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But you previously agreed that the six month figure was for everything, not just modeling. I actually don't know what you're saying.
Regardless of whether the car is real or not, to make it to PD's spec in their own medium takes the same amount of time, in principle - it's the exact same process. You get the data (CAD, drawings, photographs - or renders), and you convert it to a polygon mesh with multiple textured layers mapped on top. Obviously the time taken would vary from car to car, and I'd bet there are some real cars that were / would be quicker than some of those concepts, at least in the modeling (mesh) phase, and certainly in the texturing phase (liveries).
Presumably, these cars are going to be driveable in the game (and they all use the same model, just different input data), and the only reason I mentioned pulling a mesh out of the CAD data for display purposes (covered by a cloth simulation, for the most part) was simply to offer a counterpoint to those thinking these cars are ready and will be held back for DLC (which might possibly be free anyway...)
...It's the modeling aspect I'm getting at PD make that sound that is what takes six months not everything and my point was that is probably why people don't believe Kaz. If PD (yet again) had more transparency we wouldn't be having this discussion. Also I still agree it probably takes close to six months for them to do everything I never changed that.
Also I think people have a right to think that PD hold back cars, because they done it during GT5 and we thought we were going to get certain cars for Free and we didn't. It's a business, so to think that they wouldn't do things to make a bit more isn't that far fetched.
But PD's mission statement has always been to bring the feeling and emotion of driving experiences to people that otherwise don't get the chance. It's what sets GT games apart from every other racing game. They aim to bring diverse and different driving experiences that most people will never get to experience in real life, rather than just the exact same lineup of cars that every other driving game offers.
These concept cars (along with examples like the schwimmwagen as you pointed out) are an integral part of the Gran Turismo experience, and is part of what makes it a GT game.
There are other games that do the same and try hard to bring something different that you don't experience. It seems this is yet again one of those times where GT is like the Force or on par with some other wonder that you have to feel.
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