Time Trial Discussion

  • Thread starter seadog777
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I have a basic question, if I run a lap and get just under the gold time now, will my record for this run award me the 2mil even if the Gold time gets shorter as the time period closes.
Example I run a 57 sec lap and best is 55 seconds I'm in the 3%, but at end of the TT period the best time gets to 53 or less, my initial 57 is then out of the 3%, would I still get the gold award?
 
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I think PD feels guilty for the last two TTs being quite brutal and threw us an easy one. 56.6 & 56.3 on the two accounts = good enough for me. Now what?
 
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Yeah it's certainly possible to get an understanding through the tool tips, and also reading beyond the apex (although not everything is documented well), but like you say it doesn't give much instant gratification and for most people it's not that fun to sit down and read and spend hours trying to understand something theoretically in a game, and then spend even more hours trying to put it into practice by driving and then changing settings over and over. There's a big gap between understanding what the settings do, and understanding how they all relate, and then finally going out on track and feeling how a car drives and knowing what to change.

It's just a big barrier of entry for utilising a significant part of the game to its full extent. So then we end up in this weird limbo where we are now, where most people don't really know how to tune, and PD either have to do what they're doing now and barely use it, or force people to learn it by including it in daily races that count for SR and time trials. Maybe a more interactive and rewarding way of learning could help. The modern gamer needing instant gratification and their hand held may be worthy of criticism, but it appears to be reality. Somehow PD has tried to adapt to this in the worst possible way with the cafe system, but tuning is one aspect where I think it would actually be beneficial.

Yes, you make a good point. I don't understand why the technical understanding of tuning hasn't been tackled in the 'tutorial' side of the game, likewise for true racecraft in specific competitive situations.
 
Just held on for a Silver in the last one, to take my record to 9 Golds and 5 Silvers.

As for the latest TT ... I don't think I've ever driven this layout of Sardegna before. And all I can say is #@%& that final corner in particular. I mean, I'm currently in gold with a high 56.9, but I think I'm losing a good half second getting into and out of that final turn.
 
56.381 in the WRX. The final corner is a pain with the car understeering like crazy. I found myself to be faster by intentionally getting sideways entering the corner so I can have a better exit. I will watch the videos posted here and see about improving.


10 golds and 4 silvers for me, BTW. This TT will end my two silver streak. Yay.
 
Just hoping this holds up :scared:
Gran Turismo® 7_20230105200900.jpg
 
Nothing is going to wash the stink of my Nurburgring silver off, but getting the gold time by over a second on my first lap here sort of helps.
Maybe I’ll see if I can do it in every gr4 car…

Edit: managed a 57.2 in the veyron, so I guess it should be possible. Is there a worse gr4 car?
 
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By braking and accelerating at the same time for a little bit as you enter turn 9/10 the car stays stable into the pure breaking zone.

Cut the corner and carry enough speed that you go slightly off track in turn 4 and gold is done.

Achievable for anyone this time around, which is a nice change of pace I'd say. Room for a second TT next week though. The same one but with tuning would be cool.
 
I had a bash at this last night, trying a few different cars out to see what they're like.

First up I took the Atenza out for a spin. I remember that thing being pretty powerful in GT Sport under BOP settings, but it seems to be a complete dog now. I finally managed a 58.3 with it and then decided to move on after about a dozen laps.

Hyundai Genesis was my next choice. It was instantly faster. My first lap was a 57.6, which I eventually got down to 57.45, but couldn't seem to crack through to gold time.

So on to the Audi TT Cup. I forget how quick that thing is sometimes. First lap or so wasn't great, getting used to the FWD characteristics of understeer on corner exit, etc. But after about 4 laps I managed to break into gold territory, getting my time down to 57.2.

And then I thought I'd give the Alfa 155 a run to see what it's capable of, being one of the two META cars. I only ran a handful of laps, but the first was the quickest, and it was a 56.8!

So that's (hopefully) a guaranteed gold, without even using the WRX yet. I'll be back to try out more cars, as there's a few I still want to try out for this TT...
 
Yeah it's certainly possible to get an understanding through the tool tips, and also reading beyond the apex (although not everything is documented well), but like you say it doesn't give much instant gratification and for most people it's not that fun to sit down and read and spend hours trying to understand something theoretically in a game, and then spend even more hours trying to put it into practice by driving and then changing settings over and over. There's a big gap between understanding what the settings do, and understanding how they all relate, and then finally going out on track and feeling how a car drives and knowing what to change.

It's just a big barrier of entry for utilising a significant part of the game to its full extent. So then we end up in this weird limbo where we are now, where most people don't really know how to tune, and PD either have to do what they're doing now and barely use it, or force people to learn it by including it in daily races that count for SR and time trials. Maybe a more interactive and rewarding way of learning could help. The modern gamer needing instant gratification and their hand held may be worthy of criticism, but it appears to be reality. Somehow PD has tried to adapt to this in the worst possible way with the cafe system, but tuning is one aspect where I think it would actually be beneficial.

Yes agree. I'm 42 and would like to think I don't come under instant gratification umbrella generalisation.

I have limited time to play games, I like cars, driving cars, but when it comes to technical side, it goes as far as drive train types, turbo/non turbo, bhp, basic level of downforce effects, engine size etc.

I'd like to be able to tune, but as you summarised the whole process just looks a long , drawn out headache to me. Reading technical summaries, then somehow implementing it proficiently, understanding how changing one thing effects something else etc going to the track, then back to garage, repeat etc... then do you decide to install more parts, does that upset the balance?

You could say this is instant gratification mentality, but like I say, I have limited time and the idea of learning the above isn't particularly appealing in its current state. I imagine there's a fairly small % of the player base that like tuning or know how to do it effectively. And thats before considering what I've read on here about some of the settings not reflecting real life behaviour, apparently some behave opposite to how they would irl...so you're potentially learning some proprietary way of tuning, rather than true to life, so doesn't carry over to all games (although I assume most settings are accurate).

I would like to see some kind of tuning 'lessons' implemented into the game. Working through various scenarios, explanations and then testing it on the track. I think that would perhaps get more buyin, rather than expecting people to read technical summaries, youtube videos for hours and hours. Would be more useful than the current license tests for me anyway.

It's just off putting for many, particularly when you can source excellent tunes from people with years of experience quite easily.
 
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I have safely qualified for gold but still obsessed with trying to nail a 1 in a 1000 exit on that last turn to find another half of second.

I thought that if I lose the car, and come in sideways, and by some fluke still have traction and some momentum in the right direction... I can fluke off a really good lap.lol...... I don't drive manual so that last corner is tough as I can't shift from 1st to 3rd to avoid overspin.

With TSC and ASM off it is really tough to nail that last corner in automatic, as the car just wants to oversteer bad on the final turn. And if does not snap oversteer, it wants to understeer.

I know the WRX is clearly the Meta, but it is ill suited to that last turn coming off the uphill..
 

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