What cars are best to try and mod to 700PP

  • Thread starter R2Cs
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I really enjoy my GT2RS build:


Unfortunately, it is no longer under 700pp because PD keeps changing the physics and screwing up all the tunes on the cars. It’s still a good car and I refuse to retune things because it’s tuned exactly to what a GT2RS would be tuned to in real life.
 
I really enjoy my GT2RS build:


Unfortunately, it is no longer under 700pp because PD keeps changing the physics and screwing up all the tunes on the cars. It’s still a good car and I refuse to retune things because it’s tuned exactly to what a GT2RS would be tuned to in real life.
There might be something really minor you can do to lower it
 
There might be something really minor you can do to lower it
Well, of course, I could lower the power but then it is a detuned GT2RS. I happen to really like the fact that it was a perfectly replicated real car that is not actually in the game. Exact same weight, weight balance, transmission gearing, engine swap, power/torque figures and powerband as a real GT2RS and it just so happened to fall at 699.98pp. It was a perfect 700pp car.

Then PD changes the physics (which nobody asked them to do) and it is now 705pp. This is why I can't stand PD's nonsensical update antics. They have become the George Lucas of game design. They can't leave the game alone. They have to constantly change and tweak things and no one can do anything about it. We are all stuck playing the game they give us. And we are all stuck dealing with their constant fiddling with the game forcing us to re-tune our cars, re-learn the game's ever-changing physics, and suffer through terrible or non-existent force feedback in our wheels.

So, I could re-tune the car to be under 700pp, but I'm not going to.
 
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