TheCrackerReal tracks never let the course be run in reverse* for safety reasons - it makes sense and adds realism to the game by sticking to these rules. Tracks are designed to be run in a certain direction, they could be dangerous if run differently - the corkscrew at Laguna would never work in reverse.
TheCrackerReal tracks never let the course be run in reverse* for safety reasons - it makes sense and adds realism to the game by sticking to these rules. Tracks are designed to be run in a certain direction, they could be dangerous if run differently - the corkscrew at Laguna would never work in reverse.
* Ii believe Brands Hatch was sometimes run in reverse in the early days
http://en.wikipedia.org/wiki/Brands_Hatch
Precisely -- It (the track) has a whole new set of dynamics when raced in reverse. The game makes you learn the track a whole different way. If the tracks weren't run in reverse -- everyone would get 100% completions and win every race right from the off.live4speedBecause allowing you to run a track in reverse takes almost no time to do and takes up no memory. Creating a whole new track takes months. And the whole fun in racing a track in reverse is because it makes it feel alike a different track, it's be a bit boring it was the same either way.
mflintjerPrecisely -- It (the track) has a whole new set of dynamics when raced in reverse. The game makes you learn the track a whole different way. If the tracks weren't run in reverse -- everyone would get 100% completions and win every race right from the off.
I believe it's PD's way of making us think about how we drive in EVERY situation.
Not to be a needle in the foot -- but aren't you kind of contradicting yourself in that statement??Team666I still think more tracks is to prefer. Just letting us race in reverse is kind of cheap, don´t you think? And if it is such little effort to let us do that, why not include more new tracks AND let us run them in reverse? But more tracks is preferable.
mflintjerNot to be a needle in the foot -- but aren't you kind of contradicting yourself in that statement??
You state it's a cheap to have tracks run in reverse -- then you say add more tracks AND run them in reverse as well.
I suppose all-in-all -- adding more tracks would be nice, but I believe it's just not necessary
OK - fair enough I suppose. In all honesty, I don't see why PD couldn't add a bunch of new tracks into GT5 -- the blue-ray drive and the storage capacity of the DVD discs associated with that type of drive is astronomical - 25 - 50 GB of data storage on 1 disc. That's not to say that PD would be using that type of disc though. If they do 👍 -- if they don't -- no worries from me -- I'll keep buying each GT game as it comes out.Team666I just pointed out that people here seems to say it´s easy for PD to let us run tracks in reverse, and that I still prefer new additions instead. I can´t see how I contradict myself in that?
I was also a "chicken", trying to please everybody! If it really is that easy, why not do both? GT series allow you to choose somewhat, atleast once you finished the game, as to where and what you want to race, and I do not race tracks in reverse, simply because I don´t like it. And I wouldn´t have to do it the future either! Well, during actual game progress, but not later.
Okay, if you put it that way I choose more tracks any time! I see no point in running a track in reverse, really. The scenery is the same, and everthing is familiar already, so the exitement is somewhat gone. But...live4speedBut your missing the point, the point is would you lieke to see tracks in reverse, a whole new track isn't comparble to allowing you to race a track in reverse. It's just should tracks be run in one direction, or not. Preferring them to include an extra track doesn't come into it, they're two completely different things. I think any game should let you run all the tracs in reverse, it's not a cop out for including less tracks, it's just a way of increasing the life span of each track.
Haha, spot on! So will I!mflintjerOK - fair enough I suppose. In all honesty, I don't see why PD couldn't add a bunch of new tracks into GT5 -- the blue-ray drive and the storage capacity of the DVD discs associated with that type of drive is astronomical - 25 - 50 GB of data storage on 1 disc. That's not to say that PD would be using that type of disc though. If they do -- if they don't -- no worries from me -- I'll keep buying each GT game as it comes out.
You completely missed th point, again, a whole new track and allowing an existing track to be run in reverse are not comparable. Do you think PD should allow every track to be run in reverse?Team666Okay, if you put it that way I choose more tracks any time! I see no point in running a track in reverse, really. The scenery is the same, and everthing is familiar already, so the exitement is somewhat gone.
live4speedYou completely missed th point, again, a whole new track and allowing an existing track to be run in reverse are not comparable. Do you think PD should allow every track to be run in reverse?
live4speedI think they should, allowing this increases the variataion on that track and extends that tracks life even if it's similar, it's not the same and you still have to aproach each corner differently. and no, there is no reason PD couldn't add a few new tracks to GT5.
live4speedBut if your stretching to that much realism why not just get rid of all the fake tracks altogether, I mean El Capitan, theres not a chance in hell that a track like that would ever be used. You can't split the game into real and unreal and then say, it should be as real as possible. The way I see it, you split it, realism vs gameplay. You can increase both in certain ways, or you can leave one and increase the other. Things like reverse tracks add to the variety of race and they add to the life of each track. They don't reduce the gameplay, nd the realism only takes a minor hit. I apply this to everything I think should be in the game, realism v gameplay.