What are your thoughts on Special Stage Route 7?

As a Wangan-file, i love it, i was actually lucky enough to drive a slightly modified chaser on the real thing in my last visit, I love the "rendition" in GT5, But, not enough scenery, i like a ssr5 and say to my self, all these buildings...why arent they on ssr7.it looks like PD rushed the track, i hope there not done with it, and hopefully they connect it to ssr5, so ssr5 can be a rendition or the inner C1 shinjukane(nickname) loop.
 
ssr16std.png


That could easily be the best track in the games if PD got off their lazy arses and made it.
 
ssr16std.png


That could easily be the best track in the games if PD got off their lazy arses and made it.

It's been said somewhere that you can only join those two if they are the ones from GT3-GT4.

Somehow I know another way to join them, I'm just lazy to get to Photoshop...
 
I like the track but for me it's not straight enough. It needs to be veeeeeerrrrry wide and have no corners at all during the straights. I have a DS3 and don't have the right amount of control when going very fast especially during the corners at the straights.
 
I apologise to all of you that posted pictures above with the connecting of all the special stages but, they are connected incorrectly... There is an off ramp in the tunnel of the first corner in ssr5 that leads to ssr7.. Dont believe me? Go look yourself.... It has white arrows highlighted green with the number 7 on it followed by (assuming) an on ramp to ssr7....
 
-> People really don't get it...

add in ssr7!

It's been said somewhere that you can only join those two if they are the ones from GT3-GT4.

Somehow I know another way to join them,
I'm just lazy to get to Photoshop...
^ Let me quote myself about this:

-> There is no way in hell that SSR7, SSR5/CSR5, and SSR11 are all connected each other in any way shape or form. Here's the formula that me, SHIRAKAWA, and Nero9 had come up months ago:

SSR5 '10s/CSR5 '10s [GT5] -OK- SSR7 [GT5]

SSR5 '90s [GT1/2/3/4/TT/PSP] -OK- SSR11 [GT1/3]

SSR5 '90s [GT1/2/3/4/TT/PSP] -X- SSR7 [GT5]

SSR5 '10s/CSR5 '10s [GT5] -X- SSR11 [GT1/3]

CSR5 '90s [GT1/2/4/TT/PSP] -X- SSR11 [GT1/3]

CSR5 '90s [GT1/2/4/TT/PSP] -X- SSR7 [GT5]

SSR11 [GT1/3] -X- SSR7 [GT5]

:grumpy:

I apologise to all of you that posted pictures above with the connecting of all the special stages but, they are connected incorrectly... There is an off ramp in the tunnel of the first corner in ssr5 that leads to ssr7.. Dont believe me? Go look yourself.... It has white arrows highlighted green with the number 7 on it followed by (assuming) an on ramp to ssr7....
^ I know, and thats why I already explained it above!

200eon.jpg


:indiff:

I like the track but for me it's not straight enough. It needs to be veeeeeerrrrry wide and have no corners at all during the straights. I have a DS3 and don't have the right amount of control when going very fast especially during the corners at the straights.
^ I can see what you mean:

vw-test-track-580op.jpg


Picture1.jpg


:sly:
 
^ Possible, yes. But highly unlikely.

-> The only way that SSR11 connected to SSR7 on a SSR5/CSR5 '10s format would be the long straight away at SSR11. But it would result in a jumbled mess. Keep '90s/'00s and '10s separate.

-> But if you're that good, please share it with us here! We love to speculate! :D
 
If we have to speculate, I think we might see SSR11 in a totally unexpected way, like this. There already are some hints, in my opinion. I hope the image is clear enough:

zUGyR.png
 
^ Nope. You're SSR5 line is too crooked compared to SSR11 '00s tight but lame S-corner. :indiff:

-> Special Stage City '90s/'00s IS STILL the correct format! Sorry bro. :irked:
 
If you check the actual layout in-game, you can see that after the chicane (S-corner) the road continues to the South, although it's blocked. Same in the reverse direction (that's actually the road on the bridge before reaching the hairpin in the normal direction). I highlighted these roads on the map. They look as if they were made on purpose for future use.

My point is that we might see SSR11 in a different shape than usual at some point in the future. The lighted trees just before the SSR5 chicane (very similar to those in GT3 SSR11) might also also be a hint for this.
 
I HATE city tracks..so I hate SSR7.

I'm really big into drag racing, but this track is waaaaaaay overused for it. Since I'm a perfectionist, I ONLY race ¼ mile.
 
-> ...
If you check the actual layout in-game, you can see that after the chicane (S-corner) the road continues to the South, although it's blocked. Same in the reverse direction (that's actually the road on the bridge before reaching the hairpin in the normal direction). I highlighted these roads on the map. They look as if they were made on purpose for future use.
^ Did you notice a slight elevation change on where the SSR11 '90s underpass used to be at? Plus, there were not as many buildings on R11 '90s/'00s s-corner compared to the R5 '90s s-corner. Its still doesn't make sense and on R5 '10s either. The lights on the trees does not add up to the argument. :indiff:

My point is that we might see SSR11 in a different shape than usual at some point in the future. The lighted trees just before the SSR5 chicane (very similar to those in GT3 SSR11) might also also be a hint for this.
^ I will believe in your statement when PD improves or ruins SSR11. ;)

I HATE city tracks..so I hate SSR7.

I'm really big into drag racing, but this track is waaaaaaay overused for it. Since I'm a perfectionist, I ONLY race ¼ mile.
^ Overused, I agree. But to the mere fact PD chopped down A LOT of tracks from GT4, so many people think that SSR7 ghost town is The Perfect Drag Track. :indiff:

OT -> True, but 1 mile drag races are a true test of automotive acceleration (Moscow Unlim 500+ fan here). :P
 
Okay, here it is, my views on combining the tracks.

analysiscopy.png


Sorry if it's too messy, I did everything in Photoshop.
 
-> ...
Okay, here it is, my views on combining the tracks.

analysiscopy.png


Sorry if it's too messy, I did everything in Photoshop.
^ First of all, I applaud for your work! (I envy you that you can do the 'chop dance) 👍

-> However, there are some discrepancies to your theories:

- SSR7 is not that short. (ok, we'll use it as a scale perhaps...) :P

- Three SSR11's and a SSR5!? Ummm yeah, its a mangled mess. :ouch:

- SSR7 does not have a legitimate exit/access ramps towards SSR5/CSR5 '10s in between the ends of the track (ie. hairpin points). :indiff:

- Combining SSR11 and CSR5/SSR5 on their main straights seemed wrong. As the SSR11 does not have a one way multi-lane tunnel that goes to the left. :ouch:

- As I played GT1 & GT3; the SSR5 and SSR11 (both '90s & '00s) as illustrated by SHIRAKAWA is the perfect speculative theory that these two tracks can be combined. Its only just because of its two hairpins (think of it in Cape Ring's two hairpins) of their respective tracks. Even the width of both of these tracks are the same with no sudden elevation and texture changes! Plus notice the fly over on these two tracks under these two hairpins! :scared:

Early design of Special Stage City ('00s)
overpassmist.jpg

©SHIRAKAWA Akira & The Vanishing Boy

ssr16.png

©SHIRAKAWA Akira

:dopey:

- Why not do a Fuji Speedway effect with Special Stage Routes? In GT4, Fuji had '80s, '90s, GP, and that "F" one. That where I got the idea of SSR11 '90s (from GT1), SSR11 '00s (from GT3), SSR5/CSR5 '90s (from all prior GT's except GT5), and SSR5/CSR5 '10 (from GT5). :sly:

- I'd rather keep SSR7 alone. Why? As everyone can see, that exit/entry access at SSR5/CSR5 may lead into a different part of SSR7 outside the track itself! On which can lead into a whole string of confusion. :boggled:

^ I hope that straighten out some kinks in your (and our) theories. :)

EDIT -> I will play GT3 to upload some screenies and to 'kinda' prove my point. :sly:
 
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-> ...

^ First of all, I applaud for your work! (I envy you that you can do the 'chop dance) 👍

-> However, there are some discrepancies to your theories:

- SSR7 is not that short. (ok, we'll use it as a scale perhaps...) :P

- Three SSR11's and a SSR5!? Ummm yeah, its a mangled mess. :ouch:

- SSR7 does not have a legitimate exit/access ramps towards SSR5/CSR5 '10s in between the ends of the track (ie. hairpin points). :indiff:

- Combining SSR11 and CSR5/SSR5 on their main straights seemed wrong. As the SSR11 does not have a one way multi-lane tunnel that goes to the left. :ouch:

- As I played GT1 & GT3; the SSR5 and SSR11 (both '90s & '00s) as illustrated by SHIRAKAWA is the perfect speculative theory that these two tracks can be combined. Its only just because of its two hairpins (think of it in Cape Ring's two hairpins) of their respective tracks. Even the width of both of these tracks are the same with no sudden elevation and texture changes! Plus notice the fly over on these two tracks under these two hairpins! :scared:

Early design of Special Stage City ('00s)
overpassmist.jpg

©SHIRAKAWA Akira & The Vanishing Boy

ssr16.png

©SHIRAKAWA Akira

:dopey:

- Why not do a Fuji Speedway effect with Special Stage Routes? In GT4, Fuji had '80s, '90s, GP, and that "F" one. That where I got the idea of SSR11 '90s (from GT1), SSR11 '00s (from GT3), SSR5/CSR5 '90s (from all prior GT's except GT5), and SSR5/CSR5 '10 (from GT5). :sly:

- I'd rather keep SSR7 alone. Why? As everyone can see, that exit/entry access at SSR5/CSR5 may lead into a different part of SSR7 outside the track itself! On which can lead into a whole string of confusion. :boggled:

^ I hope that straighten out some kinks in your (and our) theories. :)

Aye, thanks. But lemme make things clear:

- I just downscaled SSR7 and copypasta'd them into each and every map I made. It may not be that short, but the scale may not be accurate. Still, I hope it would be enough to display what's on my thoughts.

- I'm not saying to make 3 SSR11's, I'm just pointing out what are the possible exit ramps leading to SSR11 (as illustrated by the blue lines)

- Sure, there aren't direct ramps, but we can fill in the blanks with longer routes or even a new SSR stage. Like I've said, "tweaking".

- So they're a lot different, I see. Pretty funny though to notice that PD made them *almost* identical.

- I couldn't really get a proper image of SSR11 because I haven't played GT3 for a long time and I haven't reached that track in GT2, making me wander even more on exit ramps, indirect routes, etc. Yeah, I know that's the best theory so far, but when thinking of "Special Stage City", I'm thinking of a more complex network of roads.

- Making different versions by era is a wonderful idea I must admit. If we'll have to pursue that, then that would mean making yet another network of roads to suit the version. But if we only are for combining of a few tracks, then it shouldn't be a problem at all.

- For me though, "Special Stage City" would mean a whole network of roads, as I've said earlier. That's why I want ALL SSR's to be joined together. But yeah, so much exit ramps were uncovered, so it will lead to spending looaads of time on just one overambitious project. :lol:

I'm gonna make an updated version of my theory once I get more info on SSR11. But for now, I hope things are now clear. 👍

And oh, I've been thinking too of extending the area after the toll booths in SSR7 to a mile or longer so that there would be a "proper" drag strip for once. Pretty much inspired by this video (of Forza 3, sorry :guilty:):



(note: Forza gets out of the window, I'm just talking about making a drag strip like the one in hte video.)
 
But the Fact is... GT5's Special Stage 5, is not related to old GT series :indiff:

Only the Layoust is Special Stage 5, the track side object totally are different story to the past...

Unless... PD have a plan like Ridge Race V, build a City for race


By the way... The road map of GT5 SSR5 PD City...
SSR5.jpg
 
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But the Fact is... GT5's Special Stage 5, is not related to old GT series :indiff:

Only the Layoust is Special Stage 5, the track side object totally are different story to the past...

Unless... PD have a plan like Ridge Race V, build a City for race


By the way... the GT5 SSR5 City...
SSR5.jpg

They pretty much scrapped out the kerbs, grandstands and stuff to give a more highway-like atmosphere. A good move for people who are aware of the Wangan Midnight series. 👍

Nice plan, but I wouldn't count on that intersection you describe as "like the C1 highway Gonzo intersection".
 
Looks like I have put the wrong place to figure of speech :indiff:

lol, it's not that you used the wrong words, it's just that I don't really like the idea of having an intersection there.

Still, I like your idea of adding more streets to SSR5.
 
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