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A load of details have emerged of Grand Theft Auto: Vice City - and the city will be over twice the size of the one featured in predecessor GTA3. Not only that, players will now be able to wander round indoor environments, including casinos, hotels and discos.
The choice of weaponry has been increased to a total of 40 tools of destruction, while the combat system has also been tweaked so that, when you're auto-targeting, the camera doesn't swing round in the annoying fashion in did in GTA3.
Equally generous is the selection of different cars featured in the game, now up to 120 - 70 more than GTA3. Included among the new vehicles are rideable motorbikes.
The game's engine is, predictably, being reworked and should ensure there's far less slow-down along with added particle effects and lighting effects (cars, for instance, will have far more reflective surfaces and shadowing).
Of course, there are loads of other neat touches too. We're particularly taken with the idea that you can actually hide behind pedestrians to avoid gunfire. Harsh - but funny.
The missions themselves will offer greater variety and we can expect more sub-missions (delivering pizza is one), while improved AI will allow for more intelligent gangs and police.
Finally, a whopping 10 hours of music will feature in the game, including 90 licensed songs played across the 10 radio stations. It's an eclectic mix, to say the least, with tracks from Judas Priest, Grandmaster Flash, Kool and the Gang, Cutting Crew and walking haircut catastrophes Flock of Seagulls.
It's all sounding very nice indeed and, if the game manages to pull off the host of improvements that are being touted for it, Vice City will clearly be absolutely fantastic. This is going to be huge so rest assured we'll be bringing you plenty of updates before its release on 22 October.
Your welcome.
The choice of weaponry has been increased to a total of 40 tools of destruction, while the combat system has also been tweaked so that, when you're auto-targeting, the camera doesn't swing round in the annoying fashion in did in GTA3.
Equally generous is the selection of different cars featured in the game, now up to 120 - 70 more than GTA3. Included among the new vehicles are rideable motorbikes.
The game's engine is, predictably, being reworked and should ensure there's far less slow-down along with added particle effects and lighting effects (cars, for instance, will have far more reflective surfaces and shadowing).
Of course, there are loads of other neat touches too. We're particularly taken with the idea that you can actually hide behind pedestrians to avoid gunfire. Harsh - but funny.
The missions themselves will offer greater variety and we can expect more sub-missions (delivering pizza is one), while improved AI will allow for more intelligent gangs and police.
Finally, a whopping 10 hours of music will feature in the game, including 90 licensed songs played across the 10 radio stations. It's an eclectic mix, to say the least, with tracks from Judas Priest, Grandmaster Flash, Kool and the Gang, Cutting Crew and walking haircut catastrophes Flock of Seagulls.
It's all sounding very nice indeed and, if the game manages to pull off the host of improvements that are being touted for it, Vice City will clearly be absolutely fantastic. This is going to be huge so rest assured we'll be bringing you plenty of updates before its release on 22 October.
Your welcome.