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Ferrari and Porsche have nor problems with their cars being damaged as they were both in F2. Also as I've said in other threads the "It's never been in GT before" argument is a bad one. I guess by that argument we don't need weather, online, in-car view or any car newer than the 2005 model year.
Also, the biggest part of the fan base is going to be the casual gamer as every game has that as thir primary target as that's who buys the most games. I can tell you right now that the review magazines will knock the overall score down because they will view it as an incomplete game without damage. This will cause a number of people to view it as an incomplete game and in turn not buy it.
Also, people don't buy racing games with damage for the damage, they buy it for the racing. Damage just makes it seem funner and more realistic.
Ferrari and Porsche were examples, nothing more.
How is damage fun? I hit a wall, oh look it's the end of my race and the end of that car. Realistic, yes.