- 1,434
- The Motherland
- Manasseh257
Warning, Long Opinionated Post Below
What GT7 needs is what Need For Speed is Doing. They need to do a reboot, a total re-haul the entire game! I saw it in another thread, but someone said,
PD has to ignite that spark that made them the known franchise they are today. although I ultimately enjoyed GT5 and GT6, these last 2 iterations do not reflect PD's true potential. PD has to literally blow everyone's mind and set the bar to almost unreachable heights again for other racing games. Just like they did 10 years ago.
PD HAS to focus on QUALITY this time. Say it with me PD, QU-AL-IT-EE (quality) not quantity. I won't give 2 🤬 if we have 5,000 cars in GT7 if 4,000 of those cars are jagged, rough edged looking standard cars from GT3. That 5,000 won't hold any weight whatsoever. I would be satisfied if PD had the car count they had in Gran Turismo 1 if we are being honest. At least each and every one of those street cars were viable to be turned into a race car.
I stress this all the time, but PD has to think about the people who legitimately play their game. It seems they are trying to reach out more to a fanbase that will quickly scrap their game once something shinier or newer releases. I don't know, maybe I'm being selfish, but I believe PD needs to make a game that appeals MORE to the fans and people who TRULY supported them from day one instead of trying to impress these temporary, "here then gone" fans who can give two 🤬 less about your game. I'm not saying make the game an overall racing/car enthusiast simulator, but it seems that PD is becoming more of a casual arcade game for everyday gamers. Spplit the game up 60/40 or 65/35. GT7 should be what it was in the past. A console racing sim that ANYBODY can play. Don't give most of the game to the people who won't be around long enough to play the whole thing is what I'm basically saying.
When it comes to customization, PD is lagging far behind the competition. I have friends who literally tell me all the time, "I would play GT all the time if they had better customization" It doesn't have to be Forza's full-out customization (Though that would be great) We just need enough customization to make the car feel like it's ours! Also, customization brings a whole 'nother fanbase into play. I tell ya PD, if you can pull out something slick with this and stop with all this petty, sneaky piece of 🤬 you call customization, you'd make a brickload (slang) of fans ecstatic!
To expand on customization, PD what y'all really need is a Full-blown livery editor or some sort of pre-made livery center. This is way overdue! Y'all have GOT to get out of your old ways and get with the program, most of these Racing sims out here nowadays have some form of livery editor whether it be online or offline. Why y'all do not have some form of it is beyond me. Remember when y'all had Racing modifications for every car back in Gran Turismo 1 and Gran Turismo 2? Y'all gotta elaborate on that idea and having more customization and a livery editor is, to me, the best way to go about it!
Racing.... Oh my goodness, the racing. I am grateful for all of the creative minds on GTPlanet, because if it wasn't for them, GT6's racing would have gotten extremely dull. PD, y'all can't keep at this standard racing procedure. It's time to expand on it. I've watched Project Car Le Mans Gameplay videos and am absolutely blown away! The damage model, the fact that you and other drivers can get DNF for mechanical failures and such. Also, I love how you have the pit crew chief (I know I'm naming this wrong) speaking to you on certain occasions. Not to mention they ACTUALLY have yellow flags!
This kind of stuff will make bring out the racing aspect out of Gran Turismo and make it stick. However, with a great procedure and presentation, you have to have the main bulk. That main bulk being the A.I. PD don't make the A.I. or their cars so basic. If I'm bringing a heavily tuned 600 HP Corvette C7 to a race I expect to see a heavily tuned Viper and Aston Martin by the A.I. In addition, let them have driving personalities. Stop making everyone of them drive the exact same. I mean literally every driver decreases acceleration or taps the throttle in the the exact same way at the same exact time. Make the driver feel like he's going against actual drivers. I mean shoot Gran Turismo 1-4 had at least semi-challenging A.I.
I guess the bottom line for me is, What Gran Turismo 7 needs to be is the Gran Turismo 1 of PS4. If PD can make a x5 version of Gran Turismo 1, That will be adequate enough to break through the roof of the console sim racing barrier.
I have SOOOO much more I want to elaborate on but I don't want to write a book to y'all. Anyway, sorry for writing a damn research paper. Just really wanted to get my point across as clearly as possible even though I know there might be a lot of flaws in it.
What GT7 needs is what Need For Speed is Doing. They need to do a reboot, a total re-haul the entire game! I saw it in another thread, but someone said,
This is a quote of the year for me. PD has to approach the console racing genre as if it were 1996-1997 all over again.PD has to approach the game like they have never made a racing game before
PD has to ignite that spark that made them the known franchise they are today. although I ultimately enjoyed GT5 and GT6, these last 2 iterations do not reflect PD's true potential. PD has to literally blow everyone's mind and set the bar to almost unreachable heights again for other racing games. Just like they did 10 years ago.
PD HAS to focus on QUALITY this time. Say it with me PD, QU-AL-IT-EE (quality) not quantity. I won't give 2 🤬 if we have 5,000 cars in GT7 if 4,000 of those cars are jagged, rough edged looking standard cars from GT3. That 5,000 won't hold any weight whatsoever. I would be satisfied if PD had the car count they had in Gran Turismo 1 if we are being honest. At least each and every one of those street cars were viable to be turned into a race car.
I stress this all the time, but PD has to think about the people who legitimately play their game. It seems they are trying to reach out more to a fanbase that will quickly scrap their game once something shinier or newer releases. I don't know, maybe I'm being selfish, but I believe PD needs to make a game that appeals MORE to the fans and people who TRULY supported them from day one instead of trying to impress these temporary, "here then gone" fans who can give two 🤬 less about your game. I'm not saying make the game an overall racing/car enthusiast simulator, but it seems that PD is becoming more of a casual arcade game for everyday gamers. Spplit the game up 60/40 or 65/35. GT7 should be what it was in the past. A console racing sim that ANYBODY can play. Don't give most of the game to the people who won't be around long enough to play the whole thing is what I'm basically saying.
When it comes to customization, PD is lagging far behind the competition. I have friends who literally tell me all the time, "I would play GT all the time if they had better customization" It doesn't have to be Forza's full-out customization (Though that would be great) We just need enough customization to make the car feel like it's ours! Also, customization brings a whole 'nother fanbase into play. I tell ya PD, if you can pull out something slick with this and stop with all this petty, sneaky piece of 🤬 you call customization, you'd make a brickload (slang) of fans ecstatic!
To expand on customization, PD what y'all really need is a Full-blown livery editor or some sort of pre-made livery center. This is way overdue! Y'all have GOT to get out of your old ways and get with the program, most of these Racing sims out here nowadays have some form of livery editor whether it be online or offline. Why y'all do not have some form of it is beyond me. Remember when y'all had Racing modifications for every car back in Gran Turismo 1 and Gran Turismo 2? Y'all gotta elaborate on that idea and having more customization and a livery editor is, to me, the best way to go about it!
Racing.... Oh my goodness, the racing. I am grateful for all of the creative minds on GTPlanet, because if it wasn't for them, GT6's racing would have gotten extremely dull. PD, y'all can't keep at this standard racing procedure. It's time to expand on it. I've watched Project Car Le Mans Gameplay videos and am absolutely blown away! The damage model, the fact that you and other drivers can get DNF for mechanical failures and such. Also, I love how you have the pit crew chief (I know I'm naming this wrong) speaking to you on certain occasions. Not to mention they ACTUALLY have yellow flags!
(i.e. if you take front wing damage, he'll say "bring her in for repairs so you don't lose time.")
I guess the bottom line for me is, What Gran Turismo 7 needs to be is the Gran Turismo 1 of PS4. If PD can make a x5 version of Gran Turismo 1, That will be adequate enough to break through the roof of the console sim racing barrier.
I have SOOOO much more I want to elaborate on but I don't want to write a book to y'all. Anyway, sorry for writing a damn research paper. Just really wanted to get my point across as clearly as possible even though I know there might be a lot of flaws in it.