Corvette (GBA) - I can remember struggling with the 1987 Grand Prix, the farthest I could get was 3rd place in the 1987 Corvette and the ones up front were
nowhere in sight. It feels almost impossible to win unless you have some sort of luck the AI is moving slower than usual. Once that’s done though, the rest of the game feels more or less beatable afterward.
Buzz Lightyear of Star Command (PS1) - Anyone who has beaten this game probably knows about the infamous mission called Canis Lunis 2. This mission for whatever reason requires you to kill all the enemies in a certain room to open the next door before a bomb goes off and you have to start over. It’s pretty tedious at times not to mention confusing if you've never played it, it takes a while to beat and it’s probably the hardest mission in the game. Weirdly no other level in the game requires you to kill enemies to progress through the level like this one does and the levels that came after this one was easier than it too. Why this one had to be so needlessly different is beyond me.
Need for Speed Most Wanted (2005) - Several examples exist in just this one game alone.
- When challenging Earl, I can remember the last race was one of the hardest boss races in the whole game. Being that he is only #9, you wouldn’t expect it, but I ended up having more trouble with him than anyone else, including Razor. I don’t remember how my recent playthrough with him went, but I do remember how it was from back in the day and my cousin even had a similar experience.
- Like the one above, I don’t remember how my recent playthrough of this went, but I do remember from back in the days Blacklist rival #2 (Bull), had some of the hardest milestones in career mode for me. Meanwhile, Razor’s was not nearly as hard, at least for me.
- Halfway through the challenge series, I eventually hit a hard place where every challenge afterwards just feels almost impossible to beat without cheats and it even with them, they still aren’t easy. I get it’s meant to be challenging, but it shouldn’t be this difficult halfway through the series.
Spyro Season of Flame - The game itself ain’t hard, but one thing that is hard is the fire pixie challenge. I forget which level it was, but the challenge requires you to freeze all the fire pixies. The problem is, the area is pretty large, the pixies move
extremely fast and are hard to catch. Once you freeze them, they unfreeze very quickly which is a problem because you have to get them all frozen together. The fact you have to do this twice just makes it even worse. This prevented me from beating the game for a VERY long time and I still do not look forward to doing it again.
Need for Speed (2015) - Seems like this game had a variety of difficulty spikes for me, but the most notable one I can recall was the Magnus Walker challenge. Going off memory, the time trial was pretty long in itself and simply put, it was NOT easy.
Need for Speed Underground 2 - I don’t remember the name of it, but the game had one drag race midway through the game that me and my brother used to have a lot of trouble with. Once it was beaten, it seems we never had a drag race that hard ever again.
Crash Bandicoot 2 - I think many can agree that for both the original and the N’Sane Trilogy, Cold Hard Crash is among one of the hardest in the game when it comes to getting the gem,
especially with the death route. I mean you have slippery surfaces, a VERY tricky death route, backtracking, and more crates to break than any other level in the game and this is only the 4th level in the warp room. Piston It Away is also a pain in the neck in similar ways, in fact, I am not sure which is worse. Getting every other gem in the game is not quite as hard, but these two are a
major pain.
Crash Bandicoot - The whole game itself is pretty hard as it is, but one level that was sooo much more difficult than the others was Slippery Climb. I ended up rage quitting the first game in the N’Sane Trilogy due to this and I had to cheat through it in the original. I probably don’t need to say much more than that.