Speaking as someone who's ancient by gamer standards (i.e. over 40), it feels like the bottom dropped out for both indie
and AAA games when it came to new ideas compared to the unpredictable eclecticism of the PS2 era. Yeah, there were lots of wannabe FPSes and GTA clones back then, but things feel even more stale now, in the sense that there are very few settings that seem like the kinds of places I want to spend 50 hours poking around in.
Skyrim completely burned me out on fantasy settings so I'm just not feeling the whole
Elden Ring hype, I never really clicked with survival horror (
Resident Evil games are a lot more fun for me to actually watch other people Let's Play), and every time I hear another "spooky stuff happens in a space station" premise I just want to go back to
Prey. The indies have shifted from "let's do a new take on this old classic style" to "let's do a newer take on the new take" and I just can't get excited for a wave of "this is just like the games you loved on SNES" titles for what seems like the tenth year in a row, even if a couple titles in that vein (
Hyper Light Drifter and
Hollow Knight in particular) won me over thanks to unique art direction.
Also, can we get a moratorium on synthwave soundtracks?
Drive was in 2011, the novelty's kind of worn off.
That said, this is a racing game-centric forum and in the service of being on-topic about games I wish I liked more,
Forza Motorsport 7 is definitely up there. Finally, an installment of my favorite racing series that includes weather and night racing, and it... just doesn't click? The obvious culprit is career mode, which tried to make things more "motorsporty" by instituting that homologation system that just fell flat. I get that doing Balance of Performance tweaks on a roster of 700-plus cars is some kind of tricky arcane sorcery, but the whole idea of building a road car into a race car is most fun when it feels limitless. And without the ability to do the kind of full customization that kind of endeavor allows -- widebody kits, stripping out and customizing the interior, even the simple-seeming ability to put decals on the windows -- the limitations actually stood out more than they had on previous games.
Overall the whole game really served to emphasize how tricky it is for the
Gran Turismo-rooted model to make track day-style racing feel more like a big-time FIA-sanctioned race weekend, especially when I want to reenact some Group 5 Silhouette race or a late '80s Le Mans battle and I'm going up against a jumble of anachronistic opponents, some of which have Spongebob liveries. Horizon is hyperactive and stylized, Assetto Corsa is realistic and serious (in a make-your-own-fun way), and there's Forza Motorsport somewhere in the middle trying to figure out which of those it wants to be -- and collecting (figurative) dust on my hard drive in the process. I'm still excited about the potential for the new Forza to finally lean more directly into the
Motorsport aspect of things -- all it has to do is pick up the ball that
Project Cars dropped and institute a sense of actual rising-to-the-top career progress, maybe even incorporate some (gasp) personality and humanity into the story. It doesn't have to be a
Need for Speed or even
GRID Legends grand narrative or anything, just give me the feeling that there are stakes and rivalries and history behind what's going on in the game. You know the sense of knowledge and enthusiasm that went into
writing about the DLC cars on the website? That, but across the board, please.