Things you would like to see in GT5 other than cars?

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FOr me... all customization, Would like to see some almost* beneficial stuff like adding carbon fiber hoods, spoilers, front lips, and maybe some side skirts. And a sponsorship mode so you can get income or parts from your manufactuer. more realistic tire smoke (watch drifting). And customizing interior (sparco seats aka eye candy). Also put Manufacturing stickers on your cars to add more eye candy.

and maybe more dirt tracks and more part variety. Such as camshafts, computer ECU stuff as well
 
Kent, you're a total package, but I have to quibble about a thing or two.

Paintshop...
Basically the paint shop from forza for shapes and MS word applied to the same system. No pre-made stickers for companies.
Aww, come on. Actually I'm confused, because you mention manufacturer decals in Tuner Village.

One of the many things I like about Flopza ;) is the nice if incomplete list of real life manufacturer decals. I've been playing Forza over and sort of RPing my career mode idea, so that I get decals as I gain sponsors and only use those, along with more basic paint jobs at the start. By now I've unlocked everything so I just use several different driver names with an associated list of sponsors and different livery styles for my virtual drivers.

Since Gran Turismo 5 is going to be using real manufacturer equipment as well as bodykits (and their own special brand, hee hee), I'm hoping that it has a career mode that's like an actual career, giving us a chance to win sponsors as several of us have discussed. And when we win them, earn the right to plaster their decals on our cars. A decal designer would be awesome though. And don't forget national flags!

Shift speed and braking need to be notice-able when improved. Right now they are worthless in GT4
Hrm... I still notice it, and I prefer the way it is now to the almost automatic transmission-like sluggish response we got in previous GTs.

get rid of B-spec all together.
After working with the drivatar in Forza, I really like the idea of a teachable driver. But I guess we'll see.

No more used cars!
Every car should be brand new and mileage should never be a factor... Also, get rid of the oil change, chasis refresher, and car wash- I didn't play GT to do maintainance.
I still dig the idea of used cars, and not just because of the goodies that appear in the car lists every week.
  • You can save money on bargains
  • The cars seem to have their parameters fussed with, reflecting wear, so each car has its own handling "flavor"
  • Plus it's just darn fun

Finally and I mean it this time...
Only one car per model. No more of this 4 years of the same model crap!
I hope you don't mean like just one NSX from one year! The various models have their own identity, bodystyles and performance and handling. What about the many generations of BMWs? If they continue the tradition, I don't see any downside and nothing but good. In GT Mode, when you win annoying variations of the same thing, you can sell them for some bonus cash. For those of us who enjoy collecting, we get to collect. So what's the problem with 30 Skylines? ;)
 
Well thanks TD.
To clear up some of what you mentioned...

The "no manufacturer decals" part was in refference to the paint shop but when relative to the tuner village I think it would be fitting to have decals availible from the brand you are using to tune the car.

In forza the brand decals are pretty weak. Most cars have the same set of decals and most of the time you can buy brand-name parts for a car that can't get the decal of the brand you used.
On top of that, they totally neglected the in house brands like Nismo, TRD, Mugen, etc etc...

So for me, I would rather see no brand-decals from the shop and the only place to get those decals would be from the tuner village where you're decal depends totally on who you tune with and what you tune (such as brembo when tuning brakes, or spoon when tuning an engine).

About shift speed and whatnot... I'm just interested in seeing shiftspeed improvements being an option. Right now I don't see much of a difference when tuning and I'd like to see that change.

About B-spec, like I said... Get rid of it! :lol:
I just don't believe in playing games where you have to have the game play itself for you. What's the point?
I mean, in forza I never trained my drivatar once and in GT4 I wouldn't have touched B-spec if there weren't rediculusly long races.
Basically, I see B-spec as a bandaid for the bullet hole created by un-realistic expectations on the behalf of PD.
Realism is great and all but this is still a game! Plus, what's teh point in getting all heavy on the idea of realism if you're just going to have us running laps for 24 hours around a track that never changes?

About used cars...
I'm actually ok with the idea of used cars. It's just the execution of that idea that scares me. If PD does a used lot again like the current system then I'm going to scream. Why? Because the good car to bad car ratio is horrible.
There are just too many damn crap cars, simple as that.
GT should be about sporty cars, sports cars, super cars, and race cars- Not every last people mover in Japan. 👎

(game is on and being used as a refference at this point)

About the 4 cars per model...
You mis-understood my words. "No more of this 4 years of the same model crap!"
That's saying no more "skyline GTR '99, GT-R '00, '00 V-spec, '00 V-spec II, '02 Vspec Nur, '02 M-spec Nur, '01 M-spec, etc etc...

When I say one car per model I mean (using the skyline example...)
1- R31
2- R32s (GTs and GTR)
3- R33s (GTR, N1, and LM ed.)
3- R34s (GTR, N1, and Nur ed.)
Then add all of the specific tuned skylines under their respective tuner brands.

Same goes for all the other cars in the game. 👍
(such as the 3000gt-sl, 3000gt-mr, 3000gt-vr4)... I mean, do we really need the '96 3000GT-SL and the '98 3000GT-SL? :banghead:

And again... RX7 Type RS '96, RZ '96, then the '98s of the same models without any real change.

and again... Mitsu FTO GP version R, FTO GPX, FTO GR... all '97 models and atleast one of them (GPX) is availible as a '99 without any change!

That's just wasting space in our game, space that could have been used for a paint shop or complex string or anything!

It just kills me to see them gip us by adding so many doubles and acting like they've actually included 723 cars.
If I was on the PD staff in the right position, I garuntee I could cut the car list down by atleast 100 cars without actually reducing the availible models. :irked:

Any way, thanks again for the "total package" tenacious D.
+rep to you for atleast acknowledging the work and time I put into that post. 👍
 
In defense of the extra almost identical car models, they don't actually replace anything, disk space wasn't an issue in GT4, and I'm doubtful it will be in GT5, 50gb is a lot to fill. Regarding the time it takes to include them, they are lagrely the same as other models, so all that needs changing is some slight tweaks to the cars spec, maybe a tiny ammount more torque, maybe the suspension of the 99 model was slightly stiffer than the 96 ect. It's a matter of minuets to do as opposed to days, weeks and months to create a whole new car, so personally I see no reason to scrap them. They are additional cars that if were not included, we would simply have fewer cars without anything new included.
 
Understood but what's the point of pouring on more of the same and acting like it's something new?

And the idea of those cars being different is purely conjecture, it's not a fact that can be supported... If there is a difference between the 3000GT SL '96 and the 3000GT SL '98 then I would love to know it (and would have no problems admitting my errors).

Combine that with the Fact that brake upgrades have *no affect on the cars and suddenly I have serious doubts about PD actually creating a difference between the nearly identical cars.

I mean, they can't even give us real brake upgrades and we are going to believe they actually designed a difference into the '00 VspecII .vs. the '00 GTR? (other than the numeric difference of 20kg?)

More-over, take a look at cars like the MNP Skylines. Do we really need a whole new car in the game for that? No.
Rather, they could simply offer the color as an optional color at the purchase screen. I believe MNP models are just another chance for PD to artificially mark up the total car count.

And remember, I didn't say those cars were replacing other items, I said they were a waste of space.
None the less, if the space on the disk wasn't filled then there is absolutely no reason not to include the stuff we are asking for that has nothing to do with legal rights (such as paintshop).

Bottom line: PD tried to pull a quick one on the entire industry by racking up a 700+ car list that should have been closer to 500 and I've been mad about it for a very long time (which is suprising to me considering how strongly I defend GT vs other games or how highly I speak of the game in general).

If PD doesn't get this stuff right in GT5 I am going to buy a Xbox360- simple as that.
 
There are just too many damn crap cars, simple as that.
GT should be about sporty cars, sports cars, super cars, and race cars- Not every last people mover in Japan. 👎
I don't know, I'd love to take a Fiat 500, Honda Beat, or Lotus Elan, and turn them into a full blown racing car. 👍
Would you consider Abarth to be the same as a tuning brand? Like for Fiat or something?

On the used car subject, I don't want another GT3 in this category. I also think it would make it impossible to get cars that are no longer produced. I always thought it was more fun in GT2 than 3 to buy you're first car, you could pick so many, all in different colors, and then you got so excited when it showed up at low price, low milage, or the color you wanted. I remember all those Skylines, CRXs, and in GT4, Silvias, Fiat Pandas, and others. It also gives you decisions to moke, it is possible to mess up and buy a loser. Plus there's no cycles in the new car dealership.

I'll respond to some other points later, I've got some things to check...
 
The only reason why there's so many duplicate cars in GT4 is because people were disappointed in the number of cars in GT3 -- therefore, KY came up with the brilliant idea of making a bunch of nearly-identical copies so that they could put a nice big number on the back of the box and trick people into thinking they pulled about 500 cars out of their ass.
 
I'd like to make something of a retraction...

When it comes to the difference between these nearly identical models, there are minor differences.
We've seen the differences before in various places but usually in some sort of race such as the WRS. Cars like the S2000 and S2000 type-v show slight differences and I must acknowledge the greatness of PD for being able to create those subtle differences. On top of immediate differences between these models is the "used car" layer of variation; "refresher" upgrades do work and used cars do handle differently. Again, props to PD. :bowdown:

However, my frustration comes from many sources with PD and part of my contention regarding duplicate models is this...

I would rather PD use their efforts to take GT to the next level by addressing what is sorely missing (paint shops, body mods, environmental issues, ai, online play, etc etc).

If PD could nail down all the other elements I'd like to see in GT gameplay then I would have no problem with duplicates, heck, I'd welcome them (although they might be overlooked).

Thing is, PD has already played their hand with GT four times. We've seen what they want to do and what kind of trends they follow. As of now, I believe they have tunnel vision.

Large number of playable cars + GT physics < "forza game design" + GT physics.

If GT can't evolve with the gaming industry then it will just fall behind. I am critical of PD because I care. With GT5 I hope to see a paintshop and some level of body mods. If those simple ideas are not implimented then I will move on. Simple as that.
(and I know that no one is stopping me :lol: )

I just hope they pull it together because Forza's physics and tracks suck. :ouch:
 
-> I would like to win Cr10K-50K whenever I take pole position just like GT1, because doing a qualifying laps without a reward seems boring. (:
 
I've remembered two things I want to mention in this thread...

1) A bodyshop can remove the need for building specific models of certain cars such as the Z-tune Z or R-tune R34... Those could both be built with a bodyshop (just like in forza) (although forza is still lacking because most cars don't get the bodyshop option).

2) Upgrade packages...
I'd really like to see PD take a moment to add up the cost of all "sport" level upgrades, take that total and sell all of the upgrades at once for that price. I don't even need a discount in Credits since it would be discounting my realworld time to play the game. 👍
Then just do the same for "semi-racing" and "full custom" level upgrades.
That improvement would be excellent. 👍
 
I've remembered two things I want to mention in this thread...

1) A bodyshop can remove the need for building specific models of certain cars such as the Z-tune Z or R-tune R34... Those could both be built with a bodyshop (just like in forza) (although forza is still lacking because most cars don't get the bodyshop option).

2) Upgrade packages...
I'd really like to see PD take a moment to add up the cost of all "sport" level upgrades, take that total and sell all of the upgrades at once for that price. I don't even need a discount in Credits since it would be discounting my realworld time to play the game. 👍
Then just do the same for "semi-racing" and "full custom" level upgrades.
That improvement would be excellent. 👍

I like both ideas.. That bodyshop could be extremely usefull, because rather than having 50 skylines, You'd need the basic 2-3 of each "Vintage", and change them to the car you want... But then, it should be able to include factory-setups as well. I mean, a Z-Tune or R-Tune, "Mines" Skyline, "Blitz CarbonR" are not stock inside... So we should be able to purchase the whole kit - including the same engine mods as in the real car, and the same suspension.

As for the kit, I thought: If you don't have enough money, you could choose between what you want to focus on: Power, Handling, Drivetrain, and then let it buy more parts of the thing you chose. So "Drivetrain" would focus on getting more Drivetrain parts, and only two or three powermods.
 
GT, is traditionally a game without bodykits, vinyls etc.
If polyphony makes a gt with all the things we see in nfs and midnight club, it will lose all the things that made it so special.
So, I would like to see a Gt with a more demanding and more realistic handling.
 
GT, is traditionally a game without bodykits, vinyls etc.
If polyphony makes a gt with all the things we see in nfs and midnight club, it will lose all the things that made it so special.
So, I would like to see a Gt with a more demanding and more realistic handling.

why would including the options to customize the exteriors of cars make gt lose what "makes it so special"?

Um, :rolleyes: ... Nothing. :rolleyes:

I think you are wrong GT_Jim. Actually, I know you are wrong.
Sorry if that seems harsh. :bowdown: :cheers:

Why you ask... ? :confused:
GT1 and GT2 both offered full racing modifications on normal cars. The full race modification would add a big old spoiler, downforce, and all the ugly decals you could imagine (some were great though, such as the 3000GT being painted as the Puma race car or the Ford being painted as the Nascar... forget which racer it was).

Plus, I think the lack of paintshop/decal-shop like what you see in Forza was simply because racing games weren't ready for that back then (by tech or concept) and paintshop ideology wasn't getting big until just recently (so I guess that makes PD's GT1 race mods a pioneering move in the tuning of street cars in racing games!). :lol:

In any case, the fact that you have been able to modify the paint/decals and body of cars in GT since GT1 pretty much makes what you said (GT_Jim) wrong. :ouch:

No offense meant though. :cheers:
Btw, glad to see my suggestions for the game would be appreicated if implimented. :embarrassed:
 
GT, is traditionally a game without bodykits, vinyls etc.
If polyphony makes a gt with all the things we see in nfs and midnight club, it will lose all the things that made it so special.

So? I see vinyls and bodykits on ALMS, WTCC, and WRC cars -- do you not want Polyphony to make a GT with "all the things that we see" in those racing series?
 
Somewhere else I posted a pic of a great Fiat racing car. It not only proved that those small slow cars had a purpose, but that bodykits like that did help the car perform better.
 
I dont know if it has been discussed before
but I would like to see visual upgrade on modification
I think it can be highly possible because KY told us all the body parts can be detachable, so when we have weight reduction, I would love to see my car has only 1 seat along with rollcage. Also I think PD can think about the sixaxis implementation, how about using it for tilting the camera? so the drifter fans can enjoy the game a bit better or have a better look when drive into hairpin corners
 
Thought of something else... Sure it's mentioned before but who knows. :D

Car registry...
Basically, "car naming" for everything in the game that's not a specific real world tuner, race car, concept, or stock production car.

However, if you tune a car in tuner hall, or in the tune shop like TRD/Nismo, etc etc, you will have the option of re-naming the car based on the tune.
Tie it into the tune packages and you can get some great stuff without building a specific car into the game.
So basically you buy upgrades and when you get them your car is named accordingly.
Take an Evo 8 to mine's in tuner hall and buy the "semi race package" and the car's name is changed to "Mine's Evolution 8."

Could really top-off the ideas mentioned here already.
 
Kent, you have some fantastic ideas.

I like your idea for the package upgrade. I've been thinking about that myself, inspired by all the tuned sports cars I've managed to come across, and the ones in Gran Turismo are quite the sweet ride. This sort of deal would make Gran Turismo 5, as someone put it, "so good, I'd never need another game."

Playing off of my concept of the lifelike Career Mode, starting off you'd have the usual 20-30,000 credits to go car shopping with. You'd hunt for a sports car in good shape and hope to have enough money to buy some serious upgrades for the thing. At this stage, you're looking at piecing a race car together. And I get what you mean about decals being available in the paint shop. They really should come along with the upgrades.

Later, with some money in the bank, and who knows, maybe some sponsors, you can go the package route. These tuner cars in GT4 and real life are some seriously delicious deals. These are like C or B-grade racing mods, good for upper level SCCA-like series racing. You could get a standard paint and decal job from the shop, or come up with a custom paint scheme of your own.

Finally of course comes full blown racing mod, where you should be able to take anything from an Aston Martin to a Zonda and turn it into a full race car of whatever class Kaz and the lads put in the game. I missed racing mod so badly, I ran out and bought the XBox Forza bundle in March, and have been having a blast with it. I know what you mean about Forza, but I wouldn't say it sucks, it's just different. It did take me forever and a day to get dialed in, but now I actually grok the darn thing.

I've been spending most of my time lately creating race cars and painting them up. It's SUCH a joy. I can't believe how cool it is to come up with a paint scheme and then watch a replay of your creation in a race. Now with Gran Turismo HD shelved, undoubtedly for the best after all, I may go crazy and buy a 360 and Forza 2 when it finally comes out. I simply can't get enough of being a race car designer! I'm totally addicted, obviously, and I really need something with better graphics than the poor XBox can deliver. Kaz, hurry up with GT5. I know you can do the job right. 👍

I will have to say something about the multitude of cars in Gran Turismo. I can see your point, but there's one thing. I think Kaz and the lads understand that many of us car nuts are wanna be collectors. Another thing is that some of those cars in GT4 are in some of our garages, and we want that car in our GT garage. The only way to satisfy our craving is to give us those many different makes and models. I concur over the MNP Skyline, that was just silly. But I must admit that I have several RX-7s in my garage, some of them the same car of a different color, so that I can have my unmodifieds and my modded up road rockets. But I like having those other cars.

Putting some of the variety off in the Tuner Village will help reduce some of the numbers bloat some of you grouch over, but I think we can have both worlds in GT5 and be happy. Now one thing to consider is that these PS3 cars take six times the man hours to create, so PD is probably going for a more focused car list. I'm still hopeful that they can manage a well stocked car list when it ships, and a wealth of duplicates probably won't be happening. I won't cry if Gran Turismo 5 doesn't have 30 Skylines, and your concept has the most merit. I'd still much rather GT 5 have too many cars and tracks than too little. ;)

Now, to tear myself away from Forza for a while and get back to GT4!
 
one thing I hope to see in GT5 is way more realistic suspension tuning. I know, there's already half a dozen things to adjust, but in real race cars, there's more like 12 or such. even just the dampers can have separate settings for fast bound/rebound-situation, and other settings for slower bound/rebound. then, there's also a possibility to adjust how much the damper gives in or resists.
 
I would like to see a more comprehensive tuning list. The one in GTR was realistic but completely overkill - radiator cap tuning?! Gah. But one thing that irked me was the lack of a crew chief to help me with all those parameters, or better explanations of what changes would do to handling, and how they worked in harmony or not.

Giving us a big list of things to fiddle with would be a huge bonus, just give us the schooling to know what we're doing. Not all of us are tuner wizards.

And Ken, and you all, we need to reiterate some of these key ideas periodically. Like upgrade packages, decals only available when you buy the upgrades. For that matter, upgrade ratings, so we know which turbo gives us the most bang for the buck within its level of... turbo-ness. :P
 
One thing I'd like to see changed is the oil change. Sure the idea of the oil getting worse over time and the car losing horse power is good and I like it. What I do not like is that when you get a new car and change the oil you get a horse power boost. The GT series seems to focus on realism and to my knowledge changing the oil doesn't give you horse power. It just doesn't seem to fit the series.

One other thing I would like is the option to adjust the computer on the car to either raise or lower the horse power. I'm not sure if anyone has played the game Juiced but it had a system that allowed you to do this. The reason I would like this is a buddy of mine and myself are having a tuning competition with a horsepower and weight limit. Mixing and matching parts has become very tedious trying to get as close to 400 HP as possible without going over. If they were to put Horse Power restrictions back in the game it would be nice to be able to get a car and tune it to the maximum horse power allowed.
 
tenacious d
I've been spending most of my time lately creating race cars and painting them up. It's SUCH a joy. I can't believe how cool it is to come up with a paint scheme and then watch a replay of your creation in a race. Now with Gran Turismo HD shelved, undoubtedly for the best after all, I may go crazy and buy a 360 and Forza 2 when it finally comes out. I simply can't get enough of being a race car designer! I'm totally addicted, obviously, and I really need something with better graphics than the poor XBox can deliver.

You're right about Forza. It doesn't actually suck, it's just different. :)
I enjoy it quite a bit to be honest. In fact, most of the stuff I want to see changed in GT is in Forza and most of the stuff in Forza I would like to see changed is in GT. :boggled:

With that in mind, I think PD needs to spend some time looking at why Forza has "better than GT4" on the cover of the game (right or wrong, it's there because someone said it) (btw, it's totally wrong but that's besides the point). :lol:

I just hope they can get GT5 right. My money is valuable to me and my purchase of a PS3 or X360 is going to be based partly on GT5. I'm waiting to see GT5 and I've played a ton of Forza to judge the opposition.

As I've said in every other PS3 related discussion... If GT5 doesn't live up to my expectations then I am going to buy a 360.

Btw, I've just got to mention...
What makes Forza cool is the fact that there is one WRX STi Spec-C and yet because there is a bodyshop, performance shop, and paintshop, I can make a S203 or just about any other sort of Impreza I want!
That's the beauty of body, part, and paint shops, they let you use one base car to create dozens of variants (and in turn there's no need for the variants to be pre-made). 👍
Just imagine a GT with two versions of Stock Nissan Skyline R34s! (keep the named tuners of course but let us make the nismo Ztune on our own!)
 
I think one thing we really need to do is disassociate games like NFS:U and such from the concept of body shops and such. Yes, NFS:U did taint these things with a 'ricer' feel, but it is only one small part of a very large industry.

If such modifications exist, would people use them to 'rice up' cars into ridiculous neon and vinyl frankensteins? Of course. There are people out there who like that sort of thing - fair enough, that's their call. I'll stick with what I like and let them have theirs. Why let somebody else's interpretation spoil your own enjoyment of the game?

I personally like the wide-body kits and agressive bodywork - however none of it would come before performance, because I value performance over appearance. Having said that, I would not be afraid to experiment with paint jobs and vinyls on a real performance car. I'm not talking about full body vinyls or half a million neons, but decent individualising of a car.

People throw around the tag 'real driving simulator' to try to justify differing points of view, but really if you want to look at it, anything with an engine and four wheels (or sometimes less) is 'driving'. So where do you draw the line? Street racing (while illegal) is still 'driving'. Motorkhana and targa races are still 'driving'. Circuit work and endurance point-to-point racing are still 'driving'. Even the dreaded 'free roam' concept is 'driving'. You're behind the cyber wheel of your cyber car, so you can class it as driving. The question is what part of driving does the designer want to focus on?

A paint shop or body-shop can really be relevant to any and all aspects of driving, from the amateur streeter who just wants to jazz up his/her street car and make it different:

Supra%20-%2003.JPG


to the multi-million dollar professional racing teams with their individual team logos and paint schemes

daen%20grant.jpg
 
I don't mind if cars are damaging, just make collision model real. Cars cannot lick the walls or other cars the way they do in GT4, but stop, bounce and start spinning or rotating like in real life.
 
Don't forget that real racecars also shatter into pile of expensive materials when missing the braking point at the other end of Hunaudieres..:D
 
Yes! Totally right fellas.

Shabba, +rep to you for posting a quality post with well written ideas and photos to support them. 👍
You're right about it too... It's not like bodyshops and paintshops mean we are all going to "rice-out" our cars.
Personally, I just want to be able to re-create the Tuner cars not in the game (like the Amuse Supra or the HKS R34).

Also, Leonidae... 👍
Great point there my friend. It seems like everyone is constantly begging for damage but rarely do people realize how damage could actually affect the game.
I like to point out that flat tires and dangling aero parts are always big problems that are easy to cause. I'd hate to have GT give us DNFs for getting stuck in the gravel or getting two flat tires when I nailed a curb too hard.

Even worse for car damage is AI.
While I enjoyed some of the damage in Forza, it was only because playing with the damage set to simulation increased the prize money (if you managed to not damage the car and suffer the penalty).
Problem is, Forza's AI is no better than GT's and that means you're getting damage because the computer drivers are idiots! :mad:
What's the point in damage if it just means the AI can kill your prize money earnings and at the same time make your car look bad?

My point:
Worry about AI, not damage.
Because damage without AI is worse than no damage at all.
Just my opinion there but I believe it is a fact. ;)
 
true. Bad AI can ruin playing experience totally. for example, when I was doing geroge V hard today, I restarted five times because that effin AI kept tapping me every time, making me suffer the penalty whereas he disappeared behind corner.. :mad: that's Sony's artificial intelligence for you. I'm afraid how their artificial stupidity would do.. oh, wait.. :lol:
 
i think they should just have the base models, and maybe a few special models of each car so you can just use the body shop (with aftermarket and dealership body parts) to make whatever version of the car you want
 
Kent
Worry about AI, not damage.
Because damage without AI is worse than no damage at all.
Just my opinion there but I believe it is a fact.
Unless GT5 is NOT going to be playable online, then IMO, I dont think there is much need for smart or competitive AI, and if we need to beat the AI to win some cars to go racing with then maybe the slower the AI the better :P

The only way I want damage in GT5 is if when you finish the race the car is automatically restored to brand new condition without cost (like in F1 games). It would be a bit frustrating to have to pay big money to repair your car after every crash you had at the 'ring for example. Im sure that has already been said but thought it was worth saying again 👍
 

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