See, to me that is the really interesting part and FRAPS/youtube doubler is a pretty nice way to demo the tech underneath. I think those videos are just the tits and show a whole bunch of awesome stuff. Like - did anyone notice that the brakes on the outside of the donut got more airflow from describing a wider circle and cooled fractionally faster than the inside brakes? That is pretty cool.
Yeah, the way the car's handling is defined by the forces applied to the tires/suspension and brakes and how you can see (with the physics hud) and feel (handling, tire degradation, car tuning, etc) how all these forces, temperatures, etc interact is what I find the most amazing about Shift 2 and how much simulation games have progressed! Good job! 👍