Totally disillusioned with GT Sport after update !!!!

  • Thread starter Arcflyer
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About that, i posted this in another thread:

I think the game needs some kind of algorithm which detects within braking zones the amount of speed a car is hit from behind.
Its probably a lot of coding work but its the only way to ensure that the one who gets bumped into from behind, is just not at fault.
And depending on how hard the hit is (the system should be able to detect the difference in speed between the two cars) the divebomber should get a black flag and be removed from the race. or if thats to severe, there should be time penalties added to that driver at the end of the race. penalties that you can not clear off during the race by slowing down.

Also, you need to be in a certain range to another car in order to get your SR up. You need to be racing someone. Driving all alone with no one in sight, its not worthy of giving you SR up. SR should only be earned when driving, lets say, within 100m of another car.

100m is ridiculous lol.
However I get what you're saying, SR should be weighted for those who drive in traffic compared to the P1 guy who drives away from everyone.
 
100m is ridiculous lol.
However I get what you're saying, SR should be weighted for those who drive in traffic compared to the P1 guy who drives away from everyone.
Why bother? Sometimes you'll be P1. Take advantage when you are, deal with it when you're not.
 
I had a good race on Dragons Tail yesterday, and it was SR S. But I don't see any of OP ranting has anything to do with the update, bad drivers will be bad drivers and the update didn't address any of that.

BTW when you quit mid race, the game will demote you straight to SR E, so enjoy the dirty smashers in E. Best to just stay in the race and drop a little on SR rather than get completely demoted to the bottom.

I think I’ve quit a race 4-5 times total and my SR has only dropped once to A. All other times it remained at S. If you’re getting dropped all the way to E from S quitting isn’t the only thing dropping your SR.
 
About that, i posted this in another thread:

I think the game needs some kind of algorithm which detects within braking zones the amount of speed a car is hit from behind.
Its probably a lot of coding work but its the only way to ensure that the one who gets bumped into from behind, is just not at fault.
And depending on how hard the hit is (the system should be able to detect the difference in speed between the two cars) the divebomber should get a black flag and be removed from the race. or if thats to severe, there should be time penalties added to that driver at the end of the race. penalties that you can not clear off during the race by slowing down.

Also, you need to be in a certain range to another car in order to get your SR up. You need to be racing someone. Driving all alone with no one in sight, its not worthy of giving you SR up. SR should only be earned when driving, lets say, within 100m of another car.

I agree with every word. But these are problems since day one (didn't play the beta or the demo), not problems with this update particularly, as the title of the post.

Another example of bad programming was the Hyundai Gr.1 race on Blue Moon a few days ago. In my case was a very fine race, contrary to what I was expecting, as DR D, SR A grade player. Don't know about the back end of field (but shouldn't have been too bad, only 3 or 4 racers were lapped), but it was a very fair race, no one backbumping on the only braking point, or wallriding on rival's car, but of course there was some minor touches most side to side, due to racing 220+ mph three wide sometimes, but nothing making any of us loose time, as he kept passing each other, 4 or 5 players as we took advantage of slipstreaming. No penalties were assessed, fortunately, but we kept having "dirty sectors" and our ratings had an hit.
 
Also, you need to be in a certain range to another car in order to get your SR up. You need to be racing someone. Driving all alone with no one in sight, its not worthy of giving you SR up. SR should only be earned when driving, lets say, within 100m of another car.
People need to be able to build up SR whilst driving in clear road because of the "everyone's at fault" rule when doling out penalties. Major accidents can leave people driving the rest of the race alone. If they can't get their SR up, where's the incentive to continue the race. There would be too many instances where people would lose SR post race, simply because they encountered an intentional rammer.
 
People need to be able to build up SR whilst driving in clear road because of the "everyone's at fault" rule when doling out penalties. Major accidents can leave people driving the rest of the race alone. If they can't get their SR up, where's the incentive to continue the race. There would be too many instances where people would lose SR post race, simply because they encountered an intentional rammer.

Yes, because those 3 or 4 guys with SR S rating showing up every race, that don't even bother to race anyone, lapping a handful of seconds of pace, they do it just because of "major accidents".

Agree that you should be able to work on your SR even if someone puts you off, delaying you form any fight on track, but it should a maximum sector/lap time to assure you are actually racing and not just keeping it on the track limits.
 
Last night, for the 1st time since I got to A/S, I was the victim of 2 silly overtake attempts... both by the same driver, both in to the chicane at Nurb GP, and both had zero chance of success - on each occasion, he came from miles back, I gave room to try to avoid contact, but he had so much speed it was impossible to avoid getting hit.

The 1st time I thought it was maybe a mistake (missed brake point), but the 2nd attempt was a carbon copy.

On both occasions I was knocked well off track, and had to drive over the grass to rejoin. But I didn't get a penalty, so just carried on.

Interestingly, when he re-joined after the 1st impact he didn't drop back - so maybe didn't get a penalty, or he managed to get rid of it in the 2nd impact. The 2nd time he did drop back, and I finished >5s ahead. No penalties showing on the results page.

I finished 3rd, and got the clean race bonus.
You'll get an on screen notification of your opponents penalty time now. Pretty handy actually.
How does it work for you guys? Is it a good change? (I've only seen the notification once - 2 races driven today).
 
I had a good race on Dragons Tail yesterday, and it was SR S. But I don't see any of OP ranting has anything to do with the update, bad drivers will be bad drivers and the update didn't address any of that.

BTW when you quit mid race, the game will demote you straight to SR E, so enjoy the dirty smashers in E. Best to just stay in the race and drop a little on SR rather than get completely demoted to the bottom.
No change whatsoever to my sr rating - still s. You must have done something really bad before you quit the race !!
 
Yes, because those 3 or 4 guys with SR S rating showing up every race, that don't even bother to race anyone, lapping a handful of seconds of pace, they do it just because of "major accidents".

Agree that you should be able to work on your SR even if someone puts you off, delaying you form any fight on track, but it should a maximum sector/lap time to assure you are actually racing and not just keeping it on the track limits.
I agree that SR is too easy to grind but at DR D one needs all the SR increases one can get because of all the mistakes learners make. There are also massive time gaps at that level so I think your solution would result in fewer people sticking with the game as they go through the early stages. There's probably a middle ground in there somewhere though.
 
All those having constant bad races need to look into themselves rather than blaming the game. If you are having this much trouble then you are also at fault.

Seriously better these people move away from GT as they intend to so that we can have good races.


Unable to use mirrors, getting hit at every corner,etc is just bad all-round driving on your part also. Having such race on 1-2 times out of 10 is fine but having them 7-8 timed then its your fault also.

Use Mirrors and think.

That's it in a nut shell... Also
Qualify good
Allow bad drivers room (they will run off the track)
Only pass if it's clean (no hitting)
If you follow too closely, back off a little but stay in the draft
If someone is faster, let them pass!
(they will likely make a mistake allowing you to go by as they're off track)

Those guidelines got me a first place in my first GT Sport daily race! + good qualifying time!
 

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I disagree with you entirely.

If the only thing you do to boost SR is putter around at the back of the field on open road, you never learn how to drive properly with groups of cars.

So when you get to SR-S, and a dangerous situation arises, you are one of those guys who doesn't know how to handle it. You don't know how to drive defensively, so you ragequit after one contact and make a post about it here.
People need to be able to build up SR whilst driving in clear road because of the "everyone's at fault" rule when doling out penalties. Major accidents can leave people driving the rest of the race alone. If they can't get their SR up, where's the incentive to continue the race. There would be too many instances where people would lose SR post race, simply because they encountered an intentional rammer.
 
If someone is faster, let them pass!

If you are racing for position and driving a normal racing line then it is the overtaking cars responsibility to make a clean pass. This is a race not a track day, driving a defensive line protecting the inside and forcing the overtaking car to pass on a less desirable outside line is part of racing.

If the overtaking driver is indeed faster then he will be able to cleanly pass without contact if he cannot then he does not deserve to advance his position.

When the BOP is correctly balanced different makes and models of cars will be stronger in different aspects. One car may be faster entering a corner while the next car will be faster on the exit. May make it seem the car that enters the corner better is faster as he is looking for a opportunity to get the inside at every corner entrance but the car that is faster on the exit can pull just enough distance before the next corner that with defensive driving lines can deny the car with faster corner entrance speed a clear inside line.

This can go on for multiple laps and even if the overtaking car may be able to run a few tenths faster laps with optimum racing lines on a clear track still does not mean he deserves to be gifted the position on track. Also to make it clear I am not talking about blocking a car to prevent a pass but to drive defensively that does not allow the overtaking car to access the premium inside racing line on corner entry.
 
That's a good write-up ^

As a slower car in front of a faster car, you are always doing the calculus if fighting for the position will compromise the goal of your race: finishing the race distance in the fastest time possible.

Sometimes if defending a position will allow several cars behind the battle to catch me, I will let the clearly faster car overtake. It depends on the situation and using the track map and radar is important as you do this mental maths.
 
If you are racing for position and driving a normal racing line then it is the overtaking cars responsibility to make a clean pass. This is a race not a track day, driving a defensive line protecting the inside and forcing the overtaking car to pass on a less desirable outside line is part of racing.

If the overtaking driver is indeed faster then he will be able to cleanly pass without contact if he cannot then he does not deserve to advance his position.

When the BOP is correctly balanced different makes and models of cars will be stronger in different aspects. One car may be faster entering a corner while the next car will be faster on the exit. May make it seem the car that enters the corner better is faster as he is looking for a opportunity to get the inside at every corner entrance but the car that is faster on the exit can pull just enough distance before the next corner that with defensive driving lines can deny the car with faster corner entrance speed a clear inside line.

This can go on for multiple laps and even if the overtaking car may be able to run a few tenths faster laps with optimum racing lines on a clear track still does not mean he deserves to be gifted the position on track. Also to make it clear I am not talking about blocking a car to prevent a pass but to drive defensively that does not allow the overtaking car to access the premium inside racing line on corner entry.
Yeah, you're right. But this is also what will get you wrecked out there. Don't depend on you're opponent to be as educated as you. You might wreck because of him and lose many many places. So, risk/reward. Always consider if it's worth it? Maybe wait for a more opertune moment instead of relying on your opponent being a gentleman?
 
I disagree with you entirely.

If the only thing you do to boost SR is putter around at the back of the field on open road, you never learn how to drive properly with groups of cars.

So when you get to SR-S, and a dangerous situation arises, you are one of those guys who doesn't know how to handle it. You don't know how to drive defensively, so you ragequit after one contact and make a post about it here.
We're not in disagreement because I didn't suggest anyone should grind for SR. I actually agreed that it was too easy to grind. For full clarity, I don't think artificially inflating SR is beneficial to the grinder or other players.

All I said was, because more accidents happen in DR D/E people need those green SRs when they find themselves diving on clear track. I merely pointed out a flaw in pedrocor's idea to solve the problem of SR grinders.
 
Raced on Dragon Trail Manufacturer race tonight. Qualified in 4th after letting all the other cars leave the garages. I though now I'm in for a good race.

Car in front of me played pinball trough the bus stop chicane. I had no where to go and got caught up in the crash. Tried to get back my positions but just got bounced around by the slower drivers. No penalties seemed to be awarded anywhere. Ended up last after 2 laps and rage quit.

And this was a DR B, SR S race - doesn't anyone drive cleanly any more :banghead::banghead::banghead::banghead:
Car in front of you spun, you crash into him, why should anyone get a penalty for this? If you rage quit over something petty like this then good luck....
 
I think the number of exclamation marks after a post is inversely proportional to how interesting/insightful the OP will be.

Hey, OP, maybe we could start a new forum section for post race "rage" posts.

f3ba10d9edbdf247e06cca3a4a0c52c0

There should also be a section for grammar police.

Oh and also wanna be mods.

Maybe combine those sections as I'm sure they share a lot in common.
 
There should also be a section for grammar police.
Don't worry, jay, there's enough room in the ball pit for you, too :cheers:👍

because more accidents happen in DR D/E people need those green SRs when they find themselves diving on clear track. I merely pointed out a flaw in pedrocor's idea to solve the problem of SR grinders.
Ah I misunderstood then, you're right.

Has anyone confirmed whether there's actually an SR penalty for ragequitting a race during the event, or is it just from not picking up all those green sectors to balance out a couple red SR hits?
 
Don't worry, jay, there's enough room in the ball pit for you, too :cheers:👍


Ah I misunderstood then, you're right.

Has anyone confirmed whether there's actually an SR penalty for ragequitting a race during the event, or is it just from not picking up all those green sectors to balance out a couple red SR hits?
Try it out and let us know :)
 
I think I’ve quit a race 4-5 times total and my SR has only dropped once to A. All other times it remained at S. If you’re getting dropped all the way to E from S quitting isn’t the only thing dropping your SR.
I will post a screenshot of the results after race, the race was SR S and the two DNF's ended up as E, everyone else was S or A.

gAbNOBA.jpg
 
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I will post a screenshot of the results after race, the race was SR S and the two DNF's ended up as E, everyone else was S or A.

gAbNOBA.jpg
I never said they weren’t dropped to E. I said quitting alone won’t cause that. They most likely quit because they had racked up a bunch of negative SR and penalties. So when they quit early they were stuck with all the infractions plus the hit for quitting.
 
I have a feeling it is coming from the sim reviews when the game was released. There were an awful lot of complaints about the tire modeling.
 
Car in front of you spun, you crash into him, why should anyone get a penalty for this? If you rage quit over something petty like this then good luck....
It wasn't the initial crash that *****ed me off, it was the battering I got from the the slower cars knocking me out if the way to get overtake.
 
Has anyone confirmed whether there's actually an SR penalty for ragequitting a race during the event, or is it just from not picking up all those green sectors to balance out a couple red SR hits?

There have been a few threads ranting about getting a big hit of SR from a single race, what they had in common does seemed to be leaving a race whilst it was still in progress.

It has to be so to prevent a mass exodus of drivers when the realise they can’t win, as seen in Assetto Corsa for example.
 
It has to be some kind of punishment, but i find dropping down to E a bit hard. People can have different reasons to have to quit a race. Not everyone quits because of rage or wreck. What if something important comes up, you have to leave immediatelly, some emergency etc
Maybe take a cut in credits or so. For example you have to pay the amount of credits you would have earned if finishing first.
 
It has to be some kind of punishment, but i find dropping down to E a bit hard. People can have different reasons to have to quit a race. Not everyone quits because of rage or wreck. What if something important comes up, you have to leave immediatelly, some emergency etc
Maybe take a cut in credits or so. For example you have to pay the amount of credits you would have earned if finishing first.

How is the game supposed to know the reasons you are quitting? It needs to be a harsh penalty to prevent people leaving a race it is as simple as that...
 
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