- 926
- machschnel
Does this update fix the "bug that can kill your game"?
Does this update fix the "bug that can kill your game"?
I've upgraded every brake system on all my real cars because the factory brakes just didn't cut it. A lot of this can be blamed on poorly designed brake systems (most likely because of cost), especially in my last 2 cars I owned. But the rate I'm braking at is vastly improved over stock and pressing down on the pedal less gives me better braking, and I don't lock up my wheels.
If brake upgrades didn't matter, you wouldn't see companies like Stoptech and Brembo in the consumer business. They'd stick to only motorsports markets. Also, every single person who ever upgraded brakes in real life would also be lieing when they say they brake better with the upgrades. Like those articles mentioned, once your wheels lock, it's all on the tires. With ABS off, upgraded brakes would tend to lock the wheels faster than stock brakes.
Then they should show the full range, not start somewhere halfway. It doesn't make sense. The graph is supposed to show gears vs speed if you shift at redline, yet it shows incorrect information.
The issue is that since it displays information wrongly it makes it harder to tune gears.
It should have been like this:
freedomweaselA lot of the real life upgrades (which are definitely useful) improve modulation, pedal feel, etc. These factors are handled with the actual pedals you purchase for the game and wheel setup, or the software calibration in wheel settings. I don't see how these could be properly shown in the game other than that. If you want a firmer brake pedal in GT you can stick a bigger spring under your brake pedal.
Having the graph start "somewhere halfway" is useful if you are trying to optimize your powerband usage.
There are many theories about where the optimal shift points are, having the line extended and overlapping makes it easier on people who don't want to use the redline as a shift point.
In the interest of giving people options, it is easier for you to neglect the extra data than have other people extrapolate the lines for each gear.
The information in the overlapping lines is accurate and useful, just not to you.
you have to pause event when you change drivers with friends!
Pedal feedback can't be simulated with current wheel/pedal controllers, but the different characteristics in brake pad "attack" and brake behavior (linearity among those. Drum brakes do not have a very linear response for example), operating temperatures, intertia and obviously fade (and other things I forgot to mention), can.
I don't know if it's been mentioned yet but when you save a 2-player race replay, if you go back to GT Life and view it from the replay theatre, you can take photomode photos from it. Useful if you have no friends and want to take pictures of your tuned cars parked beside each other.
where are the standard cars upgraded to premium?
where are the standard cars upgraded to premium?
Xtreme Racer Drift 2 did (maybe the original as well). That's the only console game that I can think of, though.Brake fade, as far as I know isn't in any console game. It might be in a PC sim, but I'm not sure.
Xtreme Racer Drift 2 did (maybe the original as well). That's the only console game that I can think of, though.
I noticed a new "area" for the main/title screen. I started the game up and was greeted with a pit crew in a garage inspecting my McLaren F1 Stealth (with the driver wearing a McLaren suit and not my A-Spec suit). I never noticed this before.
Check the alternate version in post #1063.
Ok I think I get where you are coming from.
Extending the all the gear lines back to the 0 speed, 0 rpm point makes the graph cluttered. Since the use for this chart is to setup your gear ratios for racing, the chart can be cleaned up by neglecting the low rpm information.
Just try to imagine if you are looking a trying to select a shift point from 1st to second at 7000 7500 or 7800 rpm. You want to know what rpm you are going to land on when you get in second (about 5500, 5800 or 6000rpm).
If the line for second gear is truncated at the redline shift point it's hard to do.
Every wingnut on the internet has an opinion about how to maximize the powerband utilization. The overlapping lines is just a useful tool for anyone who might want to shift sometime before the redline.
In summary: The overlapping lines are for crazy people, geeks and nerds. If you take it away from them the complaining posts will reach somewhere between critical and epic levels.
Perhaps a "mixed" chart like this one would be more useful?