To PD: Instrument panel details and sharpness

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Oh just wanted to know are the gearshift paddles animated in Prologue ?.Would be more real if they are moveable.Also i hope all the buttons and stalks for the lights and wipers are animated too.
 
Excuse my off topic for a sec...Myke, do you have Race Pro? I am trying to add some more racing peeps to my friends list for that game (I have zero for that game right now, lol).

I recently sold the game along with my MS wheel. And the GTR display: When I said essentially B+W screen, I should've phrase it more carefully. The display itself isn't B+W, but instead of the blue background on the newer 2009 GTR, the 2007 background was black/grey.
 



This is at the Arizona Auto Show where they show all the new models. This GTR was from overseas because it was RHD and they wouldn't let you get in it. Sorry about all the reflections, but from looking at the picture and from being there, GT5P was pretty spot on.
 
Bingo, only scrap of evidence i could find.

Illuminate Labs’ products, known as Turtle and Beast, are offline rendering and baking solutions. In other words, they render a model or a scene and then store the complex lighting information in classic color/ambient/ light/normal maps. They can also calculate the spherical harmonics values required with dynamic precomputed radiance transfer (PRT).

The Illuminate Labs products are much appreciated in the field, with companies such as Polyphony Digital (makers of Gran Turismo), Bioware (Baldur’s Gate, Star Wars KotOR, Mass Effect), Square Enix (Final Fantasy, Kingdom Hearts), to name a few, all customers and users of Turtle and Beast. Even offline CGI houses like Weta and Engine Room Visual Effects use these tools. In the case of offline rendering, baking permits the overall reduction of rendering time of a scene by not calculating occlusion and radiance transfers on a surface for every frame.

Click on the link and check the clients
http://www.illuminatelabs.com/

http://www.illuminatelabs.com/gallery/gran-tursimo

Edit: So we don't go off topic discuss here.
https://www.gtplanet.net/forum/showthread.php?t=119173



I read the thread you posted on this. Its not outsourcing. Its taking a technology available to many companies and they take the basic writing for the lighting program and alter it and perfect it for the game. PD takes it, and writes everything by themselves. The company that makes the product doesnt program the lighting for PD, PD does.
 
I read the thread you posted on this. Its not outsourcing. Its taking a technology available to many companies and they take the basic writing for the lighting program and alter it and perfect it for the game. PD takes it, and writes everything by themselves. The company that makes the product doesnt program the lighting for PD, PD does.

Well if you read the thread, why post this. Anyways by reading this thread you can see where i got the term outsourcing from. It was implied in this thread that when i said PD sources there lighting engine from else where, it is outsourcing, which in fact has not turned out to be the case. Honestly how many people have to repeat this. It was someones mistake that i believed to be correct and used in my passage, but the meaning is different to what i intended.

Now back on topic.
 
I read the thread you posted on this. Its not outsourcing. Its taking a technology available to many companies and they take the basic writing for the lighting program and alter it and perfect it for the game. PD takes it, and writes everything by themselves. The company that makes the product doesnt program the lighting for PD, PD does.

If you take it out of gaming and computer world context, it will be equivalent to a camera. It's basically a tool and when used by a great photographer, the result is often stunning. And just because someone happens to own/use a Leica, doesn't mean he/she will be as good as William Eggleston.
 
If you take it out of gaming and computer world context, it will be equivalent to a camera. It's basically a tool and when used by a great photographer, the result is often stunning. And just because someone happens to own/use a Leica, doesn't mean he/she will be as good as William Eggleston.

Why is everyone re-itterating and making analogies for what has already been said 1000 times:dunce:, your gonna get this thread closed.
Fact is most if not all here did not know about this (''tool'' though i care to differ, i think it's more involved than you think), that I posted.
 


Wrong thread, GTFO :P

On topic:

I think one advantage SHIFT will have is that it'll be on PC too, where you can crank it up to true 1920x1080 (not just scale it up like GT5P does) then add filters to smooth out the instruments. That's a massive advantage.

However, the SHIFT ones do look a bit arcadish in the sense they are trying to make you "feel" like you are in the race, for example the G-force simulation is a bit over done. GT5P is the opposite end of the scale, it looks too clinical and clean.
 
However, the SHIFT ones do look a bit arcadish in the sense they are trying to make you "feel" like you are in the race, for example the G-force simulation is a bit over done. GT5P is the opposite end of the scale, it looks too clinical and clean.

Even though GT5p G force simulation is not good, their sense of speed is spot on. A lot of people seems to complain about the lack of sense of speed in GT5p it just actually depend on camera view or how big is your car. just look at the F2007 sense of speed it's fast! (obviously).
 
Even though GT5p G force simulation is not good, their sense of speed is spot on. A lot of people seems to complain about the lack of sense of speed in GT5p it just actually depend on camera view or how big is your car. just look at the F2007 sense of speed it's fast! (obviously).

I didn't mean sensation of speed so much as a feel of real car racing, which is dirty, violent, noisy and aggressive.
 
I was using a car yesterday and I think it was supposed to tell you what gear you are in between the speedo and tach. It said 1 in all gears, but it was really a l not a 1 so i dont know if it was supposed to change or not. I will try to figure out what car it was later on. Anyone notice this?

This occured in the BMW tii.

I drove it last night and I was so annoyed I switched to the bumper cam.
 
Seriously, who cares? It's getting to the point that if you are so anal about it, get yourself a high-end PC and racing rig.
 
Hi, I've noticed that the gauges on GT5P are below par compared to rfactor, NFS Shift and even Midnight Club LA. compared with the PC simulator GT5P had less sharpness and "photo realistic" look besides, only speedometer and tachometer turbo boost are functioning.

I am a GT die hard fan since 1997, but I am a bit disappointed about the quality of the instrument cluster visiually and technically.

P.S. Im also a flight simmer and I have some add on software (PSS Concord, Wilco PIC 737) just to name a few that authentically depicts the real instrument panel of the aircraft to the point that it is hard differentiate between the real photo and the sim.

Regards,

I agree, btw I'm flight simmer too, PMDG comes to mind too ;)
 
For my own reference, does anyone know what the PS3 graphics corresponds to in terms of say, a Nvidia 9800GT or 280X that kind of thing? Would like to know how much GPU potential it has!
 
I just hate how the interiors are so dark that unless its an illuminated dash you can't see the dials unless the sunlight is directly on them.

Its completely unrealistic and they NEED to fix this before they release GT5
 
I would REALLY like to see the actual speedo/tach on the 1st person mode. Something PGR4 has done beautifully. The generic gauge on first person mode is awful.
 
My dad does so i suppose you could say so yeah.

I wouldn't know what to say about the height of the camera on the view in car as i think its more of a personal thing as im rather small and i thought it seemed a bit high up.

I live in stoke, by any chance is your dad's GT-R the Silver / Dark Silver colored one that i've seen, the only other i've seen round here is a red one, the first thing i saw was these huge alloys then it's just wow.
 

Just for a better comparison.
Like i said, the MFD is better animated in Shift, but the rest looks better to me in GT5P, also more high-res.


Any body notice that the oil gauge move in GT5p? or is that even an oil gauge.


I also like how in GT5p, while driving through a tunnel all the interior light's come on. you can even see them come on in other cars if there beside you.
 
I like the dashboards in GT5 Prologue very much, especially the ones from the Audi TT and Audi R8. I have an Audi A6 myselfe and i feel right at home :D The lighting and the shadows are good and i really love all the little lights on the switches and everything, though the cockpit as a whole is too dark. I think its as good as it gets on a console of this generation. The screens from SHIFT might actually look better, but they are most likely be from the PC build wich will be the superior version.
 
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