-> ...
^ First of all, I applaud for your work! (I envy you that you can do the 'chop dance) 👍
-> However, there are some discrepancies to your theories:
- SSR7 is not that short. (ok, we'll use it as a scale perhaps...)
- Three SSR11's and a SSR5!? Ummm yeah, its a mangled mess.
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SSR7 does not have a legitimate exit/access ramps towards SSR5/CSR5 '10s in between the ends of the track (ie. hairpin points).
- Combining SSR11 and CSR5/SSR5 on their main straights seemed wrong. As
the SSR11 does not have a one way multi-lane tunnel that goes to the left.
- As I played GT1 & GT3; the SSR5 and SSR11 (both '90s & '00s) as illustrated by SHIRAKAWA is the perfect speculative theory that these two tracks can be combined. Its
only just because of its two hairpins (think of it in Cape Ring's two hairpins) of their respective tracks. Even the width of both of these tracks are the same with no sudden elevation and texture changes! Plus notice the fly over on these two tracks under these two hairpins!
Early design of Special Stage City ('00s)
©SHIRAKAWA Akira & The Vanishing Boy
©SHIRAKAWA Akira
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Why not do a Fuji Speedway effect with Special Stage Routes? In GT4, Fuji had '80s, '90s, GP, and that "F" one. That where I got the idea of SSR11 '90s (from GT1), SSR11 '00s (from GT3), SSR5/CSR5 '90s (from all prior GT's except GT5), and SSR5/CSR5 '10 (from GT5).
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I'd rather keep SSR7 alone. Why? As everyone can see, that exit/entry access at SSR5/CSR5
may lead into a different part of SSR7 outside the track itself! On which can lead into a whole string of confusion.
^ I hope that straighten out some kinks in your (and our) theories.