I constantly am forced to run back to the Pokemon Centre to access my Items PCHaving barely any room for item storage. I'm playing Pokemon Blue right now and having to constantly throw out items that I'm carrying to pick up another item is really frustrating.
Actually, FUEL was much, much larger than Just Cause 2.I don't know if it was the largest map but it was pretty damn big... I recently played through FUEL and drove the length of the main east/west highway that goes [almost] straight across the map and it was about 90 miles one-way. Just Cause 2 was probably bigger but I don't know what else is.
My Items Storage is full in my PCI constantly am forced to run back to the Pokemon Centre to access my Items PC
Not just that, having to constantly juggle between Pokemon that I taught a HM is a pain. I know that I could just make one Pokemon a HM slave, but I hate doing that.Another Pet Peeve, HM requires. The most laziest way to force someone to face a certain Gym Leader (what happened to the days where later on you could face the Gym Leaders out of order?). Gen III was the worst with this trope and one of the main reasons why I think Gen III is the worst Gen (still like it though).
The chicane before the final turn in Gran Turismo 4 was a prime example - you could carry way more speed into the final corner and onto the main straight if you cut the corner.
Fuji '90s.To be specific, which course in GT4?
Actually, FUEL was much, much larger than Just Cause 2.I also really liked the game but it sure did try to upset me. The low top speed of every vehicle was maybe the only thing that upset me even more than the evil, teleporting AI (and an invisible tree I crashed into that cost me a very long race). It has some beautiful atmosphere and landscape but the barren, desolate wasteland gets lonely after a while. Strange to think it was intended to be an MMOR like TDU or The Crew, after a few attempts at switching to online mode I never met anyone and gave up on that. Maybe one day they can make a similar map for (or port this one to) some other game.
When a game has optional random events that punish you for not taking them.
I'm not talking about games like XCOM where you have to manage your resources carefully in case of such an emergency, I'm talking about games like NFS Carbon with its random territory takeovers (which are really just a mild annoyance rather than anything serious) and Juiced with its incredibly annoying respect system where you can (and will) lose a ton of respect by refusing some dude's Pink Slip challenge.
The bolded, this. ALL OF THIS! GODDAMN THAT GAME! If you sneeze in a certain direction it can change your respect levels, and the difficulty from the first to second pink slip race is idiotic.....fitting of the game I guess.
36. Enemy spammers.
Sorry. I mean "enemies who spam attack you".What do you mean by this?
Not just that, having to constantly juggle between Pokemon that I taught a HM is a pain. I know that I could just make one Pokemon a HM slave, but I hate doing that.
Same deal with me, what's the point in a Pokemon that you aren't even going to raise?
Infinitely respawning enemies.
Not infinite re-spawning but I've always hated how the Uncharted series works. You're in an area with say 6 guys, if you kill them all silently that can be it but if you kill 5 silently and then the last one sees you, suddenly 10 more guys appear instantly.
Then you have the areas where it doesn't matter, even if you kill all 6 silently the second wave will come right as you kill the last one, out of nowhere.
Yes! They did make sense in Burnout games, but I still hated them even then. I REALLY hate them in NFS games because sometimes in the time it takes to show that stupid cutscene, I could be moving on and getting away.Crash cutscenes in racing games. They make sense in Burnout but in other racing games (looking at you, Criterion NFS games) they're really irritating and often end up making me lose a race.
Yea I hate these as well, I think a lot of games have them, which is unfortunate. It's even more annoying in games with very sensitive collision detection.Collisions with Invisable objects/walls
Another massive annoyance with some racing sims. Nothing says aggravation like when you're driving and you hit something you don't even see. "That's quite a gap you're building, would be shame if it were to suddenly..disappear" Or my personal favorite of mine from the earlier Codemasters F1 games "What a race you've had and quite a clean car too, would be a shame if it wear all to suddenly..end in that corner"
15. The game autosaves in the wrong place at the wrong time- This is a problem of older games. You're in a middle of a fight or stuck in the games texture then the game decides to autosave your status.
Infinitely respawning enemies. Can't recall how many times I've said "I've killed more of you 🤬 than all the deaths in Star Wars movies, where the 🤬 are you coming from?!