Did it dawn on you that the same model cars can sound different? When GT4 came out, there was a video made showing how the PD developers made live recordings of the actual cars thatwere modeled for the game..
Did it ever dawn on you that there was more than one type of transmission used in the 2D, and other Chaparral cars as well?
Not sure which is worse, something annoying in GT4, or someone saying how annoyed they are on something that isn't even wron
I never said their are no inaccuracies in GT4, it is after all just a console game, only that I am amazed on how upset some people get over not only small issues, but on many issues that are not even inaccurate, only different from their own personal experience, or what they thought was true.
If that were true, I'd agree. On the other hand, you would also have to show factual proof that PD didn't use actual cars to model and record sounds.Well, it does hurt indeed if your favourite cars are all terribly flawed and other people think you are too stupid to get it.
So if they cared too much about standard cars, why did they go out of their way to travel all the way to Texas for a couple old race cars that even among Texans, most young people have never even heard of before?I dont blame PD, they made a nice game I really love to play but IMO they care too much about the standart cars and forget to complete race cars. Yes its a lot easier to collect data from a Mitsubishi Lancer than data from a 30 year old prototype car, but if you cant complete a car with original sounds and specs then let it be! Its the real driving simulator, so dont make unreal cars.
Well I've both tried it and done it, and its perfectly possible to do a handbrake turn on dry tarmac at around 30mph. In fact I have a DVD in which Tiff Needell explains and demonstrates just how possible it is to do...how many of you has tried locking up the wheels of a moving veichle on dry asphalt?????????!!!!!!!!!!
its not like you see in the movies where the wheels lock up and you slide to hell and back! you would moslikely only slow down!
You can use them, just not race them. What point do they serve, well it a personal one, you may not like them but many others do and they have been used in the OLR series here at GTP.the most annoying thing in the game is as mentioned by some 20 models of the same car, and all the cars you win, but cant use!
whats the point of having them in the game if they are not to be used!?
I'm not color blind - as far as I know - but I have a problem distinguishing the bronze and gold medals. Am I missing something? Is there a "1" on the gold and a "3" on the bronze?
Does it matter....really!?!
Acura Type R, even though it was just a GSR!
That ones simple, you haven't won all the Beginner and Professional events; its not the game, you've missed something.Not being able to race in the Gran Turismo Championship race, even after winning all Beginner and Professional events.
Did it ever dawn on you that there was more than one type of transmission used in the 2D, and other Chaparral cars as well
The most unique Chaparral was the 2J. In addition to a powerful 700hp engine, and a three-speed semi automatic transmission, the back of the 2J housed two large 17-inch fans driven by a 45hp snowmobile engine. The purpose of the fans was to 'suck' air from under the car and propel it out the back. This gave the car tremendous gripping power and enabled greater maneuverability at all speeds, which cannot be achieved by simpler aerodynamic devices such as diffusers and wings. Since it created the same amount of vacuum under the car at all speeds, down-force did not decrease at lower speeds. With other aerodynamic devices, down-force decreases as the car slows down or achieves too much of a slip angle, both of which were not problems for the 'sucker car'. It also had ground effect skirts to keep air from leaking out,
jim hall used auto boxes on his chaparrel cars so he could consentrate on his driving and not worry what gear he needed to be in and this car had super grip not like in the game its twitchy and hard to drive
the j2d
the ai sux
the penaltys
and all of the above mentioned complaints
and one i havent seen yet the full race mods like u had in gt2
like the 70s skyline in full race trim that to me was a big disopointment
Also, in real life a Supra etc. can carry 1000hp+. Why is this not possible in GT4?
That's a great example of two thins I hope will be different in GT5.At Tsukuba I started 6th and worked my way through the crowd in the first lap... up to 2nd. The MkV GTI was barely visible in the distance by the time I cleared traffic. By the 3-lap finish, I was 6 seconds behind the MkV - and 14 seconds AHEAD of the rest of the field! That's just pathetic. So much for any chance of an enjoyable race - tune to match the rabbit, and utterly destroy the rest of the field.
And for all that I was awarded a crappy 6 A-spec points because the majority of the field was so slow. This, in a race I could only win by bunting the hot shoe off the track in the first corner so that I could get on with a decent race against the others.
paint shop for me, some colours in the game are just ugly, i would love to customize my cars with cool paint jobs
Have you played any other sims than GT?A lot of people keep saying we need damage in the GT games. Well what do you think would happen if we did have damage and we were on that "perfect lap" and "in the groove" and the stupid a$$ AI rams into us. ... I bet we may change our minds regards the damage if it actually was implemented, as i think it could do it more harm than good. Maybe no damage in arcade mode and damage in the sim mode?...i dunno.
Have you played any other sims than GT?
While Enthusia doesn't have damage, ToCA does it pretty good, so along with all of its other advantages, you might fire it up and check it out. You won't regret the experience.
Damage is not the demon GT-only people think it is.
Cheers,
MasterGT