What is your ‘unpopular opinion’ about GT7?

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My unpopular opinion: rainy weather trashes the frame rate on some races (Spa, with micro freezes) on PS4 soi would say: i dont need rain in a Gran Turismo game, its also really hard to drive. I cant even drive on tarmac, why would i need rain.
 
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missions and menus that are CHUCKING cars at you left and right which
My unpopular opinion would be that I don't want those cars from café menu (those from missions and licenses are much harder to get, I feel that I earnt them)

But the cars you are chuked with as you say, have very low interest, that's why people who want cars disregard those.
 
Out of interest, why do you consider any of this to be an 'unpopular' opinion? Which is what the thread is asking for.
Are there really many people complaining about it? This is a genuine question; I haven't seen many complaints like it's a real problem at all. Objectively speaking, it really doesn't take away much from the game. But in case I didn't emphasize enough, I honestly think convenience of use is a very important aspect of just about any game. I am making a sorta kinda big deal out of this which I don't think is a very popular standpoint, or is it?
 
The worst part isn't the credits or the mtx, it's the roulette, the wheel of misfortune is a pure and utter disaster and whoever thought it was a good idea should be fired.

One chance every day to get a special tune part that isn't available anywhere else mixed with the chance to win a car, credits or an invitation to spend credits on cars. And the grade of the gift card is from 1 to 6 stars, so random luck decides what kind of random stuff you a random roll on, its insane!

The design is made for people like me that will roll it the next 1000 days but i absolutely hate it anyway since it's design causes frustration more than it can provide anything else.
 
TL;DR How do you make a grand-scope racing game so infuriatingly inconvenient to use? :lol:

It's a 7/10 game at best - pun sorta unintended. Its core gameplay is fantastic, it's probably my favorite in the series. It's its other aspect - the menus - that I find absolutely dreadful in experiencing, it's just annoying. Quality of life is nowhere to be found when it comes to menu navigation.
It's not possible to switch between GT Auto menus, you can only return to the map. I'd understand this if GT Auto was three separate icons on the map but it isn't - it makes no sense.
Why can't we buy upgrades from the car settings menu?
When you view a style for a car in GT Auto but want to search for another one, you should just come back to the style browser instead of the customization menu.
The top bar with the car , credits etc. is nearly useless.
The way menu music behaves is awful, I mean, the soundtrack itself is great but almost every switch between menu layers results in a change of what's currently playing and it turns music into gibberish. Enter garage, new track. GT Auto, new track. Go back to the map, new track. Come on.

The are dozens of small stumbles like these and it's just baffling. It almost feels like PoDi don't reasearch UX during menu design phase. Sure, the menus are super nice to look at, absolutely, but good lord they are inconvenient to use.
Im gonna bet that the menus were not designed by the same people that made other past GT titles. Hell it might even be their first real attempt at game menu design by feel of things
 
The worst part isn't the credits or the mtx, it's the roulette, the wheel of misfortune is a pure and utter disaster and whoever thought it was a good idea should be fired.

One chance every day to get a special tune part that isn't available anywhere else mixed with the chance to win a car, credits or an invitation to spend credits on cars. And the grade of the gift card is from 1 to 6 stars, so random luck decides what kind of random stuff you a random roll on, its insane!

The design is made for people like me that will roll it the next 1000 days but i absolutely hate it anyway since it's design causes frustration more than it can provide anything else.
I don't think that's an unpopular opinion though, lol
 
The worst part isn't the credits or the mtx, it's the roulette, the wheel of misfortune is a pure and utter disaster and whoever thought it was a good idea should be fired.

One chance every day to get a special tune part that isn't available anywhere else mixed with the chance to win a car, credits or an invitation to spend credits on cars. And the grade of the gift card is from 1 to 6 stars, so random luck decides what kind of random stuff you a random roll on, its insane!

The design is made for people like me that will roll it the next 1000 days but i absolutely hate it anyway since it's design causes frustration more than it can provide anything else.
The “Wheel of Misfortune“ was the first source of frustration for me.

I wouldn’t mind winning the smallest stack of coins 90% of the time if that was the implication of the user interface.

However, while it looks like there’s maybe a 20% chance of winning a car each day, that’s not reality.
 
I don't think that's an unpopular opinion though, lol
I am more upset about it than the Credits..
The “Wheel of Misfortune“ was the first source of frustration for me.

I wouldn’t mind winning the smallest stack of coins 90% of the time if that was the implication of the user interface.

However, while it looks like there’s maybe a 20% chance of winning a car each day, that’s not reality.

I have won 5000 credits from a 1 2 3 and 4 star card. It makes NO sense.
 
1 : I personally really appreciate the FFB. Very natural and intuitive.
2 : Racing against the AI is so enjoyable. I prefer them over 99% to “real Humans“
3 : The Roulette Tickets, I get a Gift for free no matter it may be I gladly take it and appreciate it.
4 : The Vision GT Cars. I get the outstanding chance to drive Futuristic Concept Cars.
5 : I enjoy driving high powered Road Cars on Comfort or Sport Tires with no assists just ABS on weak. Always in Cockpit View with HUD turned off completely.
6 : The Car prices in the Game, a somewhat realistic comparison to real life Prices, and therefore an honor to be able to maybe one Day get my Hands on one of the Unicorns.
7 : I like doing the Rally Races.
8 : I would like to have open tuning in Manufacturer Races. At least a few settings.
9 : Music Rally, but I’d like to have the ability to choose more Music Tracks, especially more Electronic / Techno Beats.

So, well I think you‘ll scratch your Head on most of my Statements , but that’s just my personal opinion. And no I was not drunk or stoned while typing 😅
Each to his own 😎
 
It's the third best GT behind GT2 and Sport And the best looking one from an asthetics perspective next to GT3 and tied with 4. 5 and 6 Could look grewt but sometimes looked worse than GT3 at times.
 
It is not worth buying a PS5 for because it looks great on basic PS4.

I did actually buy a PS5 last year, but I sold it to a mate so he could give it his son for Christmas. I don't regret my decision in the slightest. PS5 is overated.
 
My unpopular opinion would be that I don't want those cars from café menu (those from missions and licenses are much harder to get, I feel that I earnt them)

But the cars you are chuked with as you say, have very low interest, that's why people who want cars disregard those.
So you're saying that these...

Honda Civic Type R (EK) '98
Honda Integra Type R (DC2) '98
'69, Ford Mustang Mach 1 '71
Ford Mustang GT '15
Ford Mustang Boss 429
Chevrolet Camaro SS '16
Chevrolet Camaro Z28 '69
Chevrolet Camaro ZL1 1LE
Nissan Silvia spec-R Aero (S15) '02
Nissan R32 GT-R V-spec II '94
Nissan Fairlady Z Version S (Z33) '07
WRX STI Type S '14
Mitsubishi Lancer Evolution Final '15
Toyota GR Yaris RZ 'High Performance' '20
BMW M3 Sport Evolution '89
BMW M3 '03
BMW M3 '07
Alfa Romeo 4C '14
Alfa Romeo 8C Competizione '08
Collect a Ford Focus RS '16
Ford GT '06
Ford F-150 SVT Raptor '11
Corvette C7 '14
Corvette Convertible (C3) '69
Corvette ZR-1 (C4) '89
911 Turbo (930) '81
911 Carrera RS (964) '92
911 Carrera RS (993) '95
Supra 3.0GT Turbo A '88
Supra RZ '97
GR Supra RZ '20
Mercedes-AMG C 63 S '15
SLS AMG '10
Mercedes-AMG GT S '15
R33 GT-R V-Spec '97
R34 GT-R V-Spec II '02
GT-R '17
Peugeot 205 Turbo 16 Evolution 2 '86
Audi Sport quattro S1 Pikes Peak '87
Ford Focus Gr.B Rally Car
308 GTB '75
458 Italia '09
F12berlinetta '12

...all have little interest? Some of the core cars of the franchise? You sure you bought the right game?

Once again, ok then... ha ha
 
I hate the new handling model. 250hp cars break loose under 50% throttle and it feels ridiculous. Like I'm trying to play Assetto Corsa on a controller or something.
 
I hate the new handling model. 250hp cars break loose under 50% throttle and it feels ridiculous. Like I'm trying to play Assetto Corsa on a controller or something.
The issue is that once you go over the limit, that's it. It's not gradual enough compared to real life. Up to the limit is really good, but it's too unforgiving once you step over it. Definitely something that can be addressed in a patch.

Having said that, the built-in countersteering assistance on controller (even if you turn it off, a weaker version remains) does help with this, it's easier to ride on the limit and recover a bit on a controller because it's automatically countersteering once you exceed a specific angle. You still need to recover it yourself, it's not going to save you if you don't touch the stick, but it helps avoid the rear snap oversteer that is experienced using a wheel.

I don't know if you played Sport but you may still be adjusting to the new physics? I'm not trying to patronise you, it's just that in GTS, you could basically ram the throttle out of corners whereas in 7 you need to be more careful.
 
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I don't know if you played Sport but you may still be adjusting to the new physics? I'm not trying to patronise you, it's just that in GTS, you could basically ram the throttle out of corners whereas in 7 you need to be more careful.
This definitely plays a part. I played a lot of Sport, esp. leading up to 7's release. I just feel like I shouldn't be accidentally breaking loose the rear in the RX-8, a car with next to no torque.
 
I couldn’t care less about this whole eSports thing. I prefer AI with random names and BoP just ruined arcade and custom races since you can’t load your setups. I guess they don’t want to offend the lazy GTS players who love their default setups.
 
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• The graphics aren't as bad as a lot of people made it to be. The lightning is pretty decent and car models are beautiful. I do agree that the secenary on a lot of tracks that returned from GT Sport may look a bit too rough at some places but honestly i don't mind it. GT7 on the PS4 is far from being the best looking game ever made but is it really that ugly? I don't think so.

• I was pretty skeptical about the redesign of Deep Forest's layout with that newly added hairpin but it did grew on me. I'm still not a big fan of the new Trial Mountain tho.

• I would rather have a photo mode with fully modeled 3D locations than scapes. Scapes are nice and all but they are pretty limited when it comes to taking photos as they are really just a 2D background to overlay your cars in front of it. This means you don't have as much freedom when it comes to positioning your camera and moving cars around.

Mind you, Polyphony have already modeled various 3D locations like the Cafe, the brand central mall, the 3 garages from GT Sport and that forest that appears whenever they release a new DLC. Why couldn't they just...i dunno, let us use them for the photo mode? I get that it's not as simple as that and work has to be done but still.
 
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My unpopular opinion of gt7 is this. I smelled something fishy in gtsport when constantly receiveing duplicate daily gift cars that were among the cheapest in the game. This seems to be about greed and led me to not even purchase gt7 or a PS5. I fear Gt7 would be big beautiful and boring with greedy microtransations
 
...all have little interest? Some of the core cars of the franchise? You sure you bought the right game?
You are right, I generalized my unpopular opinion :P

The only ones I've used after getting them are those required for an other café menu, other than that... most of them are sleeping in the garage with 0km, and if no event come where I have to use them, they'll mostly remain that way.

I have 87 cars, including 7 I bought (2 bought only for café menus) and 3 from pre-order. Only 17 have mileage, from 2km to 665km.

I am glad you have the time to drive all those cars to appreciate each of them, I have currently a distance driven of 3123km since the 4th of march. Of course, it includes all the distance had to do for café menus, missons and what not, ~1000km so far.

That leaves ~2200km to drive all "my" cars. And of course, I have cars that have more use than most of the other, if you take away my first 2 most driven cars, there's already a good chunk of the distance driven that goes away.

My top 10 :

most-driven-cars.png
 
That it should ditch the pseudo-racing experience and become a fully-fledged racing sim. The in-game licenses should be extended to include proper racecraft such as overtaking techniques, grid start, flag rules, pitstop strategy etc.

To top it all off the slogan for the game should be changed to ”the real racing simulator”.
 
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