Update 2.09 Online Physics Change?

Darkrage1138
they should have made offline physics like the online not the other way around D:

offline always had to much grip

Then don't run racing softs. Comfort tires create a fitting challenge offline.
 
I took a couple of 550PP tuned cars out on SH tires and it was quite enjoyable. Took a fully tuned Zonda R out on SS tires and it was also enjoyable. Loss of grip in acceleration and cornering is much more progressive and controllable now. Not sure if that's realistic or not, but it does make the more powerful cars more driveable on street tires. Some will see that as less of a challenge but at the same time you can always drop the tires a grade for a greater challenge.
 
One thing I've noticed playing online now, when you hit a curb, such as at the ring, the car gets upset a whole lot more.

For example on the last right hander before the long straight at the ring, you hit the curb on corner entry and the car goes on two wheels and it's hard to control it down the turn. You have to make sure you do not hit the curb now on corner entry. Anyone else noticed that?
 
One thing I've noticed playing online now, when you hit a curb, such as at the ring, the car gets upset a whole lot more.

For example on the last right hander before the long straight at the ring, you hit the curb on corner entry and the car goes on two wheels and it's hard to control it down the turn. You have to make sure you do not hit the curb now on corner entry. Anyone else noticed that?

Yes. And I think it may be related to the 2.08 update to the ride height.
 
I ran a Lexus IS200 in several sprint races last night, tuned to run at 1:35 on CS tires at DF Reverse, 391PP to be exact, without ABS. The car definitely felt more planted with a little more grip, slightly less oversteer and when it did let go, it was much more controllable.

Also took out a Civic RM on SS tires that I ran 30 laps with on Saturday. The car was beautiful on Saturday, .................Same tune today plows like a bulldozer. Taking the ride height to extreme settings, which would have worked in the past like a charm, did not fix the understeer.

We tried various cars on comfrorts tonight, I was shocked how easy to drive they were and how good they felt - even when 'giving it some' - compared to pre 2.09.

If you could post your Civic RM tune, that'd be interesting..??

I'm finding the same tuning techniques (for me) work the same post 2.09 and pre 2.09, but stock cars and comfort tyres feel infinately better and so much easier too drive.

What with the ride height 'change' in 2.08, it's difficult to pinpoint what exactly PD have done.

I only drove 'tuned' cars yesterday, with setups that I knew worked 100% pre 2.09.

Today was first day driving stock cars... the difference pre / post 2.09 between stock cars online is huge, but for me, tuned cars not so much..

But this might be down to setup preference or what was done with setups since 2.08 - I don't know if you changed anything about setting your cas up after 2.08, it took a couple of weeks, but I found something and that changed one variable in all my setups??
 
I don't like it, if you use tire wear even in normal your tires are ok in the graphics (4 or 5 laps)but the car behave like the tires were in the end of life.
Doing some suspension tunning like ride height to control over and understeer now its same... it mess all my setups...

Why didn't they put the offline mode like the online?
The online mode 2.8 for me only need a little tweak when you ride near another car, not even a F1 behave like that...
 
Great so agin for online if your pushing what can you do to springs,dampers, and roll bars to get more front grip.. Not what can you do to the rear to help rotate but what can you do to the front to get better grip.. 💡
 
Another confirmation here.

Practiced for a Tuning Prohibited Caterham 7 race at Autumn Ring w/ SS tires ABS 0 2.08 physics Monday. Lift off was extremely pronounced-car would spin easily on the uphill chicane last sector. You really had to be on your game. I'd run the car offline in practice mode as well and it was nowhere as gripless as online-at least in the rear.

2.09 last night. Rear planted like a rock. My lap times dropped by 2 seconds. Lift off at same location was eliminated. Car was planted like a rock. An easy drive. Wish I'd paid more attention to front grip as it would loose grip upon push. I ran a couple laps on CS's and it still had way more rear grip than 2.08 on SS's.

Quite frankly, the difference was extreme.
 
Another confirmation here.

Practiced for a Tuning Prohibited Caterham 7 race at Autumn Ring w/ SS tires ABS 0 2.08 physics Monday. Lift off was extremely pronounced-car would spin easily on the uphill chicane last sector. You really had to be on your game. I'd run the car offline in practice mode as well and it was nowhere as gripless as online-at least in the rear.

2.09 last night. Rear planted like a rock. My lap times dropped by 2 seconds. Lift off at same location was eliminated. Car was planted like a rock. An easy drive. Wish I'd paid more attention to front grip as it would loose grip upon push.

Quite frankly, the difference was extreme.


Have you tried with lower grip tire ( comfort ) and see if it still planted ? Is this a good thing, I mean does the real life Caterham 7 would have the rear planted like that ? Did you test this online or offline ? Just curious if both have the same effect on 2.09, thanks.
 
No, I hadn't driven with CS tires online 2.08.

Not sure how the real car should behave but I'm sure it oughta be a handful with even Slicks installed (IRL).
 
One thing I've noticed playing online now, when you hit a curb, such as at the ring, the car gets upset a whole lot more.

For example on the last right hander before the long straight at the ring, you hit the curb on corner entry and the car goes on two wheels and it's hard to control it down the turn. You have to make sure you do not hit the curb now on corner entry. Anyone else noticed that?

this came with 2.08

i dont have 2.09 yet just 2.08 and my cars absolutly hate curbs compared to 2.07 and past patches.

I try to avoid them as much as possible right now. Especially my 787b on nurburgring. its absolutely terrible there. bump the curb just 1 bit and i go straight into a wall
 
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Love the new online physics. Most suspension settings actual make sense now. The high front springs on FF cars still works and is still odd compared to real world.
 
Love the new online physics. Most suspension settings actual make sense now. The high front springs on FF cars still works and is still odd compared to real world.

Do the descriptions still match the changes they have made to them?

like how the game says a higher front spring rate and a lower rear spring rate with increase understeer? does this still apply. Not like anyone uses these but im kinda curious. lol

or Do people secretly use them but are secretly keeping it a secret XD O.o
 
Do the descriptions still match the changes they have made to them?

like how the game says a higher front spring rate and a lower rear spring rate with increase understeer? does this still apply. Not like anyone uses these but im kinda curious. lol

or Do people secretly use them but are secretly keeping it a secret XD O.o

I still do not believe in the "right/left suspension backward thing." If it were truly programmed backward, then it would have to be backwards for all types of cars, not just FF. I think that PD must have programmed FR cars first, then made the other drive trains work from that physics model. FR seems to me to still work like the in-game description. Many FF cars are not true to real world or the in-game wording. Raise FF front spring rate and lower rear still works to gain more rotation or oversteer. It is stupid, but it works on many FFs, but defanetly not all. I will call it a glitch in the physics, but I am still not willing to call it backwards.
 
I still do not believe in the "right/left suspension backward thing." If it were truly programmed backward, then it would have to be backwards for all types of cars, not just FF. I think that PD must have programmed FR cars first, then made the other drive trains work from that physics model. FR seems to me to still work like the in-game description. Many FF cars are not true to real world or the in-game wording. Raise FF front spring rate and lower rear still works to gain more rotation or oversteer. It is stupid, but it works on many FFs, but defanetly not all. I will call it a glitch in the physics, but I am still not willing to call it backwards.

wait a higher front spring rate and a lower back spring rate on a FF makes oversteer...never noticed that before.

Then again i drive mostly all things but FF's so im used to high back and lower front making oversteer and not other way around. O.o
 
this came with 2.08

i dont have 2.09 yet just 2.08 and my cars absolutly hate curbs compared to 2.07 and past patches.

I try to avoid them as much as possible right now. Especially my 787b on nurburgring. its absolutely terrible there. bump the curb just 1 bit and i go straight into a wall

Not for me. I have reviewed ghost replays from 2.08 and while hitting the curb most cars never went on two wheels. Now in 2.09 even with the softest suspension settings I can clearly see that the curb affects most cars a whole lot more and the car feels like it's gong to roll over on two wheels.
 
Not for me. I have reviewed ghost replays from 2.08 and while hitting the curb most cars never went on two wheels. Now in 2.09 even with the softest suspension settings I can clearly see that the curb affects most cars a whole lot more and the car feels like it's gong to roll over on two wheels.

I'm finding the exact same results with my own cars. I spent the best part of 3 hours retuning one of my fav cars to manage the changes to Trial Mountain and I'm still a full second behind my previous best online time. I really feel PD have dropped the ball with this update as it best serves the offline community. Most racers like myself have their garages full of cars ready for online racing - now pretty much all of my cars are screwed and will takes hours of re-tuning only for them to never to drive as well. I would just like to know why they felt this was necessary. Then I would like an option to roll back to v2.08!!
 
So in patch 2.08 people said that offline was unaffected by the new suspension or something like that.

So is the offline now the same as online or is online now the same of offline?

I kinda wanna know because i cant get patch were i live and have to go to someones house to download it, and if it changes offline physics than i wanna stop tuning until i get patch so i dont waste time doing somethat that will be changed anyway.

so hows it go?

Online is now more like offline. Have tested for 3 hours now and it is very clear that online tuned cars are seriously affected. I believe ths is the wrong way for PD to have done this. I tune my cars for best online racing, so now I have o re-tune all my cars again?! - NO WAY!! Those 3 hours were spent trying to match previous online handling set ups and times - still at least 1sec off. The curbs are disastrous too, cars feel like they want to roll over. 'Soften em up' I hear you say.. And I do, only for them to go slower - and still don't handle as well as before. Why PD??? :ouch:
 
Just my own thoughts here...
Previously offline lap times were generally slightly faster than online times. If as some are saying, online is now more like offline shouldn't the online times improve with proper tuning?
Personally I think PD may have made slight changes to both online and offline. A few of my offline cars that I've worked with showed less understeer after the 2.09 update and were generally a bit looser offline than previously. Likewise some cars that were prone to oversteer offline and thus bad for online use, are now manageable online as the changes tightened them up slightly and gave the rear ends a bit more grip.
It's to bad that it has taken two years for PD to get the online and offline handling of cars this close, but as a tuner I am all for the changes since it means that cars will no longer need both an online and offline tune to be fun and competitive in both environments.
Now some of those tunes done by the top people in the seasonal time trials and other events, may also find a use for online racing as well.
Yes we'll need to adjust our tunes and that will take time, but I think the results will be worth the effort and that the game and our community here on GT Planet will both be better for it in the long run.:cheers:
 
im kinda glad to see offline and online finally have the same phyiscs at least though. Although making all the online people having to re-tune everything kinda sucks. I play offline but i can still feel that pain.

As for offline phyiscs going online or online physics going offline....idc...so long as its realistic and this name "The Real Driving Simulator" or whatever it is stays true. :)
 
Awww poor babies have to tune their cars. Cry me a river seriously. You won't have an advantage over everyone else that didn't spend hours tuning their cars, boo hoo.
 
im kinda glad to see offline and online finally have the same phyiscs at least though. Although making all the online people having to re-tune everything kinda sucks. I play offline but i can still feel that pain.

As for offline phyiscs going online or online physics going offline....idc...so long as its realistic and this name "The Real Driving Simulator" or whatever it is stays true. :)

By making offline and online physics the same, they have altered the offline and online physics, So by doing that, both online and offline tunes that were done before 2.09 are affected, and both will need to be altered to match the performance of 2.08.
 
Awww poor babies have to tune their cars. Cry me a river seriously. You won't have an advantage over everyone else that didn't spend hours tuning their cars, boo hoo.
Then you better never again post into this subforum.

👎 Ignorant
 
It's something else with me as I tune a car offline and she start to be good and when I take it online I found it more oversteer . So I fix it and I enjoyed for long races online then when I go offline and drive it in some seasons I found its became oversteer :confuse: .
I don't know what that mean if its good in offline it will be happy tail and oversteer online and if its good online it will be oversteer happy tail offline ???! .
That's what I found it in 2.09 on FR cars .
 
My Honda HSV drives the same with 3.0/0.0 camber as 0.0/0.0 camber now.
My Xanavi Z drives the same with 0.00/0.00 toe as 0.00/-1.00 toe now.

For what that's worth.
 
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