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Darkrage1138they should have made offline physics like the online not the other way around D:
offline always had to much grip
Then don't run racing softs. Comfort tires create a fitting challenge offline.
Darkrage1138they should have made offline physics like the online not the other way around D:
offline always had to much grip
One thing I've noticed playing online now, when you hit a curb, such as at the ring, the car gets upset a whole lot more.
For example on the last right hander before the long straight at the ring, you hit the curb on corner entry and the car goes on two wheels and it's hard to control it down the turn. You have to make sure you do not hit the curb now on corner entry. Anyone else noticed that?
I ran a Lexus IS200 in several sprint races last night, tuned to run at 1:35 on CS tires at DF Reverse, 391PP to be exact, without ABS. The car definitely felt more planted with a little more grip, slightly less oversteer and when it did let go, it was much more controllable.
Also took out a Civic RM on SS tires that I ran 30 laps with on Saturday. The car was beautiful on Saturday, .................Same tune today plows like a bulldozer. Taking the ride height to extreme settings, which would have worked in the past like a charm, did not fix the understeer.
Yes. And I think it may be related to the 2.08 update to the ride height.
If you could post your Civic RM tune, that'd be interesting..??
Another confirmation here.
Practiced for a Tuning Prohibited Caterham 7 race at Autumn Ring w/ SS tires ABS 0 2.08 physics Monday. Lift off was extremely pronounced-car would spin easily on the uphill chicane last sector. You really had to be on your game. I'd run the car offline in practice mode as well and it was nowhere as gripless as online-at least in the rear.
2.09 last night. Rear planted like a rock. My lap times dropped by 2 seconds. Lift off at same location was eliminated. Car was planted like a rock. An easy drive. Wish I'd paid more attention to front grip as it would loose grip upon push.
Quite frankly, the difference was extreme.
One thing I've noticed playing online now, when you hit a curb, such as at the ring, the car gets upset a whole lot more.
For example on the last right hander before the long straight at the ring, you hit the curb on corner entry and the car goes on two wheels and it's hard to control it down the turn. You have to make sure you do not hit the curb now on corner entry. Anyone else noticed that?
Love the new online physics. Most suspension settings actual make sense now. The high front springs on FF cars still works and is still odd compared to real world.
Do the descriptions still match the changes they have made to them?
like how the game says a higher front spring rate and a lower rear spring rate with increase understeer? does this still apply. Not like anyone uses these but im kinda curious. lol
or Do people secretly use them but are secretly keeping it a secret XD O.o
I still do not believe in the "right/left suspension backward thing." If it were truly programmed backward, then it would have to be backwards for all types of cars, not just FF. I think that PD must have programmed FR cars first, then made the other drive trains work from that physics model. FR seems to me to still work like the in-game description. Many FF cars are not true to real world or the in-game wording. Raise FF front spring rate and lower rear still works to gain more rotation or oversteer. It is stupid, but it works on many FFs, but defanetly not all. I will call it a glitch in the physics, but I am still not willing to call it backwards.
this came with 2.08
i dont have 2.09 yet just 2.08 and my cars absolutly hate curbs compared to 2.07 and past patches.
I try to avoid them as much as possible right now. Especially my 787b on nurburgring. its absolutely terrible there. bump the curb just 1 bit and i go straight into a wall
Not for me. I have reviewed ghost replays from 2.08 and while hitting the curb most cars never went on two wheels. Now in 2.09 even with the softest suspension settings I can clearly see that the curb affects most cars a whole lot more and the car feels like it's gong to roll over on two wheels.
So in patch 2.08 people said that offline was unaffected by the new suspension or something like that.
So is the offline now the same as online or is online now the same of offline?
I kinda wanna know because i cant get patch were i live and have to go to someones house to download it, and if it changes offline physics than i wanna stop tuning until i get patch so i dont waste time doing somethat that will be changed anyway.
so hows it go?
im kinda glad to see offline and online finally have the same phyiscs at least though. Although making all the online people having to re-tune everything kinda sucks. I play offline but i can still feel that pain.
As for offline phyiscs going online or online physics going offline....idc...so long as its realistic and this name "The Real Driving Simulator" or whatever it is stays true.![]()
Then you better never again post into this subforum.Awww poor babies have to tune their cars. Cry me a river seriously. You won't have an advantage over everyone else that didn't spend hours tuning their cars, boo hoo.
My Honda HSV drives the same with 3.0/0.0 camber as 0.0/0.0 camber now.
My Xanavi Z drives the same with 0.00/0.00 toe as 0.00/-1.00 toe now.
For what that's worth.