Main Village
START : 02.07.06
A village with a palace can be appointed as 'Main Village':
* Every player can posses at most 1 Main Village
* The Main Village cannot be conquered
* Resource Fields in the main Village can be upgraded without a limit
* The stonecutter can only be built in the Main village. With a stone cutter you can make your buildings harder to destroy
Even if the palace is destroyed the Main village remains a main Village. If another village is appointed as Main Village then the actual one will loose all resource fields > 10 and the stone cutter.
The Hero
The Player is able to promote one unit to a hero. A Hero earns experience in battles and becomes stronger that way. He can be skilled in attack, defense, off-bonus, def-bonus and regeneration. Every time when a hero gets a level up he gets 5 points which can be distributed on the 5 attributes.
At the beginning increasing attack and defense will be very profitable and later the off/def-bonus which makes your troops up to 20% stronger (if used 100 points on it), too.
To use the hero often a good regeneration will be neccessary, too. The hero looses life whenever he fights. So if you loose 30% of your army in a fight the hero will loose 30% of his base life, too. If a heros dies in a fight he can be revived by paying a lot of resources or you can train a new one. Every player can own maximal 3, but only 1 can be active at a time.
The Oases
In the old version there were already woods, cliffs and lakes which existed only to make the world more beautiful. Now these fields will get a special meaning. At the start of the game these Oases are populated by wild animals. They are guarding the resources which are stored there.
Once you have a dozen soldiers (or better more) you can try to explore and plunder the oases.
Alltogether there are 4 types of oases. One for each resource type. And there exists a special form of each type that additionally produces crop. But these are quite rare.
It is possible to annex an oasis with the help of your hero, because oases become unalluring when your resource production grows. Annexed Oases will increase the production of their primary resource by 25% and in the special form additionally 25% crop. Every village can annex at most 3 Oases (with Hero's mansion 10/15/20). You can only annex oases that are in a range of 3 fields around your village (so exactly all fields you can see on the map when your village is centered are allowed)
Conquering natural Oases
To annex an oasis that is not owned by anybody you just have to attack the oasis with an army and your hero. if the hero survives the oasis will become property of the village where your hero lives.
Conquer Oases which are owned by players
To steal an oasis from other players you will have to destroy the defense that is stationated there and attack it multiple times with the hero. If the current owner has already 3 oases then 1 attack will be enough. If he has 2 then you will need 2 attacks and if he has just one then you will have to attack the oasis 3 times before it will be yours.
The Trapper
The Trapper is a building that can be built by gauls only. It has no requirements and has its use exclusively in defending the village. With every level of the building the gaul can build 10 additional traps (which will need extra resources)
If someone attacks the village then some of the attacking troops will be imprisoned (the numbr of imprisoned troops is the same like the number of traps) If not all of the troops become imprisoned then the remaining troops will continue to attack the village like planned. If the attacker wins (not in a raid, but real attack) the imprisoned troops will be free again. If not then the troops remain prisonners and the owner of the troops will still have to feed them. So imprisoned troops are not lost but can be redeemed or freed with force. Even allied players can free the prisoners by attacking the village.
The defender can decide to let the prisoners go. in that case 50% of the traps can be repaired for free. When the troops are redeemed or freed with force only 33% of the traps can be repaired for free. The others have to be build again.