War Thunder (F2P Air/Ground combat MMO)

There was just a mini update... Not sure what exactly though..
I would assume it's this: http://forum.warthunder.com/index.php?/topic/303594-update-15032016-157132/

  • Display bug of the game minimap has been fixed.
  • Client stability has been improved

Got the Yak-1B spaded. I started to get decent with it near the end of the module upgrades. It's now been replaced by the Yak-9 in that crew slot. Not winning that many matches with the Russians though. I think I won 4 out of the 20ish matches I played in the Yak-1B today.
 
Ah...

Anyways, when the G2 isn't doing well, I pull the E4 out for some fun. It would be sooo nice if that plane would just turn smoothly, and not act like you go to throw the rudder out at low speeds..
 
So.. P-61 is essentially a fast medium bomber with bombing point destroying bomb load, that turns into a heavy fighter/attacker once bombs are off. but the gunner seems to be asleep most of the time. :irked:
 
Increase your crew skills. Gunners by default only take action when the enemy is within .5km.

And anything that isn't categorized as a medium or heavy bomber don't get a reticule for bombing as they don't have bombing sights on the plane in the bomb bay.
 
I just want to say I love the new enduring confrontation and fighter-bombers having a purpose. I have played this game on and of because I love WW2 warbirds but it never really clicked and I stuck mostly to ground combat in tanks. EC with front lines moving and plenty of targets to for ground attack is what was missing for me. Now it's the only mode I want to play. I hope they expand and improve on this.
 
I noticed it was sim battles only, which I can't play due to not being able to freely look around on PS4 since I don't have the camera for it. I'm waiting for it to get to RB so I can give it a go, but I've heard great things about the new version of enduring conflict.
 
Increase your crew skills. Gunners by default only take action when the enemy is within .5km.

And anything that isn't categorized as a medium or heavy bomber don't get a reticule for bombing as they don't have bombing sights on the plane in the bomb bay.
This one gets a bombing reticule. Hell, it even gets the bomb sight.
 
Head up to 20,000 feet to dive down 5,000 to catch a german P47 (I'm in the 47 as well) only to find out there's absolutely no elevator now... What, in the actual 🤬. Completely hit the drink..
 
Having changed HDD to a 2Tb one recently, I could re-download this. Trouble is it changed all my settings and went for an inverted default. Sadly, I don't have time today to tinker with the controls...shame, I really was looking forward to a few hours of getting to know the new maps for tanks and giving the planes a go again.
 
Head up to 20,000 feet to dive down 5,000 to catch a german P47 (I'm in the 47 as well) only to find out there's absolutely no elevator now... What, in the actual 🤬. Completely hit the drink..
What speed were you doing?
 
Update 29.03.2016 (1.57.2.33)
Main Changes

  • New photorealistic technology for sky and cloud rendering has been added. The position of the moon and stars now depends on the season and exact geographical location.
New aircraft

Japan:

  • H8K2 flying boat - rank I.
  • H8K3 flying boat (premium) - rank II.
Research and Economy

  • The second skin of the Spitfire Mk.XVIe has been removed because it was not used for the Spitfire Mk.XVIe.
  • The amount of Spawn Points in realistic combined battles for the Ho.229 has been increased, while the BR has been reduced to 7.0.
  • M6A1 - BR has been reduced by 0.3 in all modes.
  • Nashorn - BR has been increased by 0.3 in all modes.
  • P-61 - The spawn points have been fixed on maps with aircraft carriers.
  • M47 - The amount of research points needed to unlock has been reduced to 320,000, instead of 380,000.
  • Centurion Mk.10 - The amount of research points needed to unlock was reduced to 270,000, instead of 380,000.
  • The amount of spawns has been fixed for these tanks (heavy tanks class): Churchill Mk.III, Churchill Mk.VII, Infanterie Kampfpanzer Churchill, Conqueror.
  • The cost of spawning in Realistic Battles has been fixed for these tanks (heavy tanks class): Churchill Mk.III, Churchill Mk.VII, Infanterie Kampfpanzer Churchill, Conqueror.
Ground vehicles performance changes

  • Т-54 1947 - Turret rotation speed has been changed from 10 degrees per second to 13 degrees per second. According to: «Soviet armor vehicles 1945-1965г» I.V. Pavlov, M.V. Pavlov.
  • Panther Ausf.A, T-V – Turret rotation speed has been changed from 15 degrees per second to 24 degrees per second. Panther Ausf.G – Turret rotation speed has been changed from 15 degrees per second to 20 degrees per second. According to: ''ETO ordnance technical intelligence report No.232 turret traverse speeds of the Pz. Kpfw. Panther Model G from 18 April 1945''. "Germany's Panther Tank, The Quest for Combat Supremacy" Thomas L. Jentz.
  • FV4004 Conway - fixed the type of turret armour. Now it’s Rolled homogeneous armour.
  • Chieftain Mk.3— artillery has been added.
Game mechanics

  • The repair of tracks has changed. Now both tracks are repaired at the same time as opposed to separately.
  • The mechanics of critical damage to the engine and transmission has been changed in arcade battles. In case of critical engine damage, tanks lose the ability to move for 10 seconds and after this time the tank can move again, but the engine power is reduced by 40% of what it originally was. In case of transmission damage, tanks are immobilised for 10 seconds and after this time movement is possible again, but the transmission remains only half of the lower gear ratios. After the repair of the engine or of the tank's transmission, efficiency raises back to 100%.
PC

  • Now you can start replays with the command line (aces.exe -replay path/to/replay.wrpl)


What speed were you doing?

487 was the last I saw, and about 500. Except, that was at 10,000 feet right when I went under the clouds...
 
MPH I assume? I just wondered if it was compression since that locks up the controls due to the fact engineers were only just beginning to understand it and how to work around it.
 
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487 was the last I saw, and about 500. Except, that was at 10,000 feet right when I went under the clouds...



At that speed, he shouldn't of tore his elevator... Even with lock up, he would of been able to gain control again, with a complete nonupgraded crew.

If it was knots/or mph, he wouldn't of lost an elevator.
 
MPH I assume? I just wondered if it was compression since that locks up the controls due to the fact engineers were only just beginning to understand it and how to work around it.
yes, mph... pre 1.57 I used to be able to do the same thing, well over 550 mph...


Tried the Stuka D5 in SB.... got two with two bomb runs. I'd say that's quite successful for my first time doing that.
 
yes, mph... pre 1.57 I used to be able to do the same thing, well over 550 mph...


Tried the Stuka D5 in SB.... got two with two bomb runs. I'd say that's quite successful for my first time doing that.

Have you tried it again? Since last incident?
 
I do find that engine damage modifier change to be rather interesting; since I play nothing but Arcade when it comes to tanks, it seems that Gaijin plans on making the mode as fast-paced as possible by reducing the amount of dead time when the engine is blasted. Of course, they counter-balance that by reducing engine power during a brief period, so it acts on a risk-reward system; do you want to wait and let your engine cool down from the damages, or do you move right away to protect a capture point/shoot someone else down/conquer a capture point?

I just hope that this new "photorealistic" sky rendering system does not break my FPS count even more than what it already is... I don't mind the graphics being prettier, because I value fluidity above that in any given modern PC game.
 
I do find that engine damage modifier change to be rather interesting; since I play nothing but Arcade when it comes to tanks, it seems that Gaijin plans on making the mode as fast-paced as possible by reducing the amount of dead time when the engine is blasted. Of course, they counter-balance that by reducing engine power during a brief period, so it acts on a risk-reward system; do you want to wait and let your engine cool down from the damages, or do you move right away to protect a capture point/shoot someone else down/conquer a capture point?

I just hope that this new "photorealistic" sky rendering system does not break my FPS count even more than what it already is... I don't mind the graphics being prettier, because I value fluidity above that in any given modern PC game.

It shouldn't.

On that note i can't play Arcade anymore at all. It makes me so frustrated. If i recall last time me, and @Swagger897 tried we gave up, and we called it a night :lol:
 
It shouldn't.

Well I'll keep some doubts on the side just to be sure, my PC can't exactly handle most of WT's fancy effects with a major drop in frame rate, so I have to play with the closest thing to Minimum settings that isn't Minimum setting itself...

Also, I can still handle Arcade just fine, I just need to regain the levels all my tank crews lost due to the new crew leveling up system that was implemented a few months ago. Clearly I have taken too much time off from this game... :lol:
 
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