Things you would like to see in GT5 other than cars?

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ChadSpeed - do not double-post (or in this case, triple-post). Use the "Edit" button in the bottom-right corner of your post to add information to an existing post when yours is still the most recent post in a thread.
 
I want to see skid marks. Or, more technically, realtime effects on the track itself from the cars racing on it. This is basic. Lesser racing game franchises have had this stuff going back a decade or more. If need be, get rid of some of the 3d spectators offtrack and focus on the important stuff.
 
Its not a grip meter, its the lateral G meter. And just listen to the car, and pay attention to how its acting and you know how its gripping ;)

There's a difference. Personally, I haven't played the GT:HD Demo, but according to those who did, PD added a "Grip Meter". How it works is unknown to me, but I guess it'd work like this:

  • 'Under-pushing' the car: Blue meter, or empty one
  • Close to the limit, optimally using traction: Meter is green, perhaps half-full in a 'green zone'
  • Lost traction - probably something red, or completely-full in a 'red zone'
I don't know exactly, but I guess it's something like this. Should be usefull to OLRs...
 
well every one pretty much covered everything i would like to see also

but as far as racing, i would like to see a Super Taikyu Series and some Touge
 
I would also love to see PD allow us to turn off the ASM and TCS in license test and other events that you could'nt turn them off in GT4. I never use ASM and only have used TCS on some of the race cars like the C5R. On slower real world cars it really slows you down.
 
I would also love to see PD allow us to turn off the ASM and TCS in license test and other events that you could'nt turn them off in GT4.

If you are talking about the 'licence tests' and 'missions' then i guess it's because PD want you to do them within a very specific set of circumstances. Like you said, some of the cars are a fair bit faster without the ASM & TCS switched on - some of the tests and missions would either be too easy or too difficult if these driving aids were left upto the user to decide if they are switched on or not.
 
If you are talking about the 'licence tests' and 'missions' then i guess it's because PD want you to do them within a very specific set of circumstances. Like you said, some of the cars are a fair bit faster without the ASM & TCS switched on - some of the tests and missions would either be too easy or too difficult if these driving aids were left upto the user to decide if they are switched on or not.

Uh-huh. WRS Week 83, where we raced the basic MINI on the B-5 Licence, on N-tyres with ASM and TCS, part of the challenge was not grip (the car wasn't powerful enough to exceed it), and even momentum didn't play a big role on the tight Tsukuba - but keeping ASM and TCS from slowing you down too much. You basically had to slow down and exit as smoothly as possible, sacrificing possible extra speed, so ASM and TCS will 'calm down' sooner and let you accellerate freely. Getting gold was a huge challenge simply because of the TCS&ASM - without those, I would've achieved much better times.
Also, giving you choice will not be very friendly towards new users: One of the first things you do in a Gran Turismo game is the licence-test. A new user will obviously pick AT, and aids. An expirienced user will know that they slow you down, and will get better times without the aids, making golds easier to achieve. But if you adjust the times on the licences, so aids-less users will still have some kind of challenge achieving gold, then aids-users will be at a disadvantage, and sometimes won't even be able to achieve golds at all.
 
I don't know if this has been said already, but a paint shop would be awesome.
 
I'd like to see a new selection for rims, the selection has been the same in gt2, gt3 and gt4 which is pathetic.

Greater variety of wings

The ability to organize the cars in your garage much more specifically. They should make the format emulate the PC more where you can create your folders and your own headings. And for cripes sake, when I reorganize, exit the garage and come back, I want it to stay the same....
 
I have heard that GT5 will online. Could this mean that we will be able to create our own paint schemes and such for the stock cars that we buy? Does this also mean that we will have more options in tuning and the brand that we use? Maybe even by buying that certain manufacturer that we recieve endorsment graffics and such. I think that being able to create my own design would be nice. I feel that not only being able to own the cars but being able to parade our personal designs would be fun!:) :sly:
 
the ability to give someone your car for them to tune(they set their own price), and then they return the car to you. The game could also have it set up so that the car automaticly returns to you on a set date if the "tuner shop" you sent it to hasnt returned it before then?
 
I would like to see the following:

Track designer

*3D garages, 3D Show room floors, 3D dealerships, 3D Motorshows that happen in the game with contests.

*Learning AI - Learns how you drive overtime, while the AI gets better.

*Real time clock - If you race at midnight at home, then it is midnight in the game, with a option to select different times.

*Changing weather

*Anything on the car can break, blow up, burnout, shortout or just stall. Also this would include damage

*Option to design how you look in the game.
Video recorder to record, you’re own videos in-game, with different cameras (Free camera option and camera placements as options).

*Place bets on off-line and online races.

*Car clubs for the online mode

*Custom soundtracks

*Cutom body kits, ranging from public and race team bodie kits:

(Race team body kits would allow you to buy add on parts, which race teams add to there cars in different championships or even design your own add-on’s like Race teams do.)

*More real life championships, with maybe real life drivers names in the game.

*Story mode option as a future download.
 
i would really like to see some skid marks. it's pretty gay when your tires are straight smoking and there is nothing left on the pavement.
they should have a really realistic in car view where you look through your windshield and you can see your hands and steering wheel and gauges etc.
maybe not car damage(but ya they should have even a little of car damage) but damage to the enviornment. i hate it when you fly down the track and brake too soon and when you hit, like, for instance a tree(for example) you sort of bounce off of it and it doesn't even leave a mark...
and maybe also be able to download your own songs onto the soundtrack via flashdrive or somethin'

can't think of anything else not already said...
 
I would love to see these things in GT5 (even though I'm probably never getting a PS3)

Insurance: You pay the premium or whatever you DO with a premium (I wouldn't know... I'm only 12 LOL) then that's it. However if you barrel roll your car at 200mph and it's a total unrepairable wreck (this'll have to depend on GT5 having damage) it gets towed away to a junkyard (or you can keep it) and you get a massive payout LOL

Better engine sounds: I own Camaro Z28 in GT4 and I have it fully specced up for the quarter mile drag strip with absolutely EVERYTHING in it... and it sounds like a 🤬 lawnmower. To us Camaro draggers (my dad has a real one) this is SOOO insulting. :grumpy: I know what a real drag engine sounds like. :sly:
 
Tyre wear and gas consuption when in SIMULATION MODE free-run. This would give us the ability to turn down the camber when not neccesary, therefore reduce tyre wear and drag which affects gas mileage. Less pitting, that way the less skilled drivers would have more of a chance.

DAN
 
My main concerns are for online play, damage (with the ability to flip cars) and Driving Force Pro support with Force Feedback. If any of these features are missing it will be the end of my love affair with GT and I will jump ship to FM.

Physics and AI need improvement but I do trust PD to deliver in this department, especially while making use of the PS3's Cell processors.

I'm also concerned about the choice of visual upgrades, I'm really only interested in front and rear aero parts, full body kits and choice of decals and vinyls. I'd like a good selection with real life brands. Anything else would be a bonus.

Lastly it is very important to me that every upgrade made to the car should actually be seen in-game. Like brake disks and calipers, exhaust tips, wheel sizes, front mount intercoolers, roll cage...
 
Well, I can't say physics will make me jump ship (simply because FM1 had physics on the side of NFS more than anything else).

That said, although visual improvements are important to me, I would rather have all upgrades make a difference in gameplay (cough brakes cough).

Of course, even if there are no changes I will not be jumping ship too easily. Even though Forza provides visual upgrades for some of the Japanese cars, it's the tracks in Forza that concern me.

Plain and simple (as I've said before), if all things remain the same, but Forza gets track replication correct, then I will switch.

However, if Forza gets the Nurburgring wrong again there will be no contest. I just can't give up the amazing accuracy of GT for the sake of getting visual mods.

I'd rather have GT's tracks than Forza's mods.
Of course, if Forza gets the tracks right it might end up being a no-contest situation. :sly:

Btw, I don't like the idea of fuel and tire wear playing a part in Free Run... That would ruin GT mode for many people and cause a massive migration to arcade mode for time trials.
Plus, if you really want that simulation Free Run feel then do the Track Day Events... They give you other cars on the track and all of the simulation elements like tire wear and fuel consumption.

Oh and that reminds me... I would like to see pit stop changes for settings. 👍
It would be really nice to make a slightly extended pitstop as to adjust settings.
 
There are just two things we NEED in GT5:

A Paintshop: Decals of our own design would be cool. And not just all colours available for the one model... metallic purple Mitsi Evo anyone? LOL

Also... we need event "same-ing" for all racing cars. Like what GT4 did with the Formula GT... you go into a race with one and they all have one as well. I mean who wants to have a JGTC race with only one other JGTC car and the Celica and Altezza touring car and two rally cars? Who?
 
I'd also like to see that when you crash into a wall @230mph, your car will end up into a fireball and be completely destroyed, beyond salvation. thus, you'd lose the car and possibly the driver, and your sponsors would pay you some money so you can start training new driver in lower class vehicle..
 
Even if there's no damage, it would be awesome to see tyre blowouts! Imagine a JGTC race on the Nurburgring... you're in the middle of that big straight near the end with loads of other cars all around you (like in that hyper-awesome trailer) and then another car slams into your side. You battle for a couple of moments, then bang, your tire's gone. That would be super cool! 👍
 
How about some areo mods? Like on the race cars. For example, the Audi R8 had various dive planes and 2 different wheelarch louvre types. You can adjust these(and the rear wing) to get the aero balance and downforce/drag levels you want. Like if your at Le Mans in the dry, run the low downforce louvres and no dive planes. In the rain at LM, run the high downforce louvres. And at like Sears Point, run the HD louvres and large diveplanes. And at Sebring, run the HD louvres and one large, or two small diveplanes.

If you look a photos of the R8 at various racetracks, you'll figure out what I mean. If not, I'll try and post some pics. In other words, more visible aero mods, mainly for race cars(like prototypes).
 
What are you saying no car damage thats just insane, the game without car damage that is GT4 AGAIN!!!!! Car damage and the cockpit are 2 the most important things in the game!
 
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