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- Antti-san
- Antti San88
Exactly! đź‘ŤDamage will do it without the rain.
However in combo they would yield maximum effect.
Exactly! đź‘ŤDamage will do it without the rain.
However in combo they would yield maximum effect.
Perhaps "real racing" is not the proper term. What I mean by that,is you will not see the race run, in the capacity of its true design element with the accompaning speeds and stresses on man and machine, that you would have, weather permitting.
As you say, if rain is too difficult and costly to delay, reschedule and work around, then you have to, what I would term, "settle" for racing in the rain which will entail "putting" as compared to racing in dry conditions.
A race is a race nonetheless and it may be a very good race to watch in some classes but for me in F1, its too far removed from the dry condition aspect.
Do you really think the ps3 can handle 16 cars (200.000 polys each!), 1080p, 60 frames, weather change, day/night cycle and damage at the same time?
Maybe he wants kittens to fly out of the PS3 to hug him whenever he plays GT5 too.đź’ˇ
This is exactly my point, people like you have low expectations. But come on it has been 5 years since GT4 and the PS3 has a lot more computing power over the PS2. I am just saying that PD needs to step up its game and develop a product that will crush the competition. Is having weather, damage, day/night, AND robust on-line racing leagues too much to ask for, really?
If we don't get these things then other competitors will come in and someone will get it right, it really isn't that hard. Give me 500 cars with damage instead of 700 without damage. Give me 70 tracks with weather instead of 90 without it.
Seriously, we need to demand more out of PD, I am tire of this "give me weather" and I am happy, or "give me private rooms and that is all I need". Give me damage and dynamic weather, and I can create a robust on-line racing league using an excel spreadsheet; it really isn't that hard.
I think you put this section a bit awkwardly, but I'll use it to address the rest of the class who insist that Kaz and the lads HAVE to put the whole shebang of real life in GT5 or they're lazy or something.I remember reading somewhere that ps3 is like 30x more powerfull than ps2, come on guys 30x, ps3 should have no problem adding these features
This is exactly my point, people like you have low expectations. But come on it has been 5 years since GT4 and the PS3 has a lot more computing power over the PS2. I am just saying that PD needs to step up its game and develop a product that will crush the competition. Is having weather, damage, day/night, AND robust on-line racing leagues too much to ask for, really?
If we don't get these things then other competitors will come in and someone will get it right, it really isn't that hard. Give me 500 cars with damage instead of 700 without damage. Give me 70 tracks with weather instead of 90 without it.
Seriously, we need to demand more out of PD, I am tire of this "give me weather" and I am happy, or "give me private rooms and that is all I need". Give me damage and dynamic weather, and I can create a robust on-line racing league using an excel spreadsheet; it really isn't that hard.
This is exactly my point, people like you have low expectations. But come on it has been 5 years since GT4 and the PS3 has a lot more computing power over the PS2. I am just saying that PD needs to step up its game and develop a product that will crush the competition. Is having weather, damage, day/night, AND robust on-line racing leagues too much to ask for, really?
If we don't get these things then other competitors will come in and someone will get it right, it really isn't that hard. Give me 500 cars with damage instead of 700 without damage. Give me 70 tracks with weather instead of 90 without it.
Seriously, we need to demand more out of PD, I am tire of this "give me weather" and I am happy, or "give me private rooms and that is all I need". Give me damage and dynamic weather, and I can create a robust on-line racing league using an excel spreadsheet; it really isn't that hard.
Ferrari and Porsche have nor problems with their cars being damaged as they were both in F2. Also as I've said in other threads the "It's never been in GT before" argument is a bad one. I guess by that argument we don't need weather, online, in-car view or any car newer than the 2005 model year.
Also, the biggest part of the fan base is going to be the casual gamer as every game has that as thir primary target as that's who buys the most games. I can tell you right now that the review magazines will knock the overall score down because they will view it as an incomplete game without damage. This will cause a number of people to view it as an incomplete game and in turn not buy it.
Also, people don't buy racing games with damage for the damage, they buy it for the racing. Damage just makes it seem funner and more realistic.
If it's sooooo easy go make ur game I'll buy it.
Good luck
Well even if the magazines and reviews give it 10/100 im still buying it. At the end of the day most people will buy gt5 just because it is gt5, plus it has many qualitys to make it worth buying regadless of wether it has damage or not, polyphony know what they have to do to get more sales, it's just a case of wether the manufacturers participate. Damn thinking about just how many manufaturers are going to be in gt5 means there will most likely be at least one who doesn't want damage to their cars, so if you go by the all or nothing principal then you can bet there will be no damage, i however don't go by this principal, im sure at least racing cars will have damage, including the gran turismo tuned varients. The level of damage is most likely just going to be capped and that overall cap is probably going to be limited by a particular manufacturer, otherwise online will probably turn into destruction derby if the people drive anything like they do now. Lol i can just see 100% damage and a car doing 250mph the wrong way round daytona into the pack coming the other way. 500mph wipe out.
Well a lot of people will buy it just because it is GT doesn't mean everyone will. You are forgeting that there are more people who aren't motorheads than are. These people will make up PD's main demographic and most also go by what score a magazine gives it.
A good example would be the SOCOM series, the latest game got bad reviews and sales went down. It's more than coincidence, people read and react to these reviews whether you realize it or not.
I kind of agree. The one problem people keep having is realising weather is more than just rain/no rain, it also means temperature changes as well as cloud coverage which play a major role in any race. I would rather have the two things I listed than rain as that isn't as important to me.damage should come with the game and weather should be DLC. besides damage > weather, right?
Dude you bolded the words in my post out of context. I was saying that it is not so hard to create an awesome on-line experience, which only needs a good idea.
We need to get damage and weather, because it will not be perfect in GT5, and PD needs something to build on so that by GT7 or GT8 they will finally get it right.
People on GTPlanet are setting expectations way too low. If PD were to read some of these posts, they would only give us weather and some liveries editor and think that everyone is satisfied. I expressed my opinion that we should get (for PD's sake) damage AND weather AND day/night AND great on-line experience and everyone is bashing me that I am asking for way too much. If everyone thought alike then PD would be under more pressure to deliver all those things, but you guys are giving them a justification to do less.![]()
You would also see replays of a stock car ramming a race car and going on with no damage while the race car is sitting with a destroyed car. Damage on only race cars would make the game horrible in my opinion.
Yes, I do.
That would be nice i agree! đź‘Ťstart thinking first before posting
I would argue that rain, and the associated decisions made, adds a significant tactical element to a race, adding perhaps even more stresses on man and machine, just in a different manner.
How many times have we seen interesting races as a result of tire strategy choices and different driver's abilities in wet weather. The biggest thing for me when I watched Truth in 24 was the tension towards the end between Kristensen and his engineer over wet tires.
So pointing out flaws is a bad thing?Comm on people, don't make things more complex than they are. In this case the game just could switch to damage OFF mode for ALL cars in the field and the problem would be solved. Stop always whining over every little detail and start thinking first before posting *no offence-seriously*.
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So pointing out flaws is a bad thing?
I can see that your experience in dealing with major manufacturers is just about zilch.An easier fix would just to put damage on every car.
I can see that your experience in dealing with major manufacturers is just about zilch.
I work in the US federal guvmint, not all that high up the tree thank God, but just dealing with our own people is a PITA.