Update 1.32 (January Update) Now Available - 8 Cars and SS Route X

  • Thread starter Tomsoft
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Why does esports invalidate SSRX as a track choice?

Skill could not be a more minimal differentiator of performance than with SSRX.


We already have the “Tourist” version of the ‘Ring, and a bunch of rally tracks that go mostly unused. What’s wrong with having more tracks in the game for career mode (Like the Wind), or for benchmark testing, or just for fun for those who want to use it?

I wouldn't justify potentially unused tracks with currently unused tracks. That's justifying waste with waste.

Nothing wrong with more tracks, but with less tracks than rival games, one might think they'd be more selective with what tracks get included first.
Otherwise, Route X gets this theme, if that makes GT1 players feel nostalgic...


What I liked about psx test course was that there was a sense of speed, and actually making the turns with a 400kmh approach was challenging. As there is no challenge or near objects in SSRX theres no sense of speed.
 
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Im just waiting for someone to confirm the Road Course layout is yet again undrivable because why model a fully different circuit in the first place for our players to try right?
 
I waited a year to buy cuz I knew before it was on the shelf it would be a online racing focused title and NOT a numbered GT game. I expect to see GT7 on PS4 that will be a full GT game. I paid $30 and I'm getting way more than my moneys worth.

GTS is closer to GT5P than any other GT title. Comparred to GT5P Ohhh my Gawd we spoiled with content plus more stuff each month, forget about it...

GTS may not have Seasonal Events, GT Auto and part by part modifications, but the absence of these features does in my opinion not make for a lesser experience. In fact, I'd say GTS is refreshingly focused compared to GT6. Each time more content gets added, it begins to feel more like a fully-fledged GT than old Prologue titles.
 
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Skill could not be a more minimal differentiator of performance than with SSRX.




I wouldn't justify potentially unused tracks with currently unused tracks. That's justifying waste with waste.

Nothing wrong with more tracks, but with less tracks than rival games, one might think they'd be more selective with what tracks get included first.
Except they aren’t unused; they’re simply unused in Sport Mode. That’s a big difference.

The oval version of this track will likely (and hopefully, in my opinion) never be used in sport mode. But it will definitely be utilized online quite heavily.

Just as the Odessa testing area (not the oval part) in Forza 4 was never used for any kind of official racing either, even though it was one of THE best places to go in order to test the setup of your vehicle, along with online tag, messing around, etc.

The same will be true with this track. By its very nature, what makes it an awful Sport Mode track, is also what makes it perfect for cruising with friends, top speed drafting challenges, acceleration and braking testing (along with easy to view meter markers throughout the track) fuel consumption testing, etc
 
I believe that the PD must obey the FIA standards for the original circuits.

So, I believe that the classic circuits are being remodeled to FIA standards.

#SaidNoOneEver.
I disagree. None of the Tokyo tracks, Saint Croix, Alsace, etc layouts meet any kind of FIA standards. What would be the point of making them redo old original circuits to these standards?

(NOTE: If this was meant as sarcasm then apologies. It’s hard to tell on the internet.)
 
Except they aren’t unused; they’re simply unused in Sport Mode. That’s a big difference.

It's crazy to me to include tracks that will never be used in the flagship mode of the game. Effectively the rallycross tracks are unused, I could count on my hand the number of times I have seen a rally lobby on GT5 and GT:S. I also don't know what performance testing the track specifically enables, especially when Le Mans without chicanes is already in the game.
 
It's crazy to me to include tracks that will never be used in the flagship mode of the game. Effectively the rallycross tracks are unused, I could count on my hand the number of times I have seen a rally lobby on GT5 and GT:S. I also don't know what performance testing the track specifically enables, especially when Le Mans without chicanes is already in the game.

This is why the daily one needs to change to 3 days rather than being a week
 
Oh my! SSX! This was one of my faves when it first came out back in the day. I remember a thread where everyone was taking pics and wondering what the inner courses were connecting to, speculating on further layouts, perhaps even connecting SSR5 and 7 to make a SS City. Loved the imagination! (Link: Special Stage Route X 'Oval' is 30km in Length!)

This course at nighttime is something. I really loved watching replays of this. Look forward to checking this out and seeing what changed. 👍
 
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Im just waiting for someone to confirm the Road Course layout is yet again undrivable because why model a fully different circuit in the first place for our players to try right?
I wouldn't call it a "road course" layout, even. All we have as a basis is that it's named "Route X" with the "Special Stage" omitted from its name. We never found out about its true intention, and for all we know, it could be unplayable for the same reason that the hidden "stunt layout" of Gran Turismo Arena was omitted from the playable roster of courses in Gran Turismo 6, that being that Polyphony doesn't want players doing unnecessary shenanigans with the cars featured in the game, such as defying gravity for example and expecting falling parts from cars and such...
 
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I believe that the PD must obey the FIA standards for the original circuits.

So, I believe that the classic circuits are being remodeled to FIA standards.

#SaidNoOneEver.

That will be the latest excuse for the slow output of classics they are supposedly updating.

It would lead to more tracks being used hopefully

If they were going to use them, they would have already.
 
I'm really looking forward to this update but not for the same reasons as most. My load cell brake mod just arrived so hopefully I can get it installed before the end of the maintenance/update period :D.
 
According to PS Store prices, Shelby G.T.350 and Dino 246 GT are much more expensive than in GT6...
Maybe both are purchasable for around Cr.500,000.
 
What complete waste of resources... trash cars no one wants to dink with on a totally useless track... UGH! When will Kaz actually start listening to the people who play the game...
 
Does anyone know the prices of the new vehicles?

whats-the-retail-on-one-of-those.jpg
 
What complete waste of resources... trash cars no one wants to dink with on a totally useless track... UGH! When will Kaz actually start listening to the people who play the game...
So because you personally don't find any of these cars interesting, nobody else wanted them either, thus making them a "complete waste of resources"? You don't speak for everyone mate.
 
The addition of SSRX makes me speculate about the Tomahawk X. What is PD going to change about the Tomahawk this time?

First, they reduced the top speed by almost 60 MPH, but then they give the handling and stability a massive buff. It used to be so fast that the game would stop playing the engine sound (449 MPH).

I speculate that the top speed might go up again.
 
It's crazy to me to include tracks that will never be used in the flagship mode of the game. Effectively the rallycross tracks are unused, I could count on my hand the number of times I have seen a rally lobby on GT5 and GT:S. I also don't know what performance testing the track specifically enables, especially when Le Mans without chicanes is already in the game.
I agree, but I think that’s because there’s a shift in the “focus” of the game as we go along.

There’s proof alone in this very thread that MANY people were “unsatisfied” with the game when it first came out and considered it incomplete.

We always criticize PD for ‘not listening’ but in this case I think they’re taking the complaints and slowly adding in content to appease fans who want a more nostalgic GT experience.

Now with Route X, we can see the return of drag racing, cruising, benchmarking, etc. All things which fit in with the old style GT ethos but not Sport mode.


As to why it’s relevant despite La Sarthe chicaneless, I would say that:
a) the sheer length of the straights at Route X
b) the perfectly smooth, flat, even surface
and c) the meter markers along the straights
are what elevates this track to a space which can scientifically (at least in the game) be used to show research into the physics, car performance, etc. with no ‘noise’ or uncontrolled variables which plague places like La Sarthe, and even the front stretch of Fuji.

It is the Complex String of straight line performance, and while you can argue that other tracks may be able to nearly substitute, I claim that it’s absolute perfection in narrowing down variables proves it’s worth.

Keep in mind that the conditions of Route X are SO perfect, that in GT6 we were able to prove changes to camber as speed increased, changes to ride height as speed increased, and even proved that the TEMPERATURE (and therefore) DENSITY OF AIR had a CLEAR and NOTICEABLE effect on top speed by using the sanitized Route X as a test bed.
 
I thought people wanted TVR back, atleast the people who played the game since the old games
I’m sure some do. I’m just a little frustrated with the constant rehashing of irrelevant content. I love GT but the direction is questionable.

You're not people. You're a person.
Back at ya!

So because you personally don't find any of these cars interesting, nobody else wanted them either, thus making them a "complete waste of resources"? You don't speak for everyone mate.
Nor do you, mate.
 
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I’m sure some do. I’m just a little frustrated with the constant rehashing of irrelevant content. I love GT but the direction is questionable.
So you don't want the game to be more GT, one of the main complaints with GT Sport itself
 
So you don't want the game to be more GT, one of the main complaints with GT Sport itself
How many times can you drive a different incarnation of the same content? My suggestion is that Kaz takes the time to listen to his patrons. Somewhere between what his vision and what is wanted lay the balance.
 
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