If tire performance can reduce a lap time then it should be included in PP calcs.
I certainly think high grip tyres are more of an advantage to a car with poor handling than they are to a car that already has good handing and grip.
If tire performance can reduce a lap time then it should be included in PP calcs.
When I blow past JDM cars in my muscle cars at 450pp in the straights, I feel like honking the General Lee horn, doing the yee haw Bo Duke yell and waiving goodbye for good measure. I had alot of fun yesterday.
Just wondering what does that have to do with the thread? We're talking about the pp update not "Which is faster on straights JDM or Muscle?"
When I blow past JDM cars in my muscle cars at 450pp in the straights, I feel like honking the General Lee horn, doing the yee haw Bo Duke yell and waiving goodbye for good measure. I had alot of fun yesterday.
I still think it's a mistake that tyres are not calculated in PP, they're a huge part of the physics engine and so it seems odd not to include them to me.
I still think it's a mistake that tyres are not calculated in PP, they're a huge part of the physics engine and so it seems odd not to include them to me.
Nothing would be wrong with it if the PP were in agreement with the performance, but it's not.Whats so bad about older muscle cars having more speed on the straights
I like the changes. Muscle cars actually have an advantage now in straight line speed. Gone are the days when standard M3, type R NSX, Evora would out accelerate you while out turning you too. Variety is back.
Ok I see where your going with this. Ill admit it the update does make the whole jdm vs muscle shootout more even.AT NoizeboyMugen
I enjoy racing online alot more after 2.10. My muscle cars from the 60's- to early 2000 models actually have an advantage for a change. JDM cars handle better, while my muscle cars have more speed on the straights. Now I host sports soft rooms after 2.10. Before 2.10 I would mostly create race soft rooms for the simple reason I needed the extra grip to compete with the likes of type R NSX. No matter the tune, a 4th gen camaro isn't going to turn as well as a type R NSX or brake as well. Race softs in a way closed the gap between average handling cars and great handling cars. The problem was the type R NSX was just as quick, if not faster than my muscle cars in the straights leaving me at a disadvantage every race in handling and pure speed.
Another thing I like about 2.10 is the great variety of cars being used. Before 2.10 my rooms would always fill up with certain cars like standard M3, type R NSX, Evora. 14 of the 16 cars in my lobby were M3, type R NSX, Evora awhile back before 2.10.
Whats so bad about older muscle cars having more speed on the straights, more variety of cars being used online after 2.10? It certainly wasn't balanced before 2.10 with a few cars dominating the rest no matter the track at low PP. When an online street car lobby fills up with 16 players, and these racers are only using a handful of cars, something wasn't right. I simply do not see 3 to 4 cars being used constantly dominating everyone forcing others to use said cars. PD brought order out of chaos.
Perhaps sports soft rooms will become more popular. Most of the power boys won't be able to control muscle cars on sports soft. Another suggestion would be to host the old HP and weight limit before the PP system if you dislike the changes made after 2.10.
I like the changes. Muscle cars actually have an advantage now in straight line speed. Gone are the days when standard M3, type R NSX, Evora would out accelerate you while out turning you too. Variety is back.
As much as I'd like to blame Polyphony for this, I just can't.
Either you hold a one make, balanced race or you limit cars by PP and end up with certain cars having unfair advantages. There is no way around this, which begs the question - why don't you hold one make races? No excuses, no "your car's OP", just simple, best driver wins races.
I mean, by definition you can't "balance" two different things. Sure, you can get close, but when the winner is often decided by under a second, it's just not good enough.
As it is at the moment the whole PP algorithm needs a tweak, it's not balancing cars as well as it should.
Well, after a week of racing online in rooms with various PP levels and different tire types, I have to now agree, the changes are far too drastic. Lightweight, ff, and awd now have no chance in keeping up with the changed performance of fr high powered cars. PD does need to work on this. Best way would be to go back to original pp programming and simply uprate the performance pp ratings on those few speed cars that dominated most rooms.
I certainly think high grip tyres are more of an advantage to a car with poor handling than they are to a car that already has good handing and grip.
Most can't really push 550PP FR car on comfort soft to beat the awesomeness of traction found in Nissan GTRMaybe super aliens can ?