I did mentioned that it fall short in other department, but still a good looking and impressive game back in 2010. Yeah the AI is slow and incompetent that's why I don't race with them but they are not bad as you think
PD is like any Japanese devs nowadays one step forward, two step back.
28. Greater variety of rally machinery (ie. Mark II Escort, Impreza WRC ’97, Saab 96, Toyota Celica ST185 GT-Four)
What do you think the upcoming PS4 Gran Turismo needs in order to be the absolute best Gran Turismo game, highest rated GT and best selling GT,
Currently Gran Turismo 3 is the highest rated GT and the best selling GT.
Here's a video of my favorite GT games in order.
I think GT4 is the best simply because it offers the most content and a lot new features that the series needs, the menu is amazing and the soundtrack is great, however, GT6 physics are without a doubt the best the series has ever seen.
So what do you think the game needs the most?
What do reviewers pay attention to the most?
What do consumers pay attention to the most?
Why do people keep saying this? There is plenty of room on a dual layer Blu-ray disc, just put everything on their, and let us choose what we want to install. Thank heaven, some people are at least beginning to let us have what we want in their posts lately.Anything that can be referred to as a "standard" should be removed from disc. If they cant be given the HD treatment due to laziness, under staffing, incompetence then just create a GT museum in the PS store. Let users download the PS2 assets for free.
Why do people keep saying this? There is plenty of room on a dual layer Blu-ray disc, just put everything on their, and let us choose what we want to install. Thank heaven, some people are at least beginning to let us have what we want in their posts lately.
Agreed. Maybe something like FM4's event list which shows all the info needed about every career event in the game in 1 single page.-Add option in garage to show what races I can enter in certain car. When I choose a car from my garage(or even when buying 1), I should be able to slide up an option that tells me what races I am eligible for.
I don't think you understand how modeling data is stored on a disc. Race courses take up far more modeling data than a whole garage of cars, and with more than 100 tracks, Project CARS has an install file size of less than 18 gigabytes on PS4. 80 minutes of CD quality audio is just 700 megabytes. But let's say that PD manages to come up with half that many Premium tracks, which with legacy tracks upgraded and some choice new courses could do it, or maybe 75, and 700 Prem cars, and it maxes out the disc. Well, then have the remaining Standards on a separate disc. I can install mine, and you can destroy yours if you want.There isnt plenty of room on the dual layer bluray for my version of the best Gran Turismo. Single player content is too huge and all that audio data that has been missing since forever actually makes a huge difference too.
If you want to compare track selection in PCars, GT6, or any other game you should compare real locations only, it makes no sense to mention fantasy tracks that are exclusive to 1 game.Well... while P CARS has tracks pending, it currently has 36 locations. GT6 has 43 Earth locations.
I don't see the logic in this. By this criteria, Games like GT1, Live For Speed, Enthusia and rFactor have/had zero track count or darn close to it. If a racing game on the scale of rFactor 2 came out with all fantasy content to skirt licensing costs, no matter how good it is, the car and track count would be null according to you, much like LFS. And what about real world tracks which are "exclusive" to one game only? Let's just stick to P CARS having a wealth of tracks, mostly real world, and then get back to how GT7 could have a touch of awesome.If you want to compare track selection in PCars, GT6, or any other game you should compare real locations only, it makes no sense to mention fantasy tracks that are exclusive to 1 game.
The logic is, if we are comparing simulations, you can't simulate a track that doesn't exist.I don't see the logic in this. By this criteria, Games like GT1, Live For Speed, Enthusia and rFactor have/had zero track count or darn close to it. If a racing game on the scale of rFactor 2 came out with all fantasy content to skirt licensing costs, no matter how good it is, the car and track count would be null according to you, much like LFS. And what about real world tracks which are "exclusive" to one game only? Let's just stick to P CARS having a wealth of tracks, mostly real world, and then get back to how GT7 could have a touch of awesome.
The logic is, if we are comparing simulations, you can't simulate a track that doesn't exist.
Simulating is about recreating real life, in this case within a videogame. Strictly speaking you aren't simulating something if it's entirely made up.Actually you can simulating is about testing something in this case your testing the track and how the cars would act on that tracks features compared to real life
Well... while P CARS has tracks pending, it currently has 36 locations. GT6 has 43 Earth locations. Although a few of them are fantasy city and rally locales, and P CARS is strictly asphalt racing circuits.
To get back on topic, there are elements in these big name games which make them iconic. Project CARS seems to want to be the new GTR and focus everything on league based racing, with a few fantasy bits here and there. Assetto Corsa, as near as I can tell, wants to be Live For Speed but with real world cars and tracks, at which I think it hit the bulls eye. Forza is the customization and Livery Editor, so you can turn almost every car in the game into a racing machine with a unique identity. Gran Turismo is all about offering a cyclopedia of cars, so depending on where on Earth you live, there's a good chance that your car is in the game and you can tear around virtual tracks with it. And I think Kaz should stick with this original vision for Gran Turismo.
But I also agree with those in the above camps who want Gran Turismo to have something of their adopted games gene spliced in. I do want more league based racing, with more league oriented tracks and racing cars, from a number of racing leagues, even fantasy leagues. I would like to see Live For Speed/Assetto Corsa physics. I'd LOVE to see customization as in depth as in Forza, with a solid Race Mod/upgrade system and a potent Livery Editor. And this could happen. People have been clamoring for Forza's level of modding with custom liveries since it became widely known. The sim racers have wanted more league based presence in both cars and tracks. Well, we have a FIA partnership which is supposed to blossom in GT6 any week now, and fully bloom in GT7. Maybe we'll get those race cars in the form of Race Mod, which is oriented towards producing cars meeting the specifications of various leagues, somewhat like GT2's Race Mod system did, and with it, some kind of custom liveries. Perhaps Course Maker II will not only allow making original tracks, but provide templates for real world locations.
I've been lobbying for all these things over the years. Along with better AI, a good damage build and better sounds, this should make GT7 a world class racer which would satisfy all but the nayest person.
Good pointSimulating is about recreating real life, in this case within a videogame. Strictly speaking you aren't simulating something if it's entirely made up.