Things You Want To See In GT7 Besides Vehicles & Tracks

Credit Gambling in Gran-Turismo! I wanna be able to bet Credits..

Sounds cool, but how so? Are we betting cash for rock paper scissors? :P

Seriously, how and what would you bet it for?

This bet type: "I bet you $100K you won't run a 9 second quarter"

OR

That bet type: "I bet you $100K you won't beat this race"

Which one?
 
Sounds cool, but how so? Are we betting cash for rock paper scissors? :P

Seriously, how and what would you bet it for?

This bet type: "I bet you $100K you won't run a 9 second quarter"

OR

That bet type: "I bet you $100K you won't beat this race"

Which one?


Either way, your choice of gambling.. That's why it's called "gambling" just the options of betting credits, will make gran turismo even more thrilling to play, sounds kinda corny for gran turismo, but it'll make a huge turn around for online players... HUGE!
 
I just want the game to evolve please. It's about time. I want to break away from Forza and again experience what it was like when the original GT blew us away.

So please PD... keep graphics and car count low on the priority scale and work with the highest priority on:

- Revamping the sound design
- Getting the AI right
- More in-depth tuning
- Somewhat of a physics overhaul
- Make the races exciting and do away with that stale, clinical feel for good

Happy motoring!
 
one of my biggest problems with GT is that fact that, when inside the car, the road seems completely bump-less. either that of ever single car has the suspension from Chevy suburban! :lol:. but seriously, MAKE IT SO THAT I CAN FEEL THE ROAD THROUGH MY EYES! i want every bump to be extremely obvious, and make it so that if you are driving a Mercedes s-class, the road feels considerable smoother! oh and also, BRING BACK THAT EPIC REPLAY MOTION BLUR YOU HAD AT THE BEGINNING OF GT6!
 
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Do you remember what happened when you pressed (triangle) during a replay in GT3? I want that feature back.
I don't have GT3 so please explain.

I would like custom liveries and maybe an online auction kind of thing where you can sell your cars.
 
I don't have GT3 so please explain.

I would like custom liveries and maybe an online auction kind of thing where you can sell your cars.

It put random color filters (chrome, cross-process) on the scene and it targeted and rotated around random cars every three seconds.
 
one of my biggest problems with GT is that fact that, when inside the car, the road seems completely bump-less. either that of ever single car has the suspension from Chevy suburban! :lol:. but seriously, MAKE IT SO THAT I CAN FEEL THE ROAD THROUGH MY EYES! i want every bump to be extremely obvious, and make it so that if you are driving a Mercedes s-class, the road feels considerable smoother! oh and also, BRING BACK THAT EPIC REPLAY MOTION BLUR YOU HAD AT THE BEGINNING OF GT6!
Cockpit shake. I use it in Grid Autosport when driving in cockpit mode to up the realism and difficulty (for me). Love to see that in GT.
 
1: be able to design your own vinyls for the cars. or like import images from your ps4 to the game.
2: be able to import your own music from your ps4 to the game so you can listen to it while you're driving.
3: have more than just 16 people in one race.
4: dragsters, for drag races.
5: more f1 cars. not just the one that gran turismo made a decade ago. i want f1 cars like the ferrari f138, the renault r30, the bmw sauber f1 and so on
 
FS7
1) Grid had rewind in 2008, rewind didn't appear in Forza until FM3 in 2009, so if anything it's a Grid rip-off, not a Forza rip-off. Even so, there's nothing bad about implementing good features from other games into GT.

2) Nothing against your idea. All I'm saying is that rewind is way more practical.
A-B mode requires you to choose a section of the track, wait for the game to load it, and hope your car starts the selected section at the proper speed. If you want to repeat the section you hit the restart button, but if you want to keep going to the next section you need to quit back to the race menu, choose the next section, wait for the game to load it, hope your car starts at the proper speed. Then repeat the same thing for each section of the track.
All of that is impractical and time-consuming. With rewind you start a lap, if you want to repeat a section you hit the rewind button, choose where you want to go back to, and try that section again. If you want to go on to the next section you simply keep driving, no need to quit to the race menu and waste time loading race menu then loading the next section.
PD has already done something similar to your idea in the Nurburgring special event in GT5 and the Silverstone time trials in the GT6 demo. Not a bad idea, but to me practicing those same tracks in FM4 with rewind and no loading screens was much more practical and time-efficient.

I haven't been around this forum for a while so I'll just say it like this. Grid and Forza are a line of rip off. Just because
Forza did it doesn't mean GT should as well. What I'm saying to you is that GT7 is a sim, not an arcade game where
you get to rewind your fate. There is no simulational charactistic to such a setup. Halo 4 did this same trend when it
took on Call of duty's Kill replay cams & aiming percs. I don't what to see this in Gran Turismo 7's layout, as it would
make this game less serious. In other words, you will get to play Forza 5 on Gran Turismo 7. If you like Forza of Grid,
you should purchase those kind of games, but for me, trying to make Gran Turismo carry the traits of a game that is
ripping off another (as you said) is blurring that line between the Sim and the Arcadial game architecture. It is an issue.

Secondly, to further state on the matter of A-B mode; in this age, we have advanced programming tools that allow
for more flexible scripting in games, so no, it won't have to load as before. Secondly to the secondly; A-B mode is no
different than loading a track in a way. Allow me to explain.

First, go to time trail, select your track & it's conditions, then hit race. When the track loads & you are in the race
menu, which is where you have the options to save replays, load ghosts, etc, etc, that's where my little option of
A-B mode makes it's appearance.

Next, The options; Start Race, save replay, load ghost, options, etc. You get where this is going. Right at that point
there would be an option after Start race called (Start A-B Run). It would be phased out of option while it is not
setup, so how would this work?

Third: Select A-B Settings, which also is in the Race menu Options for the track you've loaded. Once you've gone
in, select by slider A, where you want to start & then slider B, where you want to finish. NOTE :You have to have
the A-B distance at a certain point for it to work, other wise it will not be valid to accept.

Forth: Once setup, the menu haven will allow you to select A-B Run. Once in, just race from start to finish. Now
it doesn't just end, it kicks you back to the last place you started again & you can keep drilling yourself into mastering
the part of the track you setup up the track A-B points at.

Hit start anytime while doing the A-B run to restart it, end it & then you are back to the Track's race menu. Also
keep in mind that you can instantly select (Start Free Run) to do the normal free run. This idea is entergraded into
the menu & it matters much because it doesn't force you to go to two different modes to get one simple result.
Practicing.

So I end this explanation with this comment. (Game designing) Knowing what you are going to do with the UI and
the architecture of the game's design to get a satisfying result. If you don't think people are going to like this, tell
them to not use it, it's for those that want to train. (A simulation training tool.)

Lastly, the A-B Run (Feature) as I described, will trump all other ideas that refer to traits seen in the Rewind feature
used in Grid & Forza, etc. It's easy to knock off another game, but like I said earlier, if GT7 uses rewind for any reason
the following is so.
One :It is ripping off Forza, period. Even if Grid started this first, Forza is using it & if you promote this for GT7, it will
still be ripping off Forza, because Forza is the last subject of rip off. Just because Grid came out first with this feature
doesn't mean that GT7 won't be knocking off of a game that's using it. That's incorrect. Remember, a community will
rise and fall on the attitude they take with a game. One, Gran Turismo 7 is a simulator, not an arcade driving/racing
game. Keep in mind, Forza 5 tried to go sim & it's sells are 1/6 of that of GT6, that's not even GT3, which beats the
sells of Call Of duty right now. So GT didn't need it to pull off amazing gameplay.

You want Rewind as a training tool, but it's over used. A-B Mode will allow you to get practice without breaking
the chain of GT7's core pillar, SIMULATION. That's all I have to say on this part. For the most part, you got the
points right, but I meant (programming the menus) is the key to how A-B mode is actually going to work.

I'll show concepts of this later. But for now, keep the thread pumpin.
 
I haven't been around this forum for a while so I'll just say it like this. Grid and Forza are a line of rip off. Just because
Forza did it doesn't mean GT should as well. What I'm saying to you is that GT7 is a sim, not an arcade game where
you get to rewind your fate. There is no simulational charactistic to such a setup. Halo 4 did this same trend when it
took on Call of duty's Kill replay cams & aiming percs. I don't what to see this in Gran Turismo 7's layout, as it would
make this game less serious. In other words, you will get to play Forza 5 on Gran Turismo 7. If you like Forza of Grid,
you should purchase those kind of games, but for me, trying to make Gran Turismo carry the traits of a game that is
ripping off another (as you said) is blurring that line between the Sim and the Arcadial game architecture. It is an issue.

Secondly, to further state on the matter of A-B mode; in this age, we have advanced programming tools that allow
for more flexible scripting in games, so no, it won't have to load as before. Secondly to the secondly; A-B mode is no
different than loading a track in a way. Allow me to explain.

First, go to time trail, select your track & it's conditions, then hit race. When the track loads & you are in the race
menu, which is where you have the options to save replays, load ghosts, etc, etc, that's where my little option of
A-B mode makes it's appearance.

Next, The options; Start Race, save replay, load ghost, options, etc. You get where this is going. Right at that point
there would be an option after Start race called (Start A-B Run). It would be phased out of option while it is not
setup, so how would this work?

Third: Select A-B Settings, which also is in the Race menu Options for the track you've loaded. Once you've gone
in, select by slider A, where you want to start & then slider B, where you want to finish. NOTE :You have to have
the A-B distance at a certain point for it to work, other wise it will not be valid to accept.

Forth: Once setup, the menu haven will allow you to select A-B Run. Once in, just race from start to finish. Now
it doesn't just end, it kicks you back to the last place you started again & you can keep drilling yourself into mastering
the part of the track you setup up the track A-B points at.

Hit start anytime while doing the A-B run to restart it, end it & then you are back to the Track's race menu. Also
keep in mind that you can instantly select (Start Free Run) to do the normal free run. This idea is entergraded into
the menu & it matters much because it doesn't force you to go to two different modes to get one simple result.
Practicing.

So I end this explanation with this comment. (Game designing) Knowing what you are going to do with the UI and
the architecture of the game's design to get a satisfying result. If you don't think people are going to like this, tell
them to not use it, it's for those that want to train. (A simulation training tool.)

Lastly, the A-B Run (Feature) as I described, will trump all other ideas that refer to traits seen in the Rewind feature
used in Grid & Forza, etc. It's easy to knock off another game, but like I said earlier, if GT7 uses rewind for any reason
the following is so.
One :It is ripping off Forza, period. Even if Grid started this first, Forza is using it & if you promote this for GT7, it will
still be ripping off Forza, because Forza is the last subject of rip off. Just because Grid came out first with this feature
doesn't mean that GT7 won't be knocking off of a game that's using it. That's incorrect. Remember, a community will
rise and fall on the attitude they take with a game. One, Gran Turismo 7 is a simulator, not an arcade driving/racing
game. Keep in mind, Forza 5 tried to go sim & it's sells are 1/6 of that of GT6, that's not even GT3, which beats the
sells of Call Of duty right now. So GT didn't need it to pull off amazing gameplay.

You want Rewind as a training tool, but it's over used. A-B Mode will allow you to get practice without breaking
the chain of GT7's core pillar, SIMULATION. That's all I have to say on this part. For the most part, you got the
points right, but I meant (programming the menus) is the key to how A-B mode is actually going to work.

I'll show concepts of this later. But for now, keep the thread pumpin.
I didn't read the whole post tl;dr. So are you saying that if Forza has standing starts, qualifying and difficulty levels offline, GT7 shouldn't have that? If Forza has Friend Invites online, GT shouldn't have that? If Project Cars has an in-depth offline career mode, focusing on different driving disciplines and full length careers mimicking the real life counterpart, that GT shouldn't have that either? What exactly will be left for GT if they can't incorporate some of the fundamentals of racing into the game?
 
I didn't read the whole post tl;dr. So are you saying that if Forza has standing starts, qualifying and difficulty levels offline, GT7 shouldn't have that? If Forza has Friend Invites online, GT shouldn't have that? If Project Cars has an in-depth offline career mode, focusing on different driving disciplines and full length careers mimicking the real life counterpart, that GT shouldn't have that either? What exactly will be left for GT if they can't incorporate some of the fundamentals of racing into the game?

1/5 The Elements
Invites, Career modes, free runs, challange modes. I'm pretty sure alot of games have this similar layout &
essentially because they are necessary for the game to be played. So, in context with what I just said earlier, this is
a poor example of what you are trying to tell me. I'm pretty sure games like Halo Reach, Cod MW3, even Gears Of
War 2, have Arena like modes. AI challange modes to be exact, but each were unique to the game.

2/5 Two different Things
For the examples you just gave me, Invite options, Career modes, Challenge Modes, are things that alot of games
have. This reply of your isn't making sense because you told me about a premise of conversation that you don't
even understand yourself. Mainly because you are trying to win me by trying to blend game architecture with the
guise of game play features. Those are two different things entirely. It's like telling me,"because alot of games have
invites or Career Modes, then Gran Turismo should have Rewind. Well, the problem is, not every game has a rewind
application. That's a unique feature to the game. Even Prince of Persia had it's own rewind feature, like grid..

3/5 Gameplay Modes & Gameplaying designs
You see the difference between a Challenge Mode & rewind mode is; One: It's a gameplay mode! AKA, this is an
outline for playing the game's content. The Rewind feature cannot exist without a gameplay mechanic. In other
words, if you can't enter a race, what good does rewind mode do you, as it is only something done while in game
play, which is not the same as a gameplay mode. (Geeeeze I'm smart)

4/5 The Gran Turismo Basis
Even if you look at it that way, you would still miss my point, which is alot bigger than the point you are trying to
make, ALOT BIGGER! First, Gran Turismo is a simulator built around granting reward to those who have the skill to
overcome, rather than a crutch (such as a rewind mode) used by noobs. See, what you're not seeing is that when
you actually have a feature like that in the game, it is something that will be exploited. It is that alone that will
defeat the purpose of earning a reward by the sweat of your skills. (THE PILLAR OF GT GAMEPLAY)
I'm not calling you names, but ideas like this rewind rant, you so called GT fans are asking for, are among casual
gamer backgrounds. I'm saying it's not cool, but I'm saying Gran Turismo is a serious game & once you take it to
Grid, Forza, What ever.... The game is no longer based on skill = rewards, & more like on crutches.

5/5 Reputations
E3 and other reviewers (in this one aspect) marvel at how Pd hasn't taken this trait in as other games have and
they have fallen easily as there is no challenge what so ever in the game. Gran Turismo 3 :A spec is the number 1
racing sell pole in the world right now, even over Cod's sell poles, Which blows my mind. The whole game was built
on challenge and reward. You wanna take that out, you've just killed Gran Turismo 7 if you succeed.
 
I haven't been around this forum for a while so I'll just say it like this. Grid and Forza are a line of rip off. Just because Forza did it doesn't mean GT should as well. What I'm saying to you is that GT7 is a sim, not an arcade game where you get to rewind your fate. I don't what to see this in Gran Turismo 7's layout, as it would make this game less serious.
No offense but your post just seems like a bunch of silly lame arguments from a GT fanboy.

FS7
Nothing against your idea. All I'm saying is that rewind is way more practical.
A-B mode requires you to choose a section of the track, wait for the game to load it, and hope your car starts the selected section at the proper speed. If you want to repeat the section you hit the restart button, but if you want to keep going to the next section you need to quit back to the race menu, choose the next section, wait for the game to load it, hope your car starts at the proper speed. Then repeat the same thing for each section of the track.
All of that is impractical and time-consuming. With rewind you start a lap, if you want to repeat a section you hit the rewind button, choose where you want to go back to, and try that section again. If you want to go on to the next section you simply keep driving, no need to quit to the race menu and waste time loading race menu then loading the next section.
First, go to time trail, select your track & it's conditions, then hit race. When the track loads & you are in the race menu, which is where you have the options to save replays, load ghosts, etc, etc, that's where my little option of A-B mode makes it's appearance.

Next, The options; Start Race, save replay, load ghost, options, etc. You get where this is going. Right at that point there would be an option after Start race called (Start A-B Run). It would be phased out of option while it is not setup, so how would this work?

Third: Select A-B Settings, which also is in the Race menu Options for the track you've loaded. Once you've gone in, select by slider A, where you want to start & then slider B, where you want to finish. NOTE :You have to have the A-B distance at a certain point for it to work, other wise it will not be valid to accept.

Forth: Once setup, the menu haven will allow you to select A-B Run. Once in, just race from start to finish. Now it doesn't just end, it kicks you back to the last place you started again & you can keep drilling yourself into mastering the part of the track you setup up the track A-B points at.

Hit start anytime while doing the A-B run to restart it, end it & then you are back to the Track's race menu. Also keep in mind that you can instantly select (Start Free Run) to do the normal free run.
Your description pretty much proved my point that the rewind feature that has been available in other games is more practical and simpler to use than the A-B mode you described. Being stubborn and arguing that your idea is original when other games have already done something similar is just silly.

As for copying stuff from other games: I don't see any problem with that.
PD coming up with original ideas is good but I think the GT series would improve a lot if PD payed attention to what other game companies are doing with their games and tried to implement some of the good features from other games into GT. I don't care if a feature comes from Forza, NFS, F1, Fifa, Street Fighter, COD, GTA, or whatever, if it's a good feature and will make the game more enjoyable for more people I'd say go for it.

About the arcade & sim comment: It's hard to consider GT6 a serious sim when it doesn't allow players to enable certain options offline such as standing starts, mechanical damage, tire/fuel wear, & penalties. Career mode with most races being short catch-up races lasting 5 laps or less against bad AI, license tests being easier than in previous games, and the silly star system all make it look like PD design GT6 to be more geared towards casual players, not hardcore sim players.
 
I hope we can have more rally cars exspecialy from 2011-2014 we don't need something more the cars are ok for now we just need new rally cars... :)

Ideally, the Group B and Group A rally cars currently in GT6 should be made premium in GT7, to add to the latest generation of WRC cars :D
 
I haven't been around this forum for a while so I'll just say it like this. Grid and Forza are a line of rip off. Just because
Forza did it doesn't mean GT should as well. What I'm saying to you is that GT7 is a sim, not an arcade game where
you get to rewind your fate. There is no simulational charactistic to such a setup. Halo 4 did this same trend when it
took on Call of duty's Kill replay cams & aiming percs. I don't what to see this in Gran Turismo 7's layout, as it would
make this game less serious. In other words, you will get to play Forza 5 on Gran Turismo 7. If you like Forza of Grid,
you should purchase those kind of games, but for me, trying to make Gran Turismo carry the traits of a game that is
ripping off another (as you said) is blurring that line between the Sim and the Arcadial game architecture. It is an issue.

Secondly, to further state on the matter of A-B mode; in this age, we have advanced programming tools that allow
for more flexible scripting in games, so no, it won't have to load as before. Secondly to the secondly; A-B mode is no
different than loading a track in a way. Allow me to explain.

First, go to time trail, select your track & it's conditions, then hit race. When the track loads & you are in the race
menu, which is where you have the options to save replays, load ghosts, etc, etc, that's where my little option of
A-B mode makes it's appearance.

Next, The options; Start Race, save replay, load ghost, options, etc. You get where this is going. Right at that point
there would be an option after Start race called (Start A-B Run). It would be phased out of option while it is not
setup, so how would this work?

Third: Select A-B Settings, which also is in the Race menu Options for the track you've loaded. Once you've gone
in, select by slider A, where you want to start & then slider B, where you want to finish. NOTE :You have to have
the A-B distance at a certain point for it to work, other wise it will not be valid to accept.

Forth: Once setup, the menu haven will allow you to select A-B Run. Once in, just race from start to finish. Now
it doesn't just end, it kicks you back to the last place you started again & you can keep drilling yourself into mastering
the part of the track you setup up the track A-B points at.

Hit start anytime while doing the A-B run to restart it, end it & then you are back to the Track's race menu. Also
keep in mind that you can instantly select (Start Free Run) to do the normal free run. This idea is entergraded into
the menu & it matters much because it doesn't force you to go to two different modes to get one simple result.
Practicing.

So I end this explanation with this comment. (Game designing) Knowing what you are going to do with the UI and
the architecture of the game's design to get a satisfying result. If you don't think people are going to like this, tell
them to not use it, it's for those that want to train. (A simulation training tool.)

Lastly, the A-B Run (Feature) as I described, will trump all other ideas that refer to traits seen in the Rewind feature
used in Grid & Forza, etc. It's easy to knock off another game, but like I said earlier, if GT7 uses rewind for any reason
the following is so.
One :It is ripping off Forza, period. Even if Grid started this first, Forza is using it & if you promote this for GT7, it will
still be ripping off Forza, because Forza is the last subject of rip off. Just because Grid came out first with this feature
doesn't mean that GT7 won't be knocking off of a game that's using it. That's incorrect. Remember, a community will
rise and fall on the attitude they take with a game. One, Gran Turismo 7 is a simulator, not an arcade driving/racing
game. Keep in mind, Forza 5 tried to go sim & it's sells are 1/6 of that of GT6, that's not even GT3, which beats the
sells of Call Of duty right now. So GT didn't need it to pull off amazing gameplay.

You want Rewind as a training tool, but it's over used. A-B Mode will allow you to get practice without breaking
the chain of GT7's core pillar, SIMULATION. That's all I have to say on this part. For the most part, you got the
points right, but I meant (programming the menus) is the key to how A-B mode is actually going to work.

I'll show concepts of this later. But for now, keep the thread pumpin.
I just realized this entire rant is about a rewind feature being in GT7:lol:
 
Do you remember what happened when you pressed (triangle) during a replay in GT3? I want that feature back.

Oh yes would love the synced replays to be back, also slow motion and free camera modes will improve replays alot.
 
No one wants those 1980s tires and suspension

It is very simple,I expect from PD when they put in the game original RUF CTR Yellowbird (1987)to be tail happy as real one,not some their softened version.

Here is suspension and tires from 21 century and again very fun to drive:
 
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Yes, that I was going to talk! Rewind! Rewind option should be in GT7 in case of commiting mistakes (ex: spin out in a corner)

Personally, I don't think a rewind feature would be a good idea. If you make a mistake, tough luck. It's part of motorsport, and your only option would be to try again. It might be frustrating, but it would take advantage of the driving challenge otherwise, as you're acutely aware that you can reverse a mistake.

One reason why driving in Gran Turismo is so brilliant is because you have to extremely precise with driving, while trying not to make a mistake. It's extremely tense, especially if you're driving a 1000hp RWD car around the Nurbugring for instance.

I used to turn off the rewind feature whenever I played Dirt 2/3. It didn't feel legit otherwise.
 
Personally, I don't think a rewind feature would be a good idea. If you make a mistake, tough luck. It's part of motorsport, and your only option would be to try again. It might be frustrating, but it would take advantage of the driving challenge otherwise, as you're acutely aware that you can reverse a mistake.

One reason why driving in Gran Turismo is so brilliant is because you have to extremely precise with driving, while trying not to make a mistake. It's extremely tense, especially if you're driving a 1000hp RWD car around the Nurbugring for instance.

I used to turn off the rewind feature whenever I played Dirt 2/3. It didn't feel legit otherwise.
It is extremly important to Rewind to be on GT. Simply because if you're trying to make an clean lap and if you put inside of white line with 4 wheels, the lap is invalid. If is this case, you could use the Rewind to correct the mistake and once you did the an corner outside of white line, your lap will be valid and you're free to go.

Warning: If you put 4 wheels inside of white line, it is cutting the chicane. (Except the Monza, city Courses and Ascari)
 
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