- 30,026
- Cuddington, Cheshire
- JDA1982
How about this. Let the auto trani shift like the real car does. We all know that the trans in cars kicks up a gear or two while cruising. Then holds the gears longer when pushing it around hard. Let that be simulated CORRECTLY to each car. Just a nice little touch.
I would like to see the bugtti veyron but aside from cars a free roam mode whereby you drive the streets to reach your next racing location e.g. your in the UK and or next race is silverton uk race track it would be nice to have to drive there and have garage at each city or content you are required to drive in
not sure if this has been mentioned, but I'd like to be able to add "pet names" to cars. It is often that I have multiple versions of the same car and can only determine their difference by the settings.
Being able to "name" them and have it show up in my garage would make it considerably easier in sorting them.
Being able to specifically number your car sounds pretty good, too.💡
And the nurb isnt a road way, it has track days where multiple classes of cars can run simulaniaously, but were not ever gonna see open city in GT, not for a long time. Maybe PD and EA could do a collab, but thats as far as I can see.
Along the traffic idea, if we did a for fun run on the Ring, having to pass lots of cars would be entertaining.
I think the only place you would possibly find a 'free roam' mode would be in a multi-route, same start, same finish race such as the Dakar or Baja rallies. Even though the 'free roam' world of NFS:U and such seem quite large, they are really very small - with only a limited geography. To have free-roam as described here would require a huge amount of programming (and hence disc space), not to mention the sheer time and effort required to model the terrain you wish to roam in.
While I wouldn't mind long, open 'touring' tracks (maybe randomly generated by the system), a free-roam in the scope of GT would be very difficult to do.
Maybe an easier idea would be either (or both):
a) targa style races (like the Targa Tasmania), which are medium/long point-to-point stages with direct in-between transportation legs, or
b) classic long distance point-to-point races. Maybe have a 500mile or 1000mile point to point race over a classic route, with fuel stops and such as required.
In either of these cases it would also give PD the opportunity to include in the game the cars that were raced in these championships.
A more realistic career rather than mouses and maps. By this i mean like the career mode in Need for Speed: Underground 2 (NFSU2). Know how there's a map and if you want to reach whereever you have to drive your car there? Well I sort of like that idea.
Ideas of which may include:
-Traffic Obedience
-Transportation to send your car overseas.
-Gas Stations and Tune Shops
-An Actual Character you play as, and interacts with the "gt world".
Add more ideas to this revolutionary "gt world" if you want
Ever play the good ol game WRC for the ps2? Great game, its all that GT4s rally mode should/could be.
Colin McRae rally isn't much of a sim.I have it and still play it to this day. PD would benefit in modelling its rally mode after that and the Colin McRae rally series