Things you would like to see in GT5 other than cars?

  • Thread starter Inkil
  • 4,066 comments
  • 335,578 views
On the maintenance side, having to employ a mechanic, would be cool, Also a dyno would be great to tune up the car. Having general mechanic/tuner can make use of the performance upgrades you have. Maybe for specific cars, you can employ a specialist from each manufacture, that costs more to pay, but will yeald better tuning results/optimisation. These mechanics can perhaps come with tuning setting/tips and suggestions etc.

Or failing that, the abilty to tweak certain aspescts of the engine once perfromance parts have been bought, then after to have the option to dyno test the car, to see your results.
 
Thats right, but I would like the big dollars to roll in much later in the game, I would like a longer period of saving my earnings to buy go-fast parts or a new car.
I think some of people's gripes involve how easy it is to farm money, like I mentioned with the B Spec map races, where races are run at 3 or 4 times normal speed and the credits rack up like empties at a party. But I don't think GT5's economy should be based around cheat ability, otherwise as I mentioned before, many of us will be forced to cheat just to keep from being bogged down in races we have to run over and over to get past.

I don't think GT4 was a bad model, as it was based on the previous versions - save GT1. ;) A relative of mine ran some B Spec map races, but it was so there would be some cash on hand for friends popping over to experiment with. Both of us play the game legitimately, and while progress is decent, we haven't bought every car in the game including black unpainted special cars in a month. For that matter, I've been playing GT4 for way over a year now real time, and I still haven't bought all the cars I want, or touched an Endurance Race. While it could be argued that prize money/car rewards could be tinkered with a bit, I wouldn't fuss with the formula too much. It actually works pretty well.
 
The ability to 'edit' a track, meaning adding pylons/cones/tire barriers wherever you want on the circuit to form little alternate routes, chicanes, etc. a la hillclimb racing. You could also save these particular set-ups and therefore be able to use them as a seperate track with seperate time trial records. And, because why the hell not, you should be able to pick the pylon/tire designs as well, and stipulate whether or not hitting a pylon would result in a 'fail' (as it would in a license test), etc.
 
There's more too. GT5 needs to have a much better AI, because in GT4, it was as dumb as ever. Also, I think there should definitely be the option to turn damage on or off, meaning you can have proper racing or good old GT racing. Another thing: they need a better musical soundtrack, last time in GT4 it was a bit 'hit and miss', I thought. Then there's B-Spec mode. I actually think this needs to be removed, because there's not enough to the point of it. It's like your acting as a referee in a fighting game or a flight attendant in a flight sim.

And of course, online needs to be improved.
 
AI in Prologue looks like one afternoon hobby work of PD's graphics designer. Simply terrible. AI is not playing your game, but their own. Where you fly through, they brake and where you can't get in the corner, they accelerate as hell.

I'm struggling to find one offline race which would be really competitive and purposeful in Pro mode. It's either "overtake them all in three laps" nonsence or "you lost them after first corner" thing. Tuning helps, but I don't like it at all.

I would rather race with cars in factory status with similarly performing cars and distinctive AI characters (the ones with faster cars will be hot blooded and often in sand) that will match the competition to equal level. This will be better tool to do that than rubber band effect.

---

I would like to have an option to set up custom race as well. Select a track, number of laps or time, select my car, select car for every opponent, as well as all the options (tyres, abs, tcs etc.), AI level and go! Almost endless fun!
 
Last edited:
To flip the car, smash suspension, and destroy engine.. and at least body damage model... like in this video ;)


As well something like TrackIR support. PSEYE came out with software to track your head.. so why not use it with GT5?
 
I don't see how tracking your head movments with PSEYE could be used to any good effect. If you turn your head so the view in screen turns, you're losing focus in the screen. And if the movments required were small so you were still physically looking forwards, then you would probably find the on screenview moving a lot of times when you don't want it to.
 
More tracks
skip the people-around-the-track-muppets
More tracks
less background noises other than car stuff
More tracks
better wheel interface (degrees definition etc.)
More tracks
Less time between GT5 and GT6 release
More tracks

:D :D :D
 
I don't see how tracking your head movments with PSEYE could be used to any good effect. If you turn your head so the view in screen turns, you're losing focus in the screen. And if the movments required were small so you were still physically looking forwards, then you would probably find the on screenview moving a lot of times when you don't want it to.



Works very well with TrackIR.
 
+ Ability to start the car engine for a grid start
+ Possibility to assign use of clutch to a controller (L2, R2 or the analogue sticks could be used)
+ With use of clutch, cars can be stalled
+ little touches like exhaust pops, chassis sparks when bottoming out
+ Improved collision physics (low speed knocks should not result in cars bouncing like billiard balls)
+ Pit crew communication (either by pit board or comms) to inform me of basics (weather changes, pit stop reminders)
+ disable throttle restrictions when off track
+ method of saving / sharing individual car setups, and for copying them across from one slot to another (i.e. copy across setup A to blank setup slot B)
+ Broadcast of races / spectate mode
+ If custom tuning and liveries are in, what about virtual car shows to show off your rides with auctions (perhaps Home could do this?)
+ Racing teams (online endurance races with driver swaps). Imagine GTP vs GTRP vs other communities
+ online replays
+ youtube replay upload (as HAWX does, see here: http://blog.ubi.com/hawx/article.php?content_id=9247)
+ editable replays (rewind, fast froward, pause, cut, manual camera angles)
+ photomode (could be integrated with editable replays)
+ race stewards (AI or human)
+ race flags
+ interactive pitstops - i.e. control of pit crew to skillfully determine pit stop performance
+ in race chat / commands / quick chat
+ warmup / qualifying sessions with drivers allocated a garage / pitting
+ dynamic day / night cycle
+ dynamic weather
+ customisable race events / servers (private rooms)
+ race meetings - perhaps racing teams can set events on the calendar

A man can dream, can't he? :)
 
+ Ability to start the car engine for a grid start
+ Possibility to assign use of clutch to a controller (L2, R2 or the analogue sticks could be used)
+ With use of clutch, cars can be stalled
+ little touches like exhaust pops, chassis sparks when bottoming out
+ Improved collision physics (low speed knocks should not result in cars bouncing like billiard balls)
+ Pit crew communication (either by pit board or comms) to inform me of basics (weather changes, pit stop reminders)
+ disable throttle restrictions when off track
+ method of saving / sharing individual car setups, and for copying them across from one slot to another (i.e. copy across setup A to blank setup slot B)
+ Broadcast of races / spectate mode
+ If custom tuning and liveries are in, what about virtual car shows to show off your rides with auctions (perhaps Home could do this?)
+ Racing teams (online endurance races with driver swaps). Imagine GTP vs GTRP vs other communities
+ online replays
+ youtube replay upload (as HAWX does, see here: http://blog.ubi.com/hawx/article.php?content_id=9247)
+ editable replays (rewind, fast froward, pause, cut, manual camera angles)
+ photomode (could be integrated with editable replays)
+ race stewards (AI or human)
+ race flags
+ interactive pitstops - i.e. control of pit crew to skillfully determine pit stop performance
+ in race chat / commands / quick chat
+ warmup / qualifying sessions with drivers allocated a garage / pitting
+ dynamic day / night cycle
+ dynamic weather
+ customisable race events / servers (private rooms)
+ race meetings - perhaps racing teams can set events on the calendar

A man can dream, can't he? :)

Perfect!

:)👍
 
To flip the car, smash suspension, and destroy engine.. and at least body damage model... like in this video ;)


As well something like TrackIR support. PSEYE came out with software to track your head.. so why not use it with GT5?


F ing awesome vid. Dont pass this up. its funny and well edited!

b
 
Probably mentioned already, but I want the ability to edit the cockpit view. For example remove the driver and the wheel, as in iRacing, GTR and all those other 'real' race sims.

And of course as many have said, being able to change the hud, such as remove the course map, remove or change layout of speedometer, etc etc.
 
Probably mentioned already, but I want the ability to edit the cockpit view. For example remove the driver and the wheel, as in iRacing, GTR and all those other 'real' race sims.

And of course as many have said, being able to change the hud, such as remove the course map, remove or change layout of speedometer, etc etc.

I would like that too. Also the ability to raise seat height and move the seat forward and backwards like in GTR. I mean I know the game in Japanese, but did they realy have to do the incar from a 5'2" japanese persons prespective?
 
Hello everyone.

I would love to see PD create a website for Gran Turismo 5 with LIVE stats!! Everyone that owns killzone 2 and goes to their webiste, you can track all of the stats, watch game replays etc. (game replays is just map from above, and dots with numbers to represent you, kinda like GT4's Bspec mode)
So I would love to see all the online replays to be on the website that you were in racing. And you can see it just like you were in B spec mode. As well all the Single player trophies, races you did, all the top times you have, rankings. All the Cars you own, create a wish list for cars, see all the parts you bough for the car. And list how you tuned the car.

So to everyone that have Killzone 2 go to their website, sing in, and you will know what I am talking about.
 
three things;

  1. I was Playing GT2 Last night, and I was thinking about this; THEY SHOULD BRING BACK ROME NIGHT! You Know, they really should. Imagine that course on the PS3. I would DIE.
  2. when It comes to online, in addition to private rooms and stuff like that, They should hold One make or Manufactures events, and also 5- and 10-Race tournaments
  3. I also think that they should bring back Horsepower Limited races in GT mode as well as Online. To me, GT2 was the best Gran Turismo because of this. subsequent GT's Sucked because of people could dominate Against the A.I. in GT mode races by just souping up their car to the max.

Just my Opinion, tho.
 
Yes it was easy to win GT4 because of max the HP and you are done. Limit would be great, But we have PP now :) so it evens its self out.

And why Rome NIGHT? how about night day cycle? ;)
 
Yeah, that could be sweet as well.

One More Thing:

I was playing Ferrari Challenge earlier today and I thought of another thing:
MECHANICAL DAMAGE!

yeah, yeah, I know this has been mentioned a billion times before, but listen....

It will be the best thing ever! instead of the visible damage you keep crowing about and Me, personally, don't really care about, we can have a system that manufactures can finally agree to, and most people on here would be happy, right?

Right?:odd:

think about it, finally, cars can finally BREAK DOWN!!! it would be the realism that everybody (including me) are looking for! Races will finally be realistic! online would be a game of strategy as well of skill!

at least I would be happy. and everybody would be happy, right?

:sigh:.
 
+ Ability to start the car engine for a grid start
+ Possibility to assign use of clutch to a controller (L2, R2 or the analogue sticks could be used)
+ With use of clutch, cars can be stalled
+ little touches like exhaust pops, chassis sparks when bottoming out
+ Improved collision physics (low speed knocks should not result in cars bouncing like billiard balls)
+ Pit crew communication (either by pit board or comms) to inform me of basics (weather changes, pit stop reminders)
+ disable throttle restrictions when off track
+ method of saving / sharing individual car setups, and for copying them across from one slot to another (i.e. copy across setup A to blank setup slot B)
+ Broadcast of races / spectate mode
+ If custom tuning and liveries are in, what about virtual car shows to show off your rides with auctions (perhaps Home could do this?)
+ Racing teams (online endurance races with driver swaps). Imagine GTP vs GTRP vs other communities
+ online replays
+ youtube replay upload (as HAWX does, see here: http://blog.ubi.com/hawx/article.php?content_id=9247)
+ editable replays (rewind, fast froward, pause, cut, manual camera angles)
+ photomode (could be integrated with editable replays)
+ race stewards (AI or human)
+ race flags
+ interactive pitstops - i.e. control of pit crew to skillfully determine pit stop performance
+ in race chat / commands / quick chat
+ warmup / qualifying sessions with drivers allocated a garage / pitting
+ dynamic day / night cycle
+ dynamic weather
+ customisable race events / servers (private rooms)
+ race meetings - perhaps racing teams can set events on the calendar

A man can dream, can't he? :)

I like allot of what you say, and tho we won't have it all on release, I suspect after launch, and via DLC we will see the game polished, with new features and effects added.

I would like real brand exhaust systems, with the correct sound change depending on the exhaust you fit. We may not get anything like this, but it could be an option as DLC. It could also be a showcase for an exhaust manufacturer, to advertise there products. As an example, if a GT member owned a Golf GTI and bought lets say for arguments sake, a Remus Exhaust Can, if he/she likes the sound in the game, it may temp him/her to buy in real life. Obviously the sound representation would have to be accurate for this to work, but I am sure an exhaust manufacturer could help with the sound production in the way of offerin exhausts to test.

I would also like a TV spectator mode, where anyone could jump in a and view any online race they choose ,and be able to view the race from anywhere on the track, high or low etc, with the option to be able to record the race, much like you would on TV, again from any position on the track, from any car perspective, in-car, behind, cockpit etc, as well as the standard TV veiw much like we get via race replays.Then to be able to share races would be great. If we had a 16 player GTP race or something, after we could all watch the whole race fom any perspective on the track we like or we could watch the race as spectators in real time.

The idea of being able to position the camera, where ever you want, would be fantastic for budding photographers, who could plot up at online races, at fantastic viewing points at the track to take picture. I think this and the above could be included in GT-TV or Home. I know it has been discussed before. I think it would be great.
 
Last edited:
I like allot of what you say, and tho we won't have it all on release, I suspect after launch, and via DLC we will see the game polished, with new features and effects added.

I would like real brand exhaust systems, with the correct sound change depending on the exhaust you fit. We may not get anything like this, but it could be an option as DLC. It could also be a showcase for an exhaust manufacturer, to advertise there products. As an example, if a GT member owned a Golf GTI and bought lets say for arguments sake, a Remus Exhaust Can, if he/she likes the sound in the game, it may temp him/her to buy in real life. Obviously the sound representation would have to be accurate for this to work, but I am sure an exhaust manufacturer could help with the sound production in the way of offerin exhausts to test.

I would also like a TV spectator mode, where anyone could jump in a and view any online race they choose ,and be able to view the race from anywhere on the track, high or low etc, with the option to be able to record the race, much like you would on TV, again from any position on the track, from any car perspective, in-car, behind, cockpit etc, as well as the standard TV veiw much like we get via race replays.Then to be able to share races would be great. If we had a 16 player GTP race or something, after we could all watch the whole race fom any perspective on the track we like or we could watch the race as spectators in real time.

The idea of being able to position the camera, where ever you want, would be fantastic for budding photographers, who could plot up at online races, at fantastic viewing points at the track to take picture. I think this and the above could be included in GT-TV or Home. I know it has been discussed before. I think it would be great.

I love that ideal 👍
 
PP is awful though, I liked HP restrictions much more.

PP pretty much is just power to weight ratio restrictions, which is why the good handling cars are given unfair advantages, we need a better PP system which takes into account the handling of the cars. When I get in an online race against a Chevelle SS 454 I expect it to have a massive straight line advantage just like real life.
 
I hope PP stays out of GT mode, online I don't care.

Also PP will be harder to manage in GT mode as we will have full tuning where we buy parts rather than adjust sliders, it's not so easy to hit a exact PP number when you can't 'trim' power and weight with a slider. A boost controller like in GT2 would be handy for this though.
 
I hope PP stays out of GT mode, online I don't care.

Also PP will be harder to manage in GT mode as we will have full tuning where we buy parts rather than adjust sliders, it's not so easy to hit a exact PP number when you can't 'trim' power and weight with a slider. A boost controller like in GT2 would be handy for this though.

That I agree with.👍 Just for online I think a simple hp restriction would mean the only cars we ever saw were Elises, Tommy Kairas and Garaiyas.
 
I can tell you what GT5 really needs - races.

This events in Prologue are not races, they are some strange kind of entertaiment and it became twice stranger than it was in GT4.

There are 15 cars before you and with rolling start when you cross starting line on Suzuka the first AI cars are already far on opposite side. You have 14 slower cars between you and first AI which create nothing but mess.

Common Polyphony, have they heard about any real races? Start from full stop and starting grid based on qualification or at least perfomance index?
 
I can tell you what GT5 really needs - races.

This events in Prologue are not races, they are some strange kind of entertaiment and it became twice stranger than it was in GT4.

There are 15 cars before you and with rolling start when you cross starting line on Suzuka the first AI cars are already far on opposite side. You have 14 slower cars between you and first AI which create nothing but mess.

Common Polyphony, have they heard about any real races? Start from full stop and starting grid based on qualification or at least perfomance index?

You do realise that their are "real races" with rolling starts, right?
 
You do realise that their are "real races" with rolling starts, right?

Maybe. Never seen any races with rolling start.

With rolling start in GT style AI gets a huge advantage over player and it really needs it cause AI can't compete with any more or less skilled player in equal conditions.

Maybe it worth to introduce finally AI difficulty levels so it become competitive?

Races are all about fighting bumper to bumper with equal opponents and gaining inches in each turn, not like you get back this 20 seconds advantage in 3 Suzuka laps (which is absolutely impossible in reality) and then passing first AI (driving same as you car) like rocket
 

Latest Posts

Back