Weekly Challenge Discussion Thread

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Anyone have a tune for the SF race? Hard mode you have to do 1.22s or you cannot win. The lead car does 1.24s. 15 laps and you start off, I think, 15 seconds behind. I can do 1.23s using hard tires. If I use mediums I don’t have enough rubber left to catch up in the last lap or so. It’s also not my best track. The last turn I lose a lot of time. Not sure how to tackle it.

I have been doing the stupid shifting thing the pros do. Where you engine brake hard to 1st gear then short shift to 3rd so there is no wheel spin. Totally unrealistic and I wish PD would fix this somehow.
 
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I guess I'll try the SF car that Famine mentioned and maybe sell the one I'm currently using. We'll see if that works. If I make progress, I'll save my replay and then record/upload it to Youtube so you all can see, and maybe learn too. I'll also loosen the TC to 1-2 and see how the car responds to the road after braking/accelerating.
 
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Well, what a waste of time this afternoon. Surely, I would have thought I would place 2nd or 3rd. But nope. That was the longest 22-23 minutes ever in my life. These AI are tough this go-round, and it's no point in me trying the other 3 SF cars because they may not get me much progress either. And it would be too hard and insane to try using MT with this machine. Hope I'm not forced to. How is everyone else getting better results and we're all using the same SF cars, I think the horsepower is almost the same for each car. Another freaking block from the 750,000k.

Looking at your video, you are easily losing 10 seconds a lap with how you are entering and exiting corners. Lets break down some from an average lap of yours:

Turns 2 & 3: Down 2nd gear decently enough for 2 but you should begin to accelerate abit earlier (Right about as you start turning right, plenty of curb.) for 3.

Turn 5: No need to lift, you've got a very downforce heavy car. You should be able to turn in with no problems and the brakes are good enough to slow you down for 6 before going downhill.

Turns 8, 9 & 10 (The Esses): Again, no need to lift. You can easily take this whole section flat. If anything, you should be able to make up speed on the AI just through there alone.

Turns 13, 14, 15 & 16 (Chicane of Death): Again, easily flat. This is easily the best overtaking spot on the whole track when done properly as the AI Brake frequently.

Overall, you've got to trust the downforce. The key to these cars is leaning on that downforce through the fast sectors whenever possible. Regardless if its the SF19 or the SF23, both will easily do 22s or 21s when driven to the limit. There is easily 10 secs to make up per lap. I've driven both and despite the Horsepower difference, the feel is barely noticeable in my hands and I'm not even on World Tour level pace.

I'll show you the video of my run tomorrow for a comparison.
 
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Anyone have a tune for the SF race? Hard mode you have to do 1.22s or you cannot win. The lead car does 1.24s. 15 laps and you start off, I think, 15 seconds behind. I can do 1.23s using hard tires. If I use mediums I don’t have enough rubber left to catch up in the last lap or so. It’s also not my best track. The last turn I lose a lot of time. Not sure how to tackle it.

I have been doing the stupid shifting thing the pros do. Where you engine brake hard to 1st gear then short shift to 3rd so there is no wheel spin. Totally unrealistic and I wish PD would fix this somehow.
You can try RS/RS with a pit stop at lap 7 or 8, can run 21's pretty easily with those, at least with the SF '23. I think I ran 1270/1600 downforce, pretty low camber (around 1.5-2.0), 25/55 ride heights and ran the diff on 15/12/12. Rest was pretty much stock as far as I can remember.
 
The 15-lap SF race in Dragon Trail is basically a "trust the process" race. It all lies on how one utilizes the downforce. I used the SF19 Honda, ran on Mediums, and no tuning done just default setup.

Will post a video later. Recorded it yesterday.
Pretty much what I did on my first go (Though with the SF23 instead).

You can try RS/RS with a pit stop at lap 7 or 8, can run 21's pretty easily with those, at least with the SF '23. I think I ran 1270/1600 downforce, pretty low camber (around 1.5-2.0), 25/55 ride heights and ran the diff on 15/12/12. Rest was pretty much stock as far as I can remember.
Honestly, you can pull off a no stopper with a stock setup on Mediums really easily.
 
@RACECAR Wow, didn't realize I was losing that much time. What there should be in an event like this is a friends leaderboard of their race time and ghosts of how they completed each race, that way the player can use it as a guide. If I had 2 TV's, I could do a side-by-side comparison of my SF race compared to my friends or other fellow drivers out there.

Well I'll give it another go later on...Famine's article was titled "Weekly Challenges:Super Fly"

To fly or not to fly, that is the question.
 
You can try RS/RS with a pit stop at lap 7 or 8, can run 21's pretty easily with those, at least with the SF '23. I think I ran 1270/1600 downforce, pretty low camber (around 1.5-2.0), 25/55 ride heights and ran the diff on 15/12/12. Rest was pretty much stock as far as I can remember.
Thank you. However, I didn’t see this by the time I just finished and finally beat it on hard. I tried the SF19 with zero aero and that didn’t work. I still was too slow in the straight. Then did the SF23 with zero aero and beat it by 5ish seconds. Got to first at lap 11. Both using hard tires.

All my lap times but the first one was high 1.22s or low 1.23s. Viewing the replay the AI first car was consistently in the low to mid 1.24s. So we must start 10 seconds behind the leader. I got caught in a little traffic which messed me up at the death chicane so I lost a second there.

What a difficult but fun race mainly because I struggled to get a couple of the turns correctly. This car you have to drive differently than GT cars. Took me a bunch of times to get it. Always spinning out at the last turn or just after the second turn.
 
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My weekly races were fun and the stories are in the pictures...
Seaside - SF-19 with RS tyres and anti-lag on strong and after I made P1 I drove easy to conserve the rubber.
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WTC900 @ Nurburgring GP.
In the last lap, this Mercedes had looped it in front of me as I had to suddenly avoid.
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High Speed Pursuit @ High Speed Ring.
This custom Maverick was exceeding the speed limits and refused to pull over. Had to grab one of my city patrol cars to catch the felon....
19434fbd0c042-3fa315B375F96579043.7F0DCD06C091CCF5_message_444430083166947_1736055012370.jpg
19434fbf69215-3fa315B375F96579043.7F0DCD06C091CCF5_message_444430076523821_1736054986421.jpg

Euro 600 @ Sardrgna
I had to go out to get some baguettes and I went in my family car and was challenged to a drag. I'm in the far left car.
19434fc141f68-3fa315B375F96579043.7F0DCD06C091CCF5_message_444430069580260_1736054959297.jpg

Dusted off the Lancia for a spin at Brands Hatch.
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Enjoy.
 
The 15-lap SF race in Dragon Trail is basically a "trust the process" race. It all lies on how one utilizes the downforce. I used the SF19 Honda, ran on Mediums, and no tuning done just default setup.

Will post a video later. Recorded it yesterday.

There you go.



Other than the usual AI shenanigans at the Chicane of Death, the race was a breeze.
 



Well, what a waste of time this afternoon. Surely, I would have thought I would place 2nd or 3rd. But nope. That was the longest 22-23 minutes ever in my life. These AI are tough this go-round, and it's no point in me trying the other 3 SF cars because they may not get me much progress either. And it would be too hard and insane to try using MT with this machine. Hope I'm not forced to. How is everyone else getting better results and we're all using the same SF cars, I think the horsepower is almost the same for each car. Another freaking block from the 750,000k.

Your losing 8 - 10 seconds per lap so what result do you expect ? Your car lacks power / speed, massively. You reach around 250 kmh at the end of the main straight ( right kink ) vs. 280 kmh. Using TC and not using the overtake function can't be the sole reasons. Check DF. Use the standard settings which are quite low. I noticed you only need 60 percent of the fuel that I needed. Did you run on FM3 or something ? That would explain the bad car performance. And check your input device just to be sure.
And then ... practice. Seriously. You hit walls and other cars way too often, you miss apexes permanently or rumble across killer curbs, you brake where you don't have to etc. And practice even more when the car runs on full power.
 
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No luck so far with the SF race. It's harder than I thought. Tried a few times and either got spun out by AI or managed to do it myself. Second turn is a bit**, if I accelerate too early, I spin. AI seems to be able to accelerate earlier than I can.
About the cars: I used both Honda variants and while the SF23 is about a second quicker for me (1.23.xx vs 1.24.xx without boost), the SF19 feels easier to control.
 
No luck so far with the SF race. It's harder than I thought. Tried a few times and either got spun out by AI or managed to do it myself. Second turn is a bit**, if I accelerate too early, I spin. AI seems to be able to accelerate earlier than I can.
About the cars: I used both Honda variants and while the SF23 is about a second quicker for me (1.23.xx vs 1.24.xx without boost), the SF19 feels easier to control.
You are absolutely correct, the SF19 is easier to control but it’s slower in the same configuration.

I spin at that second turn too if I get on the gas too early. If you are too sharp on the first turn of the chicane then you are going to spin on the second one because you are turning too hard when you get the pedal down. I spun there at least a dozen times. It is frustrating. If you watch the top pros drive the SF cars they will break very late and downshift to 1st gear then glide through the turn while short shifting quickly to third gear. It takes practice to do it this way but they are off the pedals as much as possible to prevent spinning.
 
Not a bad week; the prize credits made the week even better.

It was a Coutach sort of day for the first two. Used two different ones in various tunings (I bought a few more since it's available in the UCD to mess around with). Since it's the car that got me into cars, off we go.

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For race four I used the cheat code and went with the ol reliable Hyundai VGT. I love this car. It's fast, corners well, and is good on tires and fuel. If you've not tried it at any point in the game, I'd recommend it. Ran RH tires and pit on lap five for fuel (and new rubber cuz why not at that point).

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No cheat codes for last race, but it was pretty fun. The amount of corners you can take flat out here in the SF cars - including the chicken of death - makes it so. What made it less fun than it should've been was the AI drives like garbage, slowing down and braking in the most random of places (including the CoD). If you're close to an AI coming into the CoD you're better off creating a gap so you can take it flat out because they don't; you'll lose a ton of time if you follow on thru there. RMs no stop and despite getting hit and spun on lap four, managed a P1 on the last lap.

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No luck so far with the SF race. It's harder than I thought. Tried a few times and either got spun out by AI or managed to do it myself. Second turn is a bit**, if I accelerate too early, I spin. AI seems to be able to accelerate earlier than I can.
About the cars: I used both Honda variants and while the SF23 is about a second quicker for me (1.23.xx vs 1.24.xx without boost), the SF19 feels easier to control.
This was my experience in this race , successful attempt starting at 1:02 with a tuned sf19:

 
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I guess I'll try the SF car that Famine mentioned and maybe sell the one I'm currently using. We'll see if that works. If I make progress, I'll save my replay and then record/upload it to Youtube so you all can see, and maybe learn too. I'll also loosen the TC to 1-2 and see how the car responds to the road after braking/accelerating.
No need to try another car.
 
As opposed the other SF races, the weekly at Croatia is really easy with hard tires and slightly tuned downforce. And just one tire change.
 
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I did the Sunday Cup Classic round at Brands Hatch Indy, and while I didn’t get the CRB, I did get first in an entirely-stock Volvo 240. I even left it on the Comfort Mediums that it comes with.

Next will likely be the European Clubman Cup 600 round at Sardegna, and I’ve put my swapped Mercedes-Benz 190E Evo II on Sport Softs. I also tinkered with the ECU to give it a bit more power than my ~550 PP tune, and moved the ballast exactly one point to the rear, so now I have precisely 600.00 PP. At least, for now.
 
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Had some fun in the WTC900 again this time in an "unmolested" RS5 which drove better than my other one. Totally forgot that rain was a possibility. I had to go in at the end of lap 8 for a splash of fuel and luckily that's when the heavens opened or I would have been in the same situation as the AI's. Went for IM's and a lot of them were still on RM's. Was in second at the end of lap 9 when 1st had to box. Talk about a slippery last lap in the downpour. Fun stuff!
Same happened to me.

Did you arrest him for drugs @jrbabbitt ? 😂
Nitrous Oxide perhaps?
 
I'm gonna grind those races some more and try to get a CRB, 330,000 is a lot everytime. I'll even grind the other events to get credits quick to buy more powerful cars. I still haven't acquired all of them in my collection.
 
That Seaside SF race is amazing. I can’t believe how good that track is for SF cars. So much better than Fuji or Watkins Glen.

Anyway, it took me 2 tries to get first. First attempt had me play bumper cars through the CoD on a couple laps. Took 3rd about 4 seconds behind the leaders. Second race I learned to lay back and give a bit of space to pass them on the exit of the CoD.

Great race. PD, give us more of this.

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Edit: The Gr.2 race at Nurburgring GP was easy. Won by 20 seconds. One pit stop for tires and fuel.
 
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Attempted the Med-Soft 1-Stop Strategy for the WTC 900 event and it works. It was another Nail biter on the last lap, but its definately doable (at least in the NSX).
 
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