Video game pet peeves.

Yeah, like for example, the personal shield in Battlefront. Negates all laser damage and makes your blaster useless.

Or like that boss in most fighting games that drains a quarter of your health through spamming the hell out of that one overpowering move.
 
Oh, look - somebody who put some actual thought into how they wanted to play the game. That's the problem with the Battlefield and Call of Duty franchises; anyone who attempts to introduce an element of strategy is written off as cheap or not being masculine. It's not a rival player's job to make you look better than you actually are.
While I do somewhat agree with you, there are some tactics that are just so broken to play with that it ruins the experience for people who want to play their own way.

Yugioh has this problem to the extreme, Lockdown Decks and Playstyles are everywhere.
 
it ruins the experience for people who want to play their own way
Most of the time, those people conflate "playing their own way" with "playing the only way". It's like camping in a game of capture the flag - how on earth is abandoning the thing you're supposed to be defending a sound strategy? And how is someone who stays to defend theirs cheap?
 
Most of the time, those people conflate "playing their own way" with "playing the only way". It's like camping in a game of capture the flag - how on earth is abandoning the thing you're supposed to be defending a sound strategy? And how is someone who stays to defend theirs cheap?
I don't think he was referring to players playing Defense in catching the Flag. I play Defense in R&C 3 online.

He was referring to a shield that pretty much makes his style of play useless and I don't think it is like Pokemon where in that game you have 6 different styles to battle with, I'm pretty sure you're stuck with 1 or 2.
 
Most of the time, those people conflate "playing their own way" with "playing the only way". It's like camping in a game of capture the flag - how on earth is abandoning the thing you're supposed to be defending a sound strategy? And how is someone who stays to defend theirs cheap?
And some times, the least enjoyable way to play a game is also the most effective, and quite often, the only counter is to you yourself switch. If a lobby is full of people who just play the game in their own way, it is usually great, but all it takes in one person to resort to one particular play style, and then everyone has to switch in order to counter it effectively. As you can imagine, it really ruins it for everyone.
 
I don't think he was referring to players playing Defense in catching the Flag. I play Defense in R&C 3 online.

He was referring to a shield that pretty much makes his style of play useless and I don't think it is like Pokemon where in that game you have 6 different styles to battle with, I'm pretty sure you're stuck with 1 or 2.

Exactly, let's also not forget moved like protect in Pokémon. You'll never be able to hit the opponent if their speed is higher, then they can just use a full heal first thing next turn. Things like that are what annoy me the most.
 
Teammates that get in your way while your shooting.
I love Star Wars Battlefront II a lot, but sometimes the games AI wasn't so great. I could be shooting at someone, then one of my teammates will just wonder right into where I am firing and I end up killing or hurting them by accident. It's annoying at times and sadly the friendly fire option doesn't work on my copy. I want to say Battlefront the first is the same way, but I don't know for sure.

I was recently reminded of this again while playing Nightmares in Call of Duty Black Ops III. Was doing a mission and I was carrying a War Machine, which is a great weapon that fires grenades, then when I was shooting at zombies. one of my teammates decided to move to the left while I was shooting. I ended up hitting him and killing myself no thanks to this. Like, I am the one with the explosives dude, get out of the way!
 
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Teammates that get in your way while your shooting.!
I've had this in War Thunder too, especially when in a tank - you are in a spot, defending a zone and lined up to cover the approaches and some window-licker nudges you into the line of fire or rumbles into your firing line...and parks there!
 
Matthew Serna (YouTuber who plays mostly Battlefront and Overwatch) constantly gets stuck on teammates. Usually, they are fans who try their hardest to get in his video. He will be aiming a Pulse Cannon (Charged sniper rifle which kills regular infantry in one shot) while behind a tree, then moves out to fire, and either a teammate blocks the shot, or he fires, but can't move back into cover and gets counter-sniped.
 
I'll usually be in the middle of a confrontation in the center part of Lab Map 2 from Uncharted 3 and sometimes I'll get stuck trying to roll out to safety on my teammates or running. It's almost always accidental though.
 
If it hasn't been mentioned already: Super Accuracy from the AI. All the times I've been shot down from homing rpgs, rocket launchers, even normal handgun bullets that seemingly are able to somehow reach me but also in the most devastating areas (instakill headshot from more than 100 feet away). I even remember getting pelted by bullets from boats of all things in Just Cause 3 while parachuting or even gliding. Now I know that there are chances of getting hit by one or two, but every single shot? C'mon man.
 
If it hasn't been mentioned already: Super Accuracy from the AI. All the times I've been shot down from homing rpgs, rocket launchers, even normal handgun bullets that seemingly are able to somehow reach me but also in the most devastating areas (instakill headshot from more than 100 feet away). I even remember getting pelted by bullets from boats of all things in Just Cause 3 while parachuting or even gliding. Now I know that there are chances of getting hit by one or two, but every single shot? C'mon man.

In the GTA Online mission, Mixed Up With Coke, if you're using the Buzzard attack helicopter, AI will spawn in black SUVs on the ground. Even if you're flying at rooftop levels of the smaller business towers, you're still going to hear plinks as bullets hit your chopper or whiz past. Keep in mind, that these AIs are using the Micro SMG, one of the most inaccurate weapons in the game with extremely low damage per shot, and they're firing it one-handed, which should make it even less accurate.
 
If it hasn't been mentioned already: Super Accuracy from the AI. All the times I've been shot down from homing rpgs, rocket launchers, even normal handgun bullets that seemingly are able to somehow reach me but also in the most devastating areas (instakill headshot from more than 100 feet away). I even remember getting pelted by bullets from boats of all things in Just Cause 3 while parachuting or even gliding. Now I know that there are chances of getting hit by one or two, but every single shot? C'mon man.
Dead Island: Riptide had knife and cleaver throwing zombies who would randomly throw whatever sharp that they had in their hand - invariably, if you weren't paying attention, it would be pretty much fatal every time. I actually liked this though, as it meant you needed to keep any eye on the distant and closer zombies too.
 
Quick time events peeve me, I hate it when I'm playing through a story and all of the sudden; I have to mash a button wildly. Worst offender for me; Resident Evil 4. I died a lot in this game due to this stupid feature.
Ohhh these. I swear the only games I've ever accepted these in were the Kingdom Hearts 2 (uses one button, timing reliant, OK) and wrestling games. Other than that I hate them.
 
What disgusts me the most as a gamer is when people play poorly with a game and then respond something like, "...only (insert derogatory term here)s play this game" as the reason you did so bad playing a game. Not every game is some first-person shooter or some real time strategy game. There are people who play other kinds of games and have certain levels of success and enjoyment playing them. You don't need to slam a certain group of people for playing a certain kind of game better than you. When you play a certain game, even if you are poor at it or poor at a certain genre of gaming, at least have respect and pride for the games you play. Even have respect even if you're doing a fail video. I'll probably be the one to get shot the most at in a first-person shooter or be a backmarker in certain racing games. Despite this, I at least respect the game and the level of talent of other gamers. My goal is not to be the best at every kind of game I play; I care more about enjoying the experience as much as I can regardless of my talent level. I even give myself a self-proclaimed description of being a "racing game specialist." That means if I am part of some gaming team, I could be hired as the racing game player, as I consider racing games my strongest suit.

That is my real biggest pet peeve as a gamer. It is a bigger pet peeve than a lot of other occurrences or happenings that commonly happen to me in most games.
 
Quick time events peeve me, I hate it when I'm playing through a story and all of the sudden; I have to mash a button wildly. Worst offender for me; Resident Evil 4. I died a lot in this game due to this stupid feature.
Sometimes it's implented really well, though. Tomb Raider and Rise of the Tomb Raider use it as a second chance; if you mis-time a jump, the quick-time event gives you an opportunity to catch yourself instead of falling to your death and having to replay a section.
 
Quick time events peeve me, I hate it when I'm playing through a story and all of the sudden; I have to mash a button wildly. Worst offender for me; Resident Evil 4. I died a lot in this game due to this stupid feature.
Resident Evil 4 basically invented the dreaded "quick time events". Fortunately, RE7 will not have them.

What peeves me in games:
Pop-up tutorials (tutorials that stop the game and force you to do something)
Unskippable cut scenes. Mostly annoying on multiple playthroughs of a game.
Too many cut scenes.
Stealth missions
or areas that force you to sneak.
Windshield reflections on the interior view of cars in modern racing games. I hate this. Sure it's realistic, but it's easier to ignore in real life driving than it is in games. DiRT Rally is the worst offender I am aware of, specifically hillclimb events seem worse than rallies.
Unobtainable items or exclusive content. In game content (not DLC) that is too difficult to get or requires you to do something outside the game to obtain.
Online only. Not everyone has reliable internet connections. I can't play games that require a constant online connection.
DLC. I am getting used to downloadable content, sure, but I miss the days when a cheat code got you additional content or completing a game unlocked goodies. I understand the need for DLC, but it doesn't make it any less annoying.
 
Actually QTEs have been around for quite some time (since the '80s) and it was the game Shenmue that coined the term.

I don't have a problem with QTEs in certain types of games and as long as you know when to expect them. What I think RE4 did was introduce the concept of adding seamless QTE segments into action games, which can certainly catch you off-guard and become annoying.
 
Quick time events peeve me, I hate it when I'm playing through a story and all of the sudden; I have to mash a button wildly. Worst offender for me; Resident Evil 4. I died a lot in this game due to this stupid feature.
I agree. I own WWE Smackdown vs Raw 2010 for the Wii and it has this problem as well in several places. Biggest offender I can think of. Like in a royal rumble, if you want to push someone out of the ring or keep yourself from being pushed out, you have to press one of the directional buttons very fast to do it. It hurts my hand having to do it and I often dread dealing with tougher opponents for this very reason.

Star Wars The Force Unleashed for the Wii has a problem related to this pet peeve. Sometimes in a intense duel, you have to rotate either the Wii remote or the nunchuck in a certain place and then thrust it upward to nail the move. Problem is, sometimes you get locked in the correct position and then at the last moment, it will be out of place and you have to start all over again. I can still remember getting mad at the Emperor at the end of the game.
Unobtainable items or exclusive content. In game content (not DLC) that is too difficult to get or requires you to do something outside the game to obtain.
I was just thinking about that the other day, except mine was about DLC though. I find unobtainable DLC content to be even worse. The worst one I know?

Gran Turismo 5. Chromelines, Stealth cars, Edge Camaro and that Gamestop Camry are precisely what I am getting at. For these cars, you either get them while they are available or you don't get them at all, which is sad. It's even worse now because last I remember, they took the DLC off PSN and you can't get any of them unless you have already bought it or if you have jailbreak. (Correct me if I am wrong)

They made a patch so you can still install the DLC even after the server shutdown, which is great, but I really think they should put all the DLC back up on PSN and include all the others too. I really don't care if they lose that exclusivity that had before. If they made it right with GTPSP by putting most of it's DLC on PSN, what's stopping them from doing it in GT5?
 
Back on the QTE thing, I can see it being a useful feature and why maybe some people like them. It's like any feature in a video game, if implemented right; it could be a good thing. For me though, that hasn't been the case and they will continue to annoy me. It's one reason why I stayed away from RE6 for instance, people have talked about that being a major problem in that game.

I also want to talk about how I have issues with button mashing in video games. Once again, RE4 was a big offender in this category. During my first time playing Professional mode on the Gamecube; I was mashing the A button so much during those running segments to a point where I broke my button. Granted, I was using an aftermarket Gamestop controller, but still. I never broke a button like that before playing RE4 on pro mode.
 
QTE don't bother me so much, I'll take them anytime in Resident Evil 7, if it's half as good as Resident Evil 4. That's still far and away the best resident evil, and one of the coolest games IMO.

Growing up on the original NES, pet peeves would of been spending lots of time on games that were super hard, borderline impossible. Friday the 13th, that game was insane. I remember me and a buddy of mine spending hours late at night playing that game, only to instantly die the second Jason showed up. :lol:
 
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Pointless Limitations - For example, in a game called Grand Theft Auto Online, why can I not own a Police Car? And don't give me the whole "You're a criminal" story. It's a sandbox game for goodness sake.

Bad Voice Acting - The Crew is a primary example of this. What could be awesome and intense police chases are nothing more than listening to bored actors blurt out some police lingo while a pack of Crown Vic interceptors follow you everywhere.

Lack Of Diversity - Whether it be the ingame soundtrack, vehicle selection, weapon selection, or objectives, variety is the spice of life. When you run out of spice, any food can become dull.

Long Load Times - The bane of many a gamer, long load times can make or break a game for most people. Having to sit in silence for 30-50 seconds while the game loads something can get downright annoying very quickly.

False Advertising - Gran Turismo 6, I am looking at you. When you promote the Course Maker as a selling point for your game, don't wait nearly 2 damn years to release the dang feature!

Difficulty Spikes - The new Need For Speed game is a good example of this. The first few races are easy, and then you get to Magnus Walker and you hit a massive brick wall of difficulty. Holy flipping hell he was HARD to beat.

Repetitive/Recycled Dialogue - Hearing something like a cop in Need For Speed freaking out when you drive erratically can be downright hilarious on the first go. Hearing it 100 times later can drive you insane.
 
If you don't mind, I'm gonna back you up on a few of these with different games...
Pointless Limitations - For example, in a game called Grand Theft Auto Online, why can I not own a Police Car? And don't give me the whole "You're a criminal" story. It's a sandbox game for goodness sake.
How about the "special" cars from GT4? Why can't I race a Prowler? What's the point of the Motor-Wagen and Model T? Nike car and the Toyota thing?

More examples include: Bioware games funneling all previous choices into a few pigeon holes; barriers between areas in Assassin's Creed series.

Bad Voice Acting -The Crew is a primary example of this. What could be awesome and intense police chases are nothing more than listening to bored actors blurt out some police lingo while a pack of Crown Vic interceptors follow you everywhere.
Juiced 1 is one of the worst I've experienced, there's not one voice that is memorable, energetic, or just doesn't suck. Some sound like the actor was being forced to read the lines due to contract obligations. The lines in WWE 2K14's campaign have more volition behind them than this junk.

Naval Ops: Warship Gunner follows in second with Driv3r behind that.

Long Load Times - The bane of many a gamer, long load times can make or break a game for most people. Having to sit in silence for 30-50 seconds while the game loads something can get downright annoying very quickly.
The bane of all gamers, though anymore 30 seconds isn't that bad compared to some games taking 2-5 🤬 minutes. It's all BS, especially when you have games like Burnout Paradise that make it look easy.

Difficulty Spikes - The new Need For Speed game is a good example of this. The first few races are easy, and then you get to Magnus Walker and you hit a massive brick wall of difficulty. Holy flipping hell he was HARD to beat.
The end of Psychonauts is the same way, but I think the worse ones are when they get randomly sprinkled throughout the game. THAT goes to...actually two of my favorites as GRID could bite you from time to time and Warship Gunner 2 really likes to give you the finger if you don't know what's coming...or even if you do know.

Repetitive/Recycled Dialogue - Hearing something like a cop in Need For Speed freaking out when you drive erratically can be downright hilarious on the first go. Hearing it 100 times later can drive you insane.

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This 🤬 ruins Forza Horizon 1. Still waiting on the "ST*U" option, Playground!:mad:
 
How about the "special" cars from GT4? Why can't I race a Prowler? What's the point of the Motor-Wagen and Model T? Nike car and the Toyota thing?
The pre-war cars were nifty to have, but the GT4 engine's limitations were a self-inflicted oddity and became utterly ridiculous when the graphics whoring reduced Tourist Trophy to a hotlapping game with some one-on-one challenges and occasional races with sparse four-bike grids, but only with racing-spec bikes because they had fewer polygons. And it's worse considering there has been no worthy alternative to TT since then.

Another good example is Need for Speed: The Run. Nice point-to-point courses, decent car list, but some of the cars are completely ineligible for "The Run", your choices are shuffled towards the end of the game, and 🤬 you if you want to do anything else besides completing some events with prescribed car/track combos. And some cars could only be unlocked by playing online (or paying money to bypass the unlock requirement).

This 🤬 ruins Forza Horizon 1. Still waiting on the "ST*U" option, Playground!:mad:
One of the updates cut down on the frequency of her nagging by quite a bit. With FH2 I'll never forget how unforgiving the checkpoint lines are in that game. "HOLD UP MATE, YOU MISSED A CHECKPOINT!"
 
I don't know a general way to describe this, but Twisted Metal Head On has one thing that kind of bugs me. The final boss in the game they call "Tower Tooth", when you fight him, you cannot freeze him with the freeze bomb. However, if you play as him, they can freeze you. Why? Seems kind of unfair if you ask me.
 
A phenomenon that I call respawn underpopulation.

I have been playing a lot of Fallout 4 of late, and since I abhor fast travelling, I tend to walk everywhere. But I have noticed that it takes forever for the game to re-populate the world with enemies. There are some areas where you're practically guaranteed to find groups of enemies every time you pass through, but for the most part, large sections of the game world are devoid of anything. And when they finally do get re-populated, the enemies are chronically under-levelled. I'm at level 94, and when I encounter a gang of raiders, it's not uncommon for them to be at level 1. Some enemies will be scaled to your level, but they are few and far between. The game also has a series of recurring quests where you are sent to a random location to clear out enemies, recover an item, or locate a friendly NPC and save them. If you're sent to a location that you have already cleared out, there's usually only one enemy present; I just got 600 experience points for killing a single feral ghoul.

It's a far cry from the likes of Final Fantasy XII, which constantly kept the game world teeming with enemies - and had the likes of the infamous skeleton bridge, an area that would constantly spawn skeletons.
 
Inadequate statistic menus.

I love me some gameplay statistics, so it's annoying when a game has a statistic menu but they're missing some statistics that would seem like no-brainers to include. Especially annoying when you KNOW a game is tracking a particular statistic for a trophy/achievement, yet it's inexplicably not in the statistics menu for the user's viewing pleasure.
 
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