So if I'm wrong, tell me why it's unreasonable.
Cant you read ? I just explained why, read it again please?
It was suggested that there was a normal or expected line through the corner. The two drivers behind show that not everyone takes that line so therefore it possibly isn't normal or expected. It's not really relevant but I thought I thought I'd point it out anyway.
You are right, how these two took that corner, in this one chaotic scenario is irrelevant. There is however a fastest line trough that corner and it does take you to the outside and near or onto the curbs. Watch all top 10 laps and see them all take that line. The fastest line is usually considered the normal racing line.
I quote rules because I have a set of rules that I race by, specifically made for sim racing, that I know in practice leads to good, clean racing. Please provide a link and quote the relevant sections that you are referring to in your "general racing rules". I'd love to see them. Sounds like you're just making things up as you go along quite honestly.
So you are racing by rules that are made up for GTP and then blame me of making up the general racing rules ?These are general racing rules most FIA racers, events and stewards obey to. As someone who apparently is big into following rules to their letters i am suprised you didnt know that these rules arent stated anywhere specifically in FIA regulations but are long established racing norms. FIA dont mention much in there regulations about two cars going side by side trough a corner other then they must obey to track limits. But FIA go by and penalize accordangly to these long established racing norms who are cosidered to be generally know, but unfortunately, as these topics show, are not that known at all, especially by the public or even fans. This article explains these general racing rules quite well, read it u you havent before:
https://f1metrics.wordpress.com/2014/08/28/the-rules-of-racing/
I'm not focusing on the squeezing. I'm responding to someone who said that the Beetle could have squeezed the BMW to the outside of the track but they didn't. Again, can you quote me the relevant parts of your "general racing rules" that talk about squeezing? My rules don't allow it and for good reason. Real life drivers have much more spatial awareness and better audio clues to determine where everyone is on the track. This doesn't exist in a racing sim and thus my rules are specific in this regard and I quoted them.
Like said before FIA rules dont mention these things but general racing rules, the FIA obeys to and apply's and are formed after a long history of presedence set in FIA events, are as followed. Quoted from the article about general race rules:
"If the driver going around the outside is not sufficiently far ahead to take the racing line on apex, they can continue on an outside line. In this case, a potential dispute arises at corner exit. The driver on the outside naturally wants to continue their trajectory along the outside, while the driver on the inside wants to take a quicker straighter line by running out to the edge of the track. Who owns that piece of track on corner exit? Who is to blame in the event of a collision there?
The guiding principle is that the driver on the outside should be at least level (front axle in line with front axle) with the driver on the inside to have a claim to the racing line on corner exit. Depending on the type of corner and the cars involved, either the outside or inside line may be quicker through the corner, meaning the driver on the outside may gain or lose ground from corner entry to corner exit. It is relative positions of the cars at
exit — not at entry or apex — that is therefore crucial in judging these cases.
If the driver on the inside is behind at corner exit, they must leave space for the driver on the outside.
If the driver on the inside is ahead at corner exit, it is the duty of the driver on the outside to back out or take evasive action to avoid a collision.
In this case, the driver on the inside is free to drift out towards the outside on exit. While they are expected to
approximately follow the racing line — but not exactly, since they enter the corner on a tighter trajectory to a normal racing line — they have some freedom in selecting how aggressively they close out the other driver."
Real motorsport rules are based in part on conditions which do not exist in virtual racing, that is, situational awareness. The lack of rear view mirrors, lack of detailed sound feedback for many gamers, limited visibility, and many other things combine to require a different set of rules as necessary for clean competitive online racing. Anyone can quote whatever set of rules they like. I'm quoting mine, I don't see anyone else quoting any rules I just see a lot of vague and sometimes contradictory suggestions that seem to be made up to fit the particular situation and have no logical basis for future application.
Now you are just looking for a excuse to enforce your own (or GTP's) made up rules for online racing. Like i said before the rectangular box and lounge chair excuse you keep using is no real excuse as i raced hundreds of people just fine by both sticking to the general race rules and norms. The situal awarenes problem gets canceled out in most sims by adding aids like radar or spotters. It isnt even a problem to begin with when both drivers give and take that cars width of space they dont even need to see eachother to navigate the corner safely, they only need to know a car is there. And with a virtual mirror like in bumper view and aids such as radar or indicators i could argue situal awareness is just as good or maybe even better in a sim as you dont even need to tilt your head or look away from the road to see what is going on behind.