Video game pet peeves.

A few more I'll throw out:
Illegible Text - Was that an E or U or G in that word?
No Narration - I can't read now there's no one telling me what's going on.
Clunky Controls - I can't hit the enemy if the game mechanics don't allow me to react fast enough or aim me in an entirely different direction.
 
Or matchmaking throwing you into a game on the losing team's side (bonus points if the opposing team is full of crazy skilled players)
The reason you got thrown into a losing team is because of said very skilled players. They where so good that people started to leave. It just happened to be that the room had space, and it had space becuase people where rage quitting. It would be something a little tricky to avoid. It's rare that you'll get thrown into the winning side, because lets be honest, who leaves a match when they're winning? :lol:
 
14. Online Woes:

Campers in COD- Why shell out $60 and sit all day in a corner? I don't mind "tactical" camping but there's some people just sit around in their favorite corner every respawn. Though I hate them all.


People not spotting in Battlefield- This is not COD. Don't rush around and deplete the team's tickets. Spot enemies from a far so that we can kill them efficiently.
I think this two kinds of people should trade their games to one another to make the online world a better place.

I'd personally go round and kiss the feet of every hacker who morphed into a camper. You can avoid someone camping. Hackers ruin the CoDs for everyone.
 
Too many games owned, not enough time to play :(

And that pride of getting highest rank in games and no one knows lol ( I got Zeonic Front on PS2, S ranked all mission, including simulation missions, God knows how many hours spent :lol:, back in the day - 2002 - 2004 the game was the most bad ass Gundam simulation that maybe similar to Demon Souls on PS3, unforgiving learning curve, deadly gameplay and punishing AI )

I did the same again on Gundam Target in Sight PS3, it may be crappy in fps, but it has same DNA as Zeonic Front, and it's fun as hell, also 120+ Survival in Battle Assault 3 PS2, damn that was mean feat :lol:
 
Already mentioned in the OP but my absolute number one by far are escort missions. There is not a single good one, ever, and I'd wager not one gamer has ever enjoyed one.

I was replaying the Spyro PS1 games recently and recalled the absolutely terrible ones in there, where you have to escort a character and kill enemies before they get to them, except the escortee takes the stupidest route possible. Clear route to the finish there? Nope, I'll turn around and walk into the path of the enemy for no 🤬 reason but to annoy you.
 
Too many games owned, not enough time to play :(

Mostly this.

Hidden aids, unskippable cutscenes, and rubber-banding (or just unrealistically ramping-up AI) are my three big culprits.

Already mentioned in the OP but my absolute number one by far are escort missions. There is not a single good one, ever, and I'd wager not one gamer has ever enjoyed one.

I was replaying the Spyro PS1 games recently and recalled the absolutely terrible ones in there, where you have to escort a character and kill enemies before they get to them, except the escortee takes the stupidest route possible. Clear route to the finish there? Nope, I'll turn around and walk into the path of the enemy for no 🤬 reason but to annoy you.

Oh thanks a lot, just when that had disappeared from my memory banks!
 
Online trophies are my pet peeve. Especially ones that are "reach rank 1000000" or something so you have to invest about 6 years of your life for one trophy. It ruins the chase and excitement of getting another platinum for me, I am a trophy hunter but not when you get silly online trophies like that.
 
The whole reward veteran players by making them better so newcomers will be even more terrible in online games (like COD, BF etc). AKA perks and powerfull weapon unlocks. I mean I get that people who invested time need prizes and rewards but cosmetic rewards make more sense.
 
Trophies/Achievements for stuff you'll do in normal gameplay. Achievements should be for stuff you have to go out of your way to do and having them just for playing the game normally is pointless. I think The Simpsons Game even had a trophy just for starting up the game.
 
I'm guessing you mean McLaren in GT5/6.

Licensing, the bane of many developers.
That seems a bit out there, to be honest. Surely that can't be the reason, no?

Another one for me is when your shooting at someone, and someone on your team comes and runs right in front of your path, and because you can't kill your teammate, your shots are basically just disappearing. I've had this happen with grenades to, only for them to bounce off someones back and land right next to me.
 
Over complicated in-game menus. I've recently been given a copy of Oblivion for the PS3. Having played the hell out of Skyrim, i thought that Oblivion was going to seem like a simplified version of that. But no.

In a game like this where the menus are critcal, i'm amazed how clunky, over complicated and over fussily designed they are. Bethesta really streamlined the menus when they brought out Skyrim.
 
That seems a bit out there, to be honest. Surely that can't be the reason, no?

Another one for me is when your shooting at someone, and someone on your team comes and runs right in front of your path, and because you can't kill your teammate, your shots are basically just disappearing. I've had this happen with grenades to, only for them to bounce off someones back and land right next to me.
It does, but anything can happen in the wonderful world of licensing.

I'm honestly just guessing, but I'd love to know.
 
Online trophies / achievements that are really tedious. Also when they are no longer possible to do due to the servers being turned off.
I actually wish more of them were. Achievements should be a challenge to get.
 
I like achievements that are a challenge to get through skill, I don't like achievements that are a challenge purely through time. Kill 1 person = easy. Kill 1000 people = still easy, just very time consuming.

That seems a bit out there, to be honest. Surely that can't be the reason, no?

Another one for me is when your shooting at someone, and someone on your team comes and runs right in front of your path, and because you can't kill your teammate, your shots are basically just disappearing. I've had this happen with grenades to, only for them to bounce off someones back and land right next to me.

Replaying the Mass Effect trilogy at the moment and having this happen a lot. "That's me, Shepard!". Yes I know it's you Miranda, perhaps I wouldn't shoot you if you didn't run straight into my fire. Just a thought.
 
From my experience in BO3.

Being trapped in a small room with a gun with only 3.5 magazines with 30+ zombies spawning at the only exit does not make for a good level starting point.
 
Already mentioned in the OP but my absolute number one by far are escort missions. There is not a single good one, ever, and I'd wager not one gamer has ever enjoyed one.

I was replaying the Spyro PS1 games recently and recalled the absolutely terrible ones in there, where you have to escort a character and kill enemies before they get to them, except the escortee takes the stupidest route possible. Clear route to the finish there? Nope, I'll turn around and walk into the path of the enemy for no 🤬 reason but to annoy you.

Absolutely hate them. The game that really made me hate escort missions with a passion was Goldeneye on the N64. I swear it was like they wanted you to fail by giving you people that had no sense of direction. Even now in Warframe, its a Pain in the ass because even if you give the prisoner a weapon, they are useless with it and get lost way too easy.
 
Achievements that require you to be around the top or number 1 on a leaderboard. That's just awful, especially when the top ones are cheating.
 
All related to online:

--DLC and games getting delisted, usually without warning.
--Servers getting shut down permanently {cough, EA}
 
Copy-Protected game saves. I'm pretty sure after sitting around for a couple hours one day thinking about it I came up with one reasonably legit reason for a very very tiny subset of games where there was a remote chance of it not being a completely terrible idea(and no, stopping people from cheating by reloading their save backups doesn't count), but I can't remember what it was.
 
Games with no checkpoints during missions. GTAIV had none whatsoever bar the final mission (there's 1) and 007 Nightfire is a game I played recently that (on PC at least) only has checkpoints when you reach cutscenes.
 
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