Turn 10 Confirms Microtransaction Plans for Forza 7

Good job it’s optional then eh?
Well, you don't have the option to not have it in your game.
Wait a business that wants to make money? How dare they.
A thing's reason for existing is a ridiculous justification for what it does.
"Viruses just want to self replicate! don't you dare stamp down on them!"
 
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Well, you don't have the option to not have it in your game.

You've been able to turn them off in both FM6 and FH3. Obviously we don't know if that will again be the case, but I would guess it will be the same thing.
 
The thing about the misconception of such microtransactions is that they are somewhat not optional or optional depending on the free mobile game you play. I understand if it was a Free To Play game, but this is not an excuse for a billion dollar franchise. You got a lot of money from the DLC alone, and I don't know if my fear is correct, but what if they alter the prize gaps for earning the correct amount of money to make it a lonesome grind. Much like GTA Online is what I don't want in these games. However, I don't think of any excuse for a premium game to have microtransactions in the first place. You may say it gives the devs money, but we don't know who it really goes towards. It may go towards the publisher (Microsoft) or the higher ups in Turn 10. Just saying. The developers are under contract with that they have to do what the publisher wants them to push out to get extra revenue as possible.

To say that the game is not working perfectly for anyone is saddening. I never seen such of any Forza game having launch issues at all, and most of them are stable, but not game breaking. I guess that's what you get for wanting the game earlier than intended upon the official release date.

That's my two cents on the matter.
 
You've been able to turn them off in both FM6 and FH3. Obviously we don't know if that will again be the case, but I would guess it will be the same thing.
You've been able to hide them. I don't want them in my $60+ game period.
Can't you just ignore them? :confused:
The point I made was that you do not have the option to have them at all.
 
So far I see no problem. Depending on pricing and economy it may become one, but that's always the proviso with these systems.

I'm not a fan of the proliferation of loot box style systems, but at the same time I understand the psychological basis behind them and that they legitimately make games more enjoyable for a lot of players. It's not particularly good in the sort of behaviours that it reinforces, but the human brain works in some funny ways.

A thing's reason for existing is a ridiculous justification for what it does.
"Viruses just want to self replicate! don't you dare stamp down on them!"

It's more the fact that it seems asinine to complain about an entity attempting to perform it's primary function better. Do you also complain when racing teams attempt to make their cars faster?

You've been able to hide them. I don't want them in my $60+ game period.

So the fact that you have in your game a piece of code that you can't see, doesn't affect your gameplay and for all intents and purposes does absolutely nothing is enough for you to not buy a game?

Slow down, buddy. I can only take so much rational thinking in one day. And you say that the tin foil will completely block the government from reading my thoughts?
 
Well, you don't have the option to not have it in your game.

Actually, you do:

"There will also be an option within the in-game menu to turn off Tokens entirely."

The thing about the misconception of such microtransactions is that they are somewhat not optional or optional depending on the free mobile game you play. I understand if it was a Free To Play game, but this is not an excuse for a billion dollar franchise. You got a lot of money from the DLC alone, and I don't know if my fear is correct, but what if they alter the prize gaps for earning the correct amount of money to make it a lonesome grind. Much like GTA Online is what I don't want in these games. However, I don't think of any excuse for a premium game to have microtransactions in the first place. You may say it gives the devs money, but we don't know who it really goes towards. It may go towards the publisher (Microsoft) or the higher ups in Turn 10. Just saying. The developers are under contract with that they have to do what the publisher wants them to push out to get extra revenue as possible.

Have you seen such a contract?

In many cases, the reason for a fee is not primarily to make money, but to create some resistance in a system. If you'd have the option to get prize crates for free then it would spoil the entire point of them because you could just get another and another and another until you get the item you're looking for. So if you want to opt out of the game economy at least you would have to pay for it. It also preserves the value of the in-game currency, because if you could just get everything you want for free then the in-game currency would be worth about as much as confetti, which means that the reward you'd get for winning a race is nought.

Yes, the GTA Online economy is balanced in favour of buying credits. But we also have games like GT6, where the economy is balanced towards playing the game, so the mere presence of micro-transactions doesn't predict what the game economy will be like. And others have pointed out that micro-transactions in past Forza games have not felt like something you'd have to do to be able to make meaningful progress, so although there is a risk that the economy will be balanced towards buying credits, I think T10 deserves the benefit of the doubt.
 
Turn 10 are given the leeway to wait for their introduction to the game and offer the player a chance to hide them once they are in the game. I imagine this is a compromise afforded to them by Microsoft as they are such a large franchise.
 
Well, you don't have the option to not have it in your game.

A thing's reason for existing is a ridiculous justification for what it does.
"Viruses just want to self replicate! don't you dare stamp down on them!"

As others have mentioned they can be turned off from view. So yeah optional.

And comparing businesses to viruses is not helpful to anyone. The sole object of any business is to identify opportunities to make money, grow and move forward. Viruses break stuff.
 
VXR
Turn 10 are given the leeway to wait for their introduction to the game and offer the player a chance to hide them once they are in the game. I imagine this is a compromise afforded to them by Microsoft as they are such a large franchise.

Or it's a simple design choice that they made because they see some value in retaining the goodwill of the player base instead of going for max cash. I think that's a wise and understandable decision considering that they release a game every year, and the marginal loss of income from non-fully optimised microtransactions is probably more than made up for by not annoying players so much that they refuse to buy the next game.
 
I'm glad people are defending this. It makes perfect sense that a company would introduce such features as a genuine purely optional thing that would never be further tuned to 'encourage' their use.

All for the consumer, helping us poor old time-poor gamers out.

/s

It's simple tactics to keep people playing when the game play may otherwise not do so. If T10 were confident the game play experience was quality and rewarding in itself, why would they think people would desire skipping it?

It's like the people that demand shortcuts to end game in ARPG's and then complain there's not enough end game... Either play the content because it's good or don't, don't bring in casino tricks to encourage 'grinding.)'
 
Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens [a real-money currency that works like CR] as a matter of player choice. Some players appreciate using Tokens as a way of gaining immediate access to content that may take many hours to acquire in the normal course of play. There will also be an option within the in-game menu to turn off Tokens entirely.

What is with the massive contradictions here? If the game economy is fun and balanced to progress through then it shouldn't take "many hours" to access content by just playing the game normally. In that case, why bother with this cancerous practice to begin with? This smells like BS.
 
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What is with the massive contradictions here? If the game economy is fun and balanced to progress through then it shouldn't take "many hours" to access content by just playing the game normally. In that case, why bother with this cancerous practice in to begin with? This smells like BS.

Or if people don't want to grind for content or do the career, just make it all available in free play mode or open from the start (I.e. PC2 career)
 
It is there for people to advance their collection without the grind. I myself could care less how others want to play. I am happy to grind out a few races to get a car I want. I'm sure in time I will have more money than I can spend, but in the mean time I will enjoy the ride.
 
VXR
Turn 10 are given the leeway to wait for their introduction to the game and offer the player a chance to hide them once they are in the game. I imagine this is a compromise afforded to them by Microsoft as they are such a large franchise.
The cynic in me thinks that they're not in at launch so that review scores won't be affected.

I have never used Tokens in a Forza game and I never will, I can make enough CR from being a racer/painter to not go broke in the long term.
 
My 2 cents. MTs are a bit of a hot topic. On one side, it's an easy way to make (or milk) additional money from the consumer. So from a dev and publisher POV -- it is a very tempting prospect. There are several ways to implement them. The only one I might be ok with, is cosmetic MTs. The issue I have with FM7's (don't care either way, it's not a platform I play games on) is that it is always at the back of T10's mind when they're designing the career. Very easy to make it more grind-ey and exploit the users who don't have the time or aren't patient enough. It's anti-consumer by default. The fact you're "strong willed" doesn't make it right.
 
Ethically I don't agree with what they are doing, and I think it's pretty slimy to add microtransactions after the game has been released and reviewed (as has already been said). But personally I don't care. I'll play the career mode I've been waiting for and earn my way up the rankings, build up a huge balance and unlock all cars and buy them... eventually.
I remember in GT4 having to do the 24-hour races to unlock a few special cars you simply couldn't acquire any other way. It was a seriously daunting prospect but one I relished. I bought the "Piggyback" guide book (I still have it today) which listed all available cars, and what days they appeared in the dealerships, and I used that to complete my collection.
Forza 7's car collecting has a very similar feel to GT4's... I really think I'm going to enjoy this.
 
Looks like this was a good time to jump off Forza. I’m selling my Xbix, but I was considering maybe getting this, seeing that my laptop can run the demo, but nah, I’m gone until they significantly change the way they go about their business.

I don’t like this new heading either, the way I feel now this will be my last FM as well. Still getting the FH series though.
 
BUH BUH THEY ARE OPTIONAL . Bull--- , if you have to play 200 hours to get something in-game that's not optional . I hope it's not the case with FM7 . This smells like Players Unknown Battlegrounds crates .
 
BUH BUH THEY ARE OPTIONAL . Bull--- , if you have to play 200 hours to get something in-game that's not optional . I hope it's not the case with FM7 . This smells like Players Unknown Battlegrounds crates .

It is optional though.

Since when did it become a thing where all content needs to be easy to get? Look at the first four Gran Turismo games. Some of those cars took forever to get and required a ton of racing time to be put in.
 
It is optional though.

Since when did it become a thing where all content needs to be easy to get? Look at the first four Gran Turismo games. Some of those cars took forever to get and required a ton of racing time to be put in.

that's what made GT fun for me it gave me a sense of accomplishment especially after the endurance races the 24hr races almost baked my PS2 back in the day for GT4 :P
 
It is optional though.

Oh Phew, it's optional, hooray! It won't affect you...at all...ever...surely. ...Until the grind is drawn out enough to make it more appealing...

But they wouldn't do that now, would they? Affect the enjoyment of the content to increase your chance of P2W. Nah, never.

See now T10 have a decision to make: do we make the progression fast enough to keep everyone happy and not frustrated, or do we add just a bit (or a lot) of frustration to make that little bit of CR enticing? Hmm.

But sure, they wouldn't do that, and it's optional of course, won't affect no one...
 
It is optional though.

Since when did it become a thing where all content needs to be easy to get? Look at the first four Gran Turismo games. Some of those cars took forever to get and required a ton of racing time to be put in.

That is what made the first couple of Forza Motorsport games great to play. The fact you had to play the game to unlock and buy cars and upgrades, it made it fun, made it a challenge, and allowed the player to set their own goal posts with what they wanted to earn the credits for.
 
BUH BUH THEY ARE OPTIONAL . Bull--- , if you have to play 200 hours to get something in-game that's not optional . I hope it's not the case with FM7 . This smells like Players Unknown Battlegrounds crates .
Wait a minute, back the truck up for a sec. What are you talking about? 200 hours to get what exactly? Cars?
Because you can just rent a car in free play mode if you want to drive one so badly, even the cars hidden away as prize cars are there to drive.
 
Oh Phew, it's optional, hooray! It won't affect you...at all...ever...surely. ...Until the grind is drawn out enough to make it more appealing...

But they wouldn't do that now, would they? Affect the enjoyment of the content to increase your chance of P2W. Nah, never.

See now T10 have a decision to make: do we make the progression fast enough to keep everyone happy and not frustrated, or do we add just a bit (or a lot) of frustration to make that little bit of CR enticing? Hmm.

But sure, they wouldn't do that, and it's optional of course, won't affect no one...

It's a racing game, I'm not sure how it can be pay to win. Even if X car isn't available, there will be Y car that is. And now that the game balances out the classes you should be able to take any model in the class into a race and be competitive.

And it's only going to affect me if I let it, which I won't.
 
Anyone defending this decision, must not play mobile games. While I do play them, I have always enjoyed console game because I didn't have to use micro transactions to play the game.

But then a few years ago something happened that changed that called DLC. Now you buy half a game at launch and "micro transact" the rest of the game or you buy 90% for an inflated price and still have a few DLC packs you have to purchase later.

Adding in this new system is a major fear to me. Not just for FM series games but look at Bethesda now. Everyone is jumping on this new wagon.

You can defend it by saying it's not needed now, but that's now. Wait a few games.. there was a time when controversial DLC wasn't needed to enjoy a full game but now that has changed, and we haven't even noticed. We just pick up the ultra deluxe special goty edition and purchase whatever else is needed like it's whatever.

Tomorrow will be the same I fear, only you will be buying the game, the dlc, and the currency to play the game. Will you have to? Probably not. Will the future renditions be as enjoyable without it? Probably not..

In the end all I'm saying is go play ESO without a single purchase.. you can do it. But it's not fun at all. Or play ANY mobile game without purchasing stuff.

Tldr; itroducing micro transactions may be OK now but in a few renditions it will become a monster you cannot enjoy without spending big.

I can see it now when the term "whale" comes to the console world..
 
Oh Phew, it's optional, hooray! It won't affect you...at all...ever...surely. ...Until the grind is drawn out enough to make it more appealing...

But they wouldn't do that now, would they? Affect the enjoyment of the content to increase your chance of P2W. Nah, never.

See now T10 have a decision to make: do we make the progression fast enough to keep everyone happy and not frustrated, or do we add just a bit (or a lot) of frustration to make that little bit of CR enticing? Hmm.

But sure, they wouldn't do that, and it's optional of course, won't affect no one...

You're reaching reality tv levels of drama queen with this post. :lol:

Judging from the videos I've seen the economy in FM7 is fairly balanced, add in to that the weekly bonus from Rewards I really see no need for micro transactions. The fact they are there means little to me and as long as I can turn them off and they don't nerf the economy I'm fine with however they implement them.
 
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