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Why does esports invalidate SSRX as a track choice?
Skill could not be a more minimal differentiator of performance than with SSRX.
We already have the “Tourist” version of the ‘Ring, and a bunch of rally tracks that go mostly unused. What’s wrong with having more tracks in the game for career mode (Like the Wind), or for benchmark testing, or just for fun for those who want to use it?
I wouldn't justify potentially unused tracks with currently unused tracks. That's justifying waste with waste.
Nothing wrong with more tracks, but with less tracks than rival games, one might think they'd be more selective with what tracks get included first.
Otherwise, Route X gets this theme, if that makes GT1 players feel nostalgic...
What I liked about psx test course was that there was a sense of speed, and actually making the turns with a 400kmh approach was challenging. As there is no challenge or near objects in SSRX theres no sense of speed.
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