- 3,821
- Texas
- TEXAS-TURTLE-ONE
I think the game needs some kind of algorithm which detects within braking zones the amount of speed a car is hit from behind.
Its probably a lot of coding work but its the only way to ensure that the one who gets bumped into from behind, is just not at fault.
And depending on how hard the hit is (the system should be able to detect the difference in speed between the two cars) the divebomber should get a black flag and be removed from the race. or if thats to severe, there should be time penalties added to that driver at the end of the race. penalties that you can not clear off during the race by slowing down.
Also, you need to be in a certain range to another car in order to get your SR up. You need to be racing someone. Driving all alone with no one in sight, its not worthy of giving you SR up. SR should only be earned when driving, lets say, within 100m of another car.
The algorithm may already exist. If you have a "slow down" penalty the time does not run off in the braking zones. So, there is already an algorithm monitoring the cars behavior in the braking zone, it just needs to be applied to the SR rating system.