Weird new

So don't think, then. Don't they have confirmation straight from the man himself about weather?
 
This game should have at a MINIMUM:

Damage
Day/Night
Weather
A Robust On-line virtual racing league ala iRacing.

Whoever says otherwise is cutting PD too much slack. It has been 5 years since GT4 and if Kaz wants to be the leading "Driving simulator" he needs to be a lot more proactive and inlude those four things at a minimum.
 
So don't think, then. Don't they have confirmation straight from the man himself about weather?

That was 6 months ago with audi, now it's almost june, a lot nearer to the release. Maybe they skipped weather cycle in order to maintain a solid framerate:nervous:.
To be honest, i would rather like the weather cycle than damage:indiff:.
But, well, it's better than nothing i guess. 👍
 
This game should have at a MINIMUM:

Damage
Day/Night
Weather
A Robust On-line virtual racing league ala iRacing.

Whoever says otherwise is cutting PD too much slack. It has been 5 years since GT4 and if Kaz wants to be the leading "Driving simulator" he needs to be a lot more proactive and inlude those four things at a minimum.

I understand your opinion about this, but what do you mean with "at a minimum". It's actually all we can ask for.
 
They don't mention their source of information, but it comes most likely from the interview by Audi mentioned here.
 
That was 6 months ago with audi, now it's almost june, a lot nearer to the release. Maybe they skipped weather cycle in order to maintain a solid framerate:nervous:.
To be honest, i would rather like the weather cycle than damage:indiff:.
But, well, it's better than nothing i guess. 👍

Are we even sure it was a dynamic weather cycle the Audi info referred too, and not just different weather options i.e: choose to race on |Tsukuba dry or Tsukuba wet, like the Initial D games have.
 
They don't mention their source of information, but it comes most likely from the interview by Audi mentioned here.

I would tell you that you misread, but if you're French then maybe this was mis-translated in the first place? I guess?

Would you mind telling us what this article says?
 
Are we even sure it was a dynamic weather cycle the Audi info referred too, and not just different weather options i.e: choose to race on |Tsukuba dry or Tsukuba wet, like the Initial D games have.

I'm German and that is why I am sure he said that. He said something like (4th question): Besides we are working very hard on weather changes, which could influence a race.
Still, it was half a year ago so do not bet on it.:sly:
 
I understand your opinion about this, but what do you mean with "at a minimum". It's actually all we can ask for.

I mean that the competition is getting pretty fierce and GT6 will probably not enter the market until 2015, so Kaz and PD need to create the best game possible and they need to include damage, weather, night, and online racing league to outshine every other game. They need to destroy the competition and get all of the best players to race in GT5 (and not iracing). Otherwise it will become just another racing franchise, albeit one that started it all but could also be fading away in the near future if it doesn't accelerate its innovation. Because someone will come in and get it right if PD doesn't, you can't underestimate your rivals and expect to be the leader indefinitely.

All this stuff doesn't need to be in the first release of the game, but within a year of GT5 release would be okay with me.
 
I'm German and that is why I am sure he said that. He said something like (4th question): Besides we are working very hard on weather changes, which could influence a race.
Still, it was half a year ago so do not bet on it.:sly:

Iam German too and Kazunori Yamauchi was definately talking about dynamic weather (weather changes during races)!
BUT dont trust Kaz, his statements are often falsified as soon as the final product arrives. Some time in the future, there will be a GT that features EVERYTHING he ever talked about.
 
I'm German and that is why I am sure he said that. He said something like (4th question): Besides we are working very hard on weather changes, which could influence a race.
Still, it was half a year ago so do not bet on it.:sly:

Thanks for clearing that up!

It would truly be a shame if it wasn't dynamic, especially at huge tracks like Le Sarthe where it can be raining at one end of the track and dry at the other.
 
I mean that the competition is getting pretty fierce and GT6 will probably not enter the market until 2015, so Kaz and PD need to create the best game possible and they need to include damage, weather, night, and online racing league to outshine every other game. They need to destroy the competition and get all of the best players to race in GT5 (and not iracing). Otherwise it will become just another racing franchise, albeit one that started it all but could also be fading away in the near future if it doesn't accelerate its innovation. Because someone will come in and get it right if PD doesn't, you can't underestimate your rivals and expect to be the leader indefinitely.

All this stuff doesn't need to be in the first release of the game, but within a year of GT5 release would be okay with me.

Well i understand that too, but look, let's face it. Do you really think the ps3 can handle 16 cars (200.000 polys each!), 1080p, 60 frames, weather change, day/night cycle and damage at the same time?
I would like to be surprised but we have to be realistic. I bet if the ps3 could handle it all, Polyphony would integrate it all, but from my point of view it is not possible, pretty sure actually. :dopey:
 
Well i understand that too, but look, let's face it. Do you really think the ps3 can handle 16 cars (200.000 polys each!), 1080p, 60 frames, weather change, day/night cycle and damage at the same time?
I would like to be surprised but we have to be realistic. I bet if the ps3 could handle it all, Polyphony would integrate it all, but from my point of view it is not possible, pretty sure actually. :dopey:


The cars polycount probably reduces as they get further away, plus all 16 are unlikely to be visible close up anyway in one go.

Plus evrybody keeps seeming to forget gt5 or at least prologue isn't true 1080p, The resolution is like 1280 x 1080, thats very noticible at least on pc, tbh i don't know how polyphony can claim it to be 1080p when it's not(i know it gets upscaled).

Plus weather changes would be unlikely to be completlly dynamic, but rather just change after so many minutes, hours or whatever, so most of the time it doesn't need to be calculated, i really do want to be able to race on a wet track though. As for damage i hope its completly dynamic, i hope it's not all prefab crap, and if it's anything like the old nfs games it might aswell be forgotten completly.
 
This game should have at a MINIMUM:

Damage
Day/Night
Weather
A Robust On-line virtual racing league ala iRacing.
I think you're being a bit overreaching with that post, seeing that hardly any game has all that, period. I know that the PS3 is the only system which has games which properly take advantage of the multicore architecture, but even then, other games are simply advancing what techniques and environmental effects have been done previously. GT5 could be groundbreaking in all aspects, but as I posted before, what I need in GT5 is that huge expansive racing game in the spirit of the series I love. Get that right, and THEN add everything else you can. And if it takes a GT6 to do it all, I'll be patient.
 
The cars polycount probably reduces as they get further away, plus all 16 are unlikely to be visible close up anyway in one go.

Plus evrybody keeps seeming to forget gt5 or at least prologue isn't true 1080p, The resolution is like 1280 x 1080, thats very noticible at least on pc, tbh i don't know how polyphony can claim it to be 1080p when it's not(i know it gets upscaled).

Plus weather changes would be unlikely to be completlly dynamic, but rather just change after so many minutes, hours or whatever, so most of the time it doesn't need to be calculated, i really do want to be able to race on a wet track though. As for damage i hope its completly dynamic, i hope it's not all prefab crap, and if it's anything like the old nfs games it might aswell be forgotten completly.

If the res is 1280 x 1080P then it is 1080P.
 
If it were in widescreen (16:9) it would have 1920 lines of horizontal resolution. Is it not in true widescreen?
 
I don't know how they can affirm that (I'll ask to the webmaster who has told them) but a french video game website says: "kaz has confirmed that we'll be able to crash our favourite cars in gran turismo, but we won't see any weather cycle.":ill:
The link:
http://www.jeuxvideo.com/news/2009/00033980-des-degats-dans-gran-turismo-oui-oui-bientot.htm

This website used to give news and rumours that have been confirmed. I don't know what to think...
I speak french and I know this site but please for god's sake don't believe their rumors. At a time they were speaking about halo 4 and I didn't see this news on any other website
 
If the res is 1280 x 1080P then it is 1080P.


Lol, to me thats like saying if it was 5x1080p it would still be 1080p. The term is used too loosely, at the end of the day gt5 is pushing just over 1.3 megapixels onto the screen as oppossed to just over 2mp like true 1080p. Thats leaves quite a lot of room for other features is all i was basically trying to say, things like weather and damage should not be a problem especially after taking this long to produce the game. This difference in res is also what probably accounts for the poor aliasing of the cars and the running ants, even tho gt5p has anti aliasing.
 
I think you're being a bit overreaching with that post, seeing that hardly any game has all that, period. I know that the PS3 is the only system which has games which properly take advantage of the multicore architecture, but even then, other games are simply advancing what techniques and environmental effects have been done previously. GT5 could be groundbreaking in all aspects, but as I posted before, what I need in GT5 is that huge expansive racing game in the spirit of the series I love. Get that right, and THEN add everything else you can. And if it takes a GT6 to do it all, I'll be patient.

I have to agree with you.
I can't understand this total life and death obsession with weather and damage.
As far as I'm concerned, for the most part, all they will be are primary elements to screw your race up.

At this point, I'll gladly settle for HD and decent car sound effects.
 
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Weather cycle? I dont care about rain.. I rather have day and night cycle as well Damage.. Maybe PD will pull off rain.
 
Lol, to me thats like saying if it was 5x1080p it would still be 1080p. The term is used too loosely, at the end of the day gt5 is pushing just over 1.3 megapixels onto the screen as oppossed to just over 2mp like true 1080p. Thats leaves quite a lot of room for other features is all i was basically trying to say, things like weather and damage should not be a problem especially after taking this long to produce the game. This difference in res is also what probably accounts for the poor aliasing of the cars and the running ants, even tho gt5p has anti aliasing.



For something to be claimed as 1080P has to have 1080P verticle lines. I did not make up the rules - so yes 1 x 1080P would infact be 1080P:tup:

PS

How many 1080P movies have you seen to date? Most are Letter Box 1920 X 816 or so, and actually not true 1080P.
 
Gaming press is mostly a joke. Totally immature, and many outlets just keep re-rashing blog posts, rumors posted in oher websites, i mean, they decided to post this just because of the interview he gave to Audi. It doesn't look at all that they talked to an official source.

I don't believe them one bit, and unfortunately we will have to wait 17 more days for some news...
 
If this is true.. maybe weather/RAIN will be an ON and OFF feature and not changeable during game play? If so and it's not possible to have changeable weather while racing, I wont mind ONE MINUTE PAUSE and LOAD SCREEN FOR rain while race.

I hope for day and night cycles
 
I will be gutted if damage takes precedence over weather :indiff:

There is more people who see greater entertainment/value in destroying cars and driving backwards then there is weather or day/night changes. So PD could be targeting the larger audience.

For example, at a friend's house his first comment about GT5P was "That's the game where you can't crash the cars." He could care less if there was weather, day/night changes, custom liveries, reverse lights, whatever. If they can't get a cheap thrill out of driving backwards (before becoming bored in less then 10 mins) then the game lost value to them.

Here is another translation of the text:

More nobody n' believes in it and more nobody n' in d' laughs; elsewhere but Kazunori Yamauchi, the talented creator of the series Gran Turismo and president of the studio of development of Polyphony DIGITAL promises to us damage in Gran Turismo for… soon. L' artist does not go any more so far as to quote the name d' a play (Gran Turismo 5?) such an amount of it made us gleam the thing on l' entirety of the opus of the series without never s' to hold to with it.

This promised time, sworn, spit, you will be able to smash well the most beautiful body against rails of safety in Gran Turismo. Irony s' it is, " Kaz" on the other hand drew aside the d' possibility; to include in the short run the weather in its " simulation" … Perhaps in Gran Turismo 27?


According to this translation damage will be in the game from launch, but weather is on the roadmap.

But this source is probably not reliable.
 
As long it makes it in. But day one should be DAMAGE and day one should also have DAY and NIGHT cycle that changes during race. Rain and what not can come later, what is good driving in rain when you can't crash a car?
 
As long it makes it in. But day one should be DAMAGE and day one should also have DAY and NIGHT cycle that changes during race. Rain and what not can come later, what is good driving in rain when you can't crash a car?

I can agree with this.

However rain is not useless without damage, going off course and spinning out will still cost you alot of time. Wet grass or sand will magnify mistakes.

Rain + Night = Alot of Fun and Challenge, even without damage, even though damage would increase the sense of danger and would add to the challenge of not only keeping on track, but keeping your nose clean.

"On your first lap out ... every single braking point is an adventure into the deep, dark unknown."

 
Yeah true, sniping out alone cost you time in race there for it's hard to catch up. For online plays WEATHER will be more important over damage, I bet 50% servers will only have damage on while other half wont.
For Single-play its more important for Damage, you brake it you fix it. It would be fun to replace rear bumper, springs and what not rather then just spinning out in rain. But we will have two .. I bet from day one!
 
Yeah true, sniping out alone cost you time in race there for it's hard to catch up. For online plays WEATHER will be more important over damage, I bet 50% servers will only have damage on while other half wont.
For Single-play its more important for Damage, you brake it you fix it. It would be fun to replace rear bumper, springs and what not rather then just spinning out in rain. But we will have two .. I bet from day one!

And if the first two from day 1 are damage and day/night, then I would be happy 👍

Weather has been confirmed as "on the roadmap" many times so theres no doubt it will make it it at some point.
 

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