TRAVIAN : Browsergame :Build villages & go to war! NEW : TRAVIANER (info : last page)

  • Thread starter Max_DC
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If my villages are still there, I give permission to raid them. I haven't been playing for a longass time.
 
Hey, its great negotiating power. I've gotten two guys to hand over villages with minimal effort just cause I offered to spare their main :D

And from what it looks like... only one Paragon member is ranked higher than me in offensive points :D
 
Yes, but I just setup up two of those villages in the last week or so, one was yesterday :P The other thing is my second village I had setup 3 hours away for my merchants :P So thus was a little slow in that game.

But what does it matter that I have a low pop? I've still had to kill quite a few people to get the score, and it just points out military comapred to population.

BTW, you are the 942 member of the game Div, and I'm 3410. About 2500 other people joined between me and you. So I don't think its exactly that bad :P
 
blue_sharky39
And you're the second smallest top 20 off. player

Div, I meant in terms of total pop. :) I understand your reasoning, though.

And I'm 388 pop average per village. :)
 
And Div, I have a fair number of 9 croppers ;)

But I can see how you wanted to point out my low pop issue. I'm working on that, sinec all but one of my villages I've founded, the one I did conquer was small, but took it cause its a 9 cropper.

I should jump up abit more once I get my 8 th village setup... then I think I'll ahve enough 9 croppers :)
 
How unfortunate Dave :P

This game gets very relative with numbers after a while.

To most of the guys in my area, my army is huge. Compared to the forces kunde and what not toss around, its small.
 
Azuremen
Hey, its great negotiating power. I've gotten two guys to hand over villages with minimal effort just cause I offered to spare their main :D

And from what it looks like... only one Paragon member is ranked higher than me in offensive points :D



:sly: paragon members are peaceful :dopey:
 
Its a civilation/war game. You create a village, then develop it, can create a military to raid surrounding villages, then create or conquer villages to expand further. Trading system and alliances make for a need to communicate and be somewhat diplomatic. Its quite simple in nature, but quickly becomes more interesting as your progress, develop an alliance, and have to maintain a small empire effectively.
 
VTGT07
Sounds like a problem with the owner/operator.

:D

It's an issue of long build times for Roman troops vs. trying to farm large active players.

Which reminds me, here I come Borsti!

Azuremen
Its a civilation/war game. You create a village, then develop it, can create a military to raid surrounding villages, then create or conquer villages to expand further. Trading system and alliances make for a need to communicate and be somewhat diplomatic. Its quite simple in nature, but quickly becomes more interesting as your progress, develop an alliance, and have to maintain a small empire effectively.

Well said.
 
Azuremen
Its a civilation/war game. You create a village, then develop it, can create a military to raid surrounding villages, then create or conquer villages to expand further. Trading system and alliances make for a need to communicate and be somewhat diplomatic. Its quite simple in nature, but quickly becomes more interesting as your progress, develop an alliance, and have to maintain a small empire effectively.
Ugh, those games are boring for me.
 
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