To PD: Instrument panel details and sharpness

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Just for fun:

NFS Shift
33xjzm9.jpg


GT5P
25qww7k.jpg


Shift gameplay pictures:
http://www.gamestar.de/index.cfm?pk=80799&pid=6&b=1&p=1
 
It's the Infiniti Essence Concept, i agree looks like a fine watch, a high tech one at that.
Edit:
2009-Infiniti-Essence-Concept-Dashboard-1280x960.jpg

infiniti-essence-hybrid_2.png

Sex on wheels:drool:

Oooo....yeeerr I'll say:drool:



That's my new background for a while I think :)
 
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P.S. Im also a flight simmer and I have some add on software (PSS Concord, Wilco PIC 737) just to name a few that authentically depicts the real instrument panel of the aircraft to the point that it is hard differentiate between the real photo and the sim.

Regards,

Cool, another flight simmer (PMDG user myself), please feel free to post some pics in our Flight sim thread :)

https://www.gtplanet.net/forum/showthread.php?goto=newpost&t=110533
 
Like i said, the MFD is better animated in Shift, but the rest looks better to me in GT5P, also more high-res.

Too bad NFS has a innaccurate boost readout, when off throttle it does to 0 and never vacuum like it should.
 
Notice the better textures, and more accurate display of NFS shift:P


Better textures?? You mean jagged dash panels and painted stiching thats very jaggy?? How is that better? The GT5P GTR interior is better IMO, way more detailed. You metion accurate display. Do you mean the center computer screen that was co-developed by Polyphony Digital for and with Nissan?? The one in GT5P is the accurate one (apart from the clock): http://z.about.com/d/cars/1/0/b/S/1/ag_09gtr_custdetails.jpg
 
Better textures?? You mean jagged dash panels and painted stiching thats very jaggy?? How is that better? The GT5P GTR interior is better IMO, way more detailed. You metion accurate display. Do you mean the center computer screen that was co-developed by Polyphony Digital for and with Nissan?? The one in GT5P is the accurate one (apart from the clock): http://z.about.com/d/cars/1/0/b/S/1/ag_09gtr_custdetails.jpg

Well actually i was just having a bit of banter with Zer0, always seems to rise to the bait :P

But in terms of the centre screen i would say that is more accurate, watch my vid i posted earlier, not to mention in GT5p it is just black and white whereas in Shift it represents the actual colours of the screen, not to mention it's more active than GT5P's

Edit: Just because PD developed it doesn't mean thay have represented it 100% in game, it's is missing some of the coloured options, and seems to be less interactive than the one in Shift, but hey im sure this will be fixed.
 
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Audi R8
3786626668_bdb4595bb5_o.jpg


Audi TT
3785817239_7e1a96d907_o.jpg


Ferrari 599
3786627014_bc6061a876_o.jpg


With SHIFT there's a bit more sharpness but except for a few bad cockpit/dashboard in Prologue- Viper SRT10 and I'm sure there are few more and although I don't have it here but the Aston DB9 cockpit with the reflective center panels is as good as ii gets.

We should be glad that none of them look anything like this:

Mini Cooper in Race Pro
3334029622_917417dd5b_o.jpg


As to the Nissan GTR the difference is that SHIFT has the 2009 model (and the Spec V as well I believe) while in Prologue it's the earlier 2007 which is why the colour on the multidisplay is different- it was essentially B+W display when GTR was release but has since come with a colour display There are also a few changes on the gauges as well. None of them got any of the details wrong.
 
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QUOTE] As to the Nissan GTR the difference is that SHIFT has the 2009 model (and the Spec V as well I believe) while in Prologue it's the earlier 2007 which is why the colour on the multidisplay is different- it was essentially B+W display when GTR was release but has since come with a colour display There are also a few changes on the gauges as well. None of them got any of the details wrong.[/QUOTE]

Good point:tup:, didn't know that, iv'e always seen the coloured screen in photos.

Edit: Then again why is this post dated 2007?
http://images.google.co.uk/imgres?imgurl=http://electronrun.files.wordpress.com/2007/12/nissan_gtr_panel.jpg&imgrefurl=http://electronrun.wordpress.com/2007/12/&usg=__-N72yfP_cN9tmmgEuasJrniHk6o=&h=800&w=1200&sz=274&hl=en&start=187&um=1&tbnid=2-nKkXjx4D6ItM:&tbnh=100&tbnw=150&prev=/images%3Fq%3Dgtr%2B2007%26ndsp%3D20%26hl%3Den%26sa%3DN%26start%3D180%26um%3D1

Scroll down to the bit about the Panel.

and again here
http://images.google.co.uk/imgres?imgurl=http://www.pistonheads.com/pics/news/16984/skyline%2520display-L.jpg&imgrefurl=http://www.pistonheads.com/gassing/topic.asp%3Ff%3D57%26t%3D452518&usg=__SQhBLN2e33BgZLY5stwSP_s1-kk=&h=315&w=500&sz=35&hl=en&start=78&um=1&tbnid=bLmgJArwZ_KgnM:&tbnh=82&tbnw=130&prev=/images%3Fq%3Dgtr%2BMFD%26ndsp%3D21%26hl%3Den%26sa%3DN%26start%3D63%26um%3D1

2007 article claiming to have new info on the upcoming GTR has an accompanying picture of MFD in full colour

skyline%20display-L.jpg
 
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Would be pretty cool if we could change the MFD on the GTR whilst driving - there are a few extra buttons that could be mapped up for that use?!

C.
 
I've played a lot of racing games that have a cockpit view, and I must say that, overall, Prologue has the best modeled interiors I have ever seen. 👍

Not that there aren't things that couldn't be improved. For example the instrument gauges are way too dark in some of the older cars (512BB, F40). It would also be nice to see working warning lights and maybe even a working odometer. Okay, sorry if that sounded like a wishlist. :embarrassed:
 
I've played a lot of racing games that have a cockpit view, and I must say that, overall, Prologue has the best modeled interiors I have ever seen. 👍

Not that there aren't things that couldn't be improved. For example the instrument gauges are way too dark in some of the older cars (512BB, F40). It would also be nice to see working warning lights and maybe even a working odometer. Okay, sorry if that sounded like a wishlist. :embarrassed:

Its not that they are too dark, its that PD's lighting system isn't up to scratch, that's not knocking PD, their graphics are brilliant as is their lighting system, but it needs KZ2 lighting system to be more accurate which takes a lot of processing power.
 
Its not that they are too dark, its that PD's lighting system isn't up to scratch, that's not knocking PD, their graphics are brilliant as is their lighting system, but it needs KZ2 lighting system to be more accurate which takes a lot of processing power.
I know. What I meant was that the gauges on the older cars aren't properly illuminated like on the newer cars.
 
Its not that they are too dark, its that PD's lighting system isn't up to scratch, that's not knocking PD, their graphics are brilliant as is their lighting system, but it needs KZ2 lighting system to be more accurate which takes a lot of processing power.

As far as i know GTs lighting system is not in house, but rather externally sourced, don't know from whom though.

Would be cool if the next GT has this, watch whole vid:drool:

 
KY has said a few times they don't out source anything, all of GT is created in house.
 
Jay
KY has said a few times they don't out source anything, all of GT is created in house.

Well i definately remember somewhere someone saying the lighting system is outsourced. I'll just have to wait and see if they back me up, otherwise i've lost this one.
 
We should be glad that none of them look anything like this:

Mini Cooper in Race Pro
3334029622_917417dd5b_o.jpg

Excuse my off topic for a sec...Myke, do you have Race Pro? I am trying to add some more racing peeps to my friends list for that game (I have zero for that game right now, lol).
 
As far as i know GTs lighting system is not in house, but rather externally sourced, don't know from whom though.
First time that I read that, all Polyphony's work always has been internal specially the unique lighting system of his games.
 
Well i definately remember somewhere someone saying the lighting system is outsourced. I'll just have to wait and see if they back me up, otherwise i've lost this one.

Youre confusing this with Guerilla Games, they used a third party lighting engine and heavily modified it for KILLZONE 2.
 
Bingo, only scrap of evidence i could find.

Illuminate Labs’ products, known as Turtle and Beast, are offline rendering and baking solutions. In other words, they render a model or a scene and then store the complex lighting information in classic color/ambient/ light/normal maps. They can also calculate the spherical harmonics values required with dynamic precomputed radiance transfer (PRT).

The Illuminate Labs products are much appreciated in the field, with companies such as Polyphony Digital (makers of Gran Turismo), Bioware (Baldur’s Gate, Star Wars KotOR, Mass Effect), Square Enix (Final Fantasy, Kingdom Hearts), to name a few, all customers and users of Turtle and Beast. Even offline CGI houses like Weta and Engine Room Visual Effects use these tools. In the case of offline rendering, baking permits the overall reduction of rendering time of a scene by not calculating occlusion and radiance transfers on a surface for every frame.

Click on the link and check the clients
http://www.illuminatelabs.com/

http://www.illuminatelabs.com/gallery/gran-tursimo

Edit: So we don't go off topic discuss here.
https://www.gtplanet.net/forum/showthread.php?t=119173
 
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I dont think people should go too mad comparing it to NFS shift before shift appears on console. its likely that many shots of shift are going to be from the PC version. Many developers will publish PC shots if they can, because its the easiest and quickest platform to capture from of course. Its also all too easy to have them captured at an massive resolution with a lot of filtering turned on to make it as pretty as possible.
 
Ok, Ive read through all the posts so far and as it seems noone has actually had any experience in or looking at a GTR in person ill shed some light on the subject.

The display in GT5P is much better than the one in shift as many of the instruments are wrong in subtle ways that unless you had the car you wouldn't be able to tell. At the moment i can't get anyone any pictures but a few things i can see instantly is that the gear indicator on the dash should say e.g 1m <- this is just to show its in 1st and manual as is probably obvious on the shift dashboard it just says 1. In the orange section underneath the shift dash is also missing much of the info that is there where as the GT one is accurate as far as i can tell.

As far as i can tell the dash in GT5:P is much more accurate than that in Shift.
 
One thing I've noticed while playing GT5P is while my speed is increasing to say like 150-190 mph the speedometer is already as far as it will go to the maximum amount it says. It might just be the fact I have the speed on Mph but I don't know for sure. Not a serious issue but one I think needs to be sorted.
 
Ok, Ive read through all the posts so far and as it seems noone has actually had any experience in or looking at a GTR in person ill shed some light on the subject.

I have. I remember it definitely feeling familiar as soon as I stepped into it (because if the previous time spent in GT5p). The instrumation was spot on, and only substantial difference I found was that despite being fairly tall, I felt lower/sunken into the car than in GT5p, and it doesn't capture the feeling of being surrounded by the dash and centre console like in real life (e.g the MFD feels closer). But I don't think Shift captures this either.

Hi res pic:
http://img10.imageshack.us/img10/1701/dsc01370copy.jpg
 
Also they should make sure the instruments show the right values.

This is a picture of the SL55 AMG doing about 6.500 rpm but the rev counter in the dashboard shows only 3.500 rpm.

SL55.jpg
 
so you own one?

My dad does so i suppose you could say so yeah.

I wouldn't know what to say about the height of the camera on the view in car as i think its more of a personal thing as im rather small and i thought it seemed a bit high up.
 
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