What Does GT7 Need To Be The "Best" Gran Turismo?

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1. Consistency
2. Consistency
3. Consistency

I'd rather have 200 cars that all looks stunning, than 1000 cars of which 50% are low poly, slightly updated PS2 ports.

To be honest I'm not very interested in the series anymore, thanks to GT5 and GT6.
 
Having a better career mode and being more consistent all-around. Enough said.

A reboot of the series would be the best option.
 
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I did mentioned that it fall short in other department, but still a good looking and impressive game back in 2010. Yeah the AI is slow and incompetent that's why I don't race with them but they are not bad as you think

PD is like any Japanese devs nowadays one step forward, two step back.

Don't know much about AI. but to me the AI from gt5 seems better they are avoiding you car.While the ones from forza are not? :confused:
 
Reboot GT1/2/3 in one game without licence tests, include the newest tracks and cars and that Course Maker thingy. Done.
 
All I ask for is Driveclub quality visuals @ 60fps with Project CARS level of physics realism, but without Project CARS epic level of bugs.


...Too much to ask?.... Yeah I know.
 
1. A.I. improvement. If on it's hardest, it's like playing against human players online - and makes atempts to overtake after slip streaming and can be aggressive instead of just falling back after going wheel to wheel through a corner.

2. Sound

4. Car Count – duplication is fine if all are premium

5. Dynamic Weather

6. Livery Editor (thorough one with layers and ability to import any logo type or draw any shape)

8. Qualifying and Standing Starts

9. Premium cars only

10. Penalty Systems/Flags

11. Physics (especially gravel surfaces)

12. Damage

13. Older Track/New Track upgraded or brought back to the series (Special Stage Route 11, Red Rock Valley, Top Gear Test Track, Pikes Peak)

14. Career Mode

15. Event creator, so for example, you can create a 10 race championship on tracks of your choice, of race lengths of your choice, for cars between certain PP and with or without modifications.

16. Porsche

17. Reintroduction of old cars no longer in the Series (ie. Nissan Pulsar/Sunny GTi-R, TS020 GT-One road car, Ferrari F1 cars)

18. Race modification to cars (eg. from GT1 and GT2, BNR32 GT-R turned into Axia Group A GT-R)

19. Latest cars introduced as they are released (eg. La Ferrari, McLaren P1)

20. Ability to pace note your own gravel events

21. Koenigsegg

22. Classic cars from each country/manufacturer (ie. BMW E30 M3, Ford Falcon XY GTHO Phase III, Ford Sierra RS500, Aston Martin DBR1, Nissan Z432)

23. Course maker, including the ability to design gradient and generate curbing, fencing, grandstands etc.

24. Get rid of GPS Visualisers and other gimmicks like plotting the precise location of stars in the sky over each real world race track.

25. More real world race tracks

26. F1 cars that never actually raced, so to avoid Bernie Ecclestone’s licensing demands (ie. Toyota TF101 and TF110, Honda RA099, Brabham BT51, Dome F105)

27. Lower level circuit formulae (ie. F2, Formula Ford)

28. Greater variety of rally machinery (ie. Mark II Escort, Impreza WRC ’97, Saab 96, Toyota Celica ST185 GT-Four)

29. Ditch the moon buggy level. Interesting but a gimmick with no longevity. I’m glad it was done, but let’s move on.

30. Proper gravel stages of approx 12km in length that require pace notes. See point 20. No looped ‘track’ for the rally events.

31. Listen to the feedback and comments of its gamers/customers
 
28. Greater variety of rally machinery (ie. Mark II Escort, Impreza WRC ’97, Saab 96, Toyota Celica ST185 GT-Four)

The GT-Four rally car is in GT6 already. I agree on all your other points, though I think you may be asking too much of them. Like me asking for Driveclub visuals with Project CARS physics and no bugs, all at 60fps lol.
 
Consistency and fun. There's nothing leading edge about recycling a bunch of decade old assets, and there's nothing fun in the utterly clinical approach GT6 has. Don't waste time on moon buggy shenanigans, provide players with a relevant, current-generation-quality car list. If GT is meant to be a showcase of quality on PS4, drop all Standards. Those handful of "super Standards", with high quality exteriors, but nothing inside? Hopefully they're all now proper Premiums (which, by this point, should actually just be called Standards).

Follow LBP's lead: let players provide the content. A livery editor - especially one tied to the game's economy, giving artists a new credit source - gives people countless opportunities. If PD want people to have a sense of ownership with their cars, few things accomplish that more completely than being able to make a car unquestionably your own. Toss a license plate editor in too, even.

Involve the community more, though this sort of goes hand in hand with the whole "fun" thing. Make events where we can race the team. Take suggestions from the community and put them up for a poll (like the old Forzalopnik stunt) - you can never be accused of ignoring the voices of your fanbase then!

Make an offline mode that doesn't feel like an afterthought. This aspect of the game should take much less time than the modelling, so there's no excuse.

They shouldn't even have to be mentioned because they're so commonly requested, but improve the AI and sounds. At least we know they can't really make the AI worse than GT6...
 
What do you think the upcoming PS4 Gran Turismo needs in order to be the absolute best Gran Turismo game, highest rated GT and best selling GT,
gt7.jpg

Currently Gran Turismo 3 is the highest rated GT and the best selling GT.


Here's a video of my favorite GT games in order.
I think GT4 is the best simply because it offers the most content and a lot new features that the series needs, the menu is amazing and the soundtrack is great, however, GT6 physics are without a doubt the best the series has ever seen.


So what do you think the game needs the most?
What do reviewers pay attention to the most?
What do consumers pay attention to the most?


The game needs to bring back several tracks: El Capitan, Seattle Circuit and Smokey Mountain, just to name a few. Many of the veteran cars could use a makeover to Premium (Tommykairas for example).
Contrary to what they may think, American cars do NOT all sound the same. They do not do this for Ferraris, so why do they do it for Corvettes/ any American car with a V8 in it?
Fire the team responsible for the A.I. Hire people who closely observe how real people drive in real races when they are driving very expensive cars. They are driving to win, not to kill their opponents.
Moon driving? As a card-carrying nerd, I like this, but I am not sure how it pertains to racing.
More relevant prize cars in the Career mode. For example, if there is a 4WD race series, it would be nice to win a 4WD.
Remove the prize credit cap. I kept a GT4 game alive for four years and accrued well over a hundred million. It was nice to simply buy a car and tune it without worrying about breaking the bank.
That is all I can think of at the moment.
 
Not sure if I should post my wall of text here or in the other thread...

Button box, keyboard, IOS & android support for the much needed extra inputs. PC showed me what extra options are handy in a driving game and I expect GT will do the same except on a much larger scale

This game needs a huge single player hook. This game was real fun when you and a few mates could have a few drinks and thrash laps against the AI.

- Manufacturer specific races should make a comeback. To spice things up use the track generator to give us a unique track for each of these manufacturer races. Prizes in these dealership races should be unique and randomized too. Winning one of the Toyota races would net you a TRD motor for car of your choice or TRD exhaust or TRD....
- No more stars. I dont mind the licence model but for people that have played GT since 97, then at least realize that some people want to get all the licences out of the way and just enjoy the rest of the game as they see fit without needing to "unlock" other parts of the game.
- AI. It should be fixed and would also mean grid starts are back which is a great thing for us single player addicts.
-Add option in garage to show what races I can enter in certain car. When I choose a car from my garage(or even when buying 1), I should be able to slide up an option that tells me what races I am eligible for.

Audio needs a spruce up.

-Cabin should sound like a cabin. The sound of the gearstick shifting and the sound of the handbrake cable tightening in my nissan sunny as I rip up the lever should be replicated and should also be in sync with either the left side or right side depending on whether you are in a lhd or rhd vehicle.
-A car needs to sound different in cabin each time weight reduction is performed.
-exhaust tones, induction effects, classic V8 rumbles to ported rotary charecteristics obviously need that overhaul.


Network features is another area where GT can excel due to being on PS4 rather than PS3.

-On the fly leaderboards, lap records are possible if going the Driveclub route of network foundation.
-custom championship series should be a reality. Just something simple with open/private, dates/tracks, class type/s, point allocations, race info, and current standings
-lan support would give the game good value especially for niche crowd and hobbyists that build head to head cabinets


The game will no doubt look great and other than driveclub it will be the best looking racing game on any console. Anything that can be referred to as a "standard" should be removed from disc. If they cant be given the HD treatment due to laziness, under staffing, incompetence then just create a GT museum in the PS store. Let users download the PS2 assets for free.



GT always goes for the get people talking title as seen by alot of things they try implement in their games. Its usually technical wizardry or some silly handshake with governing bodies. Morpheus is the obvious answer but its an obvious answer for a couple of games. PoDi should do a bit of both by sponsoring/creating a real championship series with cars and tracks that utilize the GPS Visualizer app. 12 car grids, 5 lap races should be short enough. At the end of each race upload the data to be recycled into full replay data that GT users can d/l immediately. Morpheus use can be the wow factor as you can choose/back 1 of the drivers the day before each race and ride shotgun with them in the replay when you throw on your morpheus headset. The rewards will be like a B Spec race where you get credits based on how well your driver does. For the real life driver they could get bonuses based on how much "backing" they get.
 
Anything that can be referred to as a "standard" should be removed from disc. If they cant be given the HD treatment due to laziness, under staffing, incompetence then just create a GT museum in the PS store. Let users download the PS2 assets for free.
Why do people keep saying this? There is plenty of room on a dual layer Blu-ray disc, just put everything on their, and let us choose what we want to install. Thank heaven, some people are at least beginning to let us have what we want in their posts lately.

By the way, the Standard tracks are much uglier than the Standard cars. If you don't think so, go into Photo Mode and take some pics. There are quite a few jewel-facet hillsides and fold out trees...
 
I'm not really worried about the future of standard cars in Gran Turismo 7, chances are very high that all of them will receive semi-premium treatment - after all, that is the first thing they are required to do if the series wants to be taken seriously.

People have already mentioned what needs to be enhanced, but one particular segment that requires attention is performance of low-powered cars. Many compact cars and kei cars have significantly worse acceleration then their real-life counterpart suggests, whereas many high-performance vehicles are well measured. This has been the main problem since the earliest GT games.

EDIT: Grammar.
 
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Why do people keep saying this? There is plenty of room on a dual layer Blu-ray disc, just put everything on their, and let us choose what we want to install. Thank heaven, some people are at least beginning to let us have what we want in their posts lately.

There isnt plenty of room on the dual layer bluray for my version of the best Gran Turismo. Single player content is too huge and all that audio data that has been missing since forever actually makes a huge difference too.

Veering off now but this is PS4 hardware, so with everything released and shown on the PS4 thus far, most consumers and critics would expect nothing but perfection when Gran Turismo drops next year. Unfortunately standard tracks, standard cars and degraded audio is anything but perfection.
 
-Add option in garage to show what races I can enter in certain car. When I choose a car from my garage(or even when buying 1), I should be able to slide up an option that tells me what races I am eligible for.
Agreed. Maybe something like FM4's event list which shows all the info needed about every career event in the game in 1 single page.
 
There isnt plenty of room on the dual layer bluray for my version of the best Gran Turismo. Single player content is too huge and all that audio data that has been missing since forever actually makes a huge difference too.
I don't think you understand how modeling data is stored on a disc. Race courses take up far more modeling data than a whole garage of cars, and with more than 100 tracks, Project CARS has an install file size of less than 18 gigabytes on PS4. 80 minutes of CD quality audio is just 700 megabytes. But let's say that PD manages to come up with half that many Premium tracks, which with legacy tracks upgraded and some choice new courses could do it, or maybe 75, and 700 Prem cars, and it maxes out the disc. Well, then have the remaining Standards on a separate disc. I can install mine, and you can destroy yours if you want.

Regardless, I want everyone to be happy, not just you. Personally, I think options rock.
 
@dr_slump
Woops... well, my bad, that's what even online mags are saying. I guess they're just quoting SMS on that. Now in between lunch stuff, I have to see what the real deal is. But from what I recall, it is a really grand selection of courses.
 
I think it's something like 100 different course variations in total. It's got more or less the same amount of tracks as GT6, just more variations of some tracks.
 
Well... while P CARS has tracks pending, it currently has 36 locations. GT6 has 43 Earth locations. :D Although a few of them are fantasy city and rally locales, and P CARS is strictly asphalt racing circuits.

To get back on topic, there are elements in these big name games which make them iconic. Project CARS seems to want to be the new GTR and focus everything on league based racing, with a few fantasy bits here and there. Assetto Corsa, as near as I can tell, wants to be Live For Speed but with real world cars and tracks, at which I think it hit the bulls eye. Forza is the customization and Livery Editor, so you can turn almost every car in the game into a racing machine with a unique identity. Gran Turismo is all about offering a cyclopedia of cars, so depending on where on Earth you live, there's a good chance that your car is in the game and you can tear around virtual tracks with it. And I think Kaz should stick with this original vision for Gran Turismo.

But I also agree with those in the above camps who want Gran Turismo to have something of their adopted games gene spliced in. I do want more league based racing, with more league oriented tracks and racing cars, from a number of racing leagues, even fantasy leagues. I would like to see Live For Speed/Assetto Corsa physics. I'd LOVE to see customization as in depth as in Forza, with a solid Race Mod/upgrade system and a potent Livery Editor. And this could happen. People have been clamoring for Forza's level of modding with custom liveries since it became widely known. The sim racers have wanted more league based presence in both cars and tracks. Well, we have a FIA partnership which is supposed to blossom in GT6 any week now, and fully bloom in GT7. Maybe we'll get those race cars in the form of Race Mod, which is oriented towards producing cars meeting the specifications of various leagues, somewhat like GT2's Race Mod system did, and with it, some kind of custom liveries. Perhaps Course Maker II will not only allow making original tracks, but provide templates for real world locations.

I've been lobbying for all these things over the years. Along with better AI, a good damage build and better sounds, this should make GT7 a world class racer which would satisfy all but the nayest person.
 
Well... while P CARS has tracks pending, it currently has 36 locations. GT6 has 43 Earth locations.
If you want to compare track selection in PCars, GT6, or any other game you should compare real locations only, it makes no sense to mention fantasy tracks that are exclusive to 1 game.
PCars has 26 real track locations, all of them have dynamic weather and full 24hr cycle. GT6 has 19 real track locations, not all of them have dynamic weather or time change, and out of the ones that do have time change only 7 have a full 24hr cycle, the others only have part of the day.
I do like some of the original/city tracks in GT6 but when it comes to real track selection PCars beats everything else that's available on console, not to mention that in PCars I can actually setup proper races in those tracks offline while in GT6 offline I'm limited to time trial only.
 
FS7
If you want to compare track selection in PCars, GT6, or any other game you should compare real locations only, it makes no sense to mention fantasy tracks that are exclusive to 1 game.
I don't see the logic in this. By this criteria, Games like GT1, Live For Speed, Enthusia and rFactor have/had zero track count or darn close to it. If a racing game on the scale of rFactor 2 came out with all fantasy content to skirt licensing costs, no matter how good it is, the car and track count would be null according to you, much like LFS. And what about real world tracks which are "exclusive" to one game only? Let's just stick to P CARS having a wealth of tracks, mostly real world, and then get back to how GT7 could have a touch of awesome.
 
I don't see the logic in this. By this criteria, Games like GT1, Live For Speed, Enthusia and rFactor have/had zero track count or darn close to it. If a racing game on the scale of rFactor 2 came out with all fantasy content to skirt licensing costs, no matter how good it is, the car and track count would be null according to you, much like LFS. And what about real world tracks which are "exclusive" to one game only? Let's just stick to P CARS having a wealth of tracks, mostly real world, and then get back to how GT7 could have a touch of awesome.
The logic is, if we are comparing simulations, you can't simulate a track that doesn't exist.
 
The logic is, if we are comparing simulations, you can't simulate a track that doesn't exist.

Actually you can simulating is about testing something in this case your testing the track and how the cars would act on that tracks features compared to real life
 
ss3
Actually you can simulating is about testing something in this case your testing the track and how the cars would act on that tracks features compared to real life
Simulating is about recreating real life, in this case within a videogame. Strictly speaking you aren't simulating something if it's entirely made up.
 
Well... while P CARS has tracks pending, it currently has 36 locations. GT6 has 43 Earth locations. :D Although a few of them are fantasy city and rally locales, and P CARS is strictly asphalt racing circuits.

To get back on topic, there are elements in these big name games which make them iconic. Project CARS seems to want to be the new GTR and focus everything on league based racing, with a few fantasy bits here and there. Assetto Corsa, as near as I can tell, wants to be Live For Speed but with real world cars and tracks, at which I think it hit the bulls eye. Forza is the customization and Livery Editor, so you can turn almost every car in the game into a racing machine with a unique identity. Gran Turismo is all about offering a cyclopedia of cars, so depending on where on Earth you live, there's a good chance that your car is in the game and you can tear around virtual tracks with it. And I think Kaz should stick with this original vision for Gran Turismo.

But I also agree with those in the above camps who want Gran Turismo to have something of their adopted games gene spliced in. I do want more league based racing, with more league oriented tracks and racing cars, from a number of racing leagues, even fantasy leagues. I would like to see Live For Speed/Assetto Corsa physics. I'd LOVE to see customization as in depth as in Forza, with a solid Race Mod/upgrade system and a potent Livery Editor. And this could happen. People have been clamoring for Forza's level of modding with custom liveries since it became widely known. The sim racers have wanted more league based presence in both cars and tracks. Well, we have a FIA partnership which is supposed to blossom in GT6 any week now, and fully bloom in GT7. Maybe we'll get those race cars in the form of Race Mod, which is oriented towards producing cars meeting the specifications of various leagues, somewhat like GT2's Race Mod system did, and with it, some kind of custom liveries. Perhaps Course Maker II will not only allow making original tracks, but provide templates for real world locations.

I've been lobbying for all these things over the years. Along with better AI, a good damage build and better sounds, this should make GT7 a world class racer which would satisfy all but the nayest person.

This part caught my attention only because when you said "GT wants to be a cyclopedia or offering them of cars that is. Made me think about NFS: Porsche Unleashed, and it was a cyclopedia of Porsche Cars from 1950-2000(at that time).

Just saying they can still make it as such, but just like NFS: Porsche you need a game behind it no matter what. Cause without it just random reference book that majority don't pay attention too.

I remember watching the videos in the NFS game as a kid, and this spawned my extreme like for Porsche Product period it literally is now a dream of mine to own a 911 GT1(If possible) and a Turbo, or GT3 doesn't matter the year.
 
Gran Turismo 3 is my favorite of the series, so I'll say they need to study what made GT3 so good and improve on it for GT7.

GT7 needs a flawless graphical presentation like GT3 had. One of the first things everyone noticed about GT3 was the graphics. Not only were they easily recognizable at the time as next gen, they were also nearly flawless. GT5 looked next gen, but it had several major graphical issues like the shadows. These problems persisted with GT6.

GT3's car list was modern and relevant. About 50% of GT3's 200 cars were 2 years or less old at the time of its release. Not only should the hottest and latest road cars be in GT7, but also the latest racing cars. People want to drive the cars they see racing on TV or on magazine covers. A sizeable chunk of the 2015 Le Mans 24 Hours should be in the game, for example.

GT3 had new tracks with WOW factor. Complex String was 7 miles long and unlike anything seen in a GT game before it. The test track was doubled in size to 6 miles in length. SSR11 was taken to the next level. Racing on these spectacular tracks was a great deal of fun back in the day. It helped make the game feel next gen and new and fresh. Apparently GT7 will get the Isle of Man TT course. That is the type of track I'm talking about and an excellent move by the PD team. The Pikes Peak Hill Climb would be another such track with wow factor.

GT3 had an excellent selection of Events with no excess Fat. GT4 is widely praised for its gigantic single player mode, but lets be honest, most of those events were repetitive. Many of the rally events required you to beat them THREE times with the only difference being difficulty. In contrast, every race in GT3 felt new and challenging.

GT3 added more car maintenance. Oil changes were introduced and the series has expanded on car maintenance ever since. I know this is a controversial feature for many people but back in 2001 I thought it was pretty cool and took virtual car ownership to the next level. Of course the feature should be refined and streamlined, but I liked the thinking behind it. GT7 should explore new ways to improve the feeling of virtual car ownership.
 
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