What I'd like to see in the next update:
- leveling of the physics system off-line and on-line with tire wear and fuel consumption being a part of, or at least an option, off line.
- More sophisticated and balanced tire modeling with shorter life for soft tires and longer life for hard tires.
- A fix or slider scale to adjust the slipstream to a more realistic level.
- FFWD and RRWD controls for replays.
- Save option for endurance races.
- A completely rewritten algorithm for the AI where they're actually competitive, don't brake 50m too early, don't brake mid-apex, they fight for position but don't close the door on you when you're ALREADY up along side them. And for goodness sakes, just make them FASTER! They're slow as molasses! Frankly ALL of the offline events and seasonal events aren't worth running unless you take a car that's 50~100pp less than the competition!
- A fix for the AI where they understand the difference between lapped cars and cars passing for position.
- A more sophisticated visual damage model with a much lower threshold. Smacking a wall head on at >30 kmh should do some serious damage. Smacking a wall head on at > 100 kmh should pretty much destroy the car.
- All tracks should have the ability to change time and add variable weather conditions, both online and offline.
- A revision to the course editor where we (1) actually have some control over the track and (2) they get rid of the horrible notion of corner over crest at every opportunity.
- A fix for online races where lapped cars finish their race the NEXT time they cross the finish line after the leader.
- A proper practice and qualifying system for off-line races.
- Monthly updates with 1 track and 5 cars, which will continue for the next 12~18 months until we have (a) Spa, Imola, Road America, Silverstone, Hockenheim, Mugello, Bathurst, Mont-Tremblant, Circuit Gilles-Villeneuve, Road Atlanta, etc, among others, and (b) many missing and desired premium cars, including premium versions of ALL LMP cars in the game, while adding, all classic Ferraris from Ferrari Challenge, as well as all current and past DTM and many FIA GT cars.
- an 'invite' system to the lobby.
- A spectator mode that can host up to 32 players. (I know, probably the most unrealistic of all requests).
- A fix to take away the time penalty for shifting with the H-pattern shifter using the G25/G27.
- A customized leaderboard system similar to Shift2 where you can set parameters and have anybody on your friend list participate.
- General leaderboards with 'stock' cars.
- Cars should actually, you know, get dirty during a long race. And ahh, STAY dirty until we wash them.
- A few general tweaks to the physics model at lower speeds and at times when the wheels and tires leave the ground.