- 1,090
- Norwich
- TheNorfolkDad
On Inkscape, I'll make a decal in colour, but GTS loads it as a black image with the ability to change the colour. How do I set it to that colour beforehand in Inkscape? thanks.
Any ideas what I'm doing wrong here guys? I've got CorelDraw 12 to make my vectored graphics, but if I save them as SVG files in Corel, they show up completely blank in-game, so I'm exporting as EPS vectors and using websites to convert them to SVG files. They seemingly upload fine, but when I load GT Sport, I'm seeing just a fraction of the decal I uploaded. See screenshots below:
Assistance greatly appreciated.
Should have looked in to all these editors before starting! I've been learning for 1/2 weeks and it's just insane how much is involved. Logos etc are pretty easy and straightforward but when you start putting on random shapes and lines and don't forget the damn gradients i struggled with so hard!.
Finally on my way and creating a livery that is absolutely incredible in person. I'm hoping it relates in game! Taken to taking a side on shot of my car and using inkscape to freehand then transferring that over to decal uploader.
This stuff is too tricky just to make a car look cool! haha
I've been there myself several times already. Haven't thought about making another account, just for decals. I may have to do that. 👍Wrong thread? Shoot me.
View attachment 757491
Someone needs to clean up his decal list.. And maybe make a second user JUST for decals..
Wrong thread? Shoot me.
View attachment 757491
Someone needs to clean up his decal list.. And maybe make a second user JUST for decals..
I've been there myself several times already. Haven't thought about making another account, just for decals. I may have to do that. 👍
Oh I'm well aware. That's the least of my problemsYou'll still have to save the decals you need on the main account to be able to use them... Or create the liveries with the second account.
Yeah, it's not ideal, but if the decal account shares them, I could add them to the collection on the main account, which I still have ton of space there. It would give me a bank of decals to pull from, that are never truly deleted. I've probably made, and uploaded close to 1400 decals, so I've deleted a bunch. I feel guilty using other people's decals sometimes, so have not downloaded to many, usually stuff that I forgot to make, and want to keep going without having to wait to make the decal. I'm not able to make decals at home, so it's a 24 hour turn around for me to make and use a decal.You'll still have to save the decals you need on the main account to be able to use them... Or create the liveries with the second account.
Sorry I had to smile at this one. That’s just too cute.I feel guilty using other people's decals sometimes, so have not downloaded to many
Sorry I had to smile at this one. That’s just too cute.
I don’t trust others decals enough so I always make the decals I need before I start a livery, I have a few good in my download folder but rarely use them. Only ones I do use ‘often’ is @BLiTZ’s carbon sheets. Those are too good!
Sorry I had to smile at this one. That’s just too cute.
I don’t trust others decals enough so I always make the decals I need before I start a livery, I have a few good in my download folder but rarely use them. Only ones I do use ‘often’ is @BLiTZ’s carbon sheets. Those are too good!
Likewise, (aside from a couple of small sponsor decals in the early days that I've since replaced with my own better versions) I think the only decals I've used from another user are @JKcreativeworks 's Sunday Cup number boards.
Whilst 99% of the GT Sport user base can't tell or don't care about decal quality (there's far too much auto tracing or absolutely nuking to death in SVGOMG going on), I take pride in making sure my decals are as accurate as possible.
Likewise, (aside from a couple of small sponsor decals in the early days that I've since replaced with my own better versions) I think the only decals I've used from another user are @JKcreativeworks 's Sunday Cup number boards.
Whilst 99% of the GT Sport user base can't tell or don't care about decal quality (there's far too much auto tracing or absolutely nuking to death in SVGOMG going on), I take pride in making sure my decals are as accurate as possible.
From what I've seen, thats exactly what people are doing. Although I've seen many super detailed anime decals that have been uploaded, if only they would put their talents into making decals that are cooler than cartoon girls. I have been working on manually copying logos so I can keep the amount of points down, as I think thats where the best way to keep the file size down is.Can someone please help, I'm new to this. I was checking through peoples gallery's and I want to know how they are able to upload decals with a variety of colours such as cartoon characters. Whenever I try to upload something with a range of colours, I have to break the image up into 1 colour per decal and then chop those individual colours up just to get each 1 under 15kb. I then have to try and jigsaw them all back together again when uploading to a car, it's all super stressful.
You just have to try and make it as simple as you can with as few nodes as possible.Can someone please help, I'm new to this. I was checking through peoples gallery's and I want to know how they are able to upload decals with a variety of colours such as cartoon characters. Whenever I try to upload something with a range of colours, I have to break the image up into 1 colour per decal and then chop those individual colours up just to get each 1 under 15kb. I then have to try and jigsaw them all back together again when uploading to a car, it's all super stressful.
Have a look at the attached files. It's the decal I've probably spent the most time on to get under the 15kb. Compare and contrast them to see what I had to do to each shape.Here's a couple of examples I found while browsing the decal gallery. I just can't see how these are under 15kb with all the colours and outlines. There must be a good few hundred nodes.
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To be fair, they're beyond me as well.the 2 decals I attached are beyond me.
That is pretty good. But the difference is I can see quite clearly how your work could fit under 15kb, the 2 decals I attached are beyond me. There's just too many colours, curves and bends. I've zoomed in on them too see if any shortcuts were made but they really do look like someone has just grabbed them from the internet in their entirety and uploaded them.
Here's a couple of examples I found while browsing the decal gallery. I just can't see how these are under 15kb with all the colours and outlines. There must be a good few hundred nodes.
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Couldn't find the one of the girl, but I've had a look at the black panther decal.
It's 14.8kb (15,166 bytes) with 1244 nodes (points)
It's effectively a black stencil, with some colour layers behind it... with the colours taken out and just the lines left, and those to main sections pulled apart, it looks like this... (the tiny squares are how Corel shows nodes).
View attachment 758564
The reason why it's got so much detail and quite a few nodes under, and stays under 15kb is because the designer has been very economic with the XML.
It's not uncommon for SVG's to end up using 5 or 6 characters for each co-ordinate in the code. The Panther decal uses one or two at most.... if each one has a 2-3 times fewer numbers in each co-ordinate, you can use 2-3 times more nodes...
To make that an obvious visual comparison take a look at the image below; It's a screen shot of a section of the code that makes the panther image (on the left), and another random decal I made on the right...
View attachment 758565
See how the numbers on the left are one or two digits, compared to the more complex longer numbers on the right? That is the reason that panther file is detailed and still small.
Thanks for replying. That does sound like something you would find in an advanced tutorial. Any idea how time consuming this method would be compared to me breaking up an image in inkscape and uploading one piece at a time?