Was GT5 Delayed because of Gamescom damage footage?

I was dissapointed like everybody,but after a while i thinked about the situation.December date wasn't said by anyone at PD,just "soon after psp version",but maybe in the meanwhile they discovered some bugs and posponed.From my point of view i will wait as long is necessary to have a very good game.For sure forza will have a gap in front of gt5,but once gt5 will be launched i think will be the best simulator.

Until gt5 is ready i have others racing games to play so is not a problem,the beauty of it is if gt5 launch in march-april,in the same time will launched f1 2010,probably 2 of the best racing games,that everyone will appreciate.

All the best to everybody
 
What I'm going to is quite important to the damage discussion, but I won't do a new thread because we have too much of those. Take a lot at this interview when they were talking about damage:
IL: How difficult is it to incorporate that into a racing simulation?

Yamauchi: It's just the order of priority. You have to get the shape of the car and the physics completely perfect to call it a simulator to begin with. Deformation was just something that's lower on the list of priorities to do for a game.
Here's the link:
http://blogs.edmunds.com/straightli...kazunori-yamauchi-father-of-gran-turismo.html

So get this thing straight people: when Kaz say the game is ready, that's what he means, having "the shape of the cars and the physics". That part is done. Damage (and possibly other features we don't know yet) on the other hand is low on the priority list. That means it would be dealt with at the end of the development cycle. In other words, Kaz could easily turn damage off and ship the game immediately, but instead he's refining those small features. It's not that he has the game ready but doesn't want to release. And as much as we hate having the game released next year, it means all the little details will be taken care of (at least I hope so).

And I actually appreciate the fact no release dates were announced up until now. It's better to announce a few months before rather than announce early and postpone several times.
 
For me, it's just unbelievable that after almost six years of development, the game is only slight evolution of what we already got in GT4. Just cosmetics. No groundbreaking news and same idiocracies like mindless AI, still wrong colission physics and damage, horrible tyre screeching, no rubber on pavement, no tire deformation, invisible walls, all those PITAs are still present. And then Kaz saw FM3 with all they did and shat himself of it. When you take off that 1000 cars of which 2/3 you will never drive, he has nothing to compete.

Seems like you haven't been paying attention to what has been going on. The AI is revamped, there's better colission physics (As seen in a few videos) and the vehicle physics are been revamped. I'm not sure what you mean by "invisible walls" though. I know there are some courses where you need those walls, or else you can just drive off the track and all over the place.
 
Seems like you haven't been paying attention to what has been going on. The AI is revamped, there's better colission physics (As seen in a few videos) and the vehicle physics are been revamped. I'm not sure what you mean by "invisible walls" though. I know there are some courses where you need those walls, or else you can just drive off the track and all over the place.

The guy is obviously a forza fanboy trolling. Just ignore, I'd say.
 
From what can be read on the net (however dangerously inaccurate it might be), it apparently was the negative reception of the damage build that caused the postponement of the release date, since it is being said that the final damage build will differ distinctly from the one seen in the demo at TGS and they are still working on it.

The problem with this is, that the damage is clearly a central piece of the game engine and cannot easily be distributed as DLC. When you patch something like that, you essentially have to exchange half the game to begin with, or even more, since probably all car models are affected as well. At the size of the game that we can expect, that would be a most impractical thing, and unfair to anyone that actually does not have the PS3 hooked up to the internet with a broadband connection, because it basically makes it impossible to update the game, which, in turn you would need to make the future car models compatible. Otherwise you need a downward compatible car damage model, which makes the whole thing a nightmare.

So, thanks to all the people nagging about damage...you've made us wait for at least another 3 months.
 
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