Video game pet peeves.

@JASON_ROCKS1998 I think they're just too lazy to optimize PC games. They're opting to standardize the FPS to 30FPS in all platforms instead of giving PC gamers the maximum experience to save them money and programming headaches. Funny thing is some gamers can easily figure out how to optimize and fix some issues just by tinkering some .ini files in the game. And some of them even made optimizing tools for their broken games for no cost at all.

It's not always that, though, a lot of games tie various timers to the frame rate. Disable V sync in an early Codemasters Ego engine game and the FFB goes insane, for instance, there are or were also examples of MGS V's already wonky physics engine going berserk if the frame rate lock was disabled, I think the same went for Arkham Knight and the Batmobile... So it's just poor programming decisions early in development that lead to some frame rate locks, not just poor optimisation.
 
I think the idea there is to penalized players for being careless and to make them more careful the next respawn or else they'll be annoyed again by the respawn time. But gamers isn't wired like that. Gamers will get more frustrated and make more mistakes. Add to that the respawn time and that's equal to raging.

But what if you get killed by something stupid, which you can't exactly control? I know in Battlefield games, teammates can kill you by driving a vehicle at high speed towards you, then jumping out at the last second so it runs you over.
 
I love GT6, but it's a little ridiculous getting a penalty after getting rammed off the track or brake checked by the moron in front of you. :lol:

Try GT4's Special Conditions. :mischievous:

My biggest pet peeves in racing games specifically are unjustified lack of Japanese cars. I'm looking at you, Driveclub. :irked: (Yes, I am a car weeb.)
 
Time-based goals or grades for levels that aren't necessary to complete the level but will earn you a gold star or something, and maybe you get a bonus after you've collected a gold star for every level in the game. So after you've already figured out how to get through a level, you get to repeat it over and over again until you make virtually no mistakes and meet the goal. Otherwise that unfilled star or 'C' grade will nag at your completionist tendency, even though repeating the level isn't fun and the reward isn't really worth it.
 
DLC (especially day one DLC) which is quite clearly on the disc but held back. Forza 5 with the LaFerrari and all of DiRT 3's DLC are the best examples I can give.
 
Games not telling you the controls the first time you play. I :censored:ing hated that in The Getaway. Spent 20 minutes outside the warehouse in the first mission just to figure out what the button to shoot and aim was.
See, I hate most games that do.

In my experience, they do it in one of 2 ways...
  • Stop the action every few seconds in order to tell you a new button to press
  • Briefly show a button and an explanation that I either don't see, or don't have time to read before it disappears and I then spend the next few minutes working out what button it was and what it did.
Bring back manuals.
 
See, I hate most games that do.

In my experience, they do it in one of 2 ways...
  • Stop the action every few seconds in order to tell you a new button to press
  • Briefly show a button and an explanation that I either don't see, or don't have time to read before it disappears and I then spend the next few minutes working out what button it was and what it did.
Bring back manuals.
I also hate games that stop gameplay to show you a button. Most games now have it where all the controls are in the pause menu and that's how every game should do it I think.
 
If I go play Ocarina of Time, how many loading screens am I going to have?

Don't forget, Ocarina of Time was on a cartridge. Virtually no loading time was one of the advantages of cartridge based consoles and is why they stuck with it on the N64. I get your point though.
 
- Unnecessarily long automatic saves (Really? I could understand if you have a lot of stuff on your hard drive but when you don't, its abit hard to understand why it has to take so long to save).

- Long times reloading Ammo (This gets really annoying when you've got enemies coming en masse. If you're with others, they can at least buy you time but by yourself its excruciating)


See, I hate most games that do.

In my experience, they do it in one of 2 ways...
  • Stop the action every few seconds in order to tell you a new button to press
  • Briefly show a button and an explanation that I either don't see, or don't have time to read before it disappears and I then spend the next few minutes working out what button it was and what it did.
Bring back manuals.


That is very annoying. God Of War was a big offender of this and it got tiring after the first few times pausing in the middle of the fight just to tell how to swing the blades or what combinations of buttons to do for executing a combo. I can't remember what game I was playing but after you fought some enemies, it would tell you how to perform basic melee attacks or moves before another wave of enemies came at you. I like that much more.
 
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-Poor hitboxes in shooters.
-Ridiculously low TTKs in shooters.
-Poor Matchmaking throwing you into games on teams that can't even lob grenades without killing themselves with them no matter how high of a rank or level you are.
 
-Poor hitboxes in shooters.
-Ridiculously low TTKs in shooters.
-Poor Matchmaking throwing you into games on teams that can't even lob grenades without killing themselves with them no matter how high of a rank or level you are.
Or matchmaking throwing you into a game on the losing team's side (bonus points if the opposing team is full of crazy skilled players)
 
-Poor hitboxes in shooters.
-Ridiculously low TTKs in shooters.
-Poor Matchmaking throwing you into games on teams that can't even lob grenades without killing themselves with them no matter how high of a rank or level you are.

We get it, you're talking about Uncharted 3 multiplayer. :lol:
 
Games with no flexible "save" option, OK more challenging but can be so damn harsh unless you juggle your save files or use a manager...Minecraft pioneered this, and Ark: Survival Evolved has picked it up also. In essence you only save when you quit, but these are harsh, harsh games at times and you can lose hours, if not days, of progress, unless you cheat the system. Compromise is all, devs.
 
That reminds me...

Zombie Apocalypse Survival Crafting Simulator 2015 Z (The "Z" is in the title so you know the game has zombies)
 
14. Online Woes:

Campers in COD- Why shell out $60 and sit all day in a corner? I don't mind "tactical" camping but there's some people just sit around in their favorite corner every respawn. Though I hate them all.


People not spotting in Battlefield- This is not COD. Don't rush around and deplete the team's tickets. Spot enemies from a far so that we can kill them efficiently.
I think this two kinds of people should trade their games to one another to make the online world a better place.
 
14. Online Woes:

Campers in COD- Why shell out $60 and sit all day in a corner? I don't mind "tactical" camping but there's some people just sit around in their favorite corner every respawn. Though I hate them all.


People not spotting in Battlefield- This is not COD. Don't rush around and deplete the team's tickets. Spot enemies from a far so that we can kill them efficiently.
I think this two kinds of people should trade their games to one another to make the online world a better place.
Campers in CoD annoy the hell out of me.

Me and my friend suffer these idiots all the time, but there is something worse in CoD.

Nuketown, and it's pointlessly older self. The most pointless, boring, idiotic map for a 16 player lobby. Only time it's alright is when there are small teams, otherwise it just becomes a camping ground.

Can't tell you the amount of One in the chambers I've lost because of it, too.
 
Most of my complaints are about racing games.
The little bits of wall that stick out in racing games just enough so that if you're close enough, your car suddenly comes to a stop and spins around. Gran turismo has a couple of spots like this mainly at monza, brands hatch, and monaco.

When racing game developers take out a track feature to make it easier to to drive in game. Again looking at GT6. The biggest offense (and the only one I know of) is Monaco. The short downhill shoot from the casino corner to the Mirabeau in real life has a big bump that drivers have to go around on the left hand side halfway down the straight. In GT6 the bump is shaved down to make it easier.

When racing game developers add unnessacary barries that aren't there in real life. Again, I draw from GT6. (It's really the only modern racing game I've played.) Monaco has these everywhere. mainly in turn one, and the chicane. I understand that it's to prevent players from cheating, but they always put them way to close to the racing line.
 
@C_R5_575TLR Campers gets in my skin when I'm MOAB hunting back in MW3. I rush so its natural that I don't like them :D I like Nuketown if I'm playing solo with bots but vs humans? Nope...
Bots are ok because they actually move. Humans are just sitting there with snipers and people behind the snipers covering the doors.

Most of my complaints are about racing games.
The little bits of wall that stick out in racing games just enough so that if you're close enough, your car suddenly comes to a stop and spins around. Gran turismo has a couple of spots like this mainly at monza, brands hatch, and monaco.

When racing game developers take out a track feature to make it easier to to drive in game. Again looking at GT6. The biggest offense (and the only one I know of) is Monaco. The short downhill shoot from the casino corner to the Mirabeau in real life has a big bump that drivers have to go around on the left hand side halfway down the straight. In GT6 the bump is shaved down to make it easier.

When racing game developers add unnessacary barries that aren't there in real life. Again, I draw from GT6. (It's really the only modern racing game I've played.) Monaco has these everywhere. mainly in turn one, and the chicane. I understand that it's to prevent players from cheating, but they always put them way to close to the racing line.
I don't mind the barriers, more of a sense of actual risk vs reward racing. It's a shame that the road is wider than it should be, because if it was normal width it'd make a more interesting thought process throughout the lap.
 
The fact it has taken this long for a Console Car Racer to beat TOCA Race Driver 2 & 3 record on Grid Sizes.
 
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