What is your ‘unpopular opinion’ about GT7?

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Driving and racing for the challenge of it is rewarding enough without caring about number of credits earned at end - e.g. doing endurance missions a few times, doing lower payout races and championships. Running time trials.
 
Mine is that I think we need to give the game a bit more time, especially for Sport Mode. As it stands now, I'd refer to GT7's Sport Mode as having remarkably wasted potential. That said, I think PD is still doing more testing in that regard - after all, the GTWS still seems to be undergoing testing, too, and I don't think we've had any new BoP charts, whereas in GTS, BoP updates felt a bit more frequent. So I'm hoping the regulations for various Sport Mode races will eventually become much more interesting in this game than it was in GT Sport, both in regards to Daily Races and the championships.

Otherwise, I'm just going to focus on the singleplayer content, of which there's still plenty left for me to do. And on the note of potential, I think there's still tons of potential for more menus, too. I'd be profoundly surprised and disappointed if we don't eventually see both more menus, and more championships in World Circuits, especially ones that require the later licenses.

So overall, as it stands now, I'd give GT7 a score of like, 7.5/10, but that could easily get better with more updates. That said, while more cars/tracks are appreciated, I'd also like to see more bugfixes and QoL updates, but I think those will come alongside the content updates, just as they did in GTS and our first content update in GT7.
 
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I don't know what to tell you there, because that's exactly how racing is, in real life and gaming. You should try joining a "for fun" league in the online racing forum.

By the way, still loving this game, though that's quickly becoming the norm. For the most part, there are thirty or forty malcontents relentlessly picking at everything wrong they can.
Thank you for your response to my unpopular opinion.

In regard to your first comment, you have taken it totally out of context from the remainder of my post. Please read it again. I refer to the lack of strategies offered which result in “fast speed at all times” racing.

Incidentally, I always race in GT7 ”for fun”. The other ways to play don’t really appeal to me. Surely the racing aspect of our game is meant to be fun.

Your other comment is interesting. Where are the underlying statistics to confirm it? Perhaps you have a list of the “malcontents” you refer to? That is a rather pointed and emotive word wouldn’t you say?

”a person who is not satisfied with the way things are, and who complains a lot and is unreasonable and difficult to deal with”

We belong to a public forum which exists principally for the publishing of members opinions. Sometimes peoples opinions are different to yours. This does not categorise those people as “malcontents”.

Just my 2c. Stay safe.

:gtpflag:
 
Let me introduce you to the wonderful world of Live Service/Games as a Service! Where your full priced game is not finished at release and finally complete in 3-4 years time when you can buy it for $7.99 in the used games bin at Walmart.
I miss the days when you could just buy a game when it's complete, no release date, (almost) no content updates, full offline experience, etc. Although I love gt7 there are still things missing that should have been there from the start
 
If I bought PSVR2 the novelty would wear off quickly with GT7. VR is really cool and all but it doesn't change the fact that the gameplay still kind of sucks.
 
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I'd love to know why the game almost entirely snubs use of slower cars in meaningful (and decent paying events). Just because a car is only rated in the 400-450 PP range doesn't mean it should be restricted to "beginner" level BS events that are usually 2-3 laps long around a given circuit's shortest configuration. Racing slower cars on less grippy tires is by no means easier than tearing around a track in an LMP.

I also feel like the identity of Gran Turismo is mostly lost. GT is about modifying and racing a variety of street cars. Yes there have always been some full on race cars, but it was always a minority of the total. Now all the top paying races are race car only, and the online play is even worse. 2/3 of the daily races are "GT3/4" races, and 100% of the Sport Mode race championships are GT3/4 events.

If I wanted to race GT3/4 cars in a game I'd just buy ACC.
 
That GT7 is already a lost cause and PD should switch all resources to developing GT8 on the same driving foundations but with a completely different game design.
 
Not sure why they messed with the recipe of GT, it was an great recipe already, bringing better sounds, better graphics, better driving physics and maybe some iterative polish over the years would have more than sufficed to keep the product relevant and enjoyable.

That said I mostly have a good time in GT7, even if I lament the missed opportunities, there is things in the past they most certainly did better.
 
I'd love to know why the game almost entirely snubs use of slower cars in meaningful (and decent paying events). Just because a car is only rated in the 400-450 PP range doesn't mean it should be restricted to "beginner" level BS events that are usually 2-3 laps long around a given circuit's shortest configuration. Racing slower cars on less grippy tires is by no means easier than tearing around a track in an LMP.

I also feel like the identity of Gran Turismo is mostly lost. GT is about modifying and racing a variety of street cars. Yes there have always been some full on race cars, but it was always a minority of the total. Now all the top paying races are race car only, and the online play is even worse. 2/3 of the daily races are "GT3/4" races, and 100% of the Sport Mode race championships are GT3/4 events.

If I wanted to race GT3/4 cars in a game I'd just buy ACC.
I sort of agree with you observation but would say I like the change. ACC doesn't have the same player base or easy way to join a race at virtually any time. Personally, Here's an unpopular opinion, I could live with no street cars other than maybe proper sports cars and I don't give two figs about the offline content.
 
  • UCD/LCD is terrible and useless. Why would I care about saving a few credits to give me a post-2001 car that I can get in Brand Central for just a tiny bit more with 0 kms? Always going for Brand Central. Put everything in Brand Central. Pre-2001 as well. And LCD/Hagerty’s.

  • While sometimes mildly infuriating, I don’t mind the roulette as much as others do. I do mind what I like to call offline “roulette races”, the fast-forwarded “endurance” with way too high tyre and fuel multipliers, weather that’s moving at lightspeed and where in one attempt, one might even freaking lose the race by 20 seconds and then the next one you win by 20 or 30. That’s not a matter of skill, it’s lotto.
 
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^^I got ya. I mean, when I reference street cars I'm basically talking about the sports cars (and performance versions of others). Including hokey things like the recent Citroen, VW Bus, Jeeps, pickup trucks (!!), I could not care less.
 
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It's actually quite a good game, and people just find it too easy to moan about things these days.
most of the problems with gt7 are mainly problems with the gaming industry as a whole. It feels like every ******* modern AAA game has the same timeline, trailer released, hype ensues, game goes live, it sucks, the team fixes the problems with the game over it's lifetime, a sequel trailer is released, repeat
 
Unpopular opinion?
I love it. I just keep having fun my way, and don't care about some of the problems. VR did put another depth for me and I can't stop playing. It's great.
Do i think this game is perfect? No. But all games have their own problems. To have fun we just need to get over with some of those problems if the game is worth it, and GT7 for me is definitely worth it.
 
It's a problem that faces everyone who has tried to make a sequel or the latest in a long series - do you stick with what the fanbase want or do you try something new that might draw in more casual players? It's the same for books, movies, albums, cars, phones ... whatever.

If you give the hardcore fans exactly what they want you could end up making something that feels very boring and samey. With the GT series I get the feeling that they can't just make GT7 or GT8 into "same as the last one but with better graphics". There's a law of diminishing returns here. We can't keep on making the graphics or car physics better by the same amount with each iteration of the series. Even if we could keep improving the graphics, a near identical GT to the last one would be a turn-off for the casual players.

So I think PD and Sony are trying to both things at the same time. Some of their innovations are designed to bring in casual players because they recognise that the majority of people who buy the game don't get anywhere near to completing it. That's why they aren't rushing to get out more content in the form of new races. They probably think that they have enough races for 80% or 90% of their customers.

I hope we are going to see GT7 gradually get better over time. I also hope that the fanbase will come to understand what PD are trying to do by appealing to both casual players and hardcore fans. We won't like every decision that PD makes, but then we are not their only customers.
 
If you give the hardcore fans exactly what they want you could end up making something that feels very boring and samey.
Except here, part of the griefs are easy to fix, as the base material is present and it is only a matter of setup and deliberate choices.

Like delivering a more complete solo campaign, having more events for all tracks and cars (some categories have few or zero events).
Like being coherent and just on the credit rewards (not slipping some high gaining events here and there so the players can grind their way to obtain enough credits). Credits should be coherent with the length and difficulty of the event. Sport Mode should be much more rewarding as it is harder to win against fellow humans than the lame AI.
Like offering something else than the "rolling start dead last, pass through the slow AI to reach fast AI before the end of the race"
Like offering the ability to qualify before a race (to fight with better AI during said race).
Like fixing the wheel of despair.
Like removing the expiration date of invites (or getting rid of them)
Like being "realistic" not only to set the price to buy cars but also to sell them (why the Ford Mark IV is priced 6.4M but if I buy it and later sell it, I'll get 3M if I am lucky?)
Like giving the possibility to redo mission events and regain the reward.

And the list goes on and on.

Nothing complex, nor time consuming, nor requiring new development, just some setup and better decisions in favor of the players who want to enjoy the game which has tremendous qualities otherwise.
 
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That GT7 is already a lost cause and PD should switch all resources to developing GT8 on the same driving foundations but with a completely different game design.
I'm glad to see that PD isn't doing that. If PD had given up on GT7, I wouldn't even try to follow GT8. Lots of game companies don't fix their games because it makes them more money to make a new (just as broken) game. And GT7 would be SO easy to fix, they just have to listen to us.
 
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