What Does GT7 Need To Be The "Best" Gran Turismo?

  • Thread starter Shirrako
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A thing with GT3 was that it only had 180 cars but they were much to appreciate for. At that time Kaz didn't suggest about having standard PS1 cars. Im glad he didn't but for a new generation having 400 - 500 premiums will be enough. I guess he can't let go over the data which was collected on the cars. There again, PD has files of many cars which are not in the game. If pure data is collected, isn't it easier upgrading the standard cars. One of the main problems is why are standards assest kept for the fans if they cannot be slightly improved? The Supra is the definition for this.
 
An actually good career mode.

None of the GT games had a really good career mode. GT4 came close, but it opened up far too early because of the insane rewards and felt inconsequential after having reached the mid-top tier.

The career needs to let the player experience their own story. Get a second hand civic and start racing on small circuits in the sunday cup. Prove yourself over a season (not a single race) to get into a higher league, with access to more prize money and better cars. Getting to GT, LMP, F1 or exotic street races should feel like a true accomplishment, not busywork at the top end. Access needs to be earned through licences.
I'm kind of like/meh on much of your post, but this is something that a very few of us, including me, have been trying to evangelize around the boards. Trying to transmogrify the old GT Mode into this is so difficult, I realized that it should just go all the way and be sort of a separate racing sim mode, a GT Pro Mode or the like, and leave the old Arcade and GT Modes as they are for the traditional pick up 'n play game.

I'm familiar with the way that most racing sims go. It's basically a racing season or just a single race where you pick a car and go at it. I had this idea of a Career Mode which was a reflection of an actual racing career all the way back at the release of GT4. To the grass roots of a kid wanting to run his jalopy around a track with the others to see if he had what it takes to make it in the big leagues. Toca had a formula which began rather high on the ladder, but it was a taste of it. P CARS seems to have this as the basis of its career ladder, beginning with karts if you want.

I really think that the first racing game to do this right will set the world on fire, and I want Gran Turismo 7 to be that game.
 
I'm kind of like/meh on much of your post, but this is something that a very few of us, including me, have been trying to evangelize around the boards. Trying to transmogrify the old GT Mode into this is so difficult, I realized that it should just go all the way and be sort of a separate racing sim mode, a GT Pro Mode or the like, and leave the old Arcade and GT Modes as they are for the traditional pick up 'n play game.

I'm familiar with the way that most racing sims go. It's basically a racing season or just a single race where you pick a car and go at it. I had this idea of a Career Mode which was a reflection of an actual racing career all the way back at the release of GT4. To the grass roots of a kid wanting to run his jalopy around a track with the others to see if he had what it takes to make it in the big leagues. Toca had a formula which began rather high on the ladder, but it was a taste of it. P CARS seems to have this as the basis of its career ladder, beginning with karts if you want.

I really think that the first racing game to do this right will set the world on fire, and I want Gran Turismo 7 to be that game.

I know, right?

Strangely enough, the only game that even comes close in this regard is Grid (the first one). It's such a major omission from the racing genre.

Edit: R:Racing for the PS2 also offers something similar. Picked up the game because of that years ago, but haven't really taken the time to play it yet...
 
Everything GT6 has but...

  • Fix the issues with most Race Cars and some MR Road Cars
  • Have a GT4 Size, Single Player mode. OR EVEN MORE!!!
  • Increase the difficulty and remove the negative Rubberbanding A.I
  • Have proper race starts and have the option to Qualify.
  • Include an Event Creator that can be shared online
  • Expand customization to include a Livery Editor
  • Ditch every single pointless clone. Car number does not matter in this day of age.
  • Fix server issues
  • Update the DTM Lineup (might be just me but it is getting annoying)
  • Include GT5s features like, giving away Cars, it's B-Spec etc.
  • Bring back the Good GT3 Dream Race Cars. Not those GT4 toned down versions.
  • Fix the PP System
  • Make Tyres count for the PP like it did with GT5P
 
In my opinion gt need few things to be the best of other gt

first thing is to put in race week ends with adjsutable ia and laps like rfactor
second thing more varibles to calculate during the race like the brake wear and of course the damage system need a refresh
sorry my english i dont speak very much
 
Found this image of KAZ, not by me. What is he doing???

sWTfVF.gif

...Careful now.

{Mods be like:}

pjx0w.jpg
 
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I had this idea of a Career Mode which was a reflection of an actual racing career all the way back at the release of GT4. To the grass roots of a kid wanting to run his jalopy around a track with the others to see if he had what it takes to make it in the big leagues. Toca had a formula which began rather high on the ladder, but it was a taste of it. P CARS seems to have

I remember those posts and threads fondly!
 
Bring back the Good GT3 Dream Race Cars. Not those GT4 toned down versions.
Why not have both? And more? I can't have enough race cars. I hope I'm not becoming too much of a nuisance on the RaceRoom forums across the nets, asking for more cars and racing leagues.
 
I'm kind of like/meh on much of your post, but this is something that a very few of us, including me, have been trying to evangelize around the boards. Trying to transmogrify the old GT Mode into this is so difficult, I realized that it should just go all the way and be sort of a separate racing sim mode, a GT Pro Mode or the like, and leave the old Arcade and GT Modes as they are for the traditional pick up 'n play game.

I'm familiar with the way that most racing sims go. It's basically a racing season or just a single race where you pick a car and go at it. I had this idea of a Career Mode which was a reflection of an actual racing career all the way back at the release of GT4. To the grass roots of a kid wanting to run his jalopy around a track with the others to see if he had what it takes to make it in the big leagues. Toca had a formula which began rather high on the ladder, but it was a taste of it. P CARS seems to have this as the basis of its career ladder, beginning with karts if you want.

I really think that the first racing game to do this right will set the world on fire, and I want Gran Turismo 7 to be that game.

I think Pcars does it well, but it's not exactly a new thing in racing games. I remember loving the "zero to hero" type career that V8 Suercars 3 had ( TOCA Race Driver 3). You could start in Karts in that game too. I loved how you could choose your discipline, and race from the bottom to the top of each. The classics were amazing in that game too!
 
Well in this case, "not exactly a new thing in racing games" still means "rarely done." I really can't think of anything other than those two examples we both mentioned in a racing game. P CARS does have a novel way of approaching it, even to including simulated tweet blurbs about you and emails of racing offers, I believe.

If GT7 had something more like a GT Academy progression in the GT Mode "career," or a separate Career Mode which is what I really want to see, this would definitely give GT7 a unique way for fans to play the game, and they should really enjoy it. For those who want to see Gran Turismo take a fresh approach to gameplay, this would be it.
 
So what do you think the game needs the most?
Great offline racing against competitive AI, with selectable AI cars from dealership and/or from user garage. This way you can create your own BoP (Balance of Perfromance) and use your own favourite colors/parts on the cars that can be painted/tuned.

Oh and standing starts.
I say it again: we need standing starts.

Kill those rolling starts with AI drivers starting the race 1 sector ahead.
 
Well in this case, "not exactly a new thing in racing games" still means "rarely done." I really can't think of anything other than those two examples we both mentioned in a racing game. P CARS does have a novel way of approaching it, even to including simulated tweet blurbs about you and emails of racing offers, I believe.

If GT7 had something more like a GT Academy progression in the GT Mode "career," or a separate Career Mode which is what I really want to see, this would definitely give GT7 a unique way for fans to play the game, and they should really enjoy it. For those who want to see Gran Turismo take a fresh approach to gameplay, this would be it.

Yeah that actually sounds good. There's been a few games that do the "zero to hero" type thing, with the tiered career set up, but only a couple that start as low as karting and go all the way to f1 and endurance racing.

The way you propose would be a similar zero to hero type thing, but done in a way more relevant to GT, which would make it more unique. I'd definitely like it if they did it this way.

As far as Pcars fan tweets, I could really do without them. They are lame, hugely repetitive, and sometimes make no sense. I started a new career, was starting in Karts, so I should have been an unknown, yet I had a huge "twitter" following, all talking about my chances in the coming season. Once I'd worked my way up into Formula C, my following was identical, and they were all saying the exact same things. They can also only count to three. If you win every race in a 5 race championship, everyone will be tweeting things like "woo hoo three in a row" from the third win onwards lol. It gets particularly tiresome when after winning a bunch of races in a row, if you have a bad race, they'll all act like you suck, and instantly forget you dominating every race before the one bad one. It actually takes away from the immersion, instead of adding to it.
 
I started a new career, was starting in Karts, so I should have been an unknown, yet I had a huge "twitter" following, all talking about my chances in the coming season. Once I'd worked my way up into Formula C, my following was identical, and they were all saying the exact same things. They can also only count to three.
Hmm... intelligent population in that game. Can't tell the difference between Karts and CART? ;)

That's an odd thing to implement halfway like that. One would think it wouldn't be too hard to implement some sort of Mad Gab-like chat file with appropriate subject gaps, event triggers and branching logic threads. I could generate hours of that stuff in my spare time. But I have yet to experience the joys of P CARS myself. It seems like that particular part of the game hit a number of people differently, I guess that's why.

But I would like to see some forward innovative thinking along those lines in GT7. Maybe not a simulated Twitter feed, but maybe emails of racing team offers and sponsorships in the (hoped for) Career Mode. PS4 is such a powerhouse that the team really should be able to make the Gran Turismo of their dreams. So, let's keep asking for things. :D
 
Well in this case, "not exactly a new thing in racing games" still means "rarely done." I really can't think of anything other than those two examples we both mentioned in a racing game. P CARS does have a novel way of approaching it, even to including simulated tweet blurbs about you and emails of racing offers, I believe.

If GT7 had something more like a GT Academy progression in the GT Mode "career," or a separate Career Mode which is what I really want to see, this would definitely give GT7 a unique way for fans to play the game, and they should really enjoy it. For those who want to see Gran Turismo take a fresh approach to gameplay, this would be it.
I'm sorry but PCars' career is awful, it's basically like arcade mode in GT - pick any car and any tracks and off you go, no sense of progression or accomplishment.
 
I'm sorry but PCars' career is awful, it's basically like arcade mode in GT
Hmm... better not let Johnnypenso see that. ;) But now I'm confused. More than a few people have praised P CARS' career... well, guess one of these days I'll find out for myself...
 
Hmm... intelligent population in that game. Can't tell the difference between Karts and CART? ;)

That's an odd thing to implement halfway like that. One would think it wouldn't be too hard to implement some sort of Mad Gab-like chat file with appropriate subject gaps, event triggers and branching logic threads. I could generate hours of that stuff in my spare time. But I have yet to experience the joys of P CARS myself. It seems like that particular part of the game hit a number of people differently, I guess that's why.

But I would like to see some forward innovative thinking along those lines in GT7. Maybe not a simulated Twitter feed, but maybe emails of racing team offers and sponsorships in the (hoped for) Career Mode. PS4 is such a powerhouse that the team really should be able to make the Gran Turismo of their dreams. So, let's keep asking for things. :D

Yeah I'm sure it could be made better, it's just been half arsed. The emails are like that too. Seems there's about 4 email templates and each team that sends you offers uses them all lol. You get tons of invites and offers too so it gets repetitive really fast. I don't blame them for it, as it's repetitive in every other game with that kind of thing. Think F1 games and you'll know what I mean. You get 5 offers for next season, and all of them share the same two email templates, like they just come with "insert team name here" lol.

I'm sorry but PCars' career is awful, it's basically like arcade mode in GT - pick any car and any tracks and off you go, no sense of progression or accomplishment.

Nothing in Pcars is like arcade mode in GT, not even close.

There's plenty of progression and accomplishment IMO. You can pick where to start, you absolutely don't pick what ever car and track and off you go, that's what you do in the single player mode, not career.

You have no choice of tracks in career, as you're following pre-made seasons. If you start in Karts like I did, you get offers from different teams, and from teams in different series' at the season's end. You progress to Formula Rookie, or you can move away from open wheelers if you get offered a contract in something like Clio Cup. You can't just pick and choose where to go next, you need to progress through the ranks.

You can progress up the ladder of series' in one type, like open wheelers, or gt, or touring cars, or you can move from one to the other, but you can't jump from a low tier of one type to a high tier of another type, you must progress through the tiers.

If you start your career in a top series, you might not feel there's much progression, but that's your fault for choosing the top series. It's set up to allow you to choose your starting point and work your way up from there.

The accomplishment is in winning the races and championships. The better you do, the more offers you get, and you eventually get achievements for doing certain things. You can start at the top and go for the achievement for winning a top tier title 3 years in a row, but you won't be able to get the zero to hero achievement unless you start at the bottom.

I've felt a bigger sense of accomplishment winning one race in Pcars than I did in finishing GT5 and 6 combined.
 
I get a serious taste of this next gen world in RaceRoom. I doubt that many here follow my posts religiously, but I did a mini-review of GT5, Forza 4 and GTR Pro/Race/GTR2 several months before GT6 came out, and I mentioned how the other two games made GT5 seem rather "safe," the cars well planted and just a tad boring in comparison. In fact, Forza 4 has car physics which in some ways is quite advanced and simlike. While GT6 is a step in the right direction, RaceRoom is making me hope that Kaz takes all that on track experience to heart and delivers it in a way very similar to RR.

Those who race in the later Forzas, Assetto Corsa and other sims feturing street cars, will know what I mean by cars in GT feeling too safe. In the other racers, taking turns fast and hard is a bit nerve wracking. The car wants to lose control. It slides, jumps and jerks, the tires squeal and chirp, and you have to manage that turn every millisecond. Gran Turismo cars are well planted and sure footed. Now to be sure, a proper sports car on good sports tires tends to behave that way... but not always. The main culprits for this are probably the tire model which might need a bit more finesse, and this is one of the hardest things to get right. The other are the tracks in Gran Turismo, which Johnnypenso and a few others have pointed out are mostly well manicured and too smooth.

The tracks in RaceRoom have character in spades! They have modeled just about every undulation of the track at the point of time of the visit, or provided bumps at appropriate places on their fantasy courses. Racing in RR is a handful, even more so than in Assetto Corsa. PD needs to compare the experience in GT7 to the challenges of racing in the real world, until they're close. Cars need to shake and rattle, the engines need to respond, the driver cam to bob and vibrate... they need to capture all these aspects of racing, and some of it won't be that hard. If they got all that halfway right, it would be a huge improvement over GT6.

I want one of these new games to race alongside the awesome but limited experience offered by RaceRoom, but I'm still torn over what to do: upgrade the PC so I can install P CARS, or pony up a few hundred more for Forza 6... decisions, decisions...
 
A fully featured paint and livery shop, no more of that silly paint chip stuff

No more cobblers like VGT and the moon missions. Tighten up the car list
by getting rid of the standards and the far too many duplicates

AI that at least tries to give the impression of having some
 
Without having read the earlier posts, I think what GT7 needs to be the best is just be fun. It should be a given that making something fun is much easier said than done. I have enjoyed all the GT games in some way but I think GT1 and GT3 had it going on with it's presentation. I remember being a kid and clicking on the IA races on GT1 when I didn't even have the B license and I was like "I have got to be able to get into this race and see what's up". I also liked that you didn't know what cars were in the game until you got them with the exception of the ones you could buy from the dealership.
 
This is a minor thing, but I always admire when a game creates additional atmosphere that what may be otherwise considered substantial. The sense that you are immersed in the world you are playing. There's one minor feature I would love to see in Gran Turismo 7 to add to this atmosphere.

Even though we talk about Kaz and his significance as the father of Gran Turismo, we never actually see him in the games. Since he's a professional racing driver, it would make logical sense for him to appear in a special challenge of sorts. Perhaps he could feature in a few licence tests, watching over you by the track side and congratulating you when you when you pass a test with other mechanics and keen spectators (Plus Translator San).

Better yet, assuming that 24 hour endurance races become a thing in GT7, he could feature as rival, with AI programming that replicates his ability as a driver.

In the same way that Colin McRae featured as an AI opponent in his rally games (and was your rally school instructor in the first game), the player would gain a sense of being guided by a wise one into the world of racing. A form of inspiration for the player to follow.

Relating to the question of this thread, despite this being a minor feature, the way I see Gran Turismo 7 becoming the best in the series, aside from all the obvious stuff is creating an inviting world for the player. Making them feel like they are a Gran Turismo apprentice. Adding the master himself to the mix would be one of many highly desirable touches to the games presentation.

If it is to be the best Gran Turismo, even the smallest innovations will add to the overall value of the experience.
 
This is a minor thing, but I always admire when a game creates additional atmosphere that what may be otherwise considered substantial. The sense that you are immersed in the world you are playing.
Yes, Gran Turismo I feel from now on needs atmosphere and immersion at all angles not just the driving aspect. GT6 UI although simple and practical feels like going thru an ipad or smartphone and the career path feels like everything is thrown at you. Boring and no sense of momentum. GT2 thru 4 had class to it and the career path felt satisfying. GT5 had some charm to it like the presentation of premium cars in the dealerships (Bring that back PD!!) and for me personally the history museum needs to come back.

Even though we talk about Kaz and his significance as the father of Gran Turismo, we never actually see him in the games. Since he's a professional racing driver, it would make logical sense for him to appear in a special challenge of sorts. Perhaps he could feature in a few licence tests, watching over you by the track side and congratulating you when you when you pass a test with other mechanics and keen spectators (Plus Translator San).
Yes, and at one point show us his fabulous one hand counter steering technique.... :lol:

Better yet, assuming that 24 hour endurance races become a thing in GT7, he could feature as rival, with AI programming that replicates his ability as a driver.

In the same way that Colin McRae featured as an AI opponent in his rally games (and was your rally school instructor in the first game), the player would gain a sense of being guided by a wise one into the world of racing. A form of inspiration for the player to follow.
That would be phenomenal!!
Relating to the question of this thread, despite this being a minor feature, the way I see Gran Turismo 7 becoming the best in the series, aside from all the obvious stuff is creating an inviting world for the player. Making them feel like they are a Gran Turismo apprentice. Adding the master himself to the mix would be one of many highly desirable touches to the games presentation.
I would love to see an avatar implemented as much as possible to the overall experience that you can use to walk around at the garage/pit or other places. They don't have to go overboard but a little bit of this would greatly add back the charm to GT as well as immerse you a lot more. I think this can be done with the ps4 processing power plus Kaz said that development is a lot smoother on the ps4 which greatly increases the chance if this is to happen.
 
Looking at the vacancies at Polyphony I think it will take a while before GT7 will be completed!

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