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- United Kingdom
- neema_t
@JASON_ROCKS1998 I think they're just too lazy to optimize PC games. They're opting to standardize the FPS to 30FPS in all platforms instead of giving PC gamers the maximum experience to save them money and programming headaches. Funny thing is some gamers can easily figure out how to optimize and fix some issues just by tinkering some .ini files in the game. And some of them even made optimizing tools for their broken games for no cost at all.
It's not always that, though, a lot of games tie various timers to the frame rate. Disable V sync in an early Codemasters Ego engine game and the FFB goes insane, for instance, there are or were also examples of MGS V's already wonky physics engine going berserk if the frame rate lock was disabled, I think the same went for Arkham Knight and the Batmobile... So it's just poor programming decisions early in development that lead to some frame rate locks, not just poor optimisation.