Shift 2 max is 99 laps in quick race. Tyre wear does work, you just haven't noticed it.
To be honest I didn't even knew there was 99 possible laps in quick race...online is 25, I have to check, than again what's the point of doing a "quick" race of 99 laps? For what 200 credits?
Lets assume tyres do wear...say in lap 40 they're completely worn...what do You do, quit the race?
Suppose you haven't popped a tyre in Shift 2 either?... I'd rather not have pits than have a very average implementation of it.
I had wheels come off, tyres blowing never...and I play a lot!
GT5's tyre wear is very simple.[/
Why does any discussion about S2U Physics ends up in GT5?
When analyzing Obama's performance do You keep coming back to G.W. Bush?!
I was a bit unclear there, I meant controlling the cars at that speed in general. And I was referring to the landing of jumps, which are there, so people will care.
Again there is one location where that is true-Cape ring- aside from the offline career I should have played it online once or twice, that's how I care...it's a fictional track.
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But I just showed You in the other post there are also surrealist jumps in S2U...they're both just...games.
Is is compared to what else it out there, it's been pointed out quite a few times what and how Shift 2 is simulating, whether it 'feels' right or not. It doesn't feel right to you, fair enough, it does to me. But even if it didn't I can still acknowledge how powerful the engine is.
Compare to the video I've posted above from a proper sim!
We're not talking if the engine is powerful or not...we're talking how complex the gaming physics are and how tyre temperature impacts-in normal racing conditions, if I wanted to do donuts I would buy DIRT 3 and play Ghyncana:idea:- the handling of the car, lap after lap!
Yes I have (RUF, not TVR), throttle management is about all that's needed to stop the car spinning, curbs do nothing, walls do nothing, off track needs more throttle management. There aren't any other subtleties to consider for me, the car stays level and controllable in any situation as long as I don't give too much throttle.
I have yet to see that throttle management...might be the ring C.H., Rain and weather transitions...then I'll believe You, after seeing it!
I have a suspicion they may have tuned the legends cars with a stiffer default setup than the rest, given the all round opinion that they feel better for the most part out of the box. Unfortunately I don't have the DLC yet, but soon will.
How can You tell if You still haven't got it?
Assumptions...ah right You're doing the same with the game's physics...makes sense, in the context of things.
This made me chuckle. You realise in GT5 that the 9 'different' compounds are are exactly the same tyre with 'Lateral grip +X' added right?
https://www.gtplanet.net/forum/showthread.php?t=160821&highlight=lateral
Wow, You've learned all of this reading an entire post here in GT Planet...great.
I don't want to be cruel...but how does a kid sitting in his sofa @ his home doing donuts or whatever he thinks it's proper can offer any "evidence" about anything in the way the tyres are coded in GT5?C´mon
Read the bit in red. BTW Tyre width isn't modelled in GT5. pretty cool, no?
I'll even quote it for You:
The only thing that changes is where the scale starts for various cars. (i.e. for the ZR1, CH = .85g and for the '71 Cuda, CH = .80g). It also appears that the width of the tire is not being considered in the grip equations; for any specific tire type, the '02 Mini Cooper has the same amount of lateral grip as the '09 Corvette ZR1! And as softer tires are equipped, the amount of grip increases equally for both cars.
1st I never stated that tyre temperature was effectively modelled in GT5, I said some people believe that...to make a parallelism with shift, to show that the hype for a game distortes one's objectivity and people start feeling things that aren't even there...take the patches for example, a simple piece of software,right?
Find someone in GT5 or S2U that agree on the effects of the patch in the game play...That's how subjective this discussion is, no matter how much "hard" empirical evidence people try to gather...on their own.Like that guy making wild guesses saying it "appears" no to be width taken in consideration in GT5 tyre model-there is one after all-great evidence.We all like to play a little "software CSI" don't we?
That's still 9 different handling tires.
Not for some people no...it doesn't have colours showing the differences in grip...so it can't be there...despite the differences in grip levels being noticeable by any player...they should have hired this Ian Bell character to male their marketing...he sure writes well.
I do not see the point of talking about GT5 when shift2's shortcomings are brought up. As if a bad GT5 will make shift2 better, that's just silly bananas.
Me neither, but that's just how many people "work", what can we do?
You are either lying or you haven't made the test you are suggesting with a powerful RWD car.
Are GT1-when they don't freeze- or GT3 powerful enough for You?
I had to increase the rear negative camber (more vertical tire) to achieve more uniform temperature and tire degradation. Without this adjustment the inside of the rear tire you get extremely hot and after the mid-race point the car would become unstable (and later uncontrollable) due to the increased and non-uniform tire wear.
If there wasn't the physics hud I wouldn't know I had to adjust camber.
That's a big contradiction right there...one doesn't need a hud to feel the grip changes in tyres, if they are actually there, the fact that You only acknowledged that looking at the "telemetry menu" flashy lights show how poorly implemented those features were.
]So it isn't a gimmick or a visual feature as you insist contrary to all evidence in the last posts.
Yes it is as You unwillingly showed everyone in this post...I ask again what evidence?
Also, out of curiosity, how do you adjust camber setting in GT5 without being aware of the tire temperature readouts (inner, middle, outer)? Camber adjustments need knowledge of tire temperature and must be adjusted along with tire pressure to optimize the tire contact patch.
I can do that...whenever we're having a debate about GT5 tuning...in the proper forum and in a proper thread!
I have to say you have damage on but not the "full" version of it.
As full as the game allows I'm afraid.
I actually did some donuts to check that after trying to drift (never again
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) after buying the game.
I never tried it extensively...like 10 mins straight...but I never saw a tyre blowing in S2U, only wheels coming out.
It doesn't take long to blow the tires and engines do blow up with "full damage" option. That was actual a complaint in invitational A
Yep, I actually thought it was a cool feature, even made a post about it, than people told me it was a bug...and it really is, it happens despite of pace You take around the ring no matter how hard You push, or if You just having a site view...and it's always in the same place.