what is the most annoying in GT4?

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I'm not color blind - as far as I know - but I have a problem distinguishing the bronze and gold medals. Am I missing something? Is there a "1" on the gold and a "3" on the bronze?

Great forum here too btw.

Thank you for reading.
 
What is the most annoying? To discover every week that PD didnt get cars specs right, thats extremely annyoing! First the totally screwed up Auto Union with false RPM redline, than the totally faked sound of the Toyota-7 and now this:

The chapperal 2D:
Heres a review of that car:http://www.ultimatecarpage.com/frame.php?file=car.php&carnum=2808

That car has SIX-gears instead of bloody annyong flse 3 geas. What was PD thinking? :grumpy: :yuck: Just throwing 3 gears away? WTF?
 
Did it ever dawn on you that there was more than one type of transmission used in the 2D, and other Chaparral cars as well?

I have not seen it in person, but I did read an article in the Dallas Morning News prior to the release of GT4 that PD had come to Midland, Texas to model two Chaparral cars that were part of the Chaparral exhibit at the The Petroleum Museum.

Did it dawn on you that the same model cars can sound different? When GT4 came out, there was a video made showing how the PD developers made live recordings of the actual cars thatwere modeled for the game...

Yeah, those lousy PD guys... they sure don't make any effort towards accuracy...


Not sure which is worse, something annoying in GT4, or someone saying how annoyed they are on something that isn't even wrong, maybe not what they expected, or wanted, but still not wrong. If it didn't happen so often it wouldn't be a big deal, but unfortunately you don't have to look hard to find these types of posts.
 
Did it dawn on you that the same model cars can sound different? When GT4 came out, there was a video made showing how the PD developers made live recordings of the actual cars thatwere modeled for the game..

I actually dont want to bring that up again, but werent those recorded cars all japanese?


Did it ever dawn on you that there was more than one type of transmission used in the 2D, and other Chaparral cars as well?

I never heard something about a 3-gear chapparal, and that fact sheets says clear that it had a 2 and a 6-gear setup.

Not sure which is worse, something annoying in GT4, or someone saying how annoyed they are on something that isn't even wron

Are you ignoring the fact that PD made a lot of mistakes with old race cars? As example the real Auto Union car does clearly not redline at 4000rpm, the picture I've found shows the rpm gauge showing well over 10000 rpm. http://www.classics.com/lagsc17.jpg
Or check the sound of the toyota 7, its just fake. Its clearly not recorded.http://www.youtube.com/watch?v=4bP7b1kp08g
Guess how much carse are faked too but werent discovered yet.

Whos wrong now?
 
So you believe all old race cars of the same model sound the same?

You also base your assessment on the audio quality of an 8 second YouTube video of a Toyota 7 from 2006 that you have no idea what changes have been made ot it and that likely wasn't used by PD to model and record for the game.... OK.

Interesting how they would come all the way to Texas to model and record the Chaparral cars, but would just “make-up” the sound of a Toyota 7, despite having easy access to them. :)

I never said their are no inaccuracies in GT4, it is after all just a console game, only that I am amazed on how upset some people get over not only small issues, but on many issues that are not even inaccurate, only different from their own personal experience, or what they thought was true.
 
I never said their are no inaccuracies in GT4, it is after all just a console game, only that I am amazed on how upset some people get over not only small issues, but on many issues that are not even inaccurate, only different from their own personal experience, or what they thought was true.

Well, it does hurt indeed if your favourite cars are all terribly flawed and other people think you are too stupid to get it.
I dont blame PD, they made a nice game I really love to play but IMO they care too much about the standart cars and forget to complete race cars. Yes its a lot easier to collect data from a Mitsubishi Lancer than data from a 30 year old prototype car, but if you cant complete a car with original sounds and specs then let it be! Its the real driving simulator, so dont make unreal cars.

BTW, the T-7 in the youtube video is the original 5.7L V8 twinturbo, they pulled it out from the Toyota museum so I dont think they changed much besides oil and fuel. It should sound roughly the same like all the other V8's PD made very well.
 
Well, it does hurt indeed if your favourite cars are all terribly flawed and other people think you are too stupid to get it.
If that were true, I'd agree. On the other hand, you would also have to show factual proof that PD didn't use actual cars to model and record sounds.

Once again, especially 30 year old race cars, not only will same model cars sound different, but even the same car can sound different from year to year... and using poor audio recordings to make a comparison is flawed in it self. You also have to factor in the conditions that any of these recordings were made, the equipment used, etc, etc , etc. Lots of variables.


I dont blame PD, they made a nice game I really love to play but IMO they care too much about the standart cars and forget to complete race cars. Yes its a lot easier to collect data from a Mitsubishi Lancer than data from a 30 year old prototype car, but if you cant complete a car with original sounds and specs then let it be! Its the real driving simulator, so dont make unreal cars.
So if they cared too much about standard cars, why did they go out of their way to travel all the way to Texas for a couple old race cars that even among Texans, most young people have never even heard of before?


I realize you feel confident that PD didn't get it right, but what I am pointing out is that there is no proof that they didn't get it right, and that considering the differences among the same model cars, especially old classic cars, it’s possible for you both to be "right", just different... without either of you being thought of as stupid or wrong.

👍


And at the very worst case scenario... getting really upset about relatively small issues doesn't seem like its worth getting so worked up over, but that's just me thinking out loud. :)
 
how many of you has tried locking up the wheels of a moving veichle on dry asphalt?????????!!!!!!!!!!
its not like you see in the movies where the wheels lock up and you slide to hell and back! you would moslikely only slow down!
Well I've both tried it and done it, and its perfectly possible to do a handbrake turn on dry tarmac at around 30mph. In fact I have a DVD in which Tiff Needell explains and demonstrates just how possible it is to do...



...watch and learn. The handbrake in GT4 does not work as it should do and the games entire low speed physics are a bit on the iffy side, handbrake turns and donuts being almost impossible to do. Its one area in which Enthusia beats GT4 hands down.



the most annoying thing in the game is as mentioned by some 20 models of the same car, and all the cars you win, but cant use!
whats the point of having them in the game if they are not to be used!?
You can use them, just not race them. What point do they serve, well it a personal one, you may not like them but many others do and they have been used in the OLR series here at GTP.

BTW - Can you please not double post in future, if you need to add to a post then use the edit button.


Regards

Scaff
 
566
I'm not color blind - as far as I know - but I have a problem distinguishing the bronze and gold medals. Am I missing something? Is there a "1" on the gold and a "3" on the bronze?

Yeah that is annoying! :lol: I can't tell the difference at all between a gold and a bronze! In GT2, they actually awarded platinum trophies instead of golds for races...which made it hard to distiguish between 1st place (platinum) and 2nd place (silver) wTF??

Does it matter....really!?!

In the long run, no it doesn't. Inaccuracies in the game are just that: inaccuracies...in a VIDEOGAME! In the end...that's all GT4 is--just a game.

...but on the other hand, there are sometimes no excuse for some of the mistakes PD has pulled. In GT2 (for instance) they called the Integra we could buy at the dealer an Acura Type R, even though it was just a GSR! NO EXCUSE FOR THAT. And then you take one to the Test Course for a run...3rd and 4th gear are not spaced enough!

...so you're shifting from 1st

to 2nd

to 3rd

to 5th!!

Wait, where is 4th gear? I looked at the gear spec sheet in settings and lo and behold 4th is within a few thousandths of 3rd!! again...NO EXCUSE. It's obviously some computer jock who mis-entered some data as the game was being programmed...woulda taken maybe a half-hour to correct.

So I gotta side with Michael88 on this discussion, although I also agree that (for instance) Chaparral and Auto Union may have used several different configurations that simply never get mentioned online cuz the info is so obscure nowadays.
 
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I'm pretty sure this has already been said, but in a different way. Anyway.


In real life, a fully tuned Peugeot 106 Rallye, with exhaust etc. can produce a sound capable to pull down a whole house. In GT4, this sound is only the engine, and you don't feel you have a 250 hp 106. Why? And imagine the difference in a 900 hp Supra or Skyline... :grumpy:

Also, in real life a Supra etc. can carry 1000hp+. Why is this not possible in GT4? :grumpy:
 
Not being able to race in the Gran Turismo Championship race, even after winning all Beginner and Professional events.
That ones simple, you haven't won all the Beginner and Professional events; its not the game, you've missed something.

Feel free to argue, but your certainly not the first person to make this claim, n or will you be the last. Funny thing is that every person who has made the claim has missed a race.


Regards

Scaff
 
Ijya, my guess is that you may have won all the events but not all the individual races in those events - that's what the problem usually is anyhow :D.
 
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Did it ever dawn on you that there was more than one type of transmission used in the 2D, and other Chaparral cars as well
The most unique Chaparral was the 2J. In addition to a powerful 700hp engine, and a three-speed semi automatic transmission, the back of the 2J housed two large 17-inch fans driven by a 45hp snowmobile engine. The purpose of the fans was to 'suck' air from under the car and propel it out the back. This gave the car tremendous gripping power and enabled greater maneuverability at all speeds, which cannot be achieved by simpler aerodynamic devices such as diffusers and wings. Since it created the same amount of vacuum under the car at all speeds, down-force did not decrease at lower speeds. With other aerodynamic devices, down-force decreases as the car slows down or achieves too much of a slip angle, both of which were not problems for the 'sucker car'. It also had ground effect skirts to keep air from leaking out,

jim hall used auto boxes on his chaparrel cars so he could consentrate on his driving and not worry what gear he needed to be in and this car had super grip not like in the game its twitchy and hard to drive
the j2d
the ai sux
the penaltys
and all of the above mentioned complaints
and one i havent seen yet the full race mods like u had in gt2
like the 70s skyline in full race trim that to me was a big disopointment
 
A lot of people keep saying we need damage in the GT games. Well what do you think would happen if we did have damage and we were on that "perfect lap" and "in the groove" and the stupid a$$ AI rams into us. Do you think the car would/should still be competitive after that?. I mean in real life a small bump can screw up a car can't it?. I bet we may change our minds regards the damage if it actually was implemented, as i think it could do it more harm than good. Maybe no damage in arcade mode and damage in the sim mode?...i dunno.

But i do agree the AI does suck and the rally races and bspec mode could go walkies in the next one, and i wouldnt miss them.

AngloAmerican
 
I don't know why I never posted in this thread, but absolutely the single most annoying thing in GT4 - bar none in my book - is how often the AI fields include 4 relatively even cars and 1 monster that zooms away at the start and leaves the rest of the field in the dust. This absolutely ruins the potential enjoyment of many series.

Case in point - I recently ran the GTI Cup. I used a Polo GTI because I had already driven the Lupo and Golf, and because I figured that as the second-tier car it would give me a decent run against the AI Golf GTI.

Wrong!

At Tsukuba I started 6th and worked my way through the crowd in the first lap... up to 2nd. The MkV GTI was barely visible in the distance by the time I cleared traffic. By the 3-lap finish, I was 6 seconds behind the MkV - and 14 seconds AHEAD of the rest of the field! That's just pathetic. So much for any chance of an enjoyable race - tune to match the rabbit, and utterly destroy the rest of the field.

And for all that I was awarded a crappy 6 A-spec points because the majority of the field was so slow. This, in a race I could only win by bunting the hot shoe off the track in the first corner so that I could get on with a decent race against the others.
 
At Tsukuba I started 6th and worked my way through the crowd in the first lap... up to 2nd. The MkV GTI was barely visible in the distance by the time I cleared traffic. By the 3-lap finish, I was 6 seconds behind the MkV - and 14 seconds AHEAD of the rest of the field! That's just pathetic. So much for any chance of an enjoyable race - tune to match the rabbit, and utterly destroy the rest of the field.

And for all that I was awarded a crappy 6 A-spec points because the majority of the field was so slow. This, in a race I could only win by bunting the hot shoe off the track in the first corner so that I could get on with a decent race against the others.
That's a great example of two thins I hope will be different in GT5.
  1. That we will have more control over selecting the cars that the AI use for a race. As it is now, you have to keep resetting the AI field until it has a line-up you are interested in racing against.

  2. That the A-spec points be only based on your car and the best car in the field of AI cars. After all, the only way you can win A-spec points is to beat the leading AI car. This flaw in combination with its poorly done formula for calculating A-spec points is why some 200pt A-spec races are incredibly easy to win, while some 20pt A-spec races are impossible to win.
 
Bodykits: Bumpers, Sideskirts, Spoiler etc (usually as a package), perhaps just a UK term?

I should add what bugs me..

- No iLink
- Maybe its my settings but the volume of the countdown which then settles once in car view is active.
- It Would be good to purchase parts from the settings screen
- Inability to label & have more tuning setups
 
Your right.. bodykits could be classed as "aerodynamic" at a push but they dont really add any value to the "racing simulator" classification of the game. But on the other hand it is nice to make a car unique, especially since a lot of those with the racing interest will also have a styling interest and like to show off their work. Even the ability to change paint colour at will would be a good start.
 
paint shop for me, some colours in the game are just ugly, i would love to customize my cars with cool paint jobs

Ditto!
Having the ability to change the colour of the cars already in your garage would be a bonus.

It really annoys me when I can't run over any of those idiots that jump out with cameras on the rally stages. I would love to see one of those guys thrown over my car. :mischievous:
 
A lot of people keep saying we need damage in the GT games. Well what do you think would happen if we did have damage and we were on that "perfect lap" and "in the groove" and the stupid a$$ AI rams into us. ... I bet we may change our minds regards the damage if it actually was implemented, as i think it could do it more harm than good. Maybe no damage in arcade mode and damage in the sim mode?...i dunno.
Have you played any other sims than GT?

While Enthusia doesn't have damage, ToCA does it pretty good, so along with all of its other advantages, you might fire it up and check it out. You won't regret the experience.

Damage is not the demon GT-only people think it is.

Cheers,

MasterGT
 
I like damage for realism's sake. However, I use an honor system for damage so it's not a real issue for me one way or the other. If I stuff it badly in GT (or get it stuffed for me), I restart the race anyway.

Basically, I race nearly all races as if I would submit the replay for OLR, so actual damage is a moot point.
 
Have you played any other sims than GT?

While Enthusia doesn't have damage, ToCA does it pretty good, so along with all of its other advantages, you might fire it up and check it out. You won't regret the experience.

Damage is not the demon GT-only people think it is.

Cheers,

MasterGT

Yes ive played Toca before and agree in that game the damage works and makes it more realistic. What i cannot help but think of tho is the poor AI in the GT. Not fixing that would in my opinion make any damage physics pointless. Let them sort out the AI first and then once they have done so then add the damage by all means. What would be cool is if both were addressed in the next release. But maybe thats asking too much?.

Anglo American
 
I Really Hate:
1. Not being able to choose your opponents
2. Having terribly slow AI
3. Having B-Spec thats just as slow
4. Licence tests
5. FF cars
6. RR Cars
7. French Cars (Excluding the Pescarolo's)
8. The low amount of money at the beginning stages of the game
9. No Damage
10. Cars that don't have a selling price
11. Hong Kong Circuit
12. Cars that cut the fuel line at maximum speed and slow down again
13. The Music
14. Kei Cars
15. Duplicated Cars (E.G Honda Civic SiR-II '93 Honda Civic SiR-II '95
 
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