- 971
- Sunny Devon
Ok whats AI?
It means Artificial Intelligence.
That's usually the case, but for GT4 I prefer to call it Artificial Idiocy.
Ok whats AI?
It means Artificial Intelligence.
That's usually the case, but for GT4 I prefer to call it Artificial Idiocy.
Michael88, let the Toyota 7.
LOL.
Michael88, let the Toyota 7. Let's take the everyday cars. Most of the everyday cars have the same sound, with some little differences. Each car should have it's sound, so when someone hears it, he can say which car it is. The only cars that have a different sound are the RX-8 because of the rotary engine and the RX7. [there are more than two of course]
4.Why some cars twich and twitter going down a STRAIGHTAWAY
As for B-spec, yes your driver can be improved. Take a look at this thread from the stickies above.
Yeah, Polyphony keeps making that claim that all the cars in their games were recorded seperately and therefore wind up with their own soundbytes. It's just not true! But i still give the game high marks for their effort.
Not sure what you mean. Guess i'll find out as i start doing faster races.
Another annoying thing is when I'm playing so much and I forget to check the food I'm cooking, and then it's burnt. THANKS PD!!
The best examples of crappy engine sounds are all the American muscle cars (they sound like dishwashers in GT4)
I think he was talking about how PD attempted to simulate aerodynamic lift at high speeds. At least, that's how it feels to me.
I also can't stand the AI and the tiny 6-car field (Codemasters makes TOCA work with over 20 cars at once, why couldn't PD?). I'd also like to do some mods that are done in real life but aren't available in the game.
Another annoying thing is when I'm playing so much and I forget to check the food I'm cooking, and then it's burnt. THANKS PD!!
three words... Stop Hitting Walls... i really hope they have this in GT5 and even apply it to all races - or better yet, add an option for damage.three words... Five Second Penalty...i really hope they dont have this in GT5
three words... Stop Hitting Walls... i really hope they have this in GT5 and even apply it to all races - or better yet, add an option for damage.
If I wanted to bounce of walls with no penalty I'd play an arcade game.
Some of the sounds in GT4 are well done (go park that Buick in the tunnel at the end of Midfield and see how it sounds 👍 ), others are plain nasty. To a degree most of the GT series has been like this, I honestly think they intend well but have always favoured visuals and the physics over the sound side of things when it comes to the final product. Fingers crossed that Blu-ray and the PS3 give them what they need for GT5.Really? I got in a Buick Regal a few weeks back and almost wet my pants that baby sounded so good, deep-throaty!! 👍
Yep aero lift is replicated to a reasonable degree in GT4, which I'm certainly glad to see. Its not perfect (the original GT40 for example had such a high degree of front end lift that in the 24hrs at the end of the Mulsanne the drivers could apply a 1/4 lock and it have no effect on the car at all), but at least its present; one of the areas that GT4 wins over Enthusia, which has almost zero aerolift modelled into it at all.So far as the aerodyanmic lift effect: GOOD!!! I'm glad they're trying to simulate that...it's like they keep includeing more and more stuff to make cars feel more and more real except they keep leaving damage out. Anyways, i have yet to experience lift but i'm psyched for it. GT3 feels so bland compared to gT4, know what i mean?
The TOCA series are great fun, but the physics engine is more basic that GT4 and graphically its not in the same ballpark at all. To run grids as large as TOCA (Race Driver in the States) GT4 would have had to take a major step backwards in terms of visuals (both cars and tracks) and I doubt that many GT buyers would have made that sacrifice. What the TRD series does do well is AI (which is far, far better than GT), large grids and very well realised damage, but at a cost.So far as TOCA goes...does this game have several hundred car models?? (i'm not familiar). Also, how is the quality of the pixels? I'm convinced GT keeps the car fields to 6 cuz they're so busy trying to keep quality at a premium.
The TOCA series are great fun, but the physics engine is more basic that GT4 and graphically its not in the same ballpark at all. To run grids as large as TOCA (Race Driver in the States) GT4 would have had to take a major step backwards in terms of visuals (both cars and tracks) and I doubt that many GT buyers would have made that sacrifice. What the TRD series does do well is AI (which is far, far better than GT), large grids and very well realised damage, but at a cost.
Visually is OK, but its not close to GT4.
Regards
Scaff
... yeah, the AI is pretty worthless. I guess all we can do is hope PD changes ti for the better in GT5. I'd also love to see parts break on the cars. Seriously, you pay a few thousand credits for a light weight clutch and you never have to replace it. What a joke. You never have to buy replacement tires (or have a tire go flat). Oh well, it's still the best game out there.
The answer to this is very obvious...
NO ONLINE MODE!
tires waring out
how they dont have the ford thunderbird the best ford ever
having to make pit stops
24 hour races that prevent you from playing more gt4
smart cars are not thier it would be fun if thier was a smart car
I love the Jazz music, but not the car.
Bodykits may just wreck the whole emphasis about real driving simulator cause we dont want GT series to go to NFS series....
I love the Jazz music, but not the car.
Bodykits may just wreck the whole emphasis about real driving simulator cause we dont want GT series to go to NFS series....