What Does GT7 Need To Be The "Best" Gran Turismo?

  • Thread starter Shirrako
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Okay, we already know that sound is being addressed, they nicked the guy from the forza franchise, so there will be a whole bunch of complaints gone there. Physics, specifically collision physics are being given much needed love, another batch of complaints down...there is a start.

The first thing I want to see is the A.I. being scaleable, ala GT4. More money for winning against a more difficult A.I. would make for a rewarding race at whatever skill level.

Performance difference bonus also made for great racingto me.

Career paths for you to follow after acquire the specific license

to fix the dealership experience, and easily upgrade most cars to "premium" one can simply start with a base model and purchase option packages. These would apply to performance and aerodynamic packages. The additional combinations that would be avalible would boost the overall car count considerably.

A premium supra, so that those people will quit whining.

a return to pike's peak. (We have all sorts of cars for it)

For the core game with all its features to be ready on day 1

Engine swaps (and swap restrictions)

all features to be avalible and adjustable online and off (where appropriate) (weather, day/night cycle, tire wear, damage modeling)

Specific tuning restrictions for lobbies (block or allow engine/suspension/trans tuning)
 
gt7 just needs to give us real cars and the best insurance they can find, and a private jet for each player. That's as real as it could possibly get.

But as for gt7,
Aerodynamics
Premium classic JDM cars
Course creator
Engine swap
All tracks weather / time
Sprint tracks, Point A point B tracks and races would be amazing also.
 
Since we're on the subject of tuning...

Wheel size, rim depth, tire profiles, stretch, etc. And of course, the physics that come with each change.
A wider selection of body kits and aero parts are also needed. More carbon fiber parts would also be a great addition. Also, when you add these parts to your car, the weight of the car needs to change.
 
A wider selection of body kits and aero parts are also needed. More carbon fiber parts would also be a great addition. Also, when you add these parts to your car, the weight of the car needs to change.
perhaps player created aero kits? let's see how much drag we can create with useless aero. Also people can make a ricer for the omg vtec tawboo aaghh.
 
You know what would make GT really pop and it also really drew me to Driveclub? Mountain Pass racing.

Personally, I love the sheer beauty and experience of doing a point 2 point drive on a mountain. Be it Japan, Parts of Europe, The States and here in South Africa at the famous Chapmans Peak.

Imagine, hearing you car
roar with that new sound engine booming through the mountains or have an Initial D inspired duel going all out.

That would be really something to see and something to play.

Circuit racing gets a bit mundane at times so you need a refresher.

To add with that, Autocross, not hard to model a parking area, not hard to make an algorithm that can map out cones to follow a racing line.
 
What do you mean? Gt5 is ahead of its time when it came out it

Oh jeez :lol: I remember playing GT4 and thinking how awesome it would be to race around the Nurburgring in high definition, so I pre-ordered GT5 a year before it was scheduled to come out, which ended up being two years before it actually released, by which time I'd run countless laps around the 'Ring in HD in Need For Speed: Shift and it was old hat. That's how "ahead of its time" GT5 was.

The AI at launch literally ruined the entire game, driving around on its pre-programmed course utterly oblivious to the player, ramming you off the track every time you made the mistake of getting near it. I never played a PS2 racing game that had AI that bad - and AI in a racing game is kind of important since it's what you're racing against.

And the career mode was just a tedious grind for money, to the point where we all left our PS3's on all night long to rack up B-spec endurance winnings because it was less monotonous than actually playing the game.

Dynamic weather was kind of cool in the 24 hour Nurburgring race but other than that, a pretty shadow effect from the sunset once a month hardly made up for all the other numerous shortcomings.
 
Don't double post - use the Edit button or queue replies with the Reply or +Quote buttons
They need to make gt fun again

Kaz has got it in him to make a amazing game

Like the moon rover was a genius idea forza never would do that
And the GTV another great idea
 
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Oh jeez :lol: I remember playing GT4 and thinking how awesome it would be to race around the Nurburgring in high definition, so I pre-ordered GT5 a year before it was scheduled to come out, which ended up being two years before it actually released, by which time I'd run countless laps around the 'Ring in HD in Need For Speed: Shift and it was old hat. That's how "ahead of its time" GT5 was.

The AI at launch literally ruined the entire game, driving around on its pre-programmed course utterly oblivious to the player, ramming you off the track every time you made the mistake of getting near it. I never played a PS2 racing game that had AI that bad - and AI in a racing game is kind of important since it's what you're racing against.

And the career mode was just a tedious grind for money, to the point where we all left our PS3's on all night long to rack up B-spec endurance winnings because it was less monotonous than actually playing the game.

Dynamic weather was kind of cool in the 24 hour Nurburgring race but other than that, a pretty shadow effect from the sunset once a month hardly made up for all the other numerous shortcomings.

I did mentioned that it fall short in other department, but still a good looking and impressive game back in 2010. Yeah the AI is slow and incompetent that's why I don't race with them but they are not bad as you think

PD is like any Japanese devs nowadays one step forward, two step back.
 
I did mentioned that it fall short in other department, but still a good looking and impressive game back in 2010. Yeah the AI is slow and incompetent that's why I don't race with them but they are not bad as you think

PD is like any Japanese devs nowadays one step forward, two step back.


...:lol: Oh my word that was hilarious. Yeah, so GT5's AI was surprisingly adaptable. But then, did you see the cars in Forza? That diversity??? :eek:
 

Went by to post my lot of questions. We shall see :)

(Is it me or most people in the comments didn't read the text below the picture? To many questions about GT7!)

I did mentioned that it fall short in other department, but still a good looking and impressive game back in 2010. Yeah the AI is slow and incompetent that's why I don't race with them but they are not bad as you think

PD is like any Japanese devs nowadays one step forward, two step back.


That was not expected, but it was fun to watch. Although, I'd like to see a "proper" comparison of the AI, like, racing, you know. If you can find that haha
 
I did mentioned that it fall short in other department, but still a good looking and impressive game back in 2010. Yeah the AI is slow and incompetent that's why I don't race with them but they are not bad as you think

*video*

PD is like any Japanese devs nowadays one step forward, two step back.
That's a meaningless demonstration. Just because the AI can dodge a few stationary obstacles doesn't mean that it can give a proper challenging race, which is where it really matters.
 
Guys do u remember in gt5 and gt1 u could change your car in to a racing machine
Maybe they should consider putting that in gt7

Possibly make it more like gt1 but with more features

Formula e cars and tracks
 
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Been awhile since I last posted, but at this point not sure what they can do now.

Listen it's at the point now that I was blown away by Grid Autosport, DiRT 3, and F1 2012 those are the three current Racing games I enjoy a lot.

Then I saw DiRT Rally, Driveclub(Demo at Gamestop), and still have yet to see Project Cars.

Listen the three games I own blow me away when I play them, and they just completely blow GT5 or 6 out the water imo.

After Demoing Drive Club, and Watching Video of DiRT Rally on Steam...............................I'm seriously not sure what PD could do after that.

The fact they are bringing over PS2/PS3 models to PS4 you see the worst standard on PS4 it might make most here cry.

In a word sticking out like a SORE THUMB or ELEPHANT IN THE ROOM would be seriously bad on their part.




With that said PD PLEASE FOR THE LOVE OF GOD DITCH THE STANDARDS!
 
and still have yet to see Project Cars.

Project Cars Is really Top Notch, it's like Grid Autosport to the 5th power, just not as many cars. F1 2015 7/21/2015, and Asseto Corsa is coming 2016 So get ready my friend, GT is not the only Source for Autosport Sim Racing on PlayStation Console.
 
Project Cars Is really Top Notch, it's like Grid Autosport to the 5th power, just not as many cars. F1 2015 7/21/2015, and Asseto Corsa is coming 2016 So get ready my friend, GT is not the only Source for Autosport Sim Racing on PlayStation Console.

You're correct I can't wait just need to get me a Desktop and PS4 though that's the only problem I got.

The bold though it's sad, but can you actually call GT sim after Pcars or even some of these other games that got THE COMPLETE PACKAGE correct. I stress that because playing other racing games the adrenaline just starts pumping.
 
Been awhile since I last posted, but at this point not sure what they can do now.

Listen it's at the point now that I was blown away by Grid Autosport, DiRT 3, and F1 2012 those are the three current Racing games I enjoy a lot.

Then I saw DiRT Rally, Driveclub(Demo at Gamestop), and still have yet to see Project Cars.

Listen the three games I own blow me away when I play them, and they just completely blow GT5 or 6 out the water imo.

After Demoing Drive Club, and Watching Video of DiRT Rally on Steam...............................I'm seriously not sure what PD could do after that.

The fact they are bringing over PS2/PS3 models to PS4 you see the worst standard on PS4 it might make most here cry.

In a word sticking out like a SORE THUMB or ELEPHANT IN THE ROOM would be seriously bad on their part.




With that said PD PLEASE FOR THE LOVE OF GOD DITCH THE STANDARDS!

Heck, I still play NFS:Shift 2 Unleashed. If it wasn't for the wonky physics, it would've been a top notch game at its time.

They need to come out with Shift 3. I need the features of NFS 2015 and Shift 2 with the physics of iRacing or pCARS.


Anyway, back to our dream list.

This got me thinking. How much would it hurt PD to implement brands? Performance brands. Or would that cause too much of a 🤬 storm among companies if say, Brembo's performed better than Bosch? Or if K&N turns out to give more HP than AEM? How would they test it, etc...

I feel like I'm answering my own questions here, but I want to start an on-topic discussion.
 
I stress that because playing other racing games the adrenaline just starts pumping.

If Polyphony Digital really focus on making A giant leap improving Offline AI, GT7 would be a blast, As It stands today, the only way to get half way Competitive and Competent races is online, It has previously been as with GT5, after the New series is released and the previous release is no longer supported online, the previous series is really good for nothing but a trade in,(Who Still Plays GT5 Offline?) I don't:lol:. I don't think Mr. Yamauchi is taking into account that with each series released, the skill level of his GT customers is increasing, and so should the AI. As much as I have been complaining about not having Porsche in GT, I hate to say, But if Kaz were to add Porsche to GT7 with this AI, it would be a big disappointment, SMS P-CARS nailed it with optional difficulty level on every career option.
 
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If Polyphony Digital really focus on making A giant leap improving Offline AI, GT7 would be a blast, As It stands today, the only way to get half way Competitive and Competent races is online, It's has previously been as with GT5, after the New series is released and the previous release is no longer supported online, the previous series is really good for nothing but a trade in,(Who Still Plays GT5 Offline?) I don't:lol:. I don't think Mr. Yamauchi is taking into account that with each series released, the skill level of his GT customers is increasing, and so should the AI. As much as I have been complaining about not having Porsche in GT, I hate to say, But if Kaz were to add Porsche to GT7 with this AI, it would be a big disappointment, SMS P-CARS nailed it with optional difficulty level on every career option.


When you said this I just had to say I'm one of the biggest Porsche fans probably in the world right now. (Started when I was a kid at 10 years old) I've played NFS Porsche Unleashed, and man even that game as old as it is in some ways beats some modern games. That game made me respect the Porsche Brand of cars like it wasn't like some Lambo or Ferrari I like both of those companies too, but that game just changed everything to me lol.

IF Kaz I repeat IF KAZ ever added Porsche to GT7 even if it's just 3 cars, and everything isn't up to par I will RIOT!!!

Also it's at the point that even changing A.I wouldn't do it any good.



Just watched this video, and it completely floors me how big a jump this is I can't stress this more than I have, but watching this, and playing the other racing games like I said this is a jump even over those in serious serious ways.

That's why I'm almost like Kaz better do something ANYTHING at this point. If you're someone who really loved GT, and thought it was on top of the hill not anymore these games are coming in and passing GT like it never existed.
 
I did mentioned that it fall short in other department, but still a good looking and impressive game back in 2010. Yeah the AI is slow and incompetent that's why I don't race with them but they are not bad as you think

PD is like any Japanese devs nowadays one step forward, two step back.

Too bad the creator of that video failed to post another video comparing GT5 2.0 vs Forza 4 AI on professional. 💡

GT series lets you get away with advantages (PP/Tires). In Forza you better bring your A+ game because it doesnt let you have any advantage and AI can be set to have modifications as well. Also, on professional (Forza 4) and unbeatable (Forza 5), the AI is aggressive as hell.

What ever Kaz has in store, it will not be enough. You guys having your hopes up, I'm sorry to bring you back down to earth. Perhaps its time for Kaz to step down and have a new leader who listens to input from the community. T10 does this, they've added so many niche cars, they will continue to do so thanks to listening to the community.
 
PD should just go bonkers and make a complete series for Super GT. Both classes racing together with Sprint, 300km, 6hr and 1000km races. Each venue duplicated for a complete season. It's not a wish but, more like ownership of the series. Put a GT500 GT-R, RC-F and or NSX on the cover for GT7. That would be a sign of what's on the disc. Epicness.
 
The first game in the series was very special and I still have a place it in heart. That said GT7 need got be back to basics have the feel of the original.
 
Getting to the thread a bit late but hey, stuff happens. I have something of a laundry list that I think would make it the best middle of the ground game in the racing genre.

1. Utilize the FIA's approval of scanning any of their tracks to the absolute maximum, I mean at least all tracks from class 1 to 3, here is a list of the FIA's grading system
2. AI, not much to be said here, we all know how much improvement is required.
3. Damage, like at least allow the engines to blow from over revving on downshifts and make crashes over 150 mph utterly race ending. No team is putting that thing back together by the end of the race.
3.5. If we're going to roll, please let us, bicycling is fun and all but there should be consequences
4. Livery editing, look at the first couple eutechnyx NASCAR games and expand the number of shapes available, boom done. 1000 layers is good, 2000 would be just awesome, plus you can create combinations for stuff like stylized numbers and save them.
5. Disconnecting, end it, nuff said.
6. Licensing, make it nearly impossible to gold again or ditch it please.
7. Customization, see Forza for performance, and go waaaaaayyyy back to NFS Carbon for cosmetics but allow adding of shapes and extra winglets and stuff please.
8. Driver Development B Spec, they were onto something in GT5 I thought but totally screwed it in 6.
9. Race modding, GT1 had some of the best race mods I thought, 5 had some good ones but there weren't many, bring them back, but in force please.
10. Course making, yes it's coming but from past experience it needs quite a bit of improvement to allow for tracks we can really create on our own.
11. Offline endurance racing, not terribly important but a return would be greatly appreciated.
12. Club championship creator with a customizable points system.
13. 32 player lobbies, PCars dropped the ball on this one, so pick it up and run with it like Apple and their patents.
14. Complete cars, not calling them premium because real cars all come with interiors, unless it's a project (hehe)
15. Custom list creator of cars allowed in an online lobby, as a league organizer, I cannot tell you how much I would appreciate this.
16. Allow the lobby to change format without starting a new one, like going from endurance to laps for example

Anything from 8 on down isn't of huge concern to me but I would love it if it happened.

There's probably more I could think of if I gave it thought but if they did all of that I probably wouldn't need to buy another game until the GT after that comes out.
 
All I ask is for a Livery Feature. :banghead:
I just can't race without first giving my car my "Personal Design Touch". :eek:
Even by just adding some stripes/shapes and colors and the number 69! :lol:
And a "Save Livery/vinyl combination" feature. :dopey:
And plenty of body kits/ground effects and lots of wheels, with the option to form a group of "favorite wheels". :cool:

And a Feature/Option to add the body of any car in the world that we choose,
to an existing in game car of similar dimensions. 💡

Is that too much to ask? :bowdown: . ................................ . . . . .:mad:
 
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