Weasling penalties down shouldn't happen.

  • Thread starter covan2306
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Agree


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covan2306
I really don't think we should be able to widdle the penalties down whilst still activley racing, fast. on those 10 lap races you can laugh off most penalties. Which kinda removes the point in them.

I know that the SR/Penalty system is...messed up, but still punishments need to be enforced
 
I'd like to see under 10 secs added to the end of the race, over 10 secs have a pit pen, if you don't pit in add +30s on for the pit pen.

Yep. I've seen to many people blocking in tight turns scrubbing a penalty. It can cause huge issues on track. If it was just point bank added to the time, or a pit-in, people might avoid them more.

but what about the penalty you get that isn't your fault (smashed into on while braking and punted off the track). You should be able to clear them and not hinder your race to much?

No sorry. A penalty is a penalty. You should not have the option to scrub a penalty by slowdown. I don't complain about penalties that are not my fault. It's racing (and not for real) so take it like a man and move on.
 
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I find it a bigger problem that not everyone treats the "slow down" penalties the same way... some people literally slam on the brakes while on the racing line!

I got a pen last night in manufacturers, watched the car in front of me make serious contact with another car, dived infront of me on the apex and hit his breaks.. so annoying.

but what about the penalty you get that isn't your fault (smashed into on while braking and punted off the track). You should be able to clear them and not hinder your race to much?

These type of penalties need fixing reguardless, not sure how but surely the game can tell that subject A has slowed down near a corner meanwhile subject B is still travelling at 145mph and hits subject A.
 
but what about the penalty you get that isn't your fault (smashed into on while braking and punted off the track). You should be able to clear them and not hinder your race to much?

There is that, but just like real racing sometimes the guy not at fault is still punished. By not widdling down penalties the clean driver will come out ahead, even if they get a penalty or two, the over aggressive drivers will have a lot more penalties added to their times.

The other things is they could slow the car down and ghost it for set period of time to enforce the penalties on the spot. I'd rather have penalties added at the end but there are better options than what the game currently has.
 
There is that, but just like real racing sometimes the guy not at fault is still punished. By not widdling down penalties the clean driver will come out ahead, even if they get a penalty or two, the over aggressive drivers will have a lot more penalties added to their times.

The other things is they could slow the car down and ghost it for set period of time to enforce the penalties on the spot. I'd rather have penalties added at the end but there are better options than what the game currently has.

In a magical world yes, but most the time a good hit can send you to the back of the pack, where you will be met with other issues, meanwhile, matey boy is up in 3rd laughing.
 
In a magical world yes, but most the time a good hit can send you to the back of the pack, where you will be met with other issues, meanwhile, matey boy is up in 3rd laughing.

Good point. I am never battling that far up the pack so I can sometimes catch the guy that knocks me off (or him me if I screw up a corner)
 
What if I get a penalty that I didn't deserve? I'd certainly want to whittle it down then.

The issue of the games bipolar penalty system is a different discussion altogether.
In my opinion a penalty is a penalty, and should feel like one. Plus if they were to change the way penalties affect a driver, the pressure would be on PD to get the system in order.
 
I think a “grace period” where you have a short amount of time to serve a penalty would be fair. Maybe it needs to be served within a minute, or by the end of the lap.

Right now it’s easy to be unfairly penalised, and having a way to at least mitigate that would be useful.
 
There is that, but just like real racing sometimes the guy not at fault is still punished. By not widdling down penalties the clean driver will come out ahead, even if they get a penalty or two, the over aggressive drivers will have a lot more penalties added to their times.
You are making a grand assumption though. You're assuming that the aggressive drivers are still in the learning stages and haven't figured out that being aggressive causes them penalties. While this is the case in some instances it may also be possible that those same aggressive drivers have figured out a way to game the system. They have discovered a trade-off between contact and results that works for them and they may continue this behavior forever.

For example, the system allows you to enter an important race, make contact several times, lower your SR rating as a result, and then run off to a meaningless race and run around in the back to get your SR rating back up again. You can still get a good result, be an aggressive driver and all it cost you is a little bit of time. It would be pretty myopic to think that there aren't numerous drivers that have already figured this out and are doing it on a regular basis.
 
These type of penalties need fixing reguardless, not sure how but surely the game can tell that subject A has slowed down near a corner meanwhile subject B is still travelling at 145mph and hits subject A.
It is not possible to automatically apply penalties... in properly run races, there are stewards whose job it is to monitor everyone and apply penalties where appropriate. Even the F1esports semi-finals had stewards that watched and analyzed each of the races and applied penalties before the results were made official. Obviously it is not viable to have a steward at each and every online race, so they've come up with a compromise.

Of course, without full properly published regulations, like for every other FIA sanctioned racing series, we can only guess at what the rules are and what penalties should apply when.
 
The issue of the games bipolar penalty system is a different discussion altogether.
In my opinion a penalty is a penalty, and should feel like one. Plus if they were to change the way penalties affect a driver, the pressure would be on PD to get the system in order.

Not really a different discussion at all. What's the point of discussing this if they aren't (at least mostly) reasonably given in the first place? The thing is a system, you can't pick on one aspect of it without thinking about how it affects the rest. Sure, you can whittle them down, which is probably why some penalties are 10 seconds - those are harder to lose in a couple of laps.

As the system stands now, I vote 'No', purely because most of the smaller penalties I get are bogus (I've already lost time in whatever off-track expedition I've been on).
 
Johnnypenso
While this is the case in some instances it may also be possible that those same aggressive drivers have figured out a way to game the system. They have discovered a trade-off between contact and results that works for them and they may continue this behavior forever.

For example, the system allows you to enter an important race, make contact several times, lower your SR rating as a result, and then run off to a meaningless race and run around in the back to get your SR rating back up again. You can still get a good result, be an aggressive driver and all it cost you is a little bit of time. It would be pretty myopic to think that there aren't numerous drivers that have already figured this out and are doing it on a regular basis.

I abuse the system to get revenge on dirty drivers. It's very easy to keep a S safety rating even if you teach a dirty driver a lesson every so often.
 
The only way to make penalties have any effect is to make the penalty over ride by far any gain that is gotten by the action that caused you to get the penalty.

The system as is can be gamed and is being gamed by those that have figured out what contact with other car moves will result in the innocent racer being penalized, how often they can get a penalty and not be downgraded in their SR rating and when they can gain more on the track position wise than what the penalty will cost.

The first thing is to eliminate scrubbing off the penalty in race but tack on the time post race. I also agree over 20 seconds then that racer should be DQ and all race results or rewards cancelled out.

Sure at first some innocents will pay the price but you are paying a price now. The only way to get the dirty and careless driving to stop is to make the penalties for such severe enough that all racers avoid that type of racing on the track.

Advancing SR ratings should be made more difficult as well.
 
Just a thought but how about if you do not scrub off the penalty by the end of the lap you get it added to the end time? This would do 2 things.
1: Reduce the amount of time the driver would have to find the opportunity to manipulate the bleed off unfairly. (Forcing others to slow down.)
2: Make it fair since if you get a penalty in the last lap, you are kind of screwed the way it is now. (In comparison to getting it first lap)
 
Just a thought but how about if you do not scrub off the penalty by the end of the lap you get it added to the end time? This would do 2 things.
1: Reduce the amount of time the driver would have to find the opportunity to manipulate the bleed off unfairly. (Forcing others to slow down.)
2: Make it fair since if you get a penalty in the last lap, you are kind of screwed the way it is now. (In comparison to getting it first lap)

If you get a penalty period you should not be able to rectify the action on track that earned you that penalty in the race. The only way to scrub off a penalty prior to the penalty being assessed post race may be to allow a stop and go penalty in the pits to erase up to a 10 second infraction.

Still if you acquire 20 seconds or more accrued penalty time within 1 race you should immediately be black flagged, DQ and ghosted on the track as to not further affect the others racers within the race.

Sounds harsh but it is what it will take to make courteous driving be a priority over gaining a position by bulldozing tactics.
 
Of course, without full properly published regulations, like for every other FIA sanctioned racing series, we can only guess at what the rules are and what penalties should apply when.
Ahhhh...the giant elephant in the room:cool:. 4 years in development to bring console racing into the 21st eCentury and nowhere do we find a single written word about expected behaviours online and how to deal with the most common occurrences in online racing.
 
I get your point VF but there are times that being that harsh would just ruin your day. I know, many on here will just say man-up and move on but I started Pole in a race (SR B) and in the first turn Racer 2 hit me in the Q and sent me in the wall. Since it was so crowded, just trying to recover, others coming up hit me and I bounced around like a ball before I could even recover car to move out of the way. I did end up ghosting out but after serious pens and SR downs. I had the entire race still ahead me and disheartened. I think making it worse would be just too much. I am willing to bet that the Pole spot (I am not there often!) has that happen a bit.

Just trying to think of a compromise without making this game relentless with pens.
 
Unfortunately in this game that is not always true! Sometime you are the one hit and receive the penalty when you share none of the blame for the incident.

If you are the one getting hit and hindering the faster car from the racing line you deserve it.
 
I get your point VF but there are times that being that harsh would just ruin your day. I know, many on here will just say man-up and move on but I started Pole in a race (SR B) and in the first turn Racer 2 hit me in the Q and sent me in the wall. Since it was so crowded, just trying to recover, others coming up hit me and I bounced around like a ball before I could even recover car to move out of the way. I did end up ghosting out but after serious pens and SR downs. I had the entire race still ahead me and disheartened. I think making it worse would be just too much. I am willing to bet that the Pole spot (I am not there often!) has that happen a bit.

Just trying to think of a compromise without making this game relentless with pens.
Unfortunately eveyone starts at SR B. Probably PD’s biggest mistake. Everyone should start at SR E and it should be harder to move up.

If you are the one getting hit and hindering the faster car from the racing line you deserve it.
This statement shows that you are part of the problem.
 
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I get your point VF but there are times that being that harsh would just ruin your day. I know, many on here will just say man-up and move on but I started Pole in a race (SR B) and in the first turn Racer 2 hit me in the Q and sent me in the wall. Since it was so crowded, just trying to recover, others coming up hit me and I bounced around like a ball before I could even recover car to move out of the way. I did end up ghosting out but after serious pens and SR downs. I had the entire race still ahead me and disheartened. I think making it worse would be just too much. I am willing to bet that the Pole spot (I am not there often!) has that happen a bit.

Just trying to think of a compromise without making this game relentless with pens.

As of now the penalties do not punish drivers enough is why you were dive bombed into corner 1. Sure the person coming up from about 5th place or so that likely did the dive bombing likely got a 10 second penalty as he drove away with the lead and all race to scrub off the penalty while look at the damage you incurred from his actions.

This is the exact reason the penalties need to be so harsh as then dive bombing the leader in the first corner would not gain an advantage and as pole sitter you could be reasonably sure to go about leading your race from the pole without getting taken out before you start.
 
Please explain, I don't think you're getting the whole picture here...
Unless I am being lapped, If I am in front on a suitable racing line it is the driver behind who is responsible for making a clean pass. It is not the lead cars responsibility to let anyone by. Obviously the lead car can not swerve to block. But, unless the following car is at least halfway along side before entering the corner the lead car does not have to leave space to let the following car by.

Basically if you’re behind it’s your job to avoid contact regardles of speed.
 
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