What is your ‘unpopular opinion’ about GT7?

  • Thread starter wheelhp
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Going to get flamed for this, but here we go!

GTs online lobbies are actually very stable, most people that complain (in my experience) have terrible ISP or many times have bad ISP and are running wirelessly.

At launch there were some issues, but they've greatly improved over the first year.
 
Except here, part of the griefs are easy to fix, as the base material is present and it is only a matter of setup and deliberate choices.

Like delivering a more complete solo campaign, having more events for all tracks and cars (some categories have few or zero events).
Like being coherent and just on the credit rewards (not slipping some high gaining events here and there so the players can grind their way to obtain enough credits). Credits should be coherent with the length and difficulty of the event. Sport Mode should be much more rewarding as it is harder to win against fellow humans than the lame AI.
Like offering something else than the "rolling start dead last, pass through the slow AI to reach fast AI before the end of the race"
Like offering the ability to qualify before a race (to fight with better AI during said race).
Like fixing the wheel of despair.
Like removing the expiration date of invites (or getting rid of them)
Like being "realistic" not only to set the price to buy cars but also to sell them (why the Ford Mark IV is priced 6.4M but if I buy it and later sell it, I'll get 3M if I am lucky?)
Like giving the possibility to redo mission events and regain the reward.

And the list goes on and on.

Nothing complex, nor time consuming, nor requiring new development, just some setup and better decisions in favor of the players who want to enjoy the game which has tremendous qualities otherwise.
Some of these need fixing, I'd agree. Others are more debatable.

Rolling starts are a matter of taste. I think PD included them, in part, because casual players often like overtaking other cars. GT remains part simulator and part game.

The "wheel of despair" is a chance to win something for not doing much. Sometimes a very big prize. Sure, it doesn't pay out every time and often gives chump change only. But then the main rewards come from winning races, not the wheel.

Invites are there to make some cars feel special. It's part of making the game challenging. It's another one that's debatable and means more to some people than to others.

I do hope that PD will see the current game as a good foundation and will then go on to make some of the changes you're looking for.
 
It's really cool to see this thread still going :D
Didn't think it'd make it past a month! But somehow...

Anyways I want to quickly chime in here because I think I can answer this with some insight.

If it's supposed to be a driving sim why use race tracks ? make it open world with a 30 mph speed limit and every light turns red as you approach.
GT as a series first started out as a love letter to JDM racing series, and specifically hot version/Best motoring. You can start to see where they've gotten a lot of their campaign ideas from...

 
This game sucks.
There are a lot of aspects that suck, and a lot of things that are great too.
It's sad, but true. It's so bad that it was the last kick in the ass I needed to switch to PC last summer. There is nothing about the game that makes me want to play it, and my PS5 will likely be the last console I ever own.
Isn't it a bit masochistic to keep posting here then ?
 
It's sad, but true. It's so bad that it was the last kick in the ass I needed to switch to PC last summer. There is nothing about the game that makes me want to play it, and my PS5 will likely be the last console I ever own.
The recent car additions actually made me wanna play it again, but the absolutely horrific in-game economy and the ridiculously bad AI made me realise once again what a complete pile of poop it is.
 
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This game sucks.
Surely with the engine swaps, bodykits, livery editor and insane overall customisation, even if you don't like the sim racing aspect you can still enjoy the rest of the game. I know a lot of people who keep busy from just making fansy liveries till the physics gets an overhaul
 
Surely with the engine swaps, bodykits, livery editor and insane overall customisation, even if you don't like the sim racing aspect you can still enjoy the rest of the game. I know a lot of people who keep busy from just making fansy liveries till the physics gets an overhaul
That's true but most people primarily want to drive cars in this game which is at its core a sim, not edit liveries, take photos and so on.
 
at its core a sim? still a sim? Idk man with GT Sport introducing Scapes, social hub and other things, that all got ported over entirely into GT7, seems clear to me that KAz cares less about the sim aspects of GT7 and more about capturing car culture. Cause if he cared about the sim stuff like at all... those would all be stellar by now and tyre temps would work correctly, the basics of a "racing simulation" aren't even upto scratch yet.
 
Sim, arcade, or else, I won't enter that debate, a game where you drive all type of cars (road cars, sport cars, luxury cars) if you prefer => Gran Turismo, the driving simulator. Not the car photo editor, or the car livery editor.

Those features are cool and some people spend a lot of time using them (I've spent hours painfully making liveries in GTS), that does not mean they are the core of it and of what people are looking for.
 
Even if the entirety of GTPlanet said that GT7 was a sim first and foremost and could care less about anything else, that still wouldn't be all of the playerbase... which outside of this website is bigger than the GT7 playerbase here. If you include everyone who ever bought and played GT7. People have various reasons for playing a game like GT, not all of which care about how simulation it is or isnt.

Also, what purpose does music rally serve in a "simulation"? Seems Kaz wants to branch out of sim racing quite a bit with features that nobody plays. And also the cafe menu, which is pretty weird. My vote is that he's trying to capture the imagination of various car culture more than anything, he's not hell bent on providing a polished simulation, yet.
 
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Even if the entirety of GTPlanet said that GT7 was a sim first
I think that on GT Planet, livery editors, photo editors and tuners are even more prevalent than in the global player base.

Again I am not speaking about simulation, but about a game where you drive cars. And I have no clue what Kaz wants, I don't understand a lot of decisions PD has made, is making and will make.
 
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