How exactly does reverse rake lower downforce? Prairano said it reduces the angle of attack of the wing, but there's not that many downforce generating elements on the 330 P4, only 2 small slats on the front. IRL this car probably wouldn't even generate any meaningful downforce (only negative lift) and yet PD in classic fashion gives it more downforce than some modern day supercars designed in wind tunnels.
And top speed really isn't dependent on downforce. It's dependent on DRAG. Downforce generation just happens to generate drag as a side effect (unless it's underbody downforce, or generated by a fan ala Brabham BT46/Chapparal 2J/RB X cars). Raising the front creates a huge amount of drag because the air is trapped under the car like a scoop.
Tinkering with gearing won't create more speed. With prairano's tune the car is already sitting at the rpm for max power. The only way you could increase top speed at this point is adding power or removing downforce/drag, which we can't do anymore than the current tune.
The other "glitch" side effect with ride height Dalone mentioned is how it affects under/oversteer. In real life reverse rake would create understeer, but in GT games it has always created oversteer for some reason. Just go back to the previous TT replays with understeery cars (Civic at Willow, GTO at Yamagiwa) and you'll see everyone doing reverse rake. You can try this on your own as well (Civic full power on CS tyre, try full reverse rake and normal rake).
The tuning numbers in GT has always been borked. We don't even know what the damper/ARB/LSD/downforce units are
Sometimes the effects don't work as in real life. The only way to tune is by trial and error, and sometimes completely different values can give perfectly suitable handling cars when IRL it would completely take the car out of the operating window. Don't try to make sense of it as it will just confuse what you read on real life principles.