- 2,119
- Somewhere only we know.
- FanofGT5
Oh just wanted to know are the gearshift paddles animated in Prologue ?.Would be more real if they are moveable.Also i hope all the buttons and stalks for the lights and wipers are animated too.
Excuse my off topic for a sec...Myke, do you have Race Pro? I am trying to add some more racing peeps to my friends list for that game (I have zero for that game right now, lol).
My dad does so i suppose you could say so yeah.
Bingo, only scrap of evidence i could find.
Illuminate Labs products, known as Turtle and Beast, are offline rendering and baking solutions. In other words, they render a model or a scene and then store the complex lighting information in classic color/ambient/ light/normal maps. They can also calculate the spherical harmonics values required with dynamic precomputed radiance transfer (PRT).
The Illuminate Labs products are much appreciated in the field, with companies such as Polyphony Digital (makers of Gran Turismo), Bioware (Baldurs Gate, Star Wars KotOR, Mass Effect), Square Enix (Final Fantasy, Kingdom Hearts), to name a few, all customers and users of Turtle and Beast. Even offline CGI houses like Weta and Engine Room Visual Effects use these tools. In the case of offline rendering, baking permits the overall reduction of rendering time of a scene by not calculating occlusion and radiance transfers on a surface for every frame.
Click on the link and check the clients
http://www.illuminatelabs.com/
http://www.illuminatelabs.com/gallery/gran-tursimo
Edit: So we don't go off topic discuss here.
https://www.gtplanet.net/forum/showthread.php?t=119173
I read the thread you posted on this. Its not outsourcing. Its taking a technology available to many companies and they take the basic writing for the lighting program and alter it and perfect it for the game. PD takes it, and writes everything by themselves. The company that makes the product doesnt program the lighting for PD, PD does.
I read the thread you posted on this. Its not outsourcing. Its taking a technology available to many companies and they take the basic writing for the lighting program and alter it and perfect it for the game. PD takes it, and writes everything by themselves. The company that makes the product doesnt program the lighting for PD, PD does.
If you take it out of gaming and computer world context, it will be equivalent to a camera. It's basically a tool and when used by a great photographer, the result is often stunning. And just because someone happens to own/use a Leica, doesn't mean he/she will be as good as William Eggleston.
I recently sold the game along with my MS wheel.
*snip*
*snip*
However, the SHIFT ones do look a bit arcadish in the sense they are trying to make you "feel" like you are in the race, for example the G-force simulation is a bit over done. GT5P is the opposite end of the scale, it looks too clinical and clean.
Unfortunately, so far only the F2007 has animated pedal shifting.
It looks great there though.
Even though GT5p G force simulation is not good, their sense of speed is spot on. A lot of people seems to complain about the lack of sense of speed in GT5p it just actually depend on camera view or how big is your car. just look at the F2007 sense of speed it's fast! (obviously).
I was using a car yesterday and I think it was supposed to tell you what gear you are in between the speedo and tach. It said 1 in all gears, but it was really a l not a 1 so i dont know if it was supposed to change or not. I will try to figure out what car it was later on. Anyone notice this?
Seriously, who cares? It's getting to the point that if you are so anal about it, get yourself a high-end PC and racing rig.
Seriously, who cares?
Hi, I've noticed that the gauges on GT5P are below par compared to rfactor, NFS Shift and even Midnight Club LA. compared with the PC simulator GT5P had less sharpness and "photo realistic" look besides, only speedometer and tachometer turbo boost are functioning.
I am a GT die hard fan since 1997, but I am a bit disappointed about the quality of the instrument cluster visiually and technically.
P.S. Im also a flight simmer and I have some add on software (PSS Concord, Wilco PIC 737) just to name a few that authentically depicts the real instrument panel of the aircraft to the point that it is hard differentiate between the real photo and the sim.
Regards,
I agree, btw I'm flight simmer too, PMDG comes to mind too![]()
My dad does so i suppose you could say so yeah.
I wouldn't know what to say about the height of the camera on the view in car as i think its more of a personal thing as im rather small and i thought it seemed a bit high up.
Just for a better comparison.
Like i said, the MFD is better animated in Shift, but the rest looks better to me in GT5P, also more high-res.
Seen the new PMDG J41 cockpit? Quite incredible.